citizenalex
Chieftain
I've played games on both ends of the karma line and I've come to appreciate the ability good civs have to always keep their land in a pristine shape. For one thing, the AI is all too predictable in leaning towards the evil side and in most of the games I've played the Good to evil ratio is 1 to 5 or even 1 to 10. Many times I'm the only good guy left, even when I fix alignments ahead of time.
A quick run-down of all you lose when the hell terrain creeps in:
-All the grains (rice, wheat, corn) get turned to snake pillars
-All flood plains turn to burning sands
-You lose 2 meat animals by the merge of cow and horse to nightmare and pig & sheep to toad
-Sugar, silk, banana
-And lest we forget, the all important, all providing forests.
That last one is very crucial, because if Infernal Pact is researched before or shortly after most evil civs got engineering (to build workshops), the resulting shortfall in hammers will leave most of your rivals too anemic to fund a large war.
Also, in the longer term, the loss of the above mentionned ressources will make up for easy bartering. Even those that are the most uptight about your "goody good" ways will have to bargain with you at some point when you're the only one left with stuff to trade.
The loss of health ressources only aggravates the "First Plague" when the counter hits 30 for evil civs, so there's another great moment to start kicking. All in all, a high AC should be welcomed by those least affected by it... get Ragnarok and milk it!
A quick run-down of all you lose when the hell terrain creeps in:
-All the grains (rice, wheat, corn) get turned to snake pillars
-All flood plains turn to burning sands
-You lose 2 meat animals by the merge of cow and horse to nightmare and pig & sheep to toad
-Sugar, silk, banana
-And lest we forget, the all important, all providing forests.
That last one is very crucial, because if Infernal Pact is researched before or shortly after most evil civs got engineering (to build workshops), the resulting shortfall in hammers will leave most of your rivals too anemic to fund a large war.
Also, in the longer term, the loss of the above mentionned ressources will make up for easy bartering. Even those that are the most uptight about your "goody good" ways will have to bargain with you at some point when you're the only one left with stuff to trade.
The loss of health ressources only aggravates the "First Plague" when the counter hits 30 for evil civs, so there's another great moment to start kicking. All in all, a high AC should be welcomed by those least affected by it... get Ragnarok and milk it!