GGF4: French

maybe the HG would suit us better in this situation. 3 contents + 1 content in all other cities for the price of 100 more shields. it would be like getting another luxury resource but Paris would probably have to wait till the expanding phase is done to build it.
in retrospect, looking at the map, it's a shame Lyons wasn't placed N of the game. with the irr game and sugar, it would have been able to produce +5fpt, thus another settler factory which would have freed-up Paris for the MoM. well, hindsight is always perfect so no need to dwell :)
 
Everything's allright with you, Gogf?
 
Gogf, if you're still looking for a replacement I would like to join. Please drop me a message one way or the other.

Regards,

jb
 
Ok, are ya'll running C3C 1.15b or 1.22?

I'm not sure if this is thread that switched in the middle and it's easier just to ask than to search. :D

BTW, why does there seem to be some aversion to installing the 1.22 patch?

jb
 
we are using 1.15b. the aversion to 1.22f comes from the fact many people are already in SG's using 1.15b.
in order to expand my horizons :) , i've done a dual installation. you may want to consider it.
if it's ok with everyone, jb can take the turns after gogf is done. i've got personal business this weekend and, after Friday, won't be available to play till Monday. if gogf and jb get done before that, Cmdr Bello and I can swap to get this thing rolling again.
 
For me it is ok to get jb into the boat ....
As I will be off to Switzerland in some hours, it would be quite o.k., if jb would take the save from Gogf. Then, I could take over from him at the weekend, and grahamiam could continue on Monday.
Btw, the aversion to install 1.22 is caused by the incompatibility between 1.22 saves and 1.15 games. As far as I understood, except for the railroad bug nothing was fixed in 1.22 (compared with 1.15), but they decided to get rid of the Radio-tech... for whatever reason.

So, the whole gang now is waiting for Gogf?
 
Gogf said:
@JB: You're in :).
not only in, but up! :D

i think Cmdr Bello and I came to the conclusion that Paris should keep pumping out settlers for now rather than switch to a wonder build. also, CB has a settler/warrior pair in position for a new city so just settle right there. SoZ should be ready soon and we are trying for Monarchy in regards to tech.

good luck and feel free to post questions :)
 
Good luck to both of you: Gogf for the exame, jb for his turns :-)
 
OK, I got 1.15 and 1.22 up and running.

Just wanted to verify that you left off with 730 BC.

I got it.

I'll be able to open it up tonight but I want to read the thread. My goal is to finish up by Thursday or some stupid early hour on Friday morning.
 
Save GGF3_550_BC.SAV

Read through thread and here are my thoughts...
Pump settlers from Paris to grab land and generate income.
I like swords and spears. Swords are great in AA and spears upgrade through MA. But we also need some Archers for Barb slaying so I'm going to go for a mix of units and let the rest of you put them to use.

277g w/ -2pgt, Monarchy in forever (22 turns) :king:
Research pegged at 100% which puts lux at, you guessed it, 0%.
MM Paris to get settler and growth in 1
Lyons making 7spt is perfect for Spear/Arch/Cat (I'll stick to the things w/ feet for now)
Not sure why Tours and Rheims are building Temples but I assume we're looking for expanding boarders and no immediate hassle from our warring neighbors.
BTW, we already have wines so going for the wines in the NW won't help in the Lux department.

<Deep sigh and hit return on first SG turn>
(IBT) Incas move around and a barb horse is running around in the North and another shows up in the west.

(1) 710 BC, Found Avignon. Growth in 10 -> worker (We seem low on them)
Dispatch barb horse w/ elite archer.
Worker to road near Lyons

(IBT) Incas dance, barb horse in north retreats, volcano in SW barfs on barb village. I weep for them.

(2) 690 BC, Lyons arch -> spear. Move out arch to explore to east.
Move elite arch towards barb village.
Vet archer (2*4) in north attacks barb horse across river (1.25*2). Flawless victory.
Exploring warrior has even chances in NW to club barb village on hill. I pass it up to explore and let the barbs hassle in Inca.
Paris is still pegged for food and gold.

