gmaharriet1.1

Okayokayokay... I've got it. Five turns in Persian Hell to follow (X-man's hell, not ours).

@TimBentley: Glad to see you with us!

@Bede: I think Harriet's ready for a Diety slugfest. I happen to have a partially played Dutch Diety game lying around on my hard drive... :mischief: IIRC, Whomp's seen it. Who's up for GMA1.2?
 
Sorry for the double-post... I neglected an apology.

@AK: Sorry I got you mixed up with Harriet. :blush: I guess I just got confused by your feminine self now that you're carrying her child.
 
I think the best way to get Harriet into a Deity slugfest is the WWII scenario as the Chinese :)
 
Admiral Kutzov said:
here's a question: can i rail AI territory if I have a RoP?

Yeah there are reason to do and reason to not do it. That is why I only said be careful. :D

iirc you can make roads and do worker action in land that you have an RoP. I can't remember the last time I did so though.
 
scoutsout said:
@Bede: I think Harriet's ready for a Diety slugfest. I happen to have a partially played Dutch Diety game lying around on my hard drive... :mischief: IIRC, Whomp's seen it. Who's up for GMA1.2?
Oh, sure...Harriet who has yet to get her first Emperor win in an SP game. :sad: I'd give it a try if I can be just a "trainee"...lotsa questions as always...and with sympathetic friends to train me. :p
Bede said:
I think the best way to get Harriet into a Deity slugfest is the WWII scenario as the Chinese :)
Please, no scenarios. They always change the unit names and stats, and I have enough trouble remembering that info in an epic game. :(
 
Pre-flight check: Do some worker stuff.

Note to team: Some of these plains cities will need reworking beyond rails. For example, Calixtlahuaca is currently size 12, and running 6 surplus FPT. Some of these plains tiles need to be mined to net us some shields. This particular town is our Military Academy town...and Igor set the queue to Cav... queue up a Factory.

Here's the before, during, and after.

Before:

gma1p1_Calix_before.jpg


During:

gma1p1_Calix_DURING.jpg


And after...

gma1p1_Calix_AFTER.jpg


This sort of terrain re-working is wonderful in plains cities...and works regardless of the government type...

Expect for Anarchy. But I'm workin' on that.

:D
 
Pre-flight Check (continued)

Dial up France and trade Industrialization and Electricity for Communism, Music Theory, WM, and 80g. Ordinarily I wouldn't do this trade... but in this case...

Pull the trigger on revolt, and draw 7 turns of Anarchy. Time to do some skirmishing while we wait for the new government.

Treasury stands at 126g +172gpt, Replaceable Parts in 28. Scroll around the cities... firing all manner of cops and tax collectors, and get Replaceable Parts in 7 at +96gpt.

S'right. Replaceable parts in 7. In Anarchy. Whaddya say to that, you Grumpy Ol' Monk! :p

So much for Pre-flight. Press <Enter> and advance the turn.

IBT - Not much. Some AI move (as they tend to do) and We Love the Chief Day ends just about everywhere.

I just love Anarchy.

Turn 1 (1280 AD)

I opt to keep our "Magic Ironball Thingies" at home...for what I hope are obvious reasons.

A couple of scientists starved last turn... so I'm obligated to fiddle with the cities again.

Found Igoratorium in the former Arabian lands. Queue up a Rifle. Pull the Cavalry back...

BTW - we can build rails in France if we have a RoP...

aIBT - A Persian Frigate bombards something in Arabia.

Turn 2 (1285)

Found Courthouse Abbey this turn. Lotsa worker turns. Workin' on a railroad through France.

Load up a couple of Cav into some Armies that have returned from other duties...and send them with some miscellaneous cav towards Persia.

Upgrade a Spearman to a Rifleman. Why? Because I can.

IBT - Not much besides a couple of Persian Frigates.

Turn 3 (1290)

Lotsa worker turns... forced to advance Cav through French Jungle as Joanie's units are in the way.

Turn 4 (1295)

Replaceable Parts and the Aztec Communism in 3.

@Bede: Remember this? "La La La workerturns"

Start moving the Elite cavalry to the theater of operations...

Whack a Persian Rifleman with a Cav Army.

