Contender
Well, I did not submit as I do not have enough time to complete the game but I will report my game anyway since I think I have a great game with the possibility to get a domination win around or slightly after 1000 AD. The game is currently at 700 AD. One amazing thing I have done for this game also is that since the game did not crash nor had I any need to save and exit the game, this game is played in a single session so far.
Code:
Stats at 1AD
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11 cities
8 workers
1 warrior
2 swordman
3 axeman
9 chariots
1 workboat
1 Galley
3 Barrack
9 Granary
7 Forge
1 Academy
2 Library
1 Hindu Temple
Stonehedge 1880 BC
Oracle 1600 BC
Great Library 875 BC
Great Lighthouse 800 BC
National Epic 700 BC
Colussus 400 BC
Hero Epic 125 BC (This was a mistake, I realize later since it is build in Bombay which is used as the GP Farm)
GDP 85 (+6 gold, +5 science and +6 science from super specialist and G. Library for a total of 102)
[ATTACH]122090.vB[/ATTACH]
Hmm.. how do I make the image larger?
Now, onto the game.
Initial build and worker wars
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My initial build are warrior, work boat, warrior work boat, warrior, settler then pretty much settler after that. No worker was build at all since I got all my workers from Greek and English. The first warrior went west to meet Greek, saw the cow and decided to wait there for the worker who would eventually show up. It did not have to wait long, with the worker appearing immediately the turn after (3600 BC), war Greek and disband my warrior as I do not want to take my chances on losing a warrior and thus unable to get peace with Greek. The next (build) warrior avoids Greek and went northbound for exploration with a Greek archer following its every step. But it manage to pop the hut (3320 BC) just north of Greek to find a scout and eventually shake off the archer when the archer meets some barbarian (I think). This warrior continues west to eventually meet up with the English and grab another worker from the English (2880 BC). The scout that was popped, moved north and got the following:
Turn 18 (3280 BC) a little gold - 45 if I remember correctly
Turn 26 (2960 BC) technology - Masonry, didn't really help much at all except save me 2 trees for the Oracle
As a summary, I got the following workers from Greek and English in these years:
3600 BC Greek Worker
2880 BC English worker
2360 BC Greek Worker
1720 BC Greek Worker
1000 BC Greek Worker
In total, I declared on Greek 4-5 times using warriors to constantly look out for their workers in spots I think they will place their workers (Resources, rivers and hills usually). And for each worker grabbed, if the spot can be reached within one turn from their city, I will disband the warrior so that I can make peace with Greek later. The worker grabbing thus frees up my production from producing any workers at all. In fact, I did not build any worker until 540 AD.
Technology
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On the technology front, the plan for me is always research what benefits me most. I had planned for going for Priesthood, writing oracle route ASAP initially. But the worker capture makes me rethink about it and I have decided to go for hunting which is cheap and provides me with two additional food per turn. And after wheel, another cheap tech which allows me to build road to get 2 commernce per turn from trade (Delhi and Bombay). The road is essentially free since I would have nothing for the worker to do otherwise. After that, it is as originally planned by going Polytheism, Priesthood, writing and then alphabet from Oracle. From here, the plan change again since Spain got Code of Law even before I could start my research on it. So, not going to go that route once I see that. I went Literature for Great Library followed-by Metal Casting instead since India is industrial. The cheap Forge (happiness, 25% production) and Colussus would help greatly in growth, whipping (allows jump to 60 hammer per pop) and commernce (Colussus).
On the tech trade front, knowing this is emperor, I tech trade only techs I need. So, tech like Archery and Meditation was never traded since I had absolutely no use for it, choosing to research it much later when I had spare research points.
Turn 7 (3720 BC) Fishing
Turn 14 (3440 BC) Hunting
Turn 23 (3080 BC) The Wheel
Turn 26 (2960 BC) Masonry
Turn 37 (2520 BC) Bronze Working
Turn 45 (2200 BC) Polytheism
Turn 52 (1920 BC) Priesthood
Turn 60 (1600 BC) Writing
Turn 61 (1560 BC) Alphabet, Pottery, Animal Husbandry
Turn 72 (1120 BC) Sailing, Literature
Turn 81 (850 BC) Agriculture
Turn 91 (600 BC) Metal Casting
Turn 100 (375 BC) Monarchy
Turn 101 (350 BC) Iron Working
Turn 103 (300 BC) Mathematics
Turn 108 (175 BC) Currency
Turn 109 (150 BC) Monotheism
Turn 111 (100 BC) Code of Laws
Turn 114 (25 BC) Calendar
Turn 115 (0 AD) Civil Service
Turn 118 (75 AD) Construction
Turn 120 (125 AD) Drama
Turn 121 (150 AD) Music, Meditation
Turn 122 (175 AD) Theology
Turn 125 (250 AD) Machinery
Turn 133 (450 AD) Engineering
Great Person
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Having seen how others have use the early GP to great effect, I decided to use it myself and since India is industrial, the plan is to just get GPP from building wonders. So, Bombay went aggresive for Stonehedge, Oracle, Great Library and National Epic. Together, these already gives me 30 GPP per turn without assigning any specialist, producing the below Great Persons. The only mistake I made I guess is to build the Hero Epic as well which gives me that Great Artist which I do not want and had to think of the optimal use of it which I concluded was to get to Theology first. I had to intentionally research Drama and Meditation in order to get this effect of getting Music from the first Artist and then using the second to get Theology. For those wondering how I know what tech the Great Artist gives me, check out tech flavor file which Dave posted in the article section. Below are the Great Person I got.
Great Prophet 875 BC (Super Specialist)
Great Scientist 600 BC (Super Specialist)
Great Scientist 300 BC (Academy)
Great Artist 75 AD (Music)
Great Artist 150 AD (From Music, use to get Theology)
Cities
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On cities, I am against the flow of thinking that an empire should be intentionally keep small to avoid upkeep cost. My stand is that as long as you got great city sites which gives commernce, it will cover the cost easily. These sites includes mostly coastal sites with seafood and luxury resources which gives happiness as well. Rvier sites with food are great too but does seems lacking in this game. The first two cities are predictable (settler on spot for Delhi and next to marble, deer) since it is exactly where everyone would naturally build their cities. The third, I went for the icy south beside the fur and deer instead of wheat or cow or Dye which some may have chosen. The fourth goes further south to the site beside the fish and silver. The fifth goes for the other fish just west of the fur, but taking the southern ice site instead of the easy northern tundra site. The purpose is to both create a sealane as well as to get more water tiles over getting more tundra tiles. The sixth goes for the site two east of the wheat, but the purpose is not the wheat, but rather to build the great lighthouse which would give me a big boost for my mostly coastal empire. The seven goes inland to show the deer with Bombay. This on reflection is possibile a bad choice. The eight goes on a long trip to the ivory coast. The site is right, but it was too early when I settle there due to Barbarian city in between, I wasn't able to use the ivory until I build a road all the way from my existing empire. The ninth should have been build before the eighth and it is further into the icy south to get the crab. I guess this is already too much detail.
The above, I would like to illustrate is that although I have 11 cities, I had no problem with commernce since all of the above cities easily produces 14 commerence at just size 3 (4 from trade (Great Lighthouse), 10 from tile (3*3 from sea tile with colussus + 1 from base). And with fish/crab/deer, they grow to size 3 easily. Also, by this time, Delhi is already size 10 due to these aggresive expansion, resource trade and forge.
Turn 0 (4000 BC) Delhi
Turn 36 (2560 BC) Bombay - Marble, deer
Turn 44 (2240 BC) Madras - Fur, Deer
Turn 55 (1800 BC) Bangalore - Silver, Fish
Turn 65 (1400 BC) Calcutta - Fish
Turn 76 (975 BC) Lahore - Wheat (Great Lighthouse)
Turn 90 (625 BC) Karachi - Deer Sharing with Bombay, Second Marble
Turn 93 (550 BC) Kolhapur - Ivory
Turn 98 (425 BC) Jaipur - Crab
Turn 101 (350 BC) Thermoplae (Greek) - Gem
Turn 112 (75 BC) Athens (Greek)
Turn 119 (100 AD) Hyderabad - Banana
Turn 121 (150 AD) Sarmatian (Barbarian)
Turn 125 (250 AD) Goth (Barbarian)
Turn 127 (300 AD) Bengal - Sheep - Spanish northern west Tundra
Turn 128 (325 AD) Canterbury (English)
Turn 133 (450 AD) Notingham (English)
Turn 133 (450 AD) York (English)
Contact
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Summary of contact made.
Turn 9 (3640 BC) Greek Empire
Turn 24 (3040 BC) French Empire
Turn 26 (2960 BC) English Empire
Turn 32 (2720 BC) Arabian Empire
Turn 39 (2440 BC) Spanish Empire
Turn 122 (175 AD) Egyptian Empire
WAR
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As mentioned earlier, I had a 4-5 wars with Greek by 1 AD. In fact, due to this, Greek never grew much. And he was eliminated by 75BC when Athens is captured. One thing I learn from this early war is that Chariots can be very useful in the early war due to their cheap cost and retreat ability. I used it to soften up the defense before my axeman goes for the kill. This works well for me with mostly just a couple chariot losses at most during city capture. And if lucky, no losses since they can retreat well. A 5 XP chariot with two flanking promotion has 50% chance of retreat after causing the damage the axeman needs to go in for the kill. This definately works out to be cheaper than building a settler to create new cities. In addition, they can heal and still move to the front line in time for the next attack. After eliminating Greek, I took some time off on the Barbarian before going for the English. It turns out they are tougher!! than the AI civilization since Sarmatian had walls (50%), was on a hill (25%) surronded by three rivers (25%) with a fortified (25%) city garrison II archer!! (95%) for a total of 240% bonus!! Loss four chariots just to get this bugger down to a range that my axeman can attack.
After that, it is the English which I had just concluded my war with one city remaining. I had to end this war to start another with Arab and French just to eliminate WW whichis starting to cause some unhappiness in the backyard.
That is it for now. It is 700 AD now and I am still continuing my domination/conquest.