(IBT) Nothing much

(3) 670 BC, SoZ is built in Lyons. With 8 spt I set it to barracks in 5.
I move an acher up towards Rheims because there's a lot of Inca and Iriquois warrior activity and we just have a warrior defender.
Elite archer kicks barb camp into dust and gathers 25g but is redlined.

(IBT) Nothing

(4) 650 BC, Retreat elite arch to hills to heal. Exploration east finds another barb camp. These things are like rats!

(IBT) Pachacute demands CoL! Argh! :mad: I hate giving into demands and agonize over this for some time. I'm just about to tell him to pound sand when I'm told he has swords. I have nothing to stop swords up by his territory and I'm outnumbered. I cave. It now comes to mind that I have totally ignored trades! With CoL in hand I should have tried to shop it around on turn 1. I later discover that there is no deal to be had w/ the Inca and the Iriquois have nothing to offer. That remains the case for all my turns.

(5) 630 BC, zzzz

(IBT) zzzz

(6) 610 BC, Harvest barb in the east for 25g
Fortify elite archer to heal on hill
Move unit to Tours (Inca swords are running about)
Send settler from Paris south w/ spear

(IBT) Inca build the HG. I guess we'll be getting that later.

(7) 590 BC, Move exploring warrior in NW towards goody hut
Move next Paris settler out w/ a warrior escort

(IBT) Celts build ToA

(8) 570 BC, Lyons (SoZ) spits out an AC. My first. His horse looks like my mother-in-law.
Lyons spear -> arch
Move settlers S and SW
Warrior pops hut and gets maps. Pink boarder to the N & NW. We'll move that way.

(IBT) Barb horse move in by settler w/ spear escort. Barb villages to the south look loaded.
Orleans riots! Rats! Juggling warriors to escort my settler and I didn't check the cities for attitude. My hope was to get through this first turn having done no harm. *Hopes dashed* :cry:

(9) 550 BC, Found Besancon w/ warrior escort. This is risky.
I retreat the other settler moving south to the mountains and bring in a spear and our AC one step behind. I guess I'm thinking of doubling the escort and letting the AC feed on barbs.
Elite arch is healed and I move him towards Besancon. He'll get there too late if the barbs decide to sack it.

OK, I'm not sure how I did it but I managed to only take 9 turns. Such is Civ.

Final stats...
9 Cities
1 settler
5 workers
13 warriors
3 archers
4 spears
1 AC

306 gold in the treasury w/ -3gpt. We're below our allowed number of units so I managed to add maintenance costs w/o increasing income. What was I building those roads for?
 
nice set jb. i can take it and will play 11 to even things out. post a pic if you can so we take a look at progress.
wines to the north are just to keep them from others. the long term goal is those gems and to backfill behind the wines so we have enough cities to take this landmass :hammer:

tough about that demand for CoL but you made the right choice. we're not ready for war yet but the inca will get thiers soon enough :evil:
 
I know I saw a nice tool to grab screenshots. I'll look for it during my staff meeting so that there's some productivity. Once I'm back home I'll try and get a screenshot or two posted.

Brief description...
Lyons is burning but that will end next turn. My 5 turn barracks became 6.
More of the map is uncovered in the NW. Pretty unremarkable terrain but I found the coastline and see the edge of our next contact.
More of the map uncovered in the East and found the coast.
To our South we have more than a couple of barbs and one visable camp. I think there's another one to the SE.
Infrastructure is a bit improved.
- More roads through our forest/sheild cities for gold
- A few irrigated squares and a mine or two

BTW, Iriquois are far behind us in tech and broke. The Aztecs are 3-4 ahead. Both are polite but the Aztecs did extort us. I'm glad they appear to be first on the menu.

I don't want to overextend but a coastal city to build a curragh is needed to skim the shorelines and make contacts.
 
while in the game, zoom in or out with "Z". get into position and then hit alt+print screen on your keyboard. alt+tab or hit your windows button, open Paint that comes with windows, and hit ctrl+v (paste). save file and then attach. no problemo :)

i'll look at what we can do about getting exploring ships. we do need to meet more people cause the ones we got are lousy. you say the aztecs are up 3-4 tech? which ones? do they have construction yet?
 