IBT - What IS it with the AI and bombarding Frigates?

Turn 5 (1300)

Replaceable Parts and a new Government in 2.

Mostly moving stuff around.

IBT - Stupid Frigates. Quick! Somebody gimme a rocket launcher....

Turn 6 (1305)

Time to sack somethin'.

Upgrade a Sphear to a Rifle. Because I can. :D

Whack a couple of Rifles with an Army at Ghulaman. Take an Elite Cav at Ghulaman, and whack the last 2/5 Rifle. Forgot the screenie. Dangit.

Take an Army and whack a couple of Persian Rifles at Rouen. A 1/4 Cav awaits. No Leader, but Rouen is torched.

gma1p1_ROUEN.jpg


A Vet Cavalry knicks a couple of hit points off of a Persian rifle, and retreats. Attack the Persian Rifle with an Elite Cav...

...and...

gma1-1_scout_LEADER.jpg


... then I move some more stuff...

IBT - Replaceable Parts comes in...

then... Anarchy ends.

gma1-1_COMMIE.jpg


Set the Queue to Espionage, torque the slider to get it in 4.

This will be a beginning-of-turn save.

@Harriet: I want you to take the save, and do your MM magic - in pre-flight only . And after you've done that, I want you step back... and behold... communism.

Once you're done with that, the next better player will be left with:
  • A really huge communist emire.
  • Replaceable Parts
  • Persia....and France

Here's >>>> The Save <<<<

Scout <--- AnsarTheKing gets my next turn.
gmaharriet <--- Up - MM the pre-flight, and hand it off to the next better player.
Classical Hero <--- On deck after a pre-flight check.
Simple Monkey
mad viking
Whomp
Tim Bentley
Fe
Bede
gma
AK
 
scoutsout said:
@Harriet: I want you to take the save, and do your MM magic - in pre-flight only . And after you've done that, I want you step back... and behold... communism.
Gulp!!! :eek: I know the reason we did this game was to teach me about Commie. I'll give it a go, but never having tried it before, I've not the foggiest notion of what it needs, so this may take awhile. It's late here, so it won't get done tonight.

If I mess it up, C_H can work from your save. ok? :hmm:

BTW, very nice job on hitting the Persians and getting a leader. Way to go!!! :goodjob:
 
A couple of questions before I head off to bed. I looked through about 1/2 our cities and could see the anticipated increase in production in formerly corrupt areas and decreased production in our core.

I guess I need a direction on what MMing is supposed to accomplish...faster build times? increased income? increased growth? some combination of all 3? I need an objective(s) to work toward and don't know what the goal(s) is/are.

We already have our next tech due in 4 turns, so can't reduce that.

I just don't know what I'm looking for. I can't work any magic if nobody makes a wish. Can somebody give me some hints...pretty please? :confused:
 
As a Communist you manage towards hammers (shields) and sickles (food), obviously.

You will be generating massive amounts of cash which you can only use for research and my three favorites, bribery, extortion and theft. You also have a Mililtary Police sensitive population and gigantic unit support.

Enjoy it, better Red than dead!
 
Bede said:
As a Communist you manage towards hammers (shields) and sickles (food), obviously.

You will be generating massive amounts of cash which you can only use for research and my three favorites, bribery, extortion and theft. You also have a Mililtary Police sensitive population and gigantic unit support.

Enjoy it, better Red than dead!
Ah, so it's a pop-rush government then and uses MP's. Did not know that and wasn't looking at it that way.

I think it would hold up the game for too long for me to study all the issues and how it all fits together before C_H plays...assuming he's used Communism before. I'll do it as an exercise and perhaps play into it a couple of turns just to get a feel for it. It looked to need some worker turns and that would not be just pre-turn MMing.

I appreciate having the opportunity to work with it at this particular point, but I'd like to be able to do what seems reasonable and see how it plays out...then repeat from the beginning until I get it right (also known as reloading). Let's let this just be an exercise for the student and not wait on me to get up to speed to continue the game.
 
@Harriet: Glad to see you're benefitting from the experience. :D I look forward to seeing what C_H does with the game.

