Phosphoraptor
Prince
- Joined
- Feb 23, 2020
- Messages
- 135
It seems a big debate is about rewards from passing each proposal encouraging gamey behaviour. Why not have rewards be based on how many votes you invested in a successfully passed/stopped proposal? Then provide partial rewards for failed ones to still incentivise hoarding votes. The rewards should include some gold to keep the trades going. Now this opens up possibilities from making a big gamble on 1 proposal you want to pass to a safer lay low and go with the flow tactic, players will always have a shot at the maximum reward without compromising bigger strategic goals. Yes there is randomness and savescum in WC and its not going away anytime soon, but Germany’s vote trading will mitigate that by giving you more control over the odds.
If we want to avoid the Netherlands UA syndrome, then go the opposite direction and reward trading votes with Germany. Something like you and Germany gaining the per vote rewards if the votes you trade to/from Germany contribute to passing/stopping a proposal. Now this encourages bloc forming with Germany to facilitate vote trading which loops back to the flavor of Bismarck’s Realpolitik. Bismarck wanted to form a bloc of european powers that would support, if not tolerate, the existence of a unified German nation which already threatened the european balance of power. In the same way a player facing a strong Germany would have to weigh the benefits of interacting with Germany’s UA or stopping his diplomatic dominance.(Bismarck’s plan fell apart when Kaiser Wilhelm II made Germany seem too strong/hostile towards european powers)
On a side note I still want the panzer to stay for its novelty as a UU, even if late game UUs belong to ideologies. Ill be sad to see it go.
If we want to avoid the Netherlands UA syndrome, then go the opposite direction and reward trading votes with Germany. Something like you and Germany gaining the per vote rewards if the votes you trade to/from Germany contribute to passing/stopping a proposal. Now this encourages bloc forming with Germany to facilitate vote trading which loops back to the flavor of Bismarck’s Realpolitik. Bismarck wanted to form a bloc of european powers that would support, if not tolerate, the existence of a unified German nation which already threatened the european balance of power. In the same way a player facing a strong Germany would have to weigh the benefits of interacting with Germany’s UA or stopping his diplomatic dominance.(Bismarck’s plan fell apart when Kaiser Wilhelm II made Germany seem too strong/hostile towards european powers)
On a side note I still want the panzer to stay for its novelty as a UU, even if late game UUs belong to ideologies. Ill be sad to see it go.