The save is attached below this post

I played 11 turns to even things out. We have Map Making and Monarchy but I didn’t revolt yet (waiting for a settler in 1T). Inca are in the MA :(

Preflight check: Paris is building a barracks for some reason. Switch to warrior (1T) so it can get back to settlers. MM Tours off non irrigated river plain onto irrigated river plain. Rotate 1 warrior out of Marseilles towards Besancon since there are lots of barbs in it’s neighborhood. Move the reg warrior out of Paris onto a forrest to try to bait the barb horse away from the spear/settler pair on the hill.

4 barb horse and 1 barb warrior to our SW

Notes: Inca up MM, HBR, and Monarchy. They are a Monarchy right now.

IBT: Paris warrior -> settler (MM off irr game onto wine hill, growth still in 1T); Tours temple -> worker (to improve Rheims area); Marseilles worker -> market; borders of Rheims expands, MM off wheat and onto river plain to shave 1T off spear build
Inca building MoM; SoD of barb horses remains static.

T1: 530BC Reg AC kills barb warrior. Extra spear joins settler spear pair with the other spear fortifying on the mountain. Rotate spear between Orleans and Marseilles towards Paris to escort next settler. Worker pair near Chartres finishes road, moves to sugar. The 2 archers automove. Please try your best to avoid doing this :) . Worker moves to connect Besancon. MM off wheat and onto river plain to shave 1T off spear build. Adjust sci slider to 90% (Monarchy still in 10T). MM Orleans off River grass and onto mined hill to slow growth. Marseilles then uses this BG to shave 9T off market build.

Warrior 6 has met the Arabs and they don’t look too happy with us. They are down Alphabet! They have iron connected. Trade Alpha to them for 125g. Inca still won’t part with a tech.

IBT: Orleans barracks -> warrior; Lyons archer -> archer; Avingnon worker -> warrior

Inca complete MoM in Corihuayrachina (geez, hope we can get that city just to change its name)

T2: 510BC Vet archer moves out of Lyons to barb hunt; workers near Marseilles mine river grass; worker near Besancon roads; elite archer near Marseilles moves into town; workers road sugar near Chartres, move Lyons worker to tile S of sugar to connect loop; AC heals, spear and 2 settlers move S (out of range of barb SoD but next to 1 barb horse)

IBT: barb horse dies on our spear; Rheims spear -> granary (I think this town can fill our southern flank if we let it)

T3: 490BC settler/spear trio go S, worker near Avington irrigates the wheat, workers near Chartres irr sugar; warrior 12 moves next to barb camp south of Besancon; move spear out of Paris, I’m gonna try to sit him on a hill next to the barb camp to see if I can get them to kill themselves.

IBT: SoZ produces vet AC, Orleans warrior -> warrior

T4: 470BC settler and spear move to hill after ¾ spear investigates area, move warrior onto hill next to barb camp; Vet AC moves to Tours as a deterent; reg warrior moves out of Orleans to gain experience barb hunting; elite bow fortifies in Marseilles; move worker pair to iron hill (time to connect); worker near Besancon irrigates roaded plain.

IBT: reg warrior next to barb camp kills 1 barb horse and redlines another before dieing; Lyons Archer -> archer; Tours worker -> market (insanely long time but could be a library prebuild) also Tours’ border expand and we are seriously pressuring Vitcos; Chartes archer -> temple (bah, irrigating that sugar did nothing, will have to mine it now, wasting 4 worker turns :( )

T5: 450BC MM Paris off forrest and onto mined grass for 4fpt and settler still in 2T; reg AC attacks barb camp, netting us 25 big ones, Found Rouen -> temple; workers between Chart and Lyons mine sugar and irrigate plains

Trade Philosophy and Poly to Iroquois for Map Making and 27g

IBT: AC defends against 2 barb horses, promoting to elite!; barb horse pops out of fog and interferes with worker near Rhiems; Archer outside of Lyons defends against barb warrior; Orleans warrior -> warrior

T6: 430BC Archer in Rheims kills barb horse, promoting to elite (2/5); archer south of Besancon kills last barb horse from SoD; spear moves out of Tours to protect elite archer;

IBT: iron road completed; spear protecting elite archer kills barb horse; AC defends against barb warrior; Paris settler -> settler

