GK2- The Training Day Experiment

Thanks, Sir Bugsy, but I'm out of town all next week and three weeks in June so I just wouldn't be able to contribute regularly. Too bad when RL gets in the way of CIVing.

JackRules
 
Thats sucks JR,I would have loved another player just starting out like myself.Now as for the situation about the barbarian.I say you take a guy from our capital and put him over there jsut for this barbarian,and increase lux tax if the ppl get unhappy.Then move him back.Is that a good idea?
 
Yes, that is a good idea. In fact I would move those military policemen out of the city and run a lux tax. Try and suppress the barbs by standing on a mountain and block off the southern chokepoint.
 
Originally posted by ControlFreak


Being religious and having all this food, at worst case scenario, the city can build a temple for 10 turns and whip it to keep growth in check, but I'd rather build a worker in ten turns than waste pop on a whip and useless temple.


I wouldn't exactly view it useless, unless it's in the capital. At Niagara Falls, If we pop-rush a temple, it'll allow the city to culturally expand, and will pull in a grassland (we can mine that). After 20 turns, the citizens will forgive you, and it'll allow you to grow another citizen w/o MP, luxury, or luxury rate. Also, having more cultures means we'll have easier job of holding the enemies' towns. However, the city SE, nearest the horse, will need to be pop-rushed a temple.

My 5th town
Would probably be in the NE Unless Japan hasn't settled the Eastern cow Choke area. (Highly unlikely.) If they haven't settled it, I'd go for white dot. If they settle near white dot but north of it, blue/yellow circle is good.

What about the city SE, we need to hook up horses soon as possible!

I came up an idea for us. After we completed 1st ring of cities and stop producing settlers. The goal is to get the capital to have 15spt, so that it'll produce a MW every 2 turns. I think the 2nd ring city wouldn't do us much benefits anyway.

Think of this:
The AI builds a Great Wonder, while we build up the military, and then we capture their cities. What do we get? We get the Great Wonder AND military power.

Now, the same thing with the setters:
Let the AI pumps out the settlers at the consequence of their military power, their population, and their cities potential, and we'll be building the MW to capture all the cities, isn't that like free settlers for us? We get the cities, "free" settlers, and military power.

That's why I stress that we should build the city SE, and start building the temple right away to be pop-rushed. (it'll produce 10 shields, and will grow in 10 turns, then we can pop-rush it). It'll expand to reach the horse. We'll be needing the horse soon as possible.

I think it's really important to get the capital to have at least 15spt after all the 1st ring cities are build.

How is this possible? Let me look at the map:

The capital will have to be size 8:
(CTY is the city tile, BGL is bonus grassland, FST is forest)

CTY : 1spt, 2ftp
cattle: 1spt, 4fpt
BGL : 2spt, 2ftp
BGL : 2spt, 2fpt
BGL : 2spt, 2fpt
FST : 2spt, 1fpt
FST : 2spt, 1fpt
FST : 2spt, 1fpt
FST : 2spt, 1fpt
----------------------------
16spt, 16fpt

16fpt - 16fpt(eatn by the citizen) = locked growth @ 8

I'm not quite sure if it's a good idea, but after we've been plently of MW's and are winning the war, the capital can shift around to gather more food to continue its growth.

This way, we can do a surprise and very swift conquests on the Japanese and Zulu, and to maximise our civlization's UU.

Also, if we follow this, the capital can lend the irrigated wine to the northern city to speed its growth.
 
I agree with you,and then I don't.The only reason being is that I do agree that we hook up the horses,but we should really get that choke point(white dot or blue/yellow)because it would help us in the war.I say we set up the choke point then set up the horses.We arent in a war yet so geting the MW isnt that important yet.It will be though as we progress.
 
Originally posted by shoguntaka
I wouldn't exactly view it [temple] useless, unless it's in the capital. At Niagara Falls, If we pop-rush a temple, it'll allow the city to culturally expand, and will pull in a grassland (we can mine that). After 20 turns, the citizens will forgive you, and it'll allow you to grow another citizen w/o MP, luxury, or luxury rate. Also, having more cultures means we'll have easier job of holding the enemies' towns. However, the city SE, nearest the horse, will need to be pop-rushed a temple.
Sorry, my "Useless" was a little harsh. All I meant is id rather not waste a citizen to the whip if I can help it. I do agree that temples have important uses. Being religious makes them a better value. Having mostly food and fewer shields makes them whippable. Still would rather have a worker at this point because we have so many improvements but I strongly agree about getting early temples/culture.
Originally posted by shoguntaka
What about the city SE, we need to hook up horses soon as possible!
...
That's why I stress that we should build the city SE, and start building the temple right away to be pop-rushed. (it'll produce 10 shields, and will grow in 10 turns, then we can pop-rush it). It'll expand to reach the horse. We'll be needing the horse soon as possible.
Yes and no. I agree that the horses should be a soonish priority. But we don't need them until we can build with them. We have the tech for chariots now but what town is ready to build chariots? None. We need more military right now. That means, our best bet is to shoot for cardboard cutout warriors. The next two cities should be easy-to-improve shield cities. Then you can focus on the horses.

We have a settler factory. The Fastest way for us to get the horses is to plant two cities, one on either side of them. (Our initial city, and then one NE of the Dyes will have a culture join right on the horses. Or using the yellow dot on scouts dotmap will have horse in first radius.) The joined culture will grab the horse. We can do that in 4 turns versus the 10 it would take to grow and whip. Without whipping, we don't have to wait another 10 turns for the city to grow to size 2, and 10 turns more for them to be happy. If you wanted to blow a population point on getting the horses, you could easily use a colony also. I see no reason to whip.

