gmaharriet1.1

Preflight What's this? A happy Aztec empire, peaceful comrades all working together for the greater glory. Seeing all the exqiusite micromanagement that is my inheritance, I go on a wild monkeymanagement spree. This gets us Medicince one turn earlier. I try to get as many cities into We Love Monty Day as possible, as this is a significant boost to productivity as well. Nonbarracks builds get switched to arty or other useful things. We end up with income at 151gpt, with a potential jump when WTMD kicks in. France is in anarchy. Will they come out as Commies or as Fascists?

I pay Joanie a visit. She doesn't appear to be too happy to see me.

Angry_Joanie.jpg


Our mutual protection pact still has another 12 turns to go. 12 turns?? Would the noble Aztecs really wait 12 turns before initiating a police action?This circus is going to be over well before then, I suspect. :devil:

Of course, we could just let our culture expand and pour out some more settlers and get to a Domination win that way. Yes, that would be the responsible thing to do, wouldn't it?

Hit enter just to see what happens.

1355AD Medicine comes in and I dial up Scientific Method. I very much doubt that it would be worth the research path to get tanks or bombers at this point. The Aztec need only horses and steel. And artillary shells, of course.

Our capital gets a factory and I set it to build the Intelligence Agency. Can be switched to another build in just 5 turns. :mischief:

As expected, WLM explodes all over the map. No jump in gpt, but a big jump in puffy pink fireworks.

I notice that a little culture salient puts Paris within arty reach. I rail this spot. You know, just to increase the shield count. Heh.

Paris.jpg


Thinking about these things, I go on a wild spending spree upgrading a bunch of cannons to arty. You never know when these things will come in useful.

Spend the rest of the turn doing worker stuff. And contemplating Joanie's fate.

IBT Okay, that does it. The Persian hillbillies in Dakyanus have switched sides back to X-Man. This is not acceptable.

1360AD I go poke a couple of French musketeers and tell Joanie to get off our land or else. She picks the wiser course of action, unfortunately.

Okay, team, do we just wanna do worker moves for 20 turns, or do we want to have some fun?

Oh, the treachery I'm contemplating. I dial up Joanie again and sign a ROP. I use this to move a few Aztec sightseers (a bunch of upgraded arty and a couple of cav armies that didn't have anything to do) to the salient outside Paris. A quick investigation of Paris reveals Joanie hard at work on the Sistine Chapel, and a total defending force of four rifles. Oh yeah, and she apparently only has one source of horses. In pillaging reach of Paris, it seems. Interesting.

So do we break our ROP and MPP and try to finish Joan off, or what's the team's pleasure?

I await a verdict.
 
Let's steal stuff from her until she gets hoppin' mad.
 
Let's raze everything Persian and let Joanie expand into that territory. I think it'd be good to let her get nice and fat with Infantry for the Combined Arms practice.
 
Well, okay. We'll play fair down to the end. In which case ... I've made a SERIOUS TACTICAL MISTAKE. :eek: The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system. This is not good. We have a fair helping of core cities that are defenseless or pretty much so. This is a powerful temptation to an already furious neighbor. We shall see if I just gunked this one up. :blush:

BTW, Joan has decided to go with Democracy for the time being.

1360AD, con't. More worker stuff. And I found a galleon with a settler and rifle on board, just sitting fortified outside of Munich. Any idea what that was doing there? I send him to former Persian territory to make something of himself.

Thinking of the future, I load some of our cavs from the western continent and send them across the water where their services may be called upon.

1365AD My god, endless worker turns. I move some troops to block the rail access to the Aztec homeland. Just in case Joanie gets a bug in her pants.

1370AD More working and stuff. A run through the entire city list pulls us up to 210gpt. Build another city somewhere.

1375AD Again, endless worker moves. Lots of improvements during my turnset, just no bloodshed. :(

We have some factories coming on line soon, and both SPHQ and the Intelligence Agency lined up. Pretty good in themselves, or could also make a couple of fine prebuilds. (Though with our research and factories, prebuilds aren't quite so necessary.) Built a fair number of cavs -- should be enough for *cough* self-defense. Scientific Method will pop as soon as the next better player opens the >>SAVE<<.

