GOTM-02: First Spoiler:

Moderator Action: Hardly relevant to a spoiler where the cutoff date is around 500 AD ! Screenshot removed.
When you republish that screenie in a later spoiler, please try to reduce it a bit. We don't all have widescreens
 
Thanks for sending me the save, fellas! Here is my first spoiler:

I haven't so far made even one great person. Been using the food to max pop as happiness allows and going for gold in between. Been keeping a generally careful watch on that, think I only had one unhappy person in London for maybe 8 turns after a barb razed my gems one time... That, and the fact that I keep forgetting about great people entirely, sigh....

The good part of this is that I'm doing well in the tech race

Agriculture(13) - Worker(19)
Sent my poor, fated(!) warrior societal band westerly where he discovers the wine and the stones, WOOT! I decide there and then that settling upon the southernmost wines will be an early goal, netting wines, stone, rice and cattle in that city radius.

3520 Poor, fated(!) warrior societal band discovers gems due south of London! Very nice and once sheep show up I decide this will be my second city (gems,gems,sheep). Somewhere, Gautama Buddha was enlightened... dont ask me how I know...

3480 BC - Told the peasants to go fish. Animal Husbandry(15), Worker (8). This is the same worker, btw, first unit still building.

3440 BC - Met Saladin.

3200 BC - Poor, fated warrior societal band decides that the Great Eastern Sea is much larger than previously thought, and bordered entirely by desert to its south, but that the plains tile in the center of it could prove to be a mighty economic center, and farflung plans are laid concerning its settlement. Furthermore, they fight off horrible attacks by lions and take the name Lion Hunter!

3160 BC - Worker finally completed and set to work around London. Warrior begun as peasants ordered to cease fishing and go back to the wheat fields. AH(8), Warrior(9). Poor, fated Lion Hunter band destroyed by wolves!

2920 BC - Isabella.

2840 BC - The Wheel(13)

2800 BC - Warrior completed, and another warrior commissioned.

2480 BC - Spain founds Hinduism.

2400 BC - London grows to size 3. Barracks construction shifted to a settler, and pottery research begun. Peasants ordered to work wheat, sheep and lake for 14F, 2H, 5C.

After this my tech went along these lines

Bronze Working(16)
Hunting(6)
Archery(6)
Mysticism(6)
Sailing(9)
Iron Working(18)
Then a beeline for Alphabet
Later on I traded for Mathematics, Priesthood, Masonry and Polytheism and researched Civil Service, founding Confucianism!

1975 BC - St Augustine says I suck. Most Cultured - 7) Elizabeth the Hopeless

York was founded as the gems, gems, sheep city in 1875BC. Of course, it was awhile before I was able to get the gems mined due to the jungle. York built a worker first, then a barracks, then an archer.

In 1350BC, Nottingham was settled upon the wines. It also first built a worker, but held off on the barracks awhile.

In 1175BC I had to reduce my science to 80% right as I began researching sailing. Judaism was founded somewhere soon after.

780 BC - St Augustine says I suck - Most Advanced - 7) Elizabeth the Hopeless

620 BC - England enters the classical era with the completion of Iron Working research. Thus ends first session of play!

I have played on til about 300AD, or was it 600AD? My notetaking fell by the wayside however. Nevertheless, will post again with a ss in a bit.

By memory, my fourth city was going to be in the sea there like I noted above, but I sent the settler out alone and he was killed by barbarian warriors marauding in the desert! That hurt...

Soon afterwards, the barbs built them a city out east of the sea, and sometime later I took it with an axe and a swordsman. I also razed a size one barb city west of the gems. I should have waited, since Saladin soon popped in his own city near there as I awaited a new settler.

I think I now have 7 cities, of which I took two or three from the barbarians. No wars yet and pretty decent relations with everyone but Montezuma.
 
Thankfully I played five practice starts before trying the GOTM. So at least I survived the barbs handily.

This post covers out to 680ad.

Basically, I settled in place, with the intention of trying a library/great person strategy as outlined by others in the pregame thread.

Begin game,
4000bc, settle in place founding EwokVille, start two warriors, ag and bronze
warrior 1 w see another river. warrior searched to the north and back to the west. Silver seen in north.
3680bc, Stone appears on expansion, south west.
3640bc, warrior. build changed to worker, warrior, warrior, settler. Next warrior goes east, south. First warriors explores silver environs, then stone environs. Staying close to EwokVille.
3520bc Buddhism founded elsewhere. Wine, Silk found west.
3480bc Agriculture discovered
3440bc west warrior finds very good location west, river corn, wine, silk, hills, forests.
3200bc Saladin greets me.
3000bc wine, rice appear near stone.

Currently, I see four city locations, the fourth being the silver.
1st south for shields,
2nd west for resources, shields,
3rd taking stone and rice,
later fourth on silver. (Never did settle that, to 680ad anyway.)
I have not explored east.

2880bc worker. farm wheat.
2760bc gems, banana south. Adjust idea of city location in the south city to include a gem, I am assuming expansion from chopped obelisks.

Shoot, can't mine gems until Iron!

2740bc Cyrus greets me.
2620bc Bronze working discovered, start hunt, arch. Copper not far from Gems in south.

2580bc EwokVille at 2. Finally!

