Preflight check - Yikes! Our wines now look like saltpeter, but still register as wines!

Exit game, find another readme and some pcx files to shuffle. Time for a cold one. Find a Harp Lager in fridge.

Back to my throne, change PCX files, restart game, world looks right now...on with preflight check.
We'll get Bronze Working in 2 turns at 90% research. With slider to 10%, looks more like 12 turns... Salamanca has a citizen on forest (note to self: MM when mine is complete).
3000 BC (Before hitting <Enter>) a little trading.
Trade Pottery, Warrior Code, 32 gold and 5 gpt to Tokugawa for Bronze Working and The Wheel. I'm more interested in buying
time than Bronze Working. We can't sustain 90% research, and I want to start the "40 turn Polytheism Gambit".
The Wheel isn't cheap, but I wanna see the ponies! Change Research queue from Iron Working to Polytheism.
Press <Enter>
=====
IBT - Nada
=====
Turn 1 - 2950 BC
E Scout N, NE
N Scout N, N
S Scout E
=====
IBT - Nothin'
=====
Turn 2 - 2900 BC
S Scout E, sees end of land
Worker, finishes job, NW to wine
MM citizen from forest to freshly mined BG
Salamanca will now grow in 2, not 3. Delay that order - MM citizen from UN-mined BG to forest. Salamanca now gets Granary in 2, grows in 3. Our Granary should be full when it's built now.
E Scout NE, NE, pops goody hut, gets
Masonry. [dance]
N Scout NW, NW
=====
IBT - Nothing
=====
Turn 3 - 2850 BC
Worker - Irrigate
E Scout W, SW
N Scout N, N
S Scout W
=====
IBT - Japanese Settler crosses land bridge (dangit).
=====
Turn 4 - 2800 BC
Salamanca Granary > Warrior
Zoom to Salamanca: Granary is full, MM worker from Forest to BG, Warrior in 2, growth in 1, treasury at +1 gpt (we CAN afford the granary and the techs)
E Scout W, SW
N Scout..SW onto hill w/ horses
S Scout W
=====
IBT - Japanese settler moves E
=====
Turn 5 - 2750 BC
N Scout N
E Scout W, W
Zoom to Salamanca, 1 unhappy citizen. MM citizen from forest to wine for growth in 3 instead of 4. Treasury @ +3 gpt, slide Lux to 10%, now +2 gpt. Citizens: 1 smilin', 2 content, 1 gripin'.
S Scout W
=====
IBT - Japanese settler S
=====
Turn 6 - 2710 BC
Salamanca Warrior>Settler (?)
Hit F3, no barb warning, Warrior draws MP duty. Lux slider back to 0, 4 content citizens in Salamanca. Growth in 2, worker will finish irrigating wine in 1 turn...
Warrior - bump (skip)
E Scout W
N Scout W, S, now trespassing.
S Scout SW - Meets a Persian Warrior! Persia is down
Wheel,
Pottery,
Ceremonial Burial. He's got 60 gold. He'll offer 17 for
The Wheel, 50 for either
Pottery or
Ceremonial Burial. We sell him
CB for 50 Gold.
=====
In Between Turns...
Tokugawa complains, we apologize, Jap settler SE, Persian Warrior S
Scoutsout finds a bottle of Guiness in the fridge, remembers a question he needs to ask a Brit or an Irishman to help settle a little debate... back to the game.
=====
Turn 7 - 2670 BC
S Scout SW
Warrior <Enter> (Zoom to Salamanca) +5 fpt!

Settler in 5(?)
Wine is irrigated, nobody's gripin'. Bump Warrior
Worker - Build road
E Scout NW, NW
N Scout SW, SW
Wonder what Tokugawa will offer for
Masonry?
=====
IBT - Persian Warrior moves N
=====
Turn 8 - 2630 BC
S Scout SW
Warrior <Enter> Settler in 3, growth in 3, 1 citizen gripin'. MM citizen from forest to un-roaded BG to E-NE. Grow in 2, settler in 3
Hit F1, lux to 10%; 1 smiling, 2 content, 1 gripin'.
F3, no barb warning, bump warrior.
E Scout N NW, sees Jap settler
N scout SW SW
=====
IBT Persian Warrior E, Jap Settler NW
=====
Turn 9 - 2590 BC
S Scout S, S
Warrior - F3 - no barb warning, bump
E Scout NW NW
N Scout S, S - sees yellow border!
<Ctrl-Shift-D> We have met the Zulu!
Shaka (Polite, no less!) Has +10 gold, down
Masonry &
Mysticism
Quick check
Tokugawa - +87 gold, down
Masonry &
Mysticism
Xerxes - +10 gold, down
Pottery &
Mysticism
Xerxes offers 10g for
Pottery, we take it
Tokugawa offers 80 gold +2gpt for
Masonry, we accept
Shaka offers 10 gold for
Masonry, we take it.
=====
IBT Persian Warrior E, Jap Settler NW (What is he doin', hunting goody huts with a settler?)
=====
Turn 10 - 2550 BC
Worker finishes road to wines!

E Scout N NW sees warrior
N Scout S S (Trespassing)
Worker S
Warrior <Enter> 2 smilin, 2 hangin' out, 2 gripin'
MM Citizen from forest to grass to maintain +5fpt
S Scout SW
Welp, those are my turns. After transcribing my turn log you'll just have to take my word for it that you're glad you don't have to read the chicken-scratch in the notepad next to the keyboard.
We'll pop a settler next turn, we've got a nice pile of cash, and we seem to be in fair shape on techs. With Masonry shared among the 3 of us, we should see the AIs start dumping a bunch of shields into a wonder...
I'll post my screencap and savegame in a minute here...