No pictures, as again, nothing too spectactular happened this turnset. However, there's plenty of money in the bank to have all kinds of fun with. I'm sure that someone will think of something. Rush temples, maybe. :rolleyes:

Let the wild rumpus begin! :woohoo:
 
SimpleMonkey said:
The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system.
Even if she did, I think we're too strong now for her to be more than an inconvenience. ;)

Roster Update:

Whomp - up
Tim Bentley - on deck
Bede
gma
AK
AnsarTheKing
Scout (are you going to take another set???)
Classical Hero
mad viking
Simple Monkey - just played
 
Oh cool I get to build temples and cathedrals...uh...:hmm: different game?
I got it.
 
SimpleMonkey said:
Well, okay. We'll play fair down to the end. In which case ... I've made a SERIOUS TACTICAL MISTAKE. :eek: The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system. This is not good. We have a fair helping of core cities that are defenseless or pretty much so. This is a powerful temptation to an already furious neighbor. We shall see if I just gunked this one up. :blush:
Ah.. SimpleMonkey, my friend... you have transcended knowledge, and begun to walk the path of understanding. :thumbsup:

And in doing so... you've just earned yourself an invitation to a yet-to-be-announced variant game.

Now let's see what Whomper comes up with. :mischief:
 
@scoutsout -- You mean ... I've had a moment of true Idiocy? It's one of the proudest moments of my life! :hammer2:

Actually, the ROP helped me move a bunch of troops up north where they can block the rails and be right outside of Paris. You know, just in case. It also got more workers up there to improve that territory as well. Still, I'm humbled that my idiocy has gotten me an invite to the next variant. :rockon:
 
madviking said:
How's it going Whomper? ;)
I think that Idiot is trying to figure out if he wants to end this game or play "bad apple". :mischief:
 
Well I was tempted to play "bad apple" :mischief: and make a story up about how Scout tricked us into playing an earthquake mod and it wiped out the holdings south of France. But then I talked to gmaharriet and she talked sense into me that there's some other games working and what was the use. I caved into her demand and we won in 1395. :D

Really it was like deva vu for me. One of the other aspects of being communist is you can rush population. :crazyeye: As if I didn't do enough rushing in feudalism!

We were here at the beginning of my turns...

domination6wm.jpg


The biggest excitement of the turns was when Joannie demanded coal. I told her I didn't like her bad bob hairdo look and this is what she said...

joanie1sp.jpg



Here's the victory screen. Nice work you little warmongers!

winner4wo.jpg
 

Attachments

Too bad Joanie knew her place and backed down. Whomp could have swept Paris, Rheims, and all of Joan's Persian aquisitions and won the game maybe 1 whole turn earlier. :lol:

Thanks for letting me play along in this one, folks!
 
TimBentley said:
That was quick: no surprise there. Thanks for letting me play think I was going to play. ;)
Dangit. Tim, I'm sorry. I was looking forward to a good slugfest for you.

Sorry this was at "critical mass" team... I thought it might be fun to play in commie....
 
Perhaps gma2.0 will feature a drive towards the dreaded Red government. (Well, not dreaded by me. I enjoy commie.) 'Course this crew appears talented enough that it would have to be quite a challenging game to last as long as commie.
 
Whomp said:
Well I was tempted to play "bad apple" :mischief: and make a story up about how Scout tricked us into playing an earthquake mod and it wiped out the holdings south of France. But then I talked to gmaharriet and she talked sense into me that there's some other games working and what was the use. I caved into her demand and we won in 1395. :D
Aw, Whomper! When have you ever heard/seen me demand anything? I said I'd go along with whatever you decided, but would just as soon finish it with other games in the works.

This has been a lot of fun with a lot of wonderful team mates. :goodjob: I'll look forward to playing with each of you again soon. :)
 
gmaharriet said:
Aw, Whomper! When have you ever heard/seen me demand anything? I said I'd go along with whatever you decided, but would just as soon finish it with other games in the works.
I know but it sounded like a civ like thing to say. Having something demanded from you and having to pay tribute. Come on I was in civ mode when I wrote that. Can I say I was focused? Blame it on idiocy? I have issues?

I must admit it would've been pretty funny to be able to play "bad apple" and have the advisors say on the IT
"Madame Comrade...an earthquake has hit the southern half of our empire and our towns are now in rubble. :eek: Build more settlers." :)
 
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