2540bc warrior out, garrison. Going to go three pop to get some money.
2480bc the Gobi desert is to the east, more copper and a piggy though.
2360bc warrior out on chop, settler started, worker will chop another, warrior heads south.
2320bc warrior in north gets woodman one
2320bc Cyrus founds hinduism, Hunting discovered
2280bc Cyrus converts to Hinduism I add wheel and myst after archery

2160bc Mansa Musa discovered in far east.
2120bc Add worker to queue after settler - chopping last easy forest. Leaves Ewokville only one health on forests.

2040bc Monty greets me. Settler out - heads south thru the warrior chain. Looks like is actually a connected northern ocean up north. Protects from barbs too, because of the mountain chain. Worker started. Oh, Monty has Buddhism.

*** I think this was important, the map appears to have been set up to protect Englands flanks from barbs thru about 120 degrees of arc. There were those cute little mountains north of the sea, and the sea itself. As a consequence, I only saw barbs from the west thru the south east. This made defence easier than the practice games.


1975bc I am sixth of list of Greatest Civs. Someone is actually worse, Saladin. Cyrus and Monty are best.

Worker set to do a mine. Two turns until worker out, and Archery will be discovered at same time, perfect!

1950bc London founded (2nd city). Started on Barracks, wont stay there. London is position to encompass copper, and two gems and hills on expansion once obelisk is built. And is on same river as EwokVille.
1925bc Archery finishes, worker finishes. That worker heads south. Animal Husbandry added after wheel, myst.
Isabella greets me.
1850bc Marble in the far north on my salt sea. The two North Salt seas do not connect. And More Copper.

1825bc Forest grows in Ewokville! I am so Happy!!

1800bc Clam and Fish are in my salt Lake. Mine finished for EwokVille. Now to dessecrate more trees!

1775bc Archer finished in EwokVille. heads east towards Shields Silk Wine forests. Where the heck are the Barb warriors? (Don't worry, they are coming!)
five turns to Wheel.

1750bc All the East revealed. Nice river.

I now head an archer pair/settler West to the Great River Site, the one so many people found a barb city on.

1725bc Archer heading east finds first Barb Warrior.
1650bc Archer out, next Settler coming, chop done. Wheel done 1675, Now Myst. Now to Road the Wheat.
1600bc I am last in score

Ranks:

GNP,Mfg,Crop,Sol,Land,Pop,Approval,Lex,Imp
6,3,5,2,5,4,7,0
1hr 38 minutes, including time spent keeping this log.

1500bc found Saladin south of Jungle, south of London.
1475bc Mysticism discovered. Obelisk started in London. Worker will cut forest to finish after Farm done.
Barb warrior seen in south.

1400bc York founded in middle of crawling barbs. Two archers will quell. York set to Obelisk. Research set back to 60%, but will increase when EwokVille grows in two turns, will put that pop guy on Lake coast.

1350bc ? something happened ? Wonder what?
1300bc add Writing after Animal Husbandry
1225bc Archer in EwokVille - Now worker for York. At 70% +1 gold.
1200bc Animal Husbandry - Now do Writing.
1150bc Worker out, now doing Barracks in Ewokville. Forest was chopped. A worker now doing pasture on sheep.
1125bc Third worker heads for york. Budget. is 80%, -1 gold, Budget 15 science, 5 gold - 6 expenses. No Barb archers yet. Found fourth city spot between London york, Southeast of EwokVille. On expansion, will have Rice, Stone, Gold. Writing in 11, except got to cut back soon to 70%
1075bc back to 70% res, down to 3 gold.
1050bc Mine completes at London.
1000bc did save ----- I never did pop a Single Goodie Hut!!!! Saladin was in my area early, maybe he got them?

See attached file 1-Empire 1000bc.jpg for the small, weak, broke, trivial Ewoks Empire

980bc forest cleared York, Obelisk complete.
940bc Find Monty, Far Southeast my position. Monty got Els up yingyang.

900bc Tuned tiles worked by EwokVille to increase gold. - Got higher research, but still a deficit.

880bc Writing done. Now Pottery. I'm up to 3rd score, unacountably. Archer done. Two Libs started. Washinton greets me.

860bc Washington appears to be north of Monty, may be my neighbor.
860bc Barb city, West a ways from London. This city later disappeared, maybe Mansa Musa conquered it.
!! no one has Four cities!!!

780bc - Elizabeth the hopeless - last in advanced.
680bc Barracks finished in York. Barbs getting heavy. Only don't know where Isabella is, wish I did. I'm next to lst again in score.
Switched to Masonry, Then will do Iron.
660bc Library in EwokVille - one pop switched to science specialist. 25 turns to great scientist.

640bc lose a guy on fourth city site. Now Granary switched to Settler in EwokVille. London will be Unit production site when Copper comes online.
620bc Isabella greets me. I make mistake with worker, moving it out of my territory. Have have to cover it with an archer, west of London.
580bc Isabella very close to me SouthWest
560bc Isa is THE closest to me.
260bc First barb axe defeated. I will see few of these, maybe only two through 680ad game. Somehow Mansa Musa has six cities.
160bc worker in ewokVille. 20% game time complete, turn 528.

140bc Merit Ptah born in EwokVille, he creates Academy in EwokVille.
120bc Now 40 science.

Base Budget is 57 - cost are uc 3, 10 cm, 3 cv = 16
Hammers 20, coin 38 sci 40
Research at 60%
turn 526 -- alphabet in 5 pop 15
Game saved.

100bc Now have open borders with all powers.

***** Wonder how good an idea this is. As another poster pointed out, when the inevitable wars start, you have to disappoint someone when they ask you to "cease trading" with their enemy.*****

20bc Alphabet -- traded Alpha to saladin for Poly and sailing.
1ad Traded alpha to Cryus for priesthood and Monothiesm

20ad Started great Pyramids in York in ill advised play, have no chance and know it - is the place with most forests. I don't even have Stone hooked up yet.

40ad traded monotheism for meditation with Monty
120ad Pyramid built by Mansa I think, not too much time wasted.
140ad to 100% res for 5 turns, -16 / turn
180ad Math discovered, now finally doing stone mine. Saladin looks like the target. But I do not decide this for ages. I begin to prepare routes of advance, and scout his territory. I will have a worker out of territory for ages, accompanied by an axe and an archer. This worker will connect me to Saladin, then Mansa Musa, in two diffent ways, in case I go to war with Saladin. I have no trade route running west to Washington.

210ad Most advanced civ in world, ME! Good golly, how did this happen? Then Monty, Cyrus, Saladin, Washington, Isabella, last is Mansa Musa

240ad York unhappy, going to try Aqueduct, Hanging garden will be tried there. (York is west of EwokVille at The River Site.
250ad, Mined stone!!!!, instead of quarrying it. Ugly mistake.

290ad, Xi Ling born in Ewokville. Send to York to join city as super specialist. This is a mistake, should have created an academy.

310ad Calendar discovered. Nothing to trade.
330ad Chirstianity founded nearby. It turns out to be Mansa Musa.

340ad Monty declares on Cyrus. I want to support a power block of Mansa, and Cyrus vrs Saladin and Monty.
400ad Monarchy discovered

420ad Hanging garden completed in York. I chopped out all trees
in York getting this. Did revolution to slavery(!) and hereditary rule. I'm suddenly second in score.

440ad Gave Mansa Monarchy as he demanded it. He kinda likes me now. Everyone else is cautious.

500ad Discover barb city in western lands across the salt lake, one tile up the river. I was sending a settler by galley over there. I currently have but four cities, everyone else has more.

520ad code of Law discovered. Washington beat me to it by four turns earlier, and he has Stone, I think. At first I want to let him get Chicken Izzy, but later reverse myself. Add court houses to build queues. Have been building a number of city raider swordmen.

570ad take Saxon in the East from two weakass archers - now for first time at 50% reseach. Ewokian England now consist of 5 WHOLE CITIES.

*****I had trouble expanding in this game, as I did not know how to maintain my budget at a high level. The empire also had severe happiness problems******

590ad Discover construction. Add four catapults to build queues in York and London.
620ad Start doing Chichen Itza in EwokVille. There ARE actually a few trees left there.

650ad Literature discovered. National Epic goes to EwokVille. Heroic Epic goes where? I don't have a level four unit anyway, as have not been in a war, and Barbs weren't so bad. Can I do Great library? No marble, I haven' t settled that aweful site in across the lake.

Mansa Musa will not trade even his Horses or theology.

670ad 3rd Great scientist pops out, Plato, who, appropriately enough discovers philosophy! I enter Middle Ages. Taoism is discovered.

680ad ---- 30% of game complete, save game. 2:30am, time to summarize:

2nd in score to Mansa Musa, 690 to 631, then Monty with 554, Cyrus with 541, Washington with 536, Isabella with 505, and last my target, saladin, 505.

Demographics are

GNP, Mfg, Crp, Sol, Land, Pop, approv, lEx, im/ex
1,3,1,3,4,1,5,5,1
City screen, EwokVille and London stand 4 and 5
8hr 14 min into the game so far. Epic plays like a C3C game. I like this.

pop 32, happiness about margin two in each city provided by military (hereditary rule, Thank You!!!), health about a margin of 5.


Hammers 47, coin 81, beekers 80, culture 34, gp points/turn 12 in EwokVille, 4 in York. Three great scientists so far.

Current budget 60% res, 36 in bank, -2 per turn.

F2 is 80 research, 34 gold -- expenses are 11uc, 2sup, 11cc, 10cv, 2inf tot exp 36.

Aiming to convert to taoism, then adopt Org religion, and then fight Saladin. F9 says he is second in power, but if so where are his troops? Two cities I can see are weakly defended. However I feel very uneasy about this strategy, as I will become the heretic.

Have explorered about 60 - 65% of the map tiles, with Monty being a big black hole. One brave little warrior and one lucky scout have been away from home for ages now....

ewokimpi 1/7/2005

... Beware of waving grass - the ewok impi is coming for you ....
 

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Not real sure what to say about the game that'd help others and hasn't already been said within the guidelines.

Spain gets rather iritating throughout the game. So I wiped them out. One tactic I used to hinder spain while trying to keep my infrastructure in tact until I had enough units to go on the offensive was line my side of our boarder with the best units I could produce. Strength promotions mostly since the majority wasn't hills or forest along the boarder.

Once the first religions were founded I made a beeline to code of laws and founded confusionism. Then had London pumping out missionaries like mad when I didn't have any buildings to put in the capital. Most of the game I had open boarders agreements with all but Spain. So I spammed the others with my religion. Cyrus and MM didn't convert on their own, but the others did.

Moderator Action: End game comment removed
 
I really enjoyed this game. I always play on emperor, so Prince was a nice reprieve, you realise how much more breathing space you have with regards to getting ahead on techs, barbarians, everything really!

Overview

I built London on the exact spot, which with the iron appearing next to it was a good decision, especially with the lake squares being so lucrative for trade at this stage. As we start with mining, Bronze working for "worker chop" is the obvious strategy to employ. After that I research Mysticism, Meditation and Priesthood for the wonders. Writing is next on the agenda. During this time I've chop rushed a settler and built York near the stone to the west, then founded 2 cities south to grab the resources. I chop-rushed Stonehenge and the Oracle, which I used to grab Code of Laws and thus Confucianism, using the missionary to convert the Spanish to my religion. Unfortunately, with the innate dominance of the early 2 religions, I don't adopt it for long and have to use no state religion to prevent costly early wars.

I continued to expand, grabbing as many resources as I could before I'm hemmed in to the south by Spain, west by America, and East by Arabia. I grabbed lots of resources, allowing me to grow my cities to a good size. One of the first cities I grabbed was south west of London, by the gold. It didnt grow beyond size 2 for ages, but I used the gold because it provides soBarbarians I controlled with full forest-jungle defence upgraded warriors, which I stuck in a forest along the main attack routes and let them bounce off me, thus protecting my improvements from pillage. By about 200AD I had 6 cities. At the cut-off point of this spoiler, I'm dominant in power, research and land area. As I'll post in the other spoilers, the end-game went rather well too :)

Wonders

Early on, I grabbed stonehenge, then Oracle, then Pyramids. I switched to representation and used extra specialists where I could for the science boost. I also managed to build the Spiral Minaret, Sistene Chapel, Notre Dame, Great Library, Hanging Gardens and the Taj Mahal (more later, but that's for the other spoliers).

Religion

I managed to found Confucianism, then realised no one had gone for theocracy and thus grabbed Christianity, and got Divine Right for Islam. I got all 3 shrines and rake in the cash. Unfortunately due to the other dominant religions I ran no state religion for most of the time, before switching to confucianism once Im powerful enough that it doesn't matter.

Research

Bronze working for chop, then the religious techs for the 2 wonders. Worker techs are next on the agenda, then Archery and then alphabet. Swapped code of laws for iron working as usual, then grabbed sailing for coastal trade, which turns out to make not much odds really. Currency was next on the agenda. I grabbed music for the free great artist, and liberalism for the free tech. I'm ahead in the research race so this is quite easy.
 
I played straight through to the end, so I don't really have a separate spoiler for up to 500AD. So I'll just be vague and not include my end game.

First off, I decided to play for a cultural victory, something I had not done yet (many space race, one domination, one conquest). I had only played on Noble before, so I played maybe 5 or 6 lake/prince/tropical maps all the way through as Elizabeth, just to get the hang of it.

One thing I noticed is that prince has aggressive barbarians. However, in this game the barbarians were insane! :mad:

I lost one of my cities (to the west, snug between two mountains) to 4 axemen 2 archers and a warrior! My 2 archers just could not compete. I lost it _again_ to a axeman who just would not die. The city south of that (near stone/gold etc.) was also taken by hordes of archers. This slowed me down several hundred years, trashed my economy and research, and basiclly set me back on my heels. Finally got walls, multiple axemen, and some security to build infrastructure.

However, by that time the AI had closed borders with me, and I resigned myself to only 4 productive cities (and a bunch of tiny cities on the outskirts to act as temple whores).

Biggest failure of the game was failing to found any religions. I got Hinduism from Isabella, and not a single other religion passed my way- a critical flaw in a cultural game! I had thought being on one big map that this would not be a problem, (a previous test game I had 5 religions spread through my entire civ), but everyone except the Malianese was Hindu at one point! Sigh...

No early wonders. Missed pyramids by 2 turns.

No great people early either.

All in all, not my best game so far. End game is for spoiler 2 thread.
 
I decided to go for Domination victory. Not easy as I tend to be builder by nature. I started off focusing London on science, head for writing, build library and getting a scientist for an academy asap. I then headed for Rifling to start the first war.


Turn 0, 4000BC:
London has been founded.

Turn 17, 3320BC:
You have discovered Bronze Working!

Turn 26, 2960BC:
You have discovered Agriculture!

Turn 41, 2360BC:
You have discovered Animal Husbandry!

Turn 56, 1850BC:
You have discovered Writing!

1550BC:
Built library in London

Turn 76, 1350BC:
You have discovered Iron Working!

Turn 80, 1250BC:
York has been founded.

Turn 81, 1225BC:
You have discovered The Wheel!
Merit Ptah (scientist) has been born in London!
Built Academy in London

Turn 83, 1175BC:
You have discovered Hunting!

Turn 86, 1100BC:
You have discovered Archery!

Turn 89, 1025BC:
You have discovered Pottery!

Turn 92, 960BC:
You have discovered Mysticism!

Turn 93, 940BC:
Nottingham has been founded.

Turn 98, 840BC:
You have discovered Polytheism!

Turn 114, 520BC:
You have discovered Alphabet!

Turn 125, 300BC:
You have discovered Literature!

STATUS 1AD:
I have Literature, Iron Working and Metal Casting.
12 Population, built 5 workers, 4 warriors, 2 settlers, 2 archers, 1 axemen
Built 3 libraries, 1 barracks, 1 granary and 1 academy
Nr1. in GNP (gold) 26 vs rivals doing between 14 and 9, lagging in production and population though.

Turn 141, 20AD:
<color=102,229,255,255>Confucianism</color> has been founded in York!
You have discovered Code of Laws!

Turn 142, 40AD:
The revolution has begun!!!
Remconius - Elizabeth converts to <color=102,229,255,255>Confucianism</color>!

Turn 152, 220AD:
You have discovered Mathematics!

Turn 162, 320AD:
You have discovered Construction!

Turn 165, 350AD:
You have discovered Monotheism!
Remconius - Elizabeth has completed The Great Library!

Turn 166, 360AD:
Remconius - Elizabeth adopts <color=102,229,255,255>Slavery</color>!
Remconius - Elizabeth adopts <color=102,229,255,255>Organized Religion</color>!

Turn 177, 470AD:
<color=102,229,255,255>Christianity</color> has been founded in Nottingham!
You have discovered Theology!

You have captured Hurrian!!!

Turn 182, 520AD:
Hastings has been founded.
You have discovered Horseback Riding!
Nabu-rimanni has been born in London!

Civ4ScreenShot0013.JPG

Civ4ScreenShot0014.JPG
 
Wow.
Moderator Action: End game details removed

Now I had to find out, there's no point in submitting the game :(

I did reload twice to go back a couple turns and prevent my stupid errors.
I did survive the barbarians without reloading. But at some point I was at war with arabs and atzteks (they are both green, just slightly different color). And in the heat of jungle combat, my direct neighbor (arab) offered peace, which was fine with me. So I pulled back all my units and left my border towns at average protection. Hardly more than two turns later they were taken by atzeks. I never realized the atzteks had joined the fight before. I didn't even know where they were before they attacked me. After reloading I simply left my border troops around and countered the attacks.

The second time, I had just finished a nice war with redcoats vs. arabs. It took a while, so all cities were unhappy near the end. I destroyed all arabs and tried to recover my economy when spain attacked without reason or warning and took my third most important city. My money source. So I reloaded and built up units and economy at the same time to survive. Then, the attack never came and Isabella staid good friends.

I never understand when the AI decides to go building units like mad. In the beginning they settle for two or three per town and at some point they go to between 6 and 10 per town and I never notice the transition. And even Infantry of highest experience can't ward off 10+ cannons.
Ah well, next time I'll play more concentrated and submit the game.

Have fun with the scenario, it was kind of cool. :goodjob:
 
Dyvim Tvar said:
I did reload twice to go back a couple turns and prevent my stupid errors.
I did survive the barbarians without reloading. But at some point I was at war with arabs and atzteks (they are both green, just slightly different color). And in the heat of jungle combat, my direct neighbor (arab) offered peace, which was fine with me. So I pulled back all my units and left my border towns at average protection. Hardly more than two turns later they were taken by atzeks. I never realized the atzteks had joined the fight before. I didn't even know where they were before they attacked me. After reloading I simply left my border troops around and countered the attacks.
I feel sorry for your reloads. I think neither case would cause you to lose your game. They were just setbacks. This first one could be avoided next time because if you have civ relations turned on on your lower right part, you could easily see how many civs are having war on you, not to mention the F4 relation screens.
Dyvim Tvar said:
The second time, I had just finished a nice war with redcoats vs. arabs. It took a while, so all cities were unhappy near the end. I destroyed all arabs and tried to recover my economy when spain attacked without reason or warning and took my third most important city. My money source. So I reloaded and built up units and economy at the same time to survive. Then, the attack never came and Isabella staid good friends.
I guess this city was your border city with spanish. If Isabella was really your friend, pull her into your war against the one you're fighting. This guarantees her only focus on fight for you not against you. Otherwise, always keep an eye on your neighbours. It seems Isabella has an untrustworthy personality in the civ4 settings according to many reviews of GOTM so far.

Yes, I think this is a hard hit. But I guess you should be able to recover the city in a few turns and simply crush Spanish for their wrong doing. If you just turn on your war machine right there, you should be able to defend her from further invading your cities and when your major forces are back to southwest front, Isebella is finished.

Just get used to the failures in the game and face it. It would be a lot more fun, including your errors in the game. And that's the point.
 
Moderator Action: PLEASE try to restrict your posts to the scope of this spoiler!
 
This is my first epic game and first with Elizabeth. The game speed took awhile to get used to. My game is playing like a typical Bismark in Civ3: Build-slowly and decidedly until a powerhouse core is in place to sweep the end-game.

Its about three hundred turns left with all civs still in the game and I am #1 in population/land/score. Monty's been a pain, but has caused no real damage except destroying some improvements before slaying himself against fortified-garisoned longbows. Isabella let me acquire three of her cities, my only conquests to date.

I have founded zero religions and have built zero religious buildings. My infrastructure focus is on libraries, universities, banks, and courthouses with an occasional lighthouse, theatre, and grocery. Barracks and military have been given equal weight. Hanging Gardens is my only world wonder.

I have predominently used my GP for either specialists or academies. For the last 50 or so turns my science runs around 50% and culture at 10% with 700+ gold. While I may not be the tech leader, I routinely learn techs that no one else has.

I just built my first red-coat and completed the forbidden palace at last save. Washington to the west has cavalry and Munsa to the east has rifles. The rest have sharp pointed sticks or muskets. I will take a day or to to contemplate whose butt to kick next and what victory condition to strive for.
 
Prince/ Lakes was a little too hard for me and I ended up reloading and thus forfeiting my chance to submit my saves.

The problem with this scenario is that everybody is on the same land mass so that I was boxed-in to a small playing field and constantly being attacked by Aztecs and the barbs... It was relentless and finally I just gave up and started again (just for my research purposes...)

Anyway. This was very educational and can't wait for the next GOTM where hopefully, I'll be able to play through without reloading and thus submit my game. Thanks everyone!!!
 
Ugh, I’d forgotten lighthouses helped fresh water. That’s probably a huge hit to my science rate over the long term, as 2 food = 1 specialist = 6 commerce under representation. Which is what separates absentminded players like me from the elite. Anyway, on to the spoiler.

GOTM2Intro.jpg


Although the land map lends itself to military victories, I quickly got the feeling that the military route wasn’t really the best way to go. First, Elizabeth isn’t a military-oriented leader. She gets the best results by not bothering anyone and just teching her way to victory. Second, the barbarians on all-land maps are something fierce, and I’d hate to overextend myself early on. Third, while there was plenty of food and commerce lying around for the taking, I found that high-production city sites were a bit lacking. Maybe it was just that I’m not used to epic speed, but early expansion and military was definitely hindered somewhat.

So if the ultimate goal is a spaceship or diplomatic win, then the long-term goal is science, so the intermediate goal is to have lots of cottaged cities with academies. And the short-term goal is to get lots of great scientist points in London. My plan for doing this was to go for the Great Library slingshot. That is, get the Pyramids, produce an engineer, and rush the GL for a great science synergy.

Part 1 – Nyah Nyah, I’ve Got the Pyramids 4000-720 BC
Since London was not about to beat the AI to the pyramids on its own, I decided to go for stone chop-rushing. This presented a dilemma. You could either place a sub-optimal city near the stone (or on it), or you could place the city SSW of the stone in position to be an eventual economic powerhouse, at the cost of needing a border expansion to get stone. I chose to be crazy and take the risk. The steps needed were as follows:

1 – Build 2 workers
2 – Settle the aforementioned spot
3 – Research mysticism and chop an obelisk in the second city
4 – Research the Wheel and connect to London while the border is expanding
5 – Research Masonry and build a quarry on the stone
6 – Build a third worker and chop like mad
7 – Switch to Representation and enjoy my pyramids

Part 2 – Backwards Savages 720BC - ~500AD
Building the pyramids has a great advantage in the early half of the game, but chopping all those trees cost me the opportunity to chop lots of settlers. I still think the pyramids were the right choice because of the nature of this map. With lots of health, food, and luxuries, staying with 4-5 cities through the ancient age wasn’t a real handicap. Those cities still got plenty big and managed to work most of the worthwhile tiles near my borders. Not getting started on cottages right away was a bigger problem, as was researching iron working before writing. My rationale was that I needed the jungle chop ability to get access to multiple food resources more than I needed the scientists in London, which was at the time accumulating 4 great engineer points per turn toward the Great Library. Given the location of iron near London and the number of jungles to the south, this turned out to be a good choice after all, and I suspect that IW will figure significantly in other people’s games as well.
Be that as it may, all my decisions were driving down my score and holding back my technology in the short term, and I’m very lucky I didn’t get attacked by a neighbor before I could recover. I attribute this to the fact that the neighbors were too busy fighting barbarians and colonizing the jungles and polar icecaps to bother me. Barbarians weren’t too bad for me during this phase, and I got axemen just in time to fight off their sustained assaults on London. I did lose one other city, though, to a combined axeman/archer attack.

Part 3 – The Library, at last. – 490AD-
I got a great engineer from the Pyramids in 40 AD. However, the engineer sat around waiting until I could finally learn literature in 490 AD, at which point he rushed the GL. With a total of 4 scientists in London I was finally able to start cranking out scientists. The founding of multiple academies combined with the maturing of my cottages began to rescue my tech pace at this point, quickly surpassing the AI and making a space victory seem very doable.
As for religion, I played the whole game without having a state religion. My early tech path didn’t include any religion techs, and by the time religion spread to my cities, the political situation didn’t look good. Of the three religious fanatics (Saladin - Hindu, Isabella - Jewish, and Montezuma - Buddhist) all three adopted different religions, making me wary of getting stuck in the middle of any crusades. In addition, Mansa Musa adopted Confucianism, making neutrality even more attractive. I eventually founded Christianity and Islam simply to be able to build more religious buildings and to get the eventual happiness bonus under free religion. Making a prophet would seem attractive, but only after I have enough scientists to found all my needed academies.
Oddly enough, the AI fought no wars. Even Montezuma managed to just sit there glaring at everyone else but not actually starting anything.


This map shows my initial expansion. The map itself comes from around 1000 AD but it only shows cities that were in place by 500 AD.

Earlyexp.jpg


To the east lies a region that was colonized by barbarians. Future expansion will involve displacing these barbarians and grabbing a couple good city spots in this area.

London in 1050AD:

Civ4ScreenShot0024.jpg


A list of other cities. Though it comes from 1050, it contains only cities acquired before 500 AD (The others were cut off the bottom):

citylist1050.jpg
 
I'm trying to get a handle on the Epic Speed characteristics. Was there higher maintenance? Slower food-bin growth? Higher tech costs?

Anyway, it was a VERY interesting game. I only founded 6 cities, with the sixth one being MUCH later. Fairly early on, I captured 3 barb cities and 2 Spanish cities (HUGE cities those - Barcelona and Madrid, BOTH Holy cities) and my empire was on the brink of bankruptcy. A fine state of affairs for a financial civ eh?

I was able to turn things around with courthouses and markets, but, wow - it wasn't easy.

War Summary:
Monty went to war with Izzy and asked me to help. Perfect. I was more than willing with an eye on her horses and her 2 Holy cities. Things went well and I took them both, Madrid had Buhdism and Hinduism, complete with the Shrines $$$!!!. I later added the Judaism shrine in Barcelona.

Monty being Monty, he declared on me a short time later. While I was busy defending Madrid and Barcelona from Monty, Salidin declares war on me!!! And he has War Elephants. Yikes!!! This was the most interesting stretch of ANY game I have ever played. Monty would NOT listen to my pleas for peace, and Salli was the same. Slavery and catapults saved me from total destruction. In fact, I never lost a city to either of those clowns, although it was VERY close a few times to be sure. I had a couple of cats that were level-7 experience! Allowed me to easily build West Point later on.

I later wiped Monty out with Knights/Macemen, taking control of Confucianism.

When Redcoats came, I pounded Salidin into the ground.

Somehow, I founded Islam, so I had control of: Hinduism, Judaism, Buhdism, Islam, and Confucianism. Huge.

Very fun game.
 
Well, this is only my 3rd game of Civilization IV and I have yet to get a victory. Got killed early on in GOTM 1 and was in the middle of another game when I left on vacation. Just got back from vacation and figured why not just jump right into another GOTM.

I didn't keep any record of this game because I didn't know how far I would get.

I built 6 cities in the BC era and built 1 more later in the AD era. After I had the six cities, it seemed like my research was dragging so I built a bunch of Workers instead from London and began cutting down forests and building cottages everywhere.

Barbarians were unbelievable in this game like some have mentioned. I've been attacked by Barbarian Axemen, Swordsmen, Horse Archers. Everytime I turn around, there are more barbarians. Although, one of my cities was built by the barbarians in a perfect spot so I took that city over. I spent a lot of time having to farm the corn from that city because for some reason every 3rd turn more barbarians would show up and pillage it. I was able to fend off all the barbarian attacks and after awhile didn't have to worry myself much more about it.

I am horrible at military games and since I don't have much experience with Civ IV, I decided early that I would just try to build up a little core, defend it well and then stay at peace and go for the SpaceShip.

At this point, my biggest competition is Mansa Musa who continues to slightly outpace me on the tech race. All the other civs are a few techs behind.

I am on friendly terms with everyone except the Aztecs, but nobody likes them so I have not tried to get on good terms with them. I am afraid if I traded with them people would start getting mad. About half way through the game, I converted to Hinduism since 3 of the other Civs were Hindu and I wanted them to like me. It worked well since now I am able to trade better.

Made Open Borders with everybody at this point and have strengthened up my military defenders just so nobody will want to attack me.

I really don't know what the difference is with an Epic Game? I wouldn't mind if somebody tried explaining it to me. Guess I could look it up.
 
Since the starting location was food-rich, I decided to go for something different and build as many Prophet wonders in London as possible, and use several priest specialists to get a bunch of Great Prophets. Prophets would be all be added to London for gold and hammers. In order to get early priests, I needed a religion in London so that I could get 1 priest out of a temple and 3 from the shrine.

I went for Stonehenge first, then Oracle to get Confucianism in London with Code of Laws. This meant a late start with settlers, so I went with Archery early in order to build several archers for barbarian defense. Normally I would have settled early and built a few axemen if possible, but I figured on Prince I'd have the luxury of waiting and doing something different. I didn't want to settle first, which would cause me to lose out on a holy shrine in my capital.

I used the lake tiles quite a bit for faster research, and chopped loads of forests for archers and wonders. Pottery was also early, so that I could make the most of Financial and build an early cottage on that river grasslands. I initially left 4 forests in London's workable area, but I sent workers out with archer guards and chopped outside the borders...sometimes several tiles away actually.

Victory plans are non-existant. I'm just going for a super-city at London, filled with Prophet super-specialists, and with Wall Street and Oxford. I want to have London's entire area with cottages by the end of the game (except the hill) and run Beaurocracy with close to 100% research, and see how it turns out on production, gold and science.

Quick summary at 500 BC
* I had 3 Warriors (2 Woodsman II scouting), 2 workers and 5 Archers.
* London had a Barracks and Library as well as Stonehenge and Oracle generating Prophet points.
* London was working on getting out a couple more settlers.
* York had been founded near Copper and two Gems.
* I was in Caste System and York was at size one with an Artist specialist to expand borders into the Copper.
* Research was on Alphabet, to enable tech trading.

Diplomacy plan
Washington, Mansa and Cyrus (all pleased with each other) will get Open Borders for my trading circle.
Montezuma will get nothing from me, ever, because he's a jerk.
Saladin...depends if my three other buddies warm up to him.
Isabella will probably get close to nothing. I plan to take her holy cities at some point. Probably right after I declare my state religion and she flips out.
No state religion will be declared, until after I've built a solid trading relationship with my 3 pals.

Research path
Agriculture
The Wheel
Pottery
Bronze Working
Mysticism
Hunting
Archery
Writing
Meditation
Priesthood
Alphabet (due soon)

I didn't take any early screenshots. Log follows.

4000 BC
Settler founds London. Citizen works lake tile for faster research.
Research set to Agriculture.
Production set to Warrior.
Warrior scouts.

3600 BC
Agriculture -> The Wheel

3320 BC
London hits size 2.
London completes Warrior -> Worker
New warrior scouts.

3160 BC
The Wheel -> Pottery

2720 BC
London completes Worker -> Warrior
Citizens work 2 lake tiles. Worker begins to farm Wheat.

2440 BC
Worker finishes farm and a London citizen is moved from lake tile to wheat farm.

2400 BC
Worker moves to mine hill.

2240 BC
London hits size 3 and adds a lake tile.

2200 BC
London completes Warrior -> pre build on Barracks

2160 BC
Worker finishes mine and a London citizen gets moved from lake tile to mined hill.

2120 BC
Worker moves to build a cottage on grasslands river.

2080 BC
Bronze Working -> Mysticism
Closest copper source is south of London, near gems. Will likely drop first settler 5 tiles due south of London, where it can access 2 gems along with the copper and will be connected to London via river.

1900 BC
Worker finishes cottage and a London citizen is moved from lake tile to cottage

1875 BC
London hits size 4, new citizen works the plains forest.
Worker moves to forest just outside cultural border to chop. London's warrior will guard.

1850 BC
Mysticism -> Hunting
Production in London changed to Stonehenge.

1700 BC
Hunting -> Archery
Worker moves to chop another forest.

1675 BC
I have located Mansa's capital, east of London.

1550 BC
London completes Stonehenge -> production back on Barracks
Worker starts chopping another forest.

1525 BC
Archery -> Writing
Citizen in London is moved from plains forest to lake tile.

1475 BC
London completes Barracks -> Archer

1425 BC
London completes Archer -> Archer
London hits size 5, it's happiness max. Growth is stopped.
Worker moves to some forests, this time to "pre-chop" for Library.

1400 BC
London completes Archer -> Worker

1300 BC
Worker stops his chop with 1 turn and moves to pre-chop another.

1200 BC
Writing -> Meditation
London completes Worker -> Library
New worker starts building some roads, then cottage the plains river tile.

Warrior meets Isabella, southwest of and not far from London. Yay! I think I'll gank her holy cities after she builds her shrines.

1050 BC
London completes Library -> Archer

1000 BC
Meditation -> Priesthood

980 BC
London completes Archer -> Archer
This one moves to my future copper city.

960 BC
London completes Archer -> Archer
London citizen is moved from a lake tile to cottage on plains river.

900 BC
Priesthood -> Alphabet
London completes Archer -> Oracle

700 BC
Stonehenge provides my first Prophet, who will wait on Oracle then build the Confucian shrine (1 turn).

680 BC
London completes Oracle! -> Code of Laws
Confucianism is founded in London.
Prophet builds shrine.
London finally begins a Settler.

600 BC
I start looking at who's made friends. Apparently, Montezuma has annoyed everyone except Saladin. Washington, Mansa and Cyrus are all Pleased with each other. I will probably sign open borders with them after I found a couple cities and after my initial tech trades. Alphabet in 9 turns.

560 BC
London completes Settler -> Settler

540 BC
York is founded near copper and gems, and production begins on Barracks. One worker chops for barracks, while another begins a road on the copper. Borders need to expand before mining.

Revolution to Caste System.

520 BC
York gets an artist specialist to expand borders.
 
I guess the cutoff was 500AD, rather than BC, so here's the rest....

Traded Writing to everyone for all early techs I missed, leaving me in the lead on techs. Montezuma got nothing (haha, jerk). Currently researching Currency, with plans to sell one tech to everyone for all of thier gold when that finishes (except Montezuma ;)).

Open Borders signed with Washington, Mansa and Cyrus.

London has 1 Prophet super-specialist. London is set up for fast growth with Hereditary Rule. When it hits it's health max I'm giving it 4 Priests.

Isabella dropped a city right by York for some hot border tension action.

Nottingham is founded near silk and wines, along the river west of London.

A barbarian city was captured south of Nottingham, with Rice, Gold and Cattle. Stone is between there and London.

Cyrus demanded Sailing and I gave it up. I gave him a "-4 You made an arrogant demand." for that. He'll pay for that down the road.

* Four cities total now. No immediate plans for more settlers. London is growing and other cities will build military.

Research
Alphabet
Iron Working
Monarchy
Metal Casing
Currency (not complete)
 
What's the problem with posting anything from after 500 AD. 90% of the people posting here have finished the game days ago. Is it that terrible to learn that, >shock<, all of them have actually won? It seems a bit strange to me to be so adamant about this thread. Especially since the nature of this map (one big island) is that there are no real cut-off points. Not that I want to make a big fuss about this, but I'm just wondering 'why?'
 
Players come here before they've finished. They don't all play a Civ game in one sitting. Have a look at my previous post on the subject and see if it answers your question.
 
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