For the purpose of our discussion, I would like us for simplicity to presume 6 cities.
We want oxford, and the prereqs for oxford is 6 libraries and 6 universities.
Libraries are also a earlier building then market.
Market is more expensive, and is less likely to be built in every city.
Thus we (or at least I) find us in a situation where we have a collection of cities consisting of more +% science, then +% gold.
It then makes sense to keep the science slider up at 100%. And to do this you need wealth, building wealth is a option but I now assume that having a GPF with merchants is a more profitable solution.
A GPF where you pop a lot of great merchants, and you probably settle them there as well, and end up building wallstreet there.
This is one configuration of cities, are there others that are more/equally efficient?
How does the aquirement of great scientists for academies factor into these lines of thoughts? Should you run a couple of scientists in your other cities to get them?
We want oxford, and the prereqs for oxford is 6 libraries and 6 universities.
Libraries are also a earlier building then market.
Market is more expensive, and is less likely to be built in every city.
Thus we (or at least I) find us in a situation where we have a collection of cities consisting of more +% science, then +% gold.
It then makes sense to keep the science slider up at 100%. And to do this you need wealth, building wealth is a option but I now assume that having a GPF with merchants is a more profitable solution.
A GPF where you pop a lot of great merchants, and you probably settle them there as well, and end up building wallstreet there.
This is one configuration of cities, are there others that are more/equally efficient?
How does the aquirement of great scientists for academies factor into these lines of thoughts? Should you run a couple of scientists in your other cities to get them?