Couple of my thoughts:
1) Dunno, i've always hated Drill line, it is so underwhelming compared to Shock. Couple of my last aggressive games...
In my mind both Drill and Shock have their purposes and are pretty evenly useful, assuming you intend to be crushing cities with melee units instead of whittling cities down with ranged units and then capturing them with one melee unit once they reach 0 HP. If you're ahead of the tech curve and can get to cities before they have their defensive buildings up then Drill melee units can crush them pretty easily. But in pretty much any other circumstance Shock is better.
Man this is just outright wrong. First of all Stalwart is 35%, not 45% but that should be a typo.Stalwart makes a unit have 45% more CS on defense than march.
Yes, exactly! I might be biased cause i play Deity only, which means i NEVER fight againts civ that has lower tech level. Usualy fighting on the same level of tech is a peace of cake, most likely i fight offensively being 1 tech level behing. I NEVER attack cities with melee units because they die right after that.
Man this is just outright wrong. First of all Stalwart is 35%, not 45% but that should be a typo.
I understand your idea but all those %s are additive, after you get Stalwart - you already have Drill III at least, you also have some Flanking bonus, you probably have Morale and another 10% form Authority and usually something else (like a hill/forest/river). That means that you have at least ~+70-90% from other stuff and additional +35% from Stalwart, so Stalwart gets you from +85% to +120%, which is actually gives you 18% increase instead of 35%!
On the other hand if your unit with March has just attacked enemy's unit - it will immedeately heal 15HP before defending. If your unit is 70HP after attack - it will heal 15 HP which is 21% increase, and if your unit is 40% HP after attack - March will give it 37,5% more HP! (if you do not have Medic2 near your March units - you are a fool).
Yeah, i was thinking about making March granting +1 HP per turn (a tip for newbies to use it together with Medic might be required)Makes me wonder if we shouldn't nerf the amount of health gained by medic/march...
I would refer to my previous example, because this was that game when i tried Drill with ~10 units (as per your advice @ElliotS) and understood that they are peace of crap.
How is Drill gonna help in this fight?
https://forums.civfanatics.com/threads/blitz-mobility-stalwart.631573/#post-15106756
Now another important thing to note is that i very much agree that Drill might be more useful in easier fights (i.g. when you have tech advantage or enemy does not have walls against your Spearmen), but i do not want to discuss this because this is pointless, otherwise we should discuss which promotions are stronger on Bombers agains Artillery.
Yeah, i was thinking about making March granting +1 HP per turn (a tip for newbies to use it together with Medic might be required)
EDIT: i don't think Medic should be touched and i don't think March concept should be reworked. My idea is still in place - to change March do Drill line cause imo Drill itself is weaker than Shock. Also there is Alhambra, whic also grants Drill. THough as to my playstyle it will make agressive Deity MUCH harder ;O
See my post above where i layed out why Stalwart is not as strong as it seems. Thing is that bonus HP is multiplicative and bonus %s are additiveYou could go Drill-->Cover I-II in that game, that's a popular path with Drill.
I would refer to my previous example, because this was that game when i tried Drill with ~10 units (as per your advice @ElliotS) and understood that they are peace of crap.
How is Drill gonna help in this fight?
https://forums.civfanatics.com/threads/blitz-mobility-stalwart.631573/#post-15106756
Now another important thing to note is that i very much agree that Drill might be more useful in easier fights (i.g. when you have tech advantage or enemy does not have walls against your Spearmen), but i do not want to discuss this because this is pointless, otherwise we should discuss which promotions are stronger on Bombers agains Artillery.
Yeah, i was thinking about making March granting +1 HP per turn.
Drill fits a few key roles for me; taking down cities ASAP with mounted/armor, increasing the defense of standard melee units, and removing enemy mounted with Formation. Mounted can take advantage of pillaging to keep themselves alive so the added damage to garrisons will quickly allow the few standard units I had soaking damage to join in on pummeling the city. If your strategy is based on a reliable but slow moving wall of standard units then Shock/March is clearly better.I would refer to my previous example, because this was that game when i tried Drill with ~10 units (as per your advice @ElliotS) and understood that they are peace of crap.
How is Drill gonna help in this fight?
https://forums.civfanatics.com/threads/blitz-mobility-stalwart.631573/#post-15106756
Now another important thing to note is that i very much agree that Drill might be more useful in easier fights (i.g. when you have tech advantage or enemy does not have walls against your Spearmen), but i do not want to discuss this because this is pointless, otherwise we should discuss which promotions are stronger on Bombers agains Artillery.
Yeah, i was thinking about making March granting +1 HP per turn (a tip for newbies to use it together with Medic might be required)
EDIT: i don't think Medic should be touched and i don't think March concept should be reworked. My idea is still in place - to change March do Drill line cause imo Drill itself is weaker than Shock. Also there is Alhambra, whic also grants Drill. THough as to my playstyle it will make agressive Deity MUCH harder ;O
See my post above where i layed out why Stalwart is not as strong as it seems. Thing is that bonus HP is multiplicative and bonus %s are additive