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Good wonders?

Discussion in 'Civ5 - General Discussions' started by Ljb123, Jul 15, 2012.

  1. Ljb123

    Ljb123 Chieftain

    Joined:
    Jul 5, 2012
    Messages:
    12
    Hello I was just wondering what wonders you guys like to build and what ones you think are the most useful ? Also do you think beelining to a wonder is ever a good idea?
     
  2. Infantry#14

    Infantry#14 Emperor

    Joined:
    Dec 26, 2006
    Messages:
    1,580
    I play emperor, epic and I usually beeline for these wonders:

    Stonehenge (religion)
    Hanging Garden (growth)
    Louvre or Taj Mahal (golden age)
    Porcelain Tower
    Statue of Liberty

    Depends on whether I go cultural or space, I will build the appropriate wonders
     
  3. lemming3k

    lemming3k Chieftain

    Joined:
    Feb 23, 2006
    Messages:
    37
    Depends on the situation. I don't have a list of what they do in front of me but I remember trying to get:
    Great Library
    Statue of Liberty
     
  4. jahsoldier

    jahsoldier Warlord

    Joined:
    Aug 11, 2008
    Messages:
    203
    Beelining to Great Library and making sure you've got Bronze Working researched so it pops Iron Working straight away is a good way to get a military headstart on the other guys. Swordsmen vs Warriors is a massacre :)
     
  5. pxpdoo

    pxpdoo Ninja Burger Fry Cook

    Joined:
    Jul 1, 2003
    Messages:
    562
    Location:
    Dictionopolis
    I am addicted to four Wonders right at the beginning of virtually any map I play:

    -Stonehenge (extra Culture helps earlier more than later, jump-starts SP tree);
    -Pyramids (extra Workers + All Workers Speed Up; also helps earliest, jump-starts tile improvement);
    -Great Library (Timed correctly, can grab Civil Service; also, this is a "keep-away" one, as in "Don't let a rival grab this!"); and
    -Oracle (The SP always helps, and also a "keep-away").

    Real quickly, this is my usual build list from Turn Zero:

    -Scout
    -Scout #2 (depending on map size)
    -Worker
    -Stonehenge
    -->Warrior (depending on Barb encounters / early AI attack)
    -Pyramids
    -(PURCHASE a Settler)
    -->Warrior (depending like the last one, or if I didn't build the last one)
    -Great Library
    -->Warrior / Archer (depending same as above)
    -Oracle
    -(PURCHASE a Settler, if wise)

    That's what I shoot for, anyway - and after that, in-game conditions completely take over strategy decisions.

    Those are my "Addiction Wonders," I know there are plenty of other strategies and playstyles. Just my thoughts! :goodjob:
     
  6. notadummy

    notadummy Emperor

    Joined:
    May 22, 2011
    Messages:
    245
    Stonehenge, Porcelain Tower, Leaning Tower of Pisa, Hanging Gardens, Great Library, Hubble Space Telescope
     
  7. smallfish

    smallfish Immortal

    Joined:
    Oct 1, 2011
    Messages:
    2,968
    Emperor Wonders of Choice:

    Great Library - depends, but increasingly my favorite
    Petra (80% of my starts involve deserts)
    The Great Wall (to keep you safe to wonderspam)
    Hanging Gardens/Temple of Artemis
    The Oracle
    The Colossus
    Chichen Itza
    Notre Dame
    Angkor Wat
    Sistine Chapel
    Neuschwanstein
    Himeji Castle
    Taj Mahal
    Porcelain Tower
    Forbidden Palace
    Big Ben
    Brandenburg Gate
    Statue of Liberty

    Can't get all of them all the time, but most of them I can bag unless there is like Egypt with marble on the map.
     
  8. TheGreatImber

    TheGreatImber Chieftain

    Joined:
    Jun 27, 2012
    Messages:
    33
    - Petra, if I even have one desert tile. I find the wonder too powerful to let the AI have it.
    - Hagia Sophia, if I don't make enough faith per turn and need to get a GP fast.
    - Great Mosque of Djenne, if I do make enough faith.
    - Neuschwanstein, if I go down the right side of the honour tree. Though I still get it even otherwise.
    - The Oracle.
    - Statue of Liberty
    - Brandenburg Gate
    - Hubble Space Telescope
    - Sydney Opera House
    - The Great Lighthouse, I usually let someone build this and steal it from them.

    Anything else if a CS wants it or I have a good chance of getting them and it being useful. Though I usually steal the remaining wonders. Easiest way to get them on the harder difficulties.
     
  9. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    - Great Library
    - Stonehenge (normally in multi you can only pick one)

    ====

    Pyramids
    Hanging Garden
    Petra
    Machu Picchu
    hagia Sophia
    Great Mosque of Djenne


    ========

    Statue of Liberty
    Hubble Space Telescope
    Louvre
    Porcelain Tower
     
  10. macthegoalieciv

    macthegoalieciv King

    Joined:
    Aug 15, 2011
    Messages:
    93
    Location:
    Wisconsin
    I agree with what you guys are saying above, but a lot of it depends on what kind of victory you are going for. If you are doing a one-city challenge, the hanging gardens is really nice.
     
  11. lemming3k

    lemming3k Chieftain

    Joined:
    Feb 23, 2006
    Messages:
    37
    Forgot the Pyramids. 2 workers + improvement speed is very important early game.
    There's a lot of wonders that can be skipped so it's always best to have an idea of what you want and then prioritise based on your ideal victory conditions - and some forest to chop to get those wonders helps.
     
  12. smallfish

    smallfish Immortal

    Joined:
    Oct 1, 2011
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    I see you don't build the Great Wall...

    excellent
     
  13. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Ah my bad!

    On singleplayer I dont.

    On multiplayer I do. I always call it a weapon, not a wall. (Sniping cities then killing units around it as they are stuck in the movement problem area)

    Its a good wonder, hard to get on harder singleplayer levels.
     
  14. Koiranputki

    Koiranputki Prince

    Joined:
    May 9, 2012
    Messages:
    376
    The Great Wall is a terrific wonder if you have nearby "problem" neighbours...The benefits are more evident when you are attacking an AI with it than when you have it yourself.

    In one recent game Bismarck had it...Bismarck had DOW'd me after years of DOF's and other "friendly noise", saying that I shouldn't have trusted him...it was quite a few turns before I could get the upperhand and now I was trying to capture Berlin....it was like wading through molasses....I was close to getting Artillery...so I had to delay a bit...convert all my cannons...and then within a couple of turns Berlin was history ....;)
     
  15. smallfish

    smallfish Immortal

    Joined:
    Oct 1, 2011
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    [smallfish is Afraid]

    Yeah, its certainly the wonderspammer's wonder - the one who gets GW on Immortal or above will usually beat everyone else to most of the wonders, and put him or herself in an extremely unassailable position (for AIs anyway).

    And oh yes its most definitely an offensive weapon: I've just tried this on Emperor - deliberately blocking Dynamite while I clear the upper techs so to keep the advantages of GW well into Information Era. I was rolling with Battleships, Rocket Artillery, SAMs, Bombers and eventually nukes, but my civilization had only the faintest clue of "Fertilizer"; "Artillery" was a total mystery to them, except as infernal enemy units to be shot at.:D
     
  16. smallfish

    smallfish Immortal

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    This is really evident on water heavy maps like Continents and Fractal, but if you have the Great Wall, I think its best to just ignore the Dynamite tech line altogether and just go straight for Frigates - Battleships/Bombers/Rocketry/Nukes to carry out your conquests. This would definitely keep your Great Wall advantage massively viable well into the Information Era, and of course, you will be using Rocket Artillery instead of artillery.

    Rocket Artillery, Bombers and GREAT WALL... yeah, I think even Deity AI will have massive problems handling that, unless they are Golden Age Persia.
     
  17. lemming3k

    lemming3k Chieftain

    Joined:
    Feb 23, 2006
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    Is 1 GE point really that useful? :/
    Surely that's a bug? It always used to expire no matter who discovered the tech - after all, it would allow them to blow the damn thing up; why would it matter what the owner has? They're not the ones trying to destroy it!
     
  18. smallfish

    smallfish Immortal

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    That's a gameplay design, I believe.

    It forces you to choose between having a great game changing weapon... or waiting until much later to maximize your Great Wall bonus.
     
  19. Koiranputki

    Koiranputki Prince

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    May 9, 2012
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    I've been wondering about that....does the Great Wall expire once ANYONE gets "Dynamite"? Or does the owner of the 'Wall have to have "Dynamite"? Whenever I build the 'Wall I have been in the practice of delaying "Dynamite" just in case...

    And, anyway, I, at least, am never sure precisely which techs the AI have, just the general technological era they are in. Does InfoAddict give you more precise technology information for your opponents?
     
  20. smallfish

    smallfish Immortal

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    Great Wall expires when the owner discovers Dynamite

    I guess you can find out by trying to invade their Great Wallyness, and see if your footsloggers lose all their movement points or not.
     

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