<Asset>
<Mesh file="slinger-idle.gr2" source="Tool" />
<Animation file="slinger-idle.gr2" ec="1640, 1580, 1000, 1020, 2000, 2020" />
<Animation file="slinger-die.gr2" ec="1200, 1220, 2200, 2220" />
<Animation file="slinger-fort.gr2" ec="1500" />
<Animation file="slinger-fort-idle.gr2" ec="1620, 1540" />
<Animation file="slinger-fort-ready.gr2" ec="1600, 1520, 1560" />
<Animation file="slinger-fridge.gr2" ec="1040, 2040, 1450, 1800" />
<Animation file="slinger-hurt.gr2" ec="1280, 1285, 1290" />
<Animation file="slinger-run.gr2" ec="1120, 1400, 1440, 2440" />
<Animation file="slinger-strike.gr2" ec="1100, 2100, 1160, 1180, 1140" />
<AnimGraph file="RUN_CHARGE_SHUFFLE_TO_SHUFFLE_RUN_CHARGE.dge" />
<AnimGraph file="IDLE_OFFSET_CONTINUE_TRUE_GRAPH.dge" />
<AnimGraph file="FORTIFY_FIDGET_GRAPH.dge" />
<AnimGraph file="ENTER_FORTIFY.dge" />
<AnimGraph file="LEAVE_BOMBARD_DEFEND_TRANS_IDLE_A_GRAPH.dge" />
<AnimGraph file="DEATH_FINAL_GRAPH.dge" />
<AnimGraph file="BOMBARD_DEFEND_LOOP_GRAPH.dge" />
<AnimGraph file="ENTER_BOMBARD_DEFEND_GRAPH.dge" />
<AnimGraph file="DEATH_GRAPH.dge" />
<AnimGraph file="LEAVE_COMBAT_READY.dge" />
<AnimGraph file="ENTER_COMBAT_READY_GRAPH.dge" />
<AnimGraph file="FORTIFY_LEAVE_GRAPH.dge" />
<AnimGraph file="COMBAT_READY_GRAPH.dge" />
<AnimGraph file="FORTIFY_GRAPH.dge" />
<AnimGraph file="TRANSITIONS_FOR_IDLES.dge" />
<AnimGraph file="STOP_RUNNING.dge" />
<AnimGraph file="IDLE_GRAPH.dge" />
<AnimGraph file="FIDGETS_GRAPH.dge" />
<AnimGraph file="MELEE_ATTACKS.dge" />
<StateMachine file="1_OMNI_STATE_01.fsmxml" />
<AnimGraph file="RUN_CHARGE_SHUFFLE_LOOP.dge" />
<AnimGraph file="ATTACK_TO_RUN_CHARGE_SHUFFLE.dge" />
<AnimGraph file="ATTACK_CITY_TO_RUN_CHARGE_SHUFFLE.dge" />
<AnimGraph file="START_RUN_CHARGE_SHUFFLE.dge" />
<AnimGraph file="SHUFFLE_STOP_GRAPH.dge" />
<TimedTrigger file="FX_Triggers_Rifleman.ftsxml" />
</Asset>