Originally posted by shoguntaka
I think it's really important to get the capital to have at least 15spt after all the 1st ring cities are build.
...
16fpt - 16fpt(eatn by the citizen) = locked growth @ 8
...
Also, if we follow this, the capital can lend the irrigated wine to the northern city to speed its growth.
Yes and no again. It's good to think of the capital as a potential shield powerhouse. It's bad to TRY to limit grow just because the numbers work out. Yes, any more than 15 shields is wasting on building MWs but the extra commerce of four more citizens would not be wasted. Also when you enter a GA, each citizen benefits, why not have the maximum of 12? Maybe for the GA, it could pull in 30 shields/turn? But definitely not with only 8 citizens.

I like the plan of shifting to MW every 2 instead of Settlers every 4 when we want to go stomping. I just want to see you irrigating all the plains and using them to grow to size 12 before using all four forests. Bigger is better.

If you're worried about happiness, use the lux slider. Thats what it's there for. You'll be making a ton of extra money, especially in your GA, that your net profits will still be higher even if the lux slider is up a bit.

That this comment goes for you too SK. As others said, get those warriors out of the capitol. I don't care if you need 50% lux, we need them doing something, not sitting around. One must kill the barb, better to send both incase he fails. You're in a tight spot and have one turn to react to the barb. Where will you send the warriors to protect both the city and the worker? Watch out for attacking across a river.
 
Originally posted by ControlFreak


We have a settler factory. The Fastest way for us to get the horses is to plant two cities, one on either side of them. (Our initial city, and then one NE of the Dyes will have a culture join right on the horses. Or using the yellow dot on scouts dotmap will have horse in first radius.) The joined culture will grab the horse. We can do that in 4 turns versus the 10 it would take to grow and whip. Without whipping, we don't have to wait another 10 turns for the city to grow to size 2, and 10 turns more for them to be happy. If you wanted to blow a population point on getting the horses, you could easily use a colony also. I see no reason to whip.


You're right. Another city is much faster, and not only it connects the horse, it connects the dye as well.



Yes and no again. It's good to think of the capital as a potential shield powerhouse. It's bad to TRY to limit grow just because the numbers work out. Yes, any more than 15 shields is wasting on building MWs but the extra commerce of four more citizens would not be wasted. Also when you enter a GA, each citizen benefits, why not have the maximum of 12? Maybe for the GA, it could pull in 30 shields/turn? But definitely not with only 8 citizens.

I like the plan of shifting to MW every 2 instead of Settlers every 4 when we want to go stomping. I just want to see you irrigating all the plains and using them to grow to size 12 before using all four forests. Bigger is better.



I think that's very unlikely to get 30spt, because we're under depotism government. But, maybe, if we research on Monarchy right after Polythesis, and since we're Religious. We can immediately switch to Monarchy and earn the full benefit of GA.
 
oringinally posted by shoguntaka
I think that's very unlikely to get 30spt, because we're under depotism government. But, maybe, if we research on Monarchy right after Polythesis, and since we're Religious. We can immediately switch to Monarchy and earn the full benefit of GA.

I agree with this statement.I think we should definatly switch to monarchy.Maybe not right now,but in the not to far away future.
 
One of the goals Gengis and I set for this game was that we would go into each of the governments and let everyone experience all the pros and cons. We are also going to take the game all the way to the Modern Era so that everyone gets to fight with Modern Armor, Mech Infantry, and aircraft.
 
oh goody...nukes...we get to use nukes...:nuke:
 
@ Sir Bugsy: Do you think a little "Infantry, Artillery, Cavalry" combined arms slugging might do some good?

@ Denyd: Um...nukes... hmmm... Do we have to wait that long to conquer?
 
I think that's a great idea,to let us play through the mordern era.I myself have never been into that era.I am looking forward to it.
 
Scoutsout@ There's a special feeling of dropping a nuke on Persepolis that brings joy to a Civer's heart :love:

It's even more fun to drop an ICBM on every Persian city as an opening salvo. Of course you better hope you opponent isn't able to fire any back at you.

Remember the answer given by Einstein to what weapons WWIII would be fought with??
 
Originally posted by denyd
Remember the answer given by Einstein to what weapons WWIII would be fought with??
:D :D :D


Ted
 
Originally posted by denyd
Remember the answer given by Einstein to what weapons WWIII would be fought with??
Um... he didn't... but if he was right about WWIV, I recommend we endeavor to always maintain a Spearman in the Capitol in our little SG.

(...and the legend of the CivIII "Tank Killing Spearman" continues...)
 
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

Albert Einstein (1879 - 1955)
 
So we're eagerly awaiting word from SolarKnight.

yoo who :wavey: solarknight
 
Originally posted by Slicknick1136
he said he was doin his turns 2 days ago.We havnt heard from him yet?
He might have been pulled away by the SGOTM... I saw a strategy thread he started a few days ago on "...advice for AW games..." or something like that. He'll be back, don't worry. Fortunately, my SGOTM team has finished, so I'm down to 2 SGs now. Which means I can make some more noise here! :p

Edit: SK might be grading papers or something... I think his life is an academic one that gets intense from time to time...
 
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