A note on "Hammers and Sickles": This is where one of Bede's techniques can be powerful: Balanced Production. It takes patience (which I don't always have) but if you MM the cities to minimize shield over-runs on your builds, you can put the rest of the food to gold - taxes or beakers. Though it works in all governments, it can be especially powerful in communism, as so many cities are productive...

As for gold: We can also use some gold to do some upgrading. We've got some rifles and cannon that should be upgraded ASAP. The older stuff can be upgraded if/when we can afford it.

@AnsarTheKing: I don't know if you caught it or not, but you can have my next spot in the rota if you want to play.

@Classical_Hero: I started a railroad into Persia... but you might need to bring those workers home.
 
@AnsarTheKing: I don't know if you caught it or not, but you can have my next spot in the rota if you want to play.
ain't gonna last that long

@ harriet, another benefit of all that gold is the stealing. Kind of fun to turn off research and steal your way to tech parity.

Can I reserve a spot for Chinese Cookies, WWII Deity aka gma 2.0?
@ bede, just read (I honestly don't ever remember reading it before) article on the use of specialists. I'll have to reread it and tell myself that it is not always about the shields.

@scout, sorry about the cav in the MA city. I looked and couldn't find the damn thing and then got distracted by the wars. IIRC, Bede had it set to a cav and I just went with the flow...
 
Admiral Kutzov said:
@ harriet, another benefit of all that gold is the stealing. Kind of fun to turn off research and steal your way to tech parity.
Yup! I did a couple of steals in our 100k game, and it WAS fun. :D

Can I reserve a spot for Chinese Cookies, WWII Deity aka gma 2.0?
Gma doesn't care for scenarios (see note in post above to Bede). It's taken me forever to learn some of the epic game a/d/m stats, and scenarios use different units or same units with different stats...totally confuses this Idiot. If you guys want to do WWII, I'll be happy just lurking, or I'll even host if you like, but not as an active player.

I learn in small baby-steps...one new thing at a time that I practice on my own until I can do it without thinking about it. Then I try one more new thing. Last game I learned about pop-rushing. This game I'm trying to learn about Commie MMing and maybe about stealing in Commie. Too many changes and I learn nothing. :(
 
I approve very highly of bribery, extortion & theft myself. :lol:

As has been noted, we can indeed rail through a friendly AI's territory. I've had to do some really roundabout railing to be able to hit a bunch of AI cities all in one turn. Sometimes I even remember to cover all the workers before the interturn. :rolleyes:
 
@harriet, have u considered:

1. you have a pack of younger males drooling for your cookies
2. if we didn't like u, we wouldn't ask
3. WW2 scenario doesn't change the rules that much. it just avoids all the early explore build stuff?

Meleet knows, you shouldn't be afraid of the grumpy old scout and monk anymore.

and BTW, I'm hurt and sulking that you've ignored the new modpack...:lol:
 
Admiral Kutzov said:
@harriet, have u considered:

1. you have a pack of younger males drooling for your cookies
2. if we didn't like u, we wouldn't ask
3. WW2 scenario doesn't change the rules that much. it just avoids all the early explore build stuff?

Meleet knows, you shouldn't be afraid of the grumpy old scout and monk anymore.
Not afraid, but deeply respectful. They have to get very tired of my stopping every 2 turns with 25 questions...haven't had to do that quite so much lately, so I feel better about playing.

and BTW, I'm hurt and sulking that you've ignored the new modpack...:lol:
There's a new modpack??? Got a link? :confused:


Ok, FWIW, I MM'd the cities in Scout's save, found an additional 9gpt, shortened some build times, scientists MM'd to exactly the number needed for Espionage still in 4. It would have to be watched every turn, since some of the changes were meant to be a single turn only (like giving up a 1-shield overrun for 1 more gold or food). C_H can use it or not, as he chooses. He may prefer to do his own or have a preferred method of his own. It was good practice for me. :)
 

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@ the Team

I am oscillating with health and perhaps it would be better if I don't take up a place :(

Never fear I shall be watching :mischief: and enjoying the process.

Thanks for the invitation however I really feel I cannot commit time and do not like entering a project if I am unable to follow through ... therefore my place can be taken my another more active player.

So put me down as the Team's Poltergeist :lol: ... Happy Egg Day peaples :beer:
 
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