T7: 410BC Warrior6 leaves barb camp on hill to the far north alone so they can mess with the Inca; Upgrade 2 vet warrior in Orleans to swords and upgrade 1 reg warrior there also (for barb hunting); move warrior out of Marseilles to mountain across from a barb warrior that would have to attack across a river(looking for promotion); workers don’t mine the but move to a river grass instead; Move settler NW towards horses with spear for Besancon covering; worker near Bensancon finishes irrigating plain and moves to another plain for irrigating, vet warrior moves out of Paris towards Orleans for upgrade; mine and irrigation finished between Lyons and Chartess so I MM Chartess to get pop up, slowing temple build by 4T but doubling growth rate. Elite AC will go home so other AC’s can promote

IBT: reg warrior defeats barb warrior but is redlined (no promotion); Orleans warrior -> sword; Lyons archer -> sword; a barb horse parks on the hill next to Rouen;

T8: 390BC MM Paris off forest and onto river grass (+4fpt, +5 spt); reg sword moves out of Orleans for barb hunting; 2 vet swords move to Lyons; upgrade vet warrior;

Inca have construction and are now in the MA

IBT: SoZ makes another vet AC

T9: 370BC Move vet AC out to barb hunt; irrigating around Chartess and Lyons (I thing Lyons should be size 5 to get more spt); sword finds barb hut; upgrade another vet warrior; MM Paris off mined grass and onto forest (+3fpt, +6spt); adjust sci slider to 60% (Monarchy still in 2T, +19gpt)

IBT: Iroquios and Inca sign peace :( ; Besancon worker -> temple

T10: 350BC reg sword disperses barb camp, promoting to vet; MM Lyons off forrest and onto irr plain to promote some growth (sword still in 3T); irrigate wheat near Rheims; finish road near Marseilles; adjust sci slider to 50% to get +20gpt;

Monarchy -> Lit (8T, -1gpt @ 90%, no one has it yet), hold off on revolt till settler done; Avignon warrior -> temple

Vikings complete GLight; Inca cascade to the Great Wall but are not finished yet

T11: 330BC Archer kills barb horse on hill near Rouen; vet sword heads home; vet AC looking for barbs in the southland; interesting, Orleans has grown to size 6 and has 3 unhappy people. It is 2T from a sword so I try to hire a taxman but it’s gonna starve. I raise the lux tax to 10% (now we are at -7gpt). After the sword build, next player can build a worker. MM Paris to get +4fpt and +6spt, settler still due in 1T. Move warrior out of Rheims towards Orleans for upgrade. MM sci slider down to 80%, lit still in 8T but now at -3gpt. This may screw us up cause Paris will drop to pop 3 next turn. However, it may not matter if the next play wants to revolt. We have an extra 2 units at the moment so we are pay 2gpt in upkeep for that. Will let the next player decide if we want to disband.

Imho, settler/spear pair has reached their destination but next player may want to move so all 3 wines will be in city radii during expansion. Rheims will have it’s granary in 7T and will grow in 7T so please remember to switch to river mountain for 1T so the granary is filled before growth. I think this town can then start building settlers to fill in our southern area.

Inca are willing to trade HBR for 16gpt and 166g, too rich for me, especially considering that the Arabs and Iroquios have no gold to give us.

As for military, we are really too weak to take on the Inca. However, it may be possible to pop a couple of cities and try to sign a quick peace. It would be better if we could get the Iroquois or Arabs involved but both of them are more pathetic than us.

If next player revolts, please do so after settler finishes. You may want to consider finishing the 2 swords in Orleans and Lyons as well. Temple and market builds are around but you may want to switch. I was thinking they could be a useful prebuild to Libraries if we wanted those instead. A pair of archers are to the south to deal with the barb camp down there. You may or may not want to destroy it because someone else will be in the MA soon so we can expect a massive barb uprising at that time(that’s why I’m hunting all BV’s close to home. Good luck :)

ggf3_330bc.JPG
 
this is our army right now. would be nice if those warriors could all be upgraded but the civ's we know right now aren't helping much with the gold.
 
Back
Top Bottom