Thalassicus
Bytes and Nibblers
That's a good idea to change helicopters to aluminum, since high-tech aircraft are the only units requiring it now. I'll also remove the resource requirement from rocket artillery.
Resistance takes 1 turn per population (unchanged from vanilla), so increasing population-from-capture was partially designed to make conquest less of a cakewalk through cities. You do have a good point about food supply though, I'll think about ways to deal with that.
I've never paid much attention to the bottom-right tooltip and had no idea it worked through fog of war!
I used to have a mod that got rid of that tooltip... wonder where it went to... 
Did you try going down the Autocracy tree? I haven't gotten a game to the modern era yet at all (so busy with UI stuff lately) so I'm wondering how much the +100% strategic resource bonus helps.
On a side note, I have some balance adjustments of ships planned. I think most people feel battleships aren't particularly worth it over destroyers, for example, and should be better to earn that resource requirement.
The numerous small oil deposits are to ensure there's a very low chance of someone having 0 oil in their borders. Changing the 1-size deposits to 2-size means there'd have to be half as many, increasing the chances of not being able to build oil units. Since I increased the number of units that require that resource, a situation where none are available could be very frustrating. Also, I personally find having the same deposit size everywhere less interesting... this way we have 1s and 2s on land, and 4s in water.Thalassicus said:In addition, the total quantity of oil on the map is about the same as vanilla, but with some sucked out of the giant deposits and scattered around in tiny ones. Every civ should have at least a few oil.
Resistance takes 1 turn per population (unchanged from vanilla), so increasing population-from-capture was partially designed to make conquest less of a cakewalk through cities. You do have a good point about food supply though, I'll think about ways to deal with that.
I've never paid much attention to the bottom-right tooltip and had no idea it worked through fog of war!


Did you try going down the Autocracy tree? I haven't gotten a game to the modern era yet at all (so busy with UI stuff lately) so I'm wondering how much the +100% strategic resource bonus helps.
On a side note, I have some balance adjustments of ships planned. I think most people feel battleships aren't particularly worth it over destroyers, for example, and should be better to earn that resource requirement.