bazola
Chieftain
- Joined
- May 23, 2006
- Messages
- 61
Well not sure what I think about this strategy but I would think it would be critical to have a stack of warriors ready to get slaughtered, so you would have to work building them into the overall strategy. I mean I always end up building some; maybe this strategy would work better if you had to build lots of warriors before hooking up bronze or copper. This would mean war was delayed anyway while you got things connected etc. So then you pull warriors from city garrison all over the empire and kill em with axes.
Okay, so how could this help you? Well if you sacrificed say 8 warriors and had a stack of say 20 axemen, you could promote 12 of them to CR2 and the other 8 to medic one, and maybe medic 2 after the second fight? Assuming 5xp out the gate. So if you marched the army straight onto a city full of defenders, you use the CR guys first to soften up a few, finish with the medic units, and then you'll have a city full of half CR2 axes and half Medic 2 axes.
Yeah that's a little ambitious. You'd have to have 5 xp coming to make this work and if you don't have early metal you won't have the great general to install to get to 5xp right when you start building axes. So what, Vassalage for 5xp? This strat won't work with axemen/macemen without wrecking your army, and you need maces for longbows. Maybe lightbulbing theology for theocracy (I think?) This is a whole lot of work for 8-16xp. Any more warriors built before this time is going to destroy your economy to get that xp number any higher.
Here's an idea. You have horses and elephants. You research HR and then construction. Make sure to have barracks and stables in main cities fast. Whip a group of horse archers. Declare war and pillage away while you have the advantage but avoid fighting. Or maybe give the units flanking two. Then get peace and get open borders again while building a huge army of elephants and catapults. Gift him the horse archers with flanking two and kill them with the elephants promoted combat 2 or combat 1/medic. Then you just might have a super promoted elephant army with healers and catapults and could quickly conquer 2 people... I wonder if you get more xp for killing higher lvl units? And flanking 2 wouldn't hurt your attack force at all.
Despite all this, really, it's ironic to be thinking of a way to give the enemy a huge army right before attacking him...
Okay, so how could this help you? Well if you sacrificed say 8 warriors and had a stack of say 20 axemen, you could promote 12 of them to CR2 and the other 8 to medic one, and maybe medic 2 after the second fight? Assuming 5xp out the gate. So if you marched the army straight onto a city full of defenders, you use the CR guys first to soften up a few, finish with the medic units, and then you'll have a city full of half CR2 axes and half Medic 2 axes.
Yeah that's a little ambitious. You'd have to have 5 xp coming to make this work and if you don't have early metal you won't have the great general to install to get to 5xp right when you start building axes. So what, Vassalage for 5xp? This strat won't work with axemen/macemen without wrecking your army, and you need maces for longbows. Maybe lightbulbing theology for theocracy (I think?) This is a whole lot of work for 8-16xp. Any more warriors built before this time is going to destroy your economy to get that xp number any higher.
Here's an idea. You have horses and elephants. You research HR and then construction. Make sure to have barracks and stables in main cities fast. Whip a group of horse archers. Declare war and pillage away while you have the advantage but avoid fighting. Or maybe give the units flanking two. Then get peace and get open borders again while building a huge army of elephants and catapults. Gift him the horse archers with flanking two and kill them with the elephants promoted combat 2 or combat 1/medic. Then you just might have a super promoted elephant army with healers and catapults and could quickly conquer 2 people... I wonder if you get more xp for killing higher lvl units? And flanking 2 wouldn't hurt your attack force at all.
Despite all this, really, it's ironic to be thinking of a way to give the enemy a huge army right before attacking him...