That's a good idea to change helicopters to aluminum, since high-tech aircraft are the only units requiring it now. I'll also remove the resource requirement from rocket artillery. The numerous small oil deposits are to ensure there's a very low chance of someone having 0 oil in their borders. Changing the 1-size deposits to 2-size means there'd have to be half as many, increasing the chances of not being able to build oil units. Since I increased the number of units that require that resource, a situation where none are available could be very frustrating. Also, I personally find having the same deposit size everywhere less interesting... this way we have 1s and 2s on land, and 4s in water. Resistance takes 1 turn per population (unchanged from vanilla), so increasing population-from-capture was partially designed to make conquest less of a cakewalk through cities. You do have a good point about food supply though, I'll think about ways to deal with that. I've never paid much attention to the bottom-right tooltip and had no idea it worked through fog of war! I used to have a mod that got rid of that tooltip... wonder where it went to... Did you try going down the Autocracy tree? I haven't gotten a game to the modern era yet at all (so busy with UI stuff lately) so I'm wondering how much the +100% strategic resource bonus helps. On a side note, I have some balance adjustments of ships planned. I think most people feel battleships aren't particularly worth it over destroyers, for example, and should be better to earn that resource requirement.