doktorstick
Warlord
- Joined
- Aug 20, 2008
- Messages
- 142
I think I found a critical bug with the latest beta release.
I started a new game as Babylon and as I was obtaining more and more techs, after obtaining Writing, I was given a Great Scientist, which is the unique ability of the civ. Apparently, pressing the beaker icon is supposed to give you a certain amount of science towards the next tech you're researching, but all it does is absolutely nothing.
At first, I thought it may have been due to a conflict with Tech Diffuser. So, I started up another game with the mod not enabled and the same thing happened. I haven't checked to see if it will happen again if I get another Great Scientist the old-fashioned way, but figured I bring this to your attention.
EDIT: After getting my next Great Scientist, I can confirm that the unit doesn't have the option to give any addition science. I think the issue may be in the DiscoverMission.lua file, though I'm having somewhat of a hard time pinpointing the issue at hand.
Also check to see if the tooltip still reads NaN science contributed.