Iam not only lowering the chance, that my own proposal pass, no, I am also FORCED to piss of other people every time, cause I HAVE TO vote for proposals I normally wouldnt care, only to use my "advantageous" of UA. Sacrificing your own votes and pissing of a lot of people, is that really an advantage?
You're not FORCED to do anything. You can abstain from voting at all if you want.
You get positive diplo bonuses for voting the same as other civs too, but I guess we will just ignore that.
Realpolitik is not about making friends and ingratiating yourself with others, but I guess we will ignore that too.
Arsenal of Democracy:
+10 Influence with all known City-States when you expend Great People.
Your UA:
+10 Influence with all known City-States when you pass a resolution.
Looks pretty similar to me.
Don't foreget CERN gives +100 Influence with all known City-States when you
Build it.
Literally unplayable.
I never gave an amount, but I had initially thought 20
for each possible resolution, so max of 60
for each WC session, was fair. But that's besides the point.
If the amount isn't the issue -- and it never was, because you just made one up -- then you're suggesting that the type of yield reward given existing anywhere else makes this exactly the same. If true, then I guess getting
for helping pass resolutions is the exact same as Russia's
on border expansion and Assyria's
when conquering cities. And those are both
traits, not just policies and wonders that are being compared to a trait.
What would have happened, if all his effort to unite Germany and the time after, were not backed by a great military power to win the wars he started? Nothing.
What you're describing is "big stick" or "gunboat" diplomacy, not realpolitik, which is multilateral balance of power diplomacy.
That's fine and all, you could argue that Germany used those tactics, but they aren't the same thing, and emphasizing 1 or the other isn't more or less valid as long as you make a case for it. But you aren't doing that, so I will just going to stop responding to you on this topic.
why not spend some time to rethink the panzer instead of tossing it.
As
@InkAxis said, you can make the Panzer an infantry unit if you think that will help, it doesn't address the core issue of the unit which is that late unlocks are never going to generate more interesting gameplay, either when playing with them or against them, than an earlier unit.
that feels too flimsy to build a core civ component around unless you give the player more information. For example, Germany might always be considered to “have a spy and share an ideology” for the purpose of WC vote information. That would give the Germany player a more informed gameplay experience.
Giving players free tools without having to meet the normal conditions for them undercuts skillfull diplomatic play that would unlock those abilities anyways. I am greatly biased against disabling game mechanics or removing conditions and passing off as a bonus. Giving players less things to do isn't a reward IMO; it's training wheels.
The 2 ideas I have thought about and would tacitly agree to is
- unlocking vote trading with other civs - This ability is limited by the number of spies on empire, and the general community just hates using spies as diplomats so much, they might resent a civ that relies on vote trading otherwise.
- Giving Germany +1 WC vote for every 8 City-States in the game for free in the UA - this would guarantee that Germany always starts with 3 votes in the first WC on a standard map -- 1 for each WC proposal. A flat bonus that replaces the scaling 1 vote per 3 allies that exists now. Not flashy, but at least ensures that Germany can potentially get the full rewards from its UA with good voting and without having to also be a religion founder, WC host, or having 2+ CS embassies to start.
Otherwise, there's numerous tactics a human player has at their disposal to get better chances at all 3 votes.
- You can brute-force the WC with conventional means: Vassalizing other civs, religious authority, investing in more CS Embassies and CS allies than other civs, so you have the votes to dominate other civs' interests.
- You can use your spies as diplomats to buy other civs' votes in 1 direction or another
- You can submit "Gadfly" proposals that are universally unpopular, like voting for a dominant religion, or sanctioning the player with the most votes, and siphon WC 'no' votes from other players, and put 1 vote in to defeat your own proposal.
another option would be giving them their bonus based on “vote power”, maybe a bonus for every X vote higher than the average number of civ votes or something
Overcomplicated. I try to avoid weird scaling when it's not needed. The UA would then come down to who has the most votes, which makes Austria an extremely strong counterpick to Germany.
Allowing vote trading is also interesting, but we were talking about knowing how someone will vote.
If you buy their vote, you know how they will vote (they can't vote 'no' on a resolution if they have agreed to vote 'yes').
This is personally my favorite suggestion, because it frees up your very limited spy count for other things.