+% Gold and +% sci buildings, how to set up a efficient configuration.

Well you can build the Ankor Wat and now your prophets produce +2 hammers and +1 gold. Settle them for +7 gold.

I am playing a wonderwhoring game now with a great prophet city, great engineer city, and great scientist / merchant cities around them. The holy city is netting me 80+ gpt building wealth and running prophets at 1000 AD.
 
Well you can build the Ankor Wat and now your prophets produce +2 hammers and +1 gold. Settle them for +7 gold.

I am playing a wonderwhoring game now with a great prophet city, great engineer city, and great scientist / merchant cities around them. The holy city is netting me 80+ gpt building wealth and running prophets at 1000 AD.


It is true that you can build Ankor Wat, and get 2 hammers an 1 gold for running specialist priest.
But 2 hammers is still only 2 gold, if you build wealth.
and 2+1 = 3.
3 is still not more than the 3 gold that merchants gives.
Economy-wise, running priests over merchants to gain wealth, doesn't make any sense.
 
I don't get what you are trying to say. Why run prophets specifically in a shrine city? Hammers do not go through commerce multipliers, but the gold from merchants(and settled GP) does.

Also, Ankor Wat does not boost settled prophets.
 
Oh, that's right! I forgot the hammers don't get multiplied :crazyeye:

Anyway, you wouldn't have to run prophets specifically in the shrine city, but you'll have priest slots before merchant slots. Pound out missionaries and religious wonders while gaining GPP, not a bad deal IMO. With a shrine, every missionary nets you at least +1 gold, and maybe as much as +3 depending on whether your religion catches fire in other civs. Then you build spiral minaret and/or Sankore for additional gold and beaker bonuses.

I understand that at some point you have really diminishing returns from prophets but I'm not sure where you switch to running merchants, maybe around Guilds?
 
Coming from a current Monarch player, this thread has taught me more about how to plug holes in my game than anything else I've ever read. Thanks for all the insights!
 
^You might read a thread about leveraging military tech advantages in that case. If you're willing to play a peaceful game the ideas in this thread become more relevant, not 100% sure if they're all correct though.
 
From what I have understod about trade missions, it doesn't matter if there is a shrine in the target city. What matters is how big the target city is, and how far away from your capital

What also matters is the trade value of the city, a coastal city will increase the worth of the trade mission as well.
 
What also matters is the trade value of the city, a coastal city will increase the worth of the trade mission as well.

Yup, if can find 20+ size city other side map on coast.. you will get big bingo... I think I have got 7200 max...not really sure actually...
 
^You might read a thread about leveraging military tech advantages in that case. If you're willing to play a peaceful game the ideas in this thread become more relevant, not 100% sure if they're all correct though.

I won't rehash everything that I apparently missed in the last week after my last comment, but you are almost certainly correct - if you are going for early war the trade mission with a GM (or perhaps a timely bulb in some cases) will probably be more valuable. If you are peacefully expanding until at least the ADs before leveraging your advantages (hopefully) then I think settling - at least to me - becomes at least potentially the more attractive option.

Representation makes a difference. Type of map makes a difference. Lots of things to consider with that particular type of GPerson imo. Priests are a no brainer imo though - settle them.
 
My take on GPriest on deity playing for a domination win:

Avoid
.
.
.
Avoid
Use for GA
Use for GA in combination with another gp
Use for GA in combination with 2 other gp
 
^You might read a thread about leveraging military tech advantages in that case. If you're willing to play a peaceful game the ideas in this thread become more relevant, not 100% sure if they're all correct though.

I actually feel comfortable with that. My real problem is that I don't REX enough because I'm too worried about having mediocre cities. Kinda of strange considering I quickly realized in the release version of Civ5 how having even the worst pop 6 city easily paid for itself. I never built much wealth before, but now it seems kind of analogous that even mediocre cities can be a benefit by building wealth and helping funnel commerce through good sci multiplier cities. I always knew markets and grocers weren't great the majority of the time, but I definitely think I don't build wealth nearly enough when appropriate. Or maybe I'm completely wrong, just theorycrafting here, haven't had time to start up a new game.
 
I actually feel comfortable with that. My real problem is that I don't REX enough because I'm too worried about having mediocre cities. Kinda of strange considering I quickly realized in the release version of Civ5 how having even the worst pop 6 city easily paid for itself. I never built much wealth before, but now it seems kind of analogous that even mediocre cities can be a benefit by building wealth and helping funnel commerce through good sci multiplier cities. I always knew markets and grocers weren't great the majority of the time, but I definitely think I don't build wealth nearly enough when appropriate. Or maybe I'm completely wrong, just theorycrafting here, haven't had time to start up a new game.


Very glad that you like the discussion! I have alot more respect for building wealth from this thread myself. (Most things seem to indicate this is a far superior method to getting wealth, compared to specialist merchants).

I especially like how you point specifically to the idea that:
Having a bazziliion of mediocre cities that take care of your civic/unit and city upkeep makes your core cities with good science multipliers preform that much better.
 
As much as breaking my building habit in mediocre cities I had to tell myself wealth and research aren't total wastes of hammers, especially if some cities are just there for placement and backfill. Some cities can break even just by Currency + wealth from the get go.
 
Back
Top Bottom