CountAccountant
Warlord
Update #3: Turns 40 - 80 (200 AD)
I have continued to make all decisions as King Lancelot’s dynasty would have done, and it has really paid off. It’s already 200 AD, and so far there has not been a single difference between this game and actual historical events as far as I can tell (and I have had the finest education in international affairs that American schools have to offer).
●●●●●The Iron Rush●●●●●
Iron deposits have been discovered! Just as American iron is far superior to other iron in modern times, Swedish iron seems to have been highly prized in Classical Africa. Production and income increased noticeably when the citizens of Camelot discovered two iron deposits near the city, which together were capable of producing a total eight meters of iron per turn! ((Personal Rant: Why does this game insist on using the metric system to measure strategic resources? It would be so much easier if it just used normal American measurements like everybody else.)) Well, I arranged to sell five meters of iron to my friends the Iroquois, and three meters of iron to my enemies the Moroccans. My hope is that the Moroccans will build units that require iron; then when I declare war, their strategic resource penalty will enable my armies to crush them with ease!
●●●●●If It Is To Be War, Morocco, Then So Be It●●●●●
Shortly thereafter, a number of related events happened: 1) my civilization entered its first Golden Age, 2) I selected the “Honor” social policy, and 3) Camelot produced many units of composite bowmen. This combination of events is clearly the game’s representation of historical Sweden’s own first golden age, during which time the Swedish King Lancelot created the Knights of the Round Table in order to conquer his enemies. These heroic knights, who if I recall correctly excelled at archery and had a propensity to rob from the rich and give to the poor, would form the backbone of my armed forces.
I have never been one to shy away from my place in history, so I ordered my armies to lay siege to the Moroccan city of Rabat. My brave knights fired many arrows from their composite bows, and after only two turns, they were successful.
After the liberation of Rabat, I ordered the Knights of the Round Table to capture the Moroccan capital of Marrakesh. Unfortunately, the jungles of Central Africa were what modern historians presumably refer to as “Swedish Vietnam.” My heroic Knights of the Round Table got bogged down in the quagmire and were eventually forced to retreat.
●●●●●Appeasing the Iroquois with Blood●●●●●
The Iroquois, my only friends, began massing troops on my northern border while I waged war in the south. I suspected that treachery was imminent. Fortunately, their High Priest Hiawatha was merely staging a show of force outside my borders before asking me to join him on a crusade against Pocatello the Great of the Shoshone. I had little choice but to accept, though I did ask for a ten turn delay in hopes of removing myself from my southern wars beforehand.
●●●●●The Second Moroccan Surge: Rematch of Champions●●●●●
I realized that to take the Moroccan capital I needed to attack from within China’s borders, which meant that I needed to lay siege to China. The resulting war was quick and brutal. My heroic knights liberated the people of Beijing, but Her Holiness Wu Zetien escaped to a secret, undiscovered Chinese city to lick her wounds and plot her revenge.
This brings us to the current turn. The joint crusade with the Iroquois activated this turn, which means that I am now at war with ever other civilization on the African continent except the Iroquois. With the route to Marrakesh now open, I have informed my generals that their first priority is to bring the Moroccan Sultan to justice. The terrain favors Morocco and he has swordsmen in the field, but I know that history is on my side.
I have continued to make all decisions as King Lancelot’s dynasty would have done, and it has really paid off. It’s already 200 AD, and so far there has not been a single difference between this game and actual historical events as far as I can tell (and I have had the finest education in international affairs that American schools have to offer).
●●●●●The Iron Rush●●●●●
Iron deposits have been discovered! Just as American iron is far superior to other iron in modern times, Swedish iron seems to have been highly prized in Classical Africa. Production and income increased noticeably when the citizens of Camelot discovered two iron deposits near the city, which together were capable of producing a total eight meters of iron per turn! ((Personal Rant: Why does this game insist on using the metric system to measure strategic resources? It would be so much easier if it just used normal American measurements like everybody else.)) Well, I arranged to sell five meters of iron to my friends the Iroquois, and three meters of iron to my enemies the Moroccans. My hope is that the Moroccans will build units that require iron; then when I declare war, their strategic resource penalty will enable my armies to crush them with ease!
Spoiler :
●●●●●If It Is To Be War, Morocco, Then So Be It●●●●●
Shortly thereafter, a number of related events happened: 1) my civilization entered its first Golden Age, 2) I selected the “Honor” social policy, and 3) Camelot produced many units of composite bowmen. This combination of events is clearly the game’s representation of historical Sweden’s own first golden age, during which time the Swedish King Lancelot created the Knights of the Round Table in order to conquer his enemies. These heroic knights, who if I recall correctly excelled at archery and had a propensity to rob from the rich and give to the poor, would form the backbone of my armed forces.
I have never been one to shy away from my place in history, so I ordered my armies to lay siege to the Moroccan city of Rabat. My brave knights fired many arrows from their composite bows, and after only two turns, they were successful.
Spoiler :
After the liberation of Rabat, I ordered the Knights of the Round Table to capture the Moroccan capital of Marrakesh. Unfortunately, the jungles of Central Africa were what modern historians presumably refer to as “Swedish Vietnam.” My heroic Knights of the Round Table got bogged down in the quagmire and were eventually forced to retreat.
Spoiler :
●●●●●Appeasing the Iroquois with Blood●●●●●
The Iroquois, my only friends, began massing troops on my northern border while I waged war in the south. I suspected that treachery was imminent. Fortunately, their High Priest Hiawatha was merely staging a show of force outside my borders before asking me to join him on a crusade against Pocatello the Great of the Shoshone. I had little choice but to accept, though I did ask for a ten turn delay in hopes of removing myself from my southern wars beforehand.
Spoiler :
●●●●●The Second Moroccan Surge: Rematch of Champions●●●●●
I realized that to take the Moroccan capital I needed to attack from within China’s borders, which meant that I needed to lay siege to China. The resulting war was quick and brutal. My heroic knights liberated the people of Beijing, but Her Holiness Wu Zetien escaped to a secret, undiscovered Chinese city to lick her wounds and plot her revenge.
Spoiler :
This brings us to the current turn. The joint crusade with the Iroquois activated this turn, which means that I am now at war with ever other civilization on the African continent except the Iroquois. With the route to Marrakesh now open, I have informed my generals that their first priority is to bring the Moroccan Sultan to justice. The terrain favors Morocco and he has swordsmen in the field, but I know that history is on my side.