German WW2 Infantry: Waffen SS

Hadrean said:
I thought of the skin a little more black. Not so much of the Greyish green color.
Now we Just need a Nazi Germany Civ and we can tie all the stuff out there together, appropriately.


actually I have completed a Nazi Germany Civ where I reskinned (using models from here...like this one) the infantry to the Wehrmacht.... the marine to the Waffen SS and the Mech Infantry to a another vehicle (I forget off the top of my head :crazyeye: )

I am going to use it in a mod I am developing... but I still am beta testing the mod so it wont be done for a few weeks :mischief:


well enough of that teaser :p
 
Rabbit said:
I hope you didn't take my comment personally. I am mad at everyone.


What did I do?:confused: just messing. nice unit smitty mate love the uniforms :goodjob:

maxriga did you get a .dll missile code from dale? if so could I have it please?
 
I dont get it, we as Germans are trying to get ried of the NAZI history, and you guys are making models of the waffen-SS, a unit who commited more war crimes then any other unit...

Well I just dont know what to say, I dont like it... sorry!


But I do have a question building units, I am trying to make a german speciel force, called KSK, they are real, just like Navy seals....

but I do have do errors, and so I need your help:

first:

what es wrog here? submarine should take to specialunits as cargo:

(SpecialCargo)SPECIALUNIT_PEOPLE(/SpecialCargo)
(SpecialCargo)SPECIALUNIT_KSK(/SpecialCargo)

does not go with that script.... but why?


second:

promotion not reconized:

(FreePromotions)
(FreePromotion)
(PromotionType)PROMOTION_AMPHIBIOUS(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_MARCH(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_Combat5(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_Commando(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(/FreePromotions)


but why again?


< = ( and > = ) ;)

hope somebody can help me!!


thx
 
German Lonewolf said:
But I do have a question building units, I am trying to make a german speciel force, called KSK, they are real, just like Navy seals....

but I do have do errors, and so I need your help:

first:

what es wrog here? submarine should take to specialunits as cargo:

(SpecialCargo)SPECIALUNIT_PEOPLE(/SpecialCargo)
(SpecialCargo)SPECIALUNIT_KSK(/SpecialCargo)

A unit can just carry one special cargo.
give the KSK (SpecialCargo)SPECIALUNIT_PEOPLE(/SpecialCargo) and everything is fine ;)

second:
promotion not reconized:

(FreePromotions)
(FreePromotion)
(PromotionType)PROMOTION_AMPHIBIOUS(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_MARCH(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_Combat5(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(FreePromotion)
(PromotionType)PROMOTION_Commando(/PromotionType)
(bFreePromotion)1(/bFreePromotion)
(/FreePromotion)
(/FreePromotions)

why do you want to give them combat5?? thats not need! but the xml looks fine, so I suppose that you misspell something, maybe an "s" or an "/" to much or at the wrong place.
 
thx

you where right missspelled, needed to cap all letters.... :blush:
 
Very well,fine units...I was able to set on the waffen ss units,but on the production list in the city box,the little portrait is always that of marine...Have i made some error?
Moreover,i have tried to modify te unit's characteristic(strenght,combat bonus,etc.)but it was a disaster,because the game get on a big crash on starting.There's a system to modify units also on the characteristic?
Thanks
 
ironfist845, go to the civ4unitinfos.xml file and change the description of the unit, or to the textinfos_objects.xml file and change it there.... btw there are a couple good threads here that explain all the requirements of changing unit names, art, properties, etc.
 
ok,but i have tried to modify unit's properties in file unitinfos.i have done these modification:
<Class>UNITCLASS_WAFFEN_SS</Class>
<Type>UNIT_WAFFEN_SS</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_GUN</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_WAFFEN_SS</Description>
<Civilopedia>TXT_KEY_UNIT_MARINE_PEDIA</Civilopedia>

and after...

<FeatureDefenses/>
<UnitClassAttackMods>
<UnitClassAttackMod>
<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType>
<iUnitClassMod>50</iUnitClassMod>
</UnitClassAttackMod>
</UnitClassAttackMods>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<iUnitCombatMod>25</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>

and for the unit force:

<iCombat>28</iCombat>


Where's the errors?Someone can help me?
 
Well you are on the right track.... I would recommend looking up some of the threads on how to edit units.

But the animated character that shows up in the game is further down on the unitinfo,

Look for :

<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WAFFEN</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>

and this points to entry in the artdefines_unit file I mentioned earlier, so change this in your entry to your new unit.

Then go to the artdefines_unit file and make an entry for your new unit, basing it on the marine, I guess, and then there point to the actual art\units folder where the actual .dds file is stored.

....I'd go find one of those tutorials on how to create a unit, they are very detailed and very helpful.
 
First, it looks nice.

But here is a thought for you: it looks more like a regular German army soldier than a Waffen SS one. Here is why: The helmet flash, using the German flag of the time in a shield shape (the swastika in circle in red field) was the German army one. That is what it looks like the soldier has on his helmet.

The Waffen SS used black double Sig runes on a white field for their helmet flash.

Excellent unit, but excellent German army infantry, rather than Waffen SS.;)
 
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