pineappledan
Deity
GPT from a peace deal has a different score value than with a trade deal. I don't know how the two interact
Huh. Well I can't see why GPT or WC votes would be worth any more or less in a peace deal than a normal trade.GPT from a peace deal has a different score value than with a trade deal. I don't know how the two interact
That's a very good point. Maybe the UB should indeed be a late era one with a similar production boost amount as the current Hanse (in perhaps a different form)? Then I would personally be okay with the other changes to Germany's toolkit.It is in my eyes really weird, that the industrial power of the united Germany in industrial age, depends on trade with CS from a late medieval trade organisation.....
If you found a city with china, you get the food/gold for free. If you conquer a city with france, you get the culture/production boost for free. The game didnt ask you afterwards, "hey dude... do you want now the city or the boosts? You cant have both" Its a dramatization, of course, but exactly what you propose. As Germany, you didnt get the whole bonus for free, you have to sacrifice your already lowered number of votes from your own proposal, making it more likely to fail.You're not FORCED to do anything. You can abstain from voting at all if you want.
Better the Hanse lose its demand for CS or get something else and the industrial bonus is shifted into the UA of Germany, making Germany less restrictive to a diplo victory.That's a very good point. Maybe the UB should indeed be a late era one with a similar production boost amount as the current Hanse (in perhaps a different form)? Then I would personally be okay with the other changes to Germany's toolkit
You are forced most of the time to spend all your votes for your own proposal, cause it will inevitable piss one ore more people off, what you propose.
While I do agree that Panzers come too late in the game play, I love that unit. Is it possible to move Panzer to a Social Policy, in a way like Guerrilla Fighters?
Btw what is the purpose of this : "Doppelsöldner (+30%CS when attacking a unit with full health)"
A pure buff to AI germany?
As a human to attack with melee vs a unit with full health? no thank you (unless an archer or siege unit), Im not gifting my units away.
Im happy if my fortified units survive, offensive attacks at best viable when a kill is very certain.
I attack with melee first and finish off with ranged if I don't want to move onto that tile. It's very common that I want to kill something, but don't want to advance.Btw what is the purpose of this : "Doppelsöldner (+30%CS when attacking a unit with full health)"
I don't really think you're addressing the core criticism of the panzer.Yes the panzer has to be really good to be worth such a late push, but that doesn't mean its impossible to stay relevant in a fun way.
As of writing, we are sitting at:It does seem that in spite of the a number of issues with it, there is some support for keeping Panzers.
I'm a bit confused by this. So are you saying that human players aren't actually bound by vote trading agreements to vote a certain way?Something I'd like to note is that this new UA has a small exploit: sell votes to a civ for the Yes side of a resolution and then vote No (also works the other way around). Regardless of the outcome you still receive the bonus.
If you're interested, this is the modmod we are talking about adding the Panzer back with. It's still in the planning phase, so feel free to weigh in and contribute your thoughts.While I do agree that Panzers come too late in the game play, I love that unit. Is it possible to move Panzer to a Social Policy, in a way like Guerrilla Fighters?
Enrico Dandolo from Venice was good in making treaties to stop trade disputes and paid for the 4th crusade, but never annexed any city states.....
I'm a bit confused by this. So are you saying that human players aren't actually bound by vote trading agreements to vote a certain way?
Who named that promotion?As for the exact reason why we chose this effect in particular, it is about theme and originality : the idea of elite soldiers in flamboyant costume wielding two-handed swords is well adapted to something related to first contact in battle (before the grind usually means the death of these men, payed doubled just because the danger was so great) ; plus, this is a SQL function that was present in the code but used by no one.