JackRules
incompertus vapulus
Thanks, Sir Bugsy, but I'm out of town all next week and three weeks in June so I just wouldn't be able to contribute regularly. Too bad when RL gets in the way of CIVing.
JackRules
JackRules
Originally posted by ControlFreak
Being religious and having all this food, at worst case scenario, the city can build a temple for 10 turns and whip it to keep growth in check, but I'd rather build a worker in ten turns than waste pop on a whip and useless temple.
My 5th town
Would probably be in the NE Unless Japan hasn't settled the Eastern cow Choke area. (Highly unlikely.) If they haven't settled it, I'd go for white dot. If they settle near white dot but north of it, blue/yellow circle is good.
Sorry, my "Useless" was a little harsh. All I meant is id rather not waste a citizen to the whip if I can help it. I do agree that temples have important uses. Being religious makes them a better value. Having mostly food and fewer shields makes them whippable. Still would rather have a worker at this point because we have so many improvements but I strongly agree about getting early temples/culture.Originally posted by shoguntaka
I wouldn't exactly view it [temple] useless, unless it's in the capital. At Niagara Falls, If we pop-rush a temple, it'll allow the city to culturally expand, and will pull in a grassland (we can mine that). After 20 turns, the citizens will forgive you, and it'll allow you to grow another citizen w/o MP, luxury, or luxury rate. Also, having more cultures means we'll have easier job of holding the enemies' towns. However, the city SE, nearest the horse, will need to be pop-rushed a temple.
Yes and no. I agree that the horses should be a soonish priority. But we don't need them until we can build with them. We have the tech for chariots now but what town is ready to build chariots? None. We need more military right now. That means, our best bet is to shoot for cardboard cutout warriors. The next two cities should be easy-to-improve shield cities. Then you can focus on the horses.Originally posted by shoguntaka
What about the city SE, we need to hook up horses soon as possible!
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That's why I stress that we should build the city SE, and start building the temple right away to be pop-rushed. (it'll produce 10 shields, and will grow in 10 turns, then we can pop-rush it). It'll expand to reach the horse. We'll be needing the horse soon as possible.
Yes and no again. It's good to think of the capital as a potential shield powerhouse. It's bad to TRY to limit grow just because the numbers work out. Yes, any more than 15 shields is wasting on building MWs but the extra commerce of four more citizens would not be wasted. Also when you enter a GA, each citizen benefits, why not have the maximum of 12? Maybe for the GA, it could pull in 30 shields/turn? But definitely not with only 8 citizens.Originally posted by shoguntaka
I think it's really important to get the capital to have at least 15spt after all the 1st ring cities are build.
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16fpt - 16fpt(eatn by the citizen) = locked growth @ 8
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Also, if we follow this, the capital can lend the irrigated wine to the northern city to speed its growth.
Originally posted by ControlFreak
We have a settler factory. The Fastest way for us to get the horses is to plant two cities, one on either side of them. (Our initial city, and then one NE of the Dyes will have a culture join right on the horses. Or using the yellow dot on scouts dotmap will have horse in first radius.) The joined culture will grab the horse. We can do that in 4 turns versus the 10 it would take to grow and whip. Without whipping, we don't have to wait another 10 turns for the city to grow to size 2, and 10 turns more for them to be happy. If you wanted to blow a population point on getting the horses, you could easily use a colony also. I see no reason to whip.
Yes and no again. It's good to think of the capital as a potential shield powerhouse. It's bad to TRY to limit grow just because the numbers work out. Yes, any more than 15 shields is wasting on building MWs but the extra commerce of four more citizens would not be wasted. Also when you enter a GA, each citizen benefits, why not have the maximum of 12? Maybe for the GA, it could pull in 30 shields/turn? But definitely not with only 8 citizens.
I like the plan of shifting to MW every 2 instead of Settlers every 4 when we want to go stomping. I just want to see you irrigating all the plains and using them to grow to size 12 before using all four forests. Bigger is better.
I think that's very unlikely to get 30spt, because we're under depotism government. But, maybe, if we research on Monarchy right after Polythesis, and since we're Religious. We can immediately switch to Monarchy and earn the full benefit of GA.
Originally posted by denyd
Remember the answer given by Einstein to what weapons WWIII would be fought with??
Um... he didn't... but if he was right about WWIV, I recommend we endeavor to always maintain a Spearman in the Capitol in our little SG.Originally posted by denyd
Remember the answer given by Einstein to what weapons WWIII would be fought with??
He might have been pulled away by the SGOTM... I saw a strategy thread he started a few days ago on "...advice for AW games..." or something like that. He'll be back, don't worry. Fortunately, my SGOTM team has finished, so I'm down to 2 SGs now. Which means I can make some more noise here!Originally posted by Slicknick1136
he said he was doin his turns 2 days ago.We havnt heard from him yet?