GGF4: French

Preflight: 130BC, I’m in Anarchy and should be for another 4 turns. Wonderful. I attacked the barbcamp and bagged 25g.

Turn 1, 110BC, Incas kill barbhorse and move a settler west towards the coast. Move settlers in NNW towards iron and coastal wheat. Settler in the E moves towards coast to get the whale.

Turn2, 90BC, Incas get pissed cause I crossed their land with an AC. I promise to move on. Cutting off Inca settler w/ AC’s. Trade Incas Lit and 6g for HR.

Turn 3, 70BC, Incans are building Sun Tsu’s and GL. How piggish. We get another AC. Looks like the Inca are going to settle on coast but I’ll still be able to grab the wheat. I wanted to be north of it to make more room for our iron-grabber settler but it looks like I might have to settle for south. I settle Dijon on the east coast and promptly discover mustard.

Turn 4, 50BC, We switch to monarchy and get word of a massive barbarian uprising near Avignon that is protected by a pair of warriors. Move settlers into position to found next turn and MM every damn city after government switch. I maintained the current unit build except I switch both coastal cities to galleys.
Construction in 16 w/ 301g and +0gpt with research at 60%
26 units over our 24 unit free limit
Corruption is 20gpt

Turn 5, 30BC, Two barbhorse SoD’s move in towards Avignon. 16 in one and 8 in the other. I move a sword in to take some target practice.
I found Cherbourg and Armiens. Hmmm, looks ugly. Should have put Cherbourg out on the peninsula.
Lyons temple to horse, MM growth in 3, horse in 6
Both AC’s in the SW pop goody huts and get barbs.
We have more horses and iron to the south. Some nice grassland, forests and hills w/ a cow, tobacco, game and barbs for flavor.
The Inca’s are only up Const and wont trade for it probably because we have nothing to trade. Iriquois and Arabs are still broke and stupid.

Turn 6, 10BC, Barbhorse SoD killed off sword, archer and our warriors then pillaged and ransacked the snot out of Lyons.
Rouen worker -> barracks
Barb camp in the south has 36 units. Mostly barbhorses. I retreat our AC.
I hire a taxman in Paris. Settler in 2 still.
174g w/ –2gpt and Const in 13 at 70% research rate. Barbs made off w/ a boatload of cash and they’re going to do it again next turn. Sorry gang.

Turn 7, 10AD, Found another barb camp in the NE with a buttload of units. The Inca are moving 12 units through the mountains near our new towns and down towards the south. I hope they’re going barb hunting. Our gold is down to 121 thanks to additional ransacking of Lyons.
Warrior through Lyons attacks and dies to barb.

Turn 8, 30AD,
Paris settler -> settler
Reims courthouse -> barracks
Infrastructure and stuff.
Sword near Lyons kills stinking barb avenging our warriors death.
No trades to be had of any value.

Turn 9, 50AD, It does seem the Incas are headed to the south to kill barbs.
More roads, chops, irrigation, etc.
Barb comes out of the mist and kills the worker at Avignon. This could not be worse.

Turn 10, 70AD,
The Indians have been destroyed. We have some cranky civs out there.
Orleans temple -> sword in 5
Avignon riots. They looked good at the end of last turn but seem to have been unhooked from the luxes. Ok, now our pissed off worker has been turned into a taxman. Back to normal next turn.
Besancon temple -> sword.

The Inca continue to march avoiding our boarders so I’m pretty certain they’re barb hunting with a vengeance. BTW, I think the Inca UU sucks. I’m willing to bet these toads have already had their GA. Man, am I looking forward to a big base of operation and a monster economy when our first musket blows the head off of some poor slob.

OK, I’m ending this fiasco here.
We’re are 106g w/ -6gpt and Const in 8 at 70%
There are still no trades to be had.
I have ended w/ 48 units with 28 free. So I managed to get more units killed than made but got a few cities planted.

The save

french70AD.jpg


I threw in some dots to get a discussion about future city placement and order.
 
tough turns jb, but not bad under the circumstances. barb horsemen can be a real pain. a little trick is to approach them with a military unit from N/S or E/W. They seem to freeze in place in C3C unless something is to the NW/SE or NE/SW. once they take a city, it's sometimes best just to let the keep pillaging rather than wasting 1 sword vs 36 units. hopefully, our incan friends will take care of that barb camp E of Rheims.

btw, i hope we start destroying them before we get to muskets :D

gogf is up :)
 
I was in Anarchy for four turns. It took that long for my wife to get off my back and head towards bed after we got the kids to sleep. :)

Her parents are heading into town and I made a comment about the need for some earplugs and a few cases of beer :beer: for me and an extra plunger for her father.

For some reason this was not well received. Go figure. :confused:
 
aaarrgh... again, the forum missed to notify me by mail .... "%&"&"$§"§$ !

Anyway, seems you've had a pretty hard time with your turns, jb!
Loosing some money and units due to barb SoDs is not unusual, so I don't think we've experienced too much harm.
We've got another 3 towns, and a good portion of the Incan military seems to be way off from their homeland, so we could start preparing our campaign against them.
 
