Give bad advice

Googolplex: Believe you know anything at all about this game and post anything on this forum. Someone will tell you that you are wrong.
 
Lord Emsworth , once again thanks . ı already have the impression that ı got it , will try it
 
:confused:
 
Got it. ;)
 
n (an elaboration of my previous "advice). When you see enemy troops on your territory, get all your non-military units to link arms, go up to the enemy troops, and sing "Kumbaya".
 
n (an elaboration of my previous "advice). When you see enemy troops on your territory, get all your non-military units to link arms, go up to the enemy troops, and sing "Kumbaya".
Or better yet, lead them in a march to the sea to get some salt.
 
6.626 068 96(33)×10−34. Always disband your starting units.
4.135 667 33(10)×10−15. When you meet another civ, set the science slider to zero, disband all your military units, give them all your gold, cities, and techs, then declare war on them,
6.626 068 85(33)×10−27 (an elaboration of some previous stuff). Play the One-City Conquest Challenge-No Military Units-Always War Variant against Zululand, Aztecs, Germany and Mongolia on a small, cold Pangea map on Sid.
 
#Unknown. Join your worker to your city in 4000 BC. Your city instantly has twice the population! If both citizens work forest tiles, you can have a settler in six turns!
 
Strangely someone used the "join worker to speed up the first settler" strategy in a game of the month not too long ago.

#Unknown 2 Play as the Inca. Join your worker to the city, disband the scout, and then pop rush a Chasqui scout on a pangea map. Oh wait... that *can* work.
 
Strangely someone used the "join worker to speed up the first settler" strategy in a game of the month not too long ago.

#Unknown 2 Play as the Inca. Join your worker to the city, disband the scout, and then pop rush a Chasqui scout on a pangea map. Oh wait... that *can* work.

In fact, that's how most (if not all) of the 3800 BC conquest games were done, I do believe.
 
In fact, that's how most (if not all) of the 3800 BC conquest games were done, I do believe.

I thought they relied on using the scout to pop a warrior from a hut right outside AI borders so you could walk in to an undefended city. Join the worker at 4000BC then pop-rush the Chasqui in 3950 and use that for the second AI.
 
Could be. I thought it was...

Pop hut by settling.

Merge worker, disband scout, rush Chasqui.
 
Unknown #3)Once you get the radio turn all your workers into radio towers, after all they'll get more done way up there
 
Unknown #4: If you get a Scientific Great Leader, the 3 movement rate makes him an ideal scout! He is especially effective in taming barbarians.
 
47. Explore around for 10-20 turns with your initial settler and worker before you found your first city. After all, you want to make sure you grab the best spot for your capital :D

And declare war on any AIs that you meet.

Did a variant of this in PTW on Emperor (standard sized map, default number of AIs, all random) last night that lasted 9 minutes. Popped two techs, several maps, and a warrior (which sneak attacked the Chinese). DoWed every one I met except the first tribe (Japan). Had a military loss on turn 31...

My wife and I laughed through the entire game. As Korea I almost managed to get the entire Alpha continent explored.
 
Oh, there's an SG somewhere back in the depths of time (started by Sirian, I believe) where they didn't settle their first city until 1000BC (at Regent). Still won very, very, easily.
 
Unknown #5) Have your worker fortify on your capital this way no other nation would dare come near it or threaten you.
 
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