
My service provider goes down in my area, then when it's back up the forums are down. Just my luck........ BUT they're back!! And I have all day untill I have to go to work.
Finishing up shadowing.............................. done!
And the much anticipated turn log.
As a note Im not saying this is the best way or anything like that, only suggesting what I would have done differently. At least it will give you a different perspective on things. Im really bad at suggestion things without sounding condescending so I pre-apologize if it comes across like that.
Originally posted by scoutsout
Trade Pottery, Warrior Code, 32 gold and 5 gpt to Tokugawa for Bronze Working and The Wheel. I'm more interested in buying time than Bronze Working. We can't sustain 90% research, and I want to start the "40 turn Polytheism Gambit". The Wheel isn't cheap, but I wanna see the ponies! Change Research queue from Iron Working to Polytheism.
While I understand the reasoning for wanting to start the gambit quicker(and have stated the same thing), not a chance I would have done that. I might have given him 25g for BW alone(I doubt it though), but TW isnt even close to being worth Pot, WC, 7g, & 5gpt. We dont need horses yet, we need money.
As a rule, I wont EVER give up gpt , until I meet at least 2(normally 3) Civs. The only time(some example, not really the only times) Ill break this rule if :
A. I determine for 100% certain that me & another Civ are alone on an island(then it will normally be for Writing so I can go for MM to start suicide caravels).
B. If Im playing a ?CC game and need to have IW/TW before founding my remaining cities.
C. Have a river/lux/gold heavy coastal capital start and really want the Colossus(but dont have & cant start researching BW) in my capitol for the increased income to an already rich city.
The main advantage in giving up gpt is that it allows you to get a tech(even at a monopoly price) and barter that tech off to other Civs for additional techs you dont have.
Turn 2 - 2900 BC
S Scout E, sees end of land
Worker, finishes job, NW to wine
MM citizen from forest to freshly mined BG
Salamanca will now grow in 2, not 3. Delay that order - MM citizen from UN-mined BG to forest. Salamanca now gets Granary in 2, grows in 3. Our Granary should be full when it's built now.
Excellent.
Turn 3 - 2850 BC
Worker - Irrigate
E Scout W, SW
N Scout N, N
S Scout W
Good choice to irrigate before roading.
Salamanca Granary > Warrior
Zoom to Salamanca: Granary is full, MM worker from Forest to BG, Warrior in 2, growth in 1, treasury at +1 gpt (we CAN afford the granary and the techs)
E Scout W, SW
N Scout..SW onto hill w/ horses
S Scout W
Looking good, something got changed & somehow Persia popped up on my radar this turn.
Turn 5 - 2750 BC
N Scout N
E Scout W, W
Zoom to Salamanca, 1 unhappy citizen. MM citizen from forest to wine for growth in 3 instead of 4. Treasury @ +3 gpt, slide Lux to 10%, now +2 gpt. Citizens: 1 smilin', 2 content, 1 gripin'.
S Scout W
MMing exactly what I would have done.
Good choice on moving to block the landbridge.
Turn 6 - 2710 BC
Salamanca Warrior>Settler (?)
Hit F3, no barb warning, Warrior draws MP duty. Lux slider back to 0, 4 content citizens in Salamanca. Growth in 2, worker will finish irrigating wine in 1 turn...
Warrior - bump (skip)
E Scout W
N Scout W, S, now trespassing.
S Scout SW - Meets a Persian Warrior! Persia is down Wheel, Pottery, Ceremonial Burial. He's got 60 gold. He'll offer 17 for The Wheel, 50 for either Pottery or Ceremonial Burial. We sell him CB for 50 Gold.
Good job remembering to bump back lux.
Also nice to send scout through Japan, I see other scout is on the way to block off the pass(I hope).
Yes, he offered 50g for Pot or CB, but had you increased it he would actually pay all of it for either of them. I too would have chosen to sell him CB instead of Pottery.
What does this tell you? We paid 2 techs & 132g for TW, but can only get 17g for it.
You could also MM from the un-improved BG to the forest to save a turn on the settler, at the expense of 1gpt.
Turn 7 - 2670 BC
S Scout SW
Warrior <Enter> (Zoom to Salamanca) +5 fpt!
Settler in 5(?)
Wine is irrigated, nobody's gripin'. Bump Warrior
Worker - Build road
E Scout NW, NW
N Scout SW, SW
Wonder what Tokugawa will offer for Masonry?
Very nice.
Turn 8 - 2630 BC
S Scout SW
Warrior <Enter> Settler in 3, growth in 3, 1 citizen gripin'. MM citizen from forest to un-roaded BG to E-NE. Grow in 2, settler in 3
Hit F1, lux to 10%; 1 smiling, 2 content, 1 gripin'.
F3, no barb warning, bump warrior.
E Scout N NW, sees Jap settler
N scout SW SW
Very nice as well, like how you check the MA for barbs(although at this point it wouldnt give us much of an indication of what direction to head for our gold, still its a good habit to be in).
Turn 9 - 2590 BC
S Scout S, S
Warrior - F3 - no barb warning, bump
E Scout NW NW
N Scout S, S - sees yellow border!
<Ctrl-Shift-D> We have met the Zulu!
Shaka (Polite, no less!) Has +10 gold, down Masonry & Mysticism
Quick check
Tokugawa - +87 gold, down Masonry & Mysticism
Xerxes - +10 gold, down Pottery & Mysticism
Xerxes offers 10g for Pottery, we take it
Tokugawa offers 80 gold +2gpt for Masonry, we accept
Shaka offers 10 gold for Masonry, we take it.
[/QUOTE][/B]
Like how you used Diplo to meet Shaka a turn earlier before he showed up on the FA or we saw a unit.
Good scout movement.
Excellent Trade with Toku. No comment on the other 2.
Turn 10 - 2550 BC
Worker finishes road to wines!
E Scout N NW sees warrior
N Scout S S (Trespassing)
Worker S
Warrior <Enter> 2 smilin, 2 hangin' out, 2 gripin'
MM Citizen from forest to grass to maintain +5fpt
S Scout SW
I would have ran the worker to the other side to mine the BG, but thats just me.
All in all a good set of turns, you got a bit carried away with the trading, but no real harm done.
