jesusin, contender, cultural victory, 1816AD, 23 hours, score 2086->15595.
Initial moves where exactly the same as @drkodos, settled on the third turn on the western hill after having seen the sheep and the corn. After the first expansion I saw that the stone was one expansion further, so I decided to go for the Pyramids.
I arranged it all: the worker would connected the stone the same turn as Masonry was researched…. But then decided that I preferred building Workers and Settlers… so my worker moves and my tech-path makes no sense. I built pyramids in 600BC, when I had already 4 cities and one settler.
In the meanwhile, my scout got warriors from goodies (warriors, experience, maps and gold) and my exploring warrior stole 1 worker from Bismark, 1 from Musa and 3 (!) from Mao, just for delaying them. Being so busy with Mao, it never realized that Mao and Bismark where neigbours; I believed the whole game that the map was a long string.
Only around 1AD I realized that I had been playing without a plan, that the world was too big to conquest and that I had no (real) time to finish the game if played militarily. So I pondered my options and decided to go for a cultural game, as I hadn’t done it before and it is supposed to be much more quicker in real-time. It was a good decision as I have been able to finish the game.
Choosing a plan so late is a very bad idea: I lost the raze to Partenon and this had a huge impact on the final date. Also I couldn´t trade techs with anyone but Elizabeth, as they where mad at me because of the worker wars (with them or with their friends).
I built 9 cities, 3 on the jungle S of Japan, 1 on the strait, 5 on my peninsula. It was very difficult to choose the 3 cities, the capital was cottage spammed very soon, so it was 1. The strait city had a lot of production and built Pyramids, GLib, hermitage and a Epopeia, so it was the second. The third one was in the E, could have been the one in the NE. A lot of cities had spare food, so I used a lot of artist specialists, and built the Sixtine Chapel and the other Epopeia, as well as being pacifist.
I adopted the religion of Japan to avoid war, founded 2 religions, got 2 spreaded, built 36 temples and 8 cathedrals (I had to delay pacifism to have the missionaries out without monasteries).
Stopped research in Liberalism + Military Tradition + Print in 1360AD.
Got 2 free GP plus 13 of my own. 1sci for Academy, 1 engineer for Sixtine Chapel, 1 wrong sci for another Academy, 1 wrong merchant (I thought that city would never produce a GP, so used merchants to keep 100% culture) joined capital
The strait city reached legendary 3 turns before the other 2… which was very bad, as I had 1 GP artist left which wouldn’t do any good to the final date.
So the pacifist-cultured Kublai won a pacific game, although he was the 2nd or the 4th in the power graph the whole game.
The map seemed much more difficult than noble.
In every future game I will check at 3000BC that I have a defined plan.
Initial moves where exactly the same as @drkodos, settled on the third turn on the western hill after having seen the sheep and the corn. After the first expansion I saw that the stone was one expansion further, so I decided to go for the Pyramids.
I arranged it all: the worker would connected the stone the same turn as Masonry was researched…. But then decided that I preferred building Workers and Settlers… so my worker moves and my tech-path makes no sense. I built pyramids in 600BC, when I had already 4 cities and one settler.
In the meanwhile, my scout got warriors from goodies (warriors, experience, maps and gold) and my exploring warrior stole 1 worker from Bismark, 1 from Musa and 3 (!) from Mao, just for delaying them. Being so busy with Mao, it never realized that Mao and Bismark where neigbours; I believed the whole game that the map was a long string.
Only around 1AD I realized that I had been playing without a plan, that the world was too big to conquest and that I had no (real) time to finish the game if played militarily. So I pondered my options and decided to go for a cultural game, as I hadn’t done it before and it is supposed to be much more quicker in real-time. It was a good decision as I have been able to finish the game.
Choosing a plan so late is a very bad idea: I lost the raze to Partenon and this had a huge impact on the final date. Also I couldn´t trade techs with anyone but Elizabeth, as they where mad at me because of the worker wars (with them or with their friends).
I built 9 cities, 3 on the jungle S of Japan, 1 on the strait, 5 on my peninsula. It was very difficult to choose the 3 cities, the capital was cottage spammed very soon, so it was 1. The strait city had a lot of production and built Pyramids, GLib, hermitage and a Epopeia