Allow for some hints:
The two workers at Besancon should irrigate in northern direction, since there we have 3 towns with no access to fresh water, but lots of plains.
The mining at Rouen takes as long as chopping would take, but with chopping we would be able to finish our barracks earlier.
At Chartres, the workers should chop the forest for a market, instead of building roads on forests.
At Rheims, I would suggest to switch barracks to settler, since we are currently loosing 4 fpt (barracks in 5 / settler in 3). That way, we would make the best out of the food there.
At Cherbourg, the roading of the forests could be changed to chopping for an earlier temple there.
Even if cultural flipping has been turned off, extended cultural borders make for slower enemy movement (especially since the Incas seem to have no access to horses - or has anyone seen any mounted units of them?) and more tiles available for us.
One additional remark: the Iroqouis have founded to cities north of the gem region, thus revealing that they already have galleys and are making use of them.
So, it has been quite a good idea to go for our galleys, which will enable us to try to secure the northern iron deposit. Furthermore, we might found a city north of Incan Riobamba, to get access to the gems there.
 
CB - Great input/feedback. Do you normally look to chop most forests? With a forest tile and a bonus grassland it seems to add flexibility in MM the balance between food and shields. And if we're going to use the forest tiles I figured we ought to put a road through them.

I'm nutty about having barracks. I just hate pumping out regular units.

Good catch on the Iriquois taking to the water. My main desire for the galleys is to make contact w/ other civs and increase our trading base. These immediate neighbors of ours are next to worthless. No cash and no techs.

I have not seen any mounted Incas. And I had the same thought that if they were going to send so many forces across the wilderness that they deserved to be attacked. BTW, the Inca's extorted ~25g on my turn. I seriously want to throttle them like a chicken.

Eu vou engasgar voce mesmo um frango.
 
jb1964 said:
I'm nutty about having barracks. I just hate pumping out regular units.
me too, but i think Rheims is setup nicely now to backfill our eastern flank with towns, especially since the inca have been so nice to send units down to clear out the barbs :)

re: chops: Chartres has so many trees around, chopping a couple to take some turns off the market would be for the best. irrigating after that will help the pop grow nicely. Not sure were Cherbourg is (2T W of Ameins?) but it's probably fairly corrupt so the 10 shields now may be better.

it was a good set under the circumstances (anarchy + barb uprising). now we can concentrate on the task at hand (getting on with killing off the inca)
 
with the landscape as it is presented ot us, at most locations chopping gives us the most benefit. If I remember right, chopping costs just 3 turns for our workers and gives us 10 shields. This is an easy way, to get improvements early.
I avoid chopping for units, though.

The further, the Incans expedition forces go to the south, the better it will serve us. We can take out their units with our ACs, and take the city next to Tours by the swordmen, stationed there.
After that, we should roll up the front at the west, and make our way to the gems. After having secured those,we should make peace and prepare for sacking the Iroquois settlements, as this will give us access to the fourth kind of luxuries.
If we were able to do so, we would be quite fine, I'd guess.

I agree on making use of the galleys for exploration, but currently it could be that they would serve better if being used as transporters.

Any comments from the team?
 
for now, our troops can go right up the inca's gut, so no need for galley support atm. galleys can find new friends and future foes :)

i agree with your assesment of the inca to the south. maybe we make allies with the barbs and kill them all off :lol:
 
FYI, I'll be on vacation the week of 6/12 to 6/19. If I get the save by Thursday I'll turn it around by Friday evening. If not, skip me.
 
Okay, I may not be able to play by the end of today. I will definately start, but I'm not sure if I'll finish. I'll post a log either tommorow, or today.
 
ok, with jb on vacation soon and gogf awol, i nominate this game for slumber till either 1 or the other gets back. no sense in cmdr bello and i playing ping-pong with the save for 1-2 weeks.

any thoughts from others?
 
I would like to put in 10 turns prior to vacation.
 
jb1964 said:
I would like to put in 10 turns prior to vacation.
2 sets in a row? not really the best either and we should avoid that.

i could play tonight and if cmdr bello plays tomorrow, you could get the game at the earliest late Thursday or on Friday. however, I think he's traveling for work and can only play weekends. kind of why i was floating the sabatical idea.

if he checks in tonight and confirms he will play tomorrow after my set, then I'll go ahead tonight and play.
 
Sorry, I'm thinking of another SG that I'm poised to play. No, I don’t want to play from my own save. It would be counter to why I signed up to play and the benefits that SG’s offer.

I’ll talk w/ you all after the 19th.
 
Just arrived back home. Who's up?

Gogf seems to be away, so it would be Grahamiam, I guess? If he would do so and JB would play really fast, I could do my turns as well this weekend....
 
sorry cb, jb is gone till the 19th and gogf seems to be out indefinitely. we could probably do 1 turn each but then it would be just you and me passing the save back and forth, not very SG like imho. that's why I suggested that this one rests till at least gogf or jb gets back. if you want to do something different, let me know. i can't play this one till Saturday so I'm not sure if that's enough time for you.
 
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