Akbarthegreat
Angel of Junil
Some general thoughts on Germany:
I have two somewhat distinct images of Germany in my head.
Re: the UA proposal
The current Germany UA is very bland and awkward, and definitely needs to be change. But I think the biggest flaw with the suggested UA is that people will not use it in the expected 'Realpolitik' way.
I really don't think I will be strategically weighing votes every single time to try and make each proposal I vote for win. Instead most times I would just put one vote in the other two proposals (50% or better chance on both) and concentrate the rest of my votes into a single proposal. This is for two reasons: Rarely do I have enough votes to actually make a difference on multiple proposals, and most times there is at least on proposal on which I urgently need as many votes as possible (e.g. if I am trying to pass world religion, if an enemy is trying to sanction me or take sphere of influence over an ally) - in such a situation I would not risk getting sanctioned or losing an ally just to get a few yields. Rather than making players pragmatically choose which proposal is likely to win and then push it over the edge, it is more likely to encourage players to bandwagon on winning proposals with just one vote. This doesn't really seem like Realpolitik style play.
Re: the UU proposal
I don't really like lategame UUs, but I am attached to the Panzer thanks to many hundreds of hours on Company of Heroes
More seriously, as mentioned above it seems like the Panzer is the only unique that is relating Germany to theme #2 mentioned above. If you are moving the Panzer away I would really like it if the UA was then based on theme #2.
I have two somewhat distinct images of Germany in my head.
- The pre-17th century Germanic princely states - embodied by the Hanseatic league for example
- The post 1850s super efficient production/war heavy Germany - embodied by the Panzer
Re: the UA proposal
The current Germany UA is very bland and awkward, and definitely needs to be change. But I think the biggest flaw with the suggested UA is that people will not use it in the expected 'Realpolitik' way.
I really don't think I will be strategically weighing votes every single time to try and make each proposal I vote for win. Instead most times I would just put one vote in the other two proposals (50% or better chance on both) and concentrate the rest of my votes into a single proposal. This is for two reasons: Rarely do I have enough votes to actually make a difference on multiple proposals, and most times there is at least on proposal on which I urgently need as many votes as possible (e.g. if I am trying to pass world religion, if an enemy is trying to sanction me or take sphere of influence over an ally) - in such a situation I would not risk getting sanctioned or losing an ally just to get a few yields. Rather than making players pragmatically choose which proposal is likely to win and then push it over the edge, it is more likely to encourage players to bandwagon on winning proposals with just one vote. This doesn't really seem like Realpolitik style play.
Re: the UU proposal
I don't really like lategame UUs, but I am attached to the Panzer thanks to many hundreds of hours on Company of Heroes

More seriously, as mentioned above it seems like the Panzer is the only unique that is relating Germany to theme #2 mentioned above. If you are moving the Panzer away I would really like it if the UA was then based on theme #2.
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