Thalassicus
Bytes and Nibblers
@Txurce
No clue, haven't encountered that problem.
@Seek
I did what I could. Basically, since it's (I believe) impossible to alter the likelihood of the kill city state quest for friendly city-states, I modified everything else available to be more likely.
As far as a combined mod... the primary difficulty is documentation. It'd be necessary to keep mod details synchronized in 5 places (data, readme, thread, recent updates list on site, and combined mod)... when lately I've been trying to reduce workload. I spend about 5-6 hours per week updating documentation (copying from readmes to thread/site) when I do a release. 
I could provide a combined version without any documentation/readmes/web info, though, if that would be a suitable trade of feature for functionality. It'd just have everything dumped in one modbuddy project.
No clue, haven't encountered that problem.
@Seek
I did what I could. Basically, since it's (I believe) impossible to alter the likelihood of the kill city state quest for friendly city-states, I modified everything else available to be more likely.
Spoiler :
Code:
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE"/>
<Set Value="400"/> <!-- 200 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE"/>
<Set Value="10"/> <!-- 40 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE"/>
<Set Value="300"/> <!-- 150 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE"/>
<Set Value="600"/> <!-- 300 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER"/>
<Set Value="600"/> <!-- 300 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER"/>
<Set Value="600"/> <!-- 300 -->
</Update>
<Update>
<Where Name="MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON"/>
<Set Value="600"/> <!-- 300 -->
</Update>

I could provide a combined version without any documentation/readmes/web info, though, if that would be a suitable trade of feature for functionality. It'd just have everything dumped in one modbuddy project.


I notice under your download combine the harder free tech says version 1 and not 2 that is under Perkus thread. Is your download the same or should I get the file listed under Perkus thread?
but now I realise that it makes a lot more sense, and is in keeping with the balance of the game. Although I'd say that between your changes and harder free tech, scientists don't need to be changed any more. Remember that there's a difference between something being powerful, and it being exploitative. It seems that you (unlike whoever is patching the game) are able to keep that in mind. 