Mistfit
Deity
Do you have a link to how this was done in game play? I'd be interested to read the specifics of how this was used. This is why I love this thread.
2000 posts most of them are Alerums
2000 posts most of them are Alerums
GJ said:8. Avoid enemy units that do not garrison cities
(I'm afraid I don't really understand this one. If your eventual goal is the cities, what's the concern with the units that aren't garrisoning them? Is it mostly a question of pulling troops into cities for extra defense?)
mad-bax, I'm sure you know this, I just wanted to clarify it. Building a temple makes no immediate difference to the flip-probability. The only difference a temple will make is when it accumulates enough local culture that you exceed the AIs local culture it will halve the flip risk. This is unlikely to happen if the AI has owned the city for a long time. The main things to do to avoid flips are:mad-bax said:If you rush a barracks in a captured city, you must do this instead of rushing a temple (because of the rate at which you are advancing and the time it takes to quell resistance). This puts your healing units at high flip risk. By razing and replacing a city and then rushing the rax, the flip risk is far lower.
SirPleb calls this a "good" kill ratio! I think this is a bit of an understatement.SirPleb said:In the six turns from 1555 to 1580 the FOD (Funnel Of Doom ) was operating at full capacity. During this stage 189 Incan units attacked my city and died in the attempt, and I destroyed another 482 Incans further down the funnel. Average 112 Incans/turn. I lost 12 Cavalry during this time, average 2/turn. A good kill ratio. I was very happy with the funnel!
Excellent point coletite. A lot of people do not know this. That is why most people will keep an elite unit and not upgrade it. When using your obsolete elite units you want to carefully pick your fights. I once got a leader using an elite horse on a redlined rifle. And then there is always the elite spearcoletite said:In the case of an elite, it "demotes" to vet when upgraded. An elite* would then have an oportunity to promote and produce another leader.
denyd said:I would think the #1 short term goal is to get Persia off the map ASAP. That would prevent anymore flips and allow you to go back to builder mode and prepare for a cross the ocean invasion (if domination/conquest is the team goal). If I were playing this solo, I would be tempted to collect all my MW for a single thrust at Persepolis. If the retreating MW can dish out 1-2 HP per attack, you should be able to take the city. No war weariness to worry about in case the losses are high (Though personally I hate to burn up units just to win battles).
Dianthus said:mad-bax, I'm sure you know this, I just wanted to clarify it. Building a temple makes no immediate difference to the flip-probability. The only difference a temple will make is when it accumulates enough local culture that you exceed the AIs local culture it will halve the flip risk. This is unlikely to happen if the AI has owned the city for a long time. The main things to do to avoid flips are: