Great game, mushroom. I know what you mean about the difficulty in properly balancing things for milking. I tried it in GOTM 3 but ran into one of the same problems you did. I had biology all ready to go but stupidly hit the domination cap with the expansion of the last city I had conquered. I haven't tried for a milking game since. I may again at some point, but lately I've favored fast(ish) finishes.
I saw his game too. Very impressive. This style doesn't set you up for milking very well, though. He went for fastest domination which essentially means the only purpose for commerce is keeping your military happy. I divide cities I capture in this style of play into two camps. Cities that will be producing military and cities that will try not to lose too much money. Neither city really needs granaries all that much, as people cost money to support. Once a city is working all of its resources and other productive tiles, there's no need to keep growing the populace to work the marginal tiles. I don't go as far as turning on avoid growth, but I won't actively encourage population growth by building granaries (my initall cities are a different story, of course).
Every city gets a courthouse, usually first thing I build. If possible, I chop it. Then, cities that will be producing military build a barracks, start working the mines, and crank out your unit(s) of choice. The only other thing I ever consider building is a forbidden palace and eventually the hanging garden (free points). Cities that are on the coast and have been designated as "don't lose money" will sometimes put up a lighthouse, so they can more easily work coastal tiles. My workers won't have time to be putting up cottages, so this is really the next best way to get commerce.
mushroomshirt said:Anyway for this game I was trying for high score so I went for domination, but I tried to apply some of the lessons from deluche's game which are basically (my interpretation):
1) all war, all the time
2) minimal infrastructure (courthouse, granary, barracks only in almost all cities - deluche skipped the granaries)
3) minimal (or no) wonder builds (I did build heroic/national epics, forbidden palace, and great library and steal a few other wonders)
I saw his game too. Very impressive. This style doesn't set you up for milking very well, though. He went for fastest domination which essentially means the only purpose for commerce is keeping your military happy. I divide cities I capture in this style of play into two camps. Cities that will be producing military and cities that will try not to lose too much money. Neither city really needs granaries all that much, as people cost money to support. Once a city is working all of its resources and other productive tiles, there's no need to keep growing the populace to work the marginal tiles. I don't go as far as turning on avoid growth, but I won't actively encourage population growth by building granaries (my initall cities are a different story, of course).
Every city gets a courthouse, usually first thing I build. If possible, I chop it. Then, cities that will be producing military build a barracks, start working the mines, and crank out your unit(s) of choice. The only other thing I ever consider building is a forbidden palace and eventually the hanging garden (free points). Cities that are on the coast and have been designated as "don't lose money" will sometimes put up a lighthouse, so they can more easily work coastal tiles. My workers won't have time to be putting up cottages, so this is really the next best way to get commerce.