MeteorPunch
#WINNING
This is the first game I've tried nicking a worker from another civ (America) - he had lots of luck avoiding the barbs going halfway around the world to London. 
Another first for this game is not trading with the AIs. I've only made 2 trades and they've been behind me in tech...maybe this is just a Financial thing though.
I have built zero Great People - something I'm terrible at.
Tech
BC
3600 Mysticism
3080 Polytheism
2760 Agriculture
2400 The Wheel
1975 Animal Husbandry
1875 Sailing (GH)
1850 Hunting
1700 Archery
1350 Bronze Working
1150 Pottery
980 Meditation
620 Iron Working
520 Masonry
400 Writing
240 Monotheism
AD
80 Mathematics
260 Calendar
380 Currency
510 Monarchy
520 Priesthood
580 Code of Laws
630 Alphabet
650 Construction
710 Metal Casting

Another first for this game is not trading with the AIs. I've only made 2 trades and they've been behind me in tech...maybe this is just a Financial thing though.
I have built zero Great People - something I'm terrible at.

Tech
BC
3600 Mysticism
3080 Polytheism
2760 Agriculture
2400 The Wheel
1975 Animal Husbandry
1875 Sailing (GH)
1850 Hunting
1700 Archery
1350 Bronze Working
1150 Pottery
980 Meditation
620 Iron Working
520 Masonry
400 Writing
240 Monotheism
AD
80 Mathematics
260 Calendar
380 Currency
510 Monarchy
520 Priesthood
580 Code of Laws
630 Alphabet
650 Construction
710 Metal Casting
I'll be really glad when we can make a good cutoff date. I wouldn't mind variation if it could be announced with the game release thread so at least we know in advance.ainwood said:Yes - its very difficult to get a sensible cut-off - a specific tech could be bee-lined to; ditto for an age. I'm trying not to be too prescriptive. Dates could be a good cut-off. 1 AD is probably a bit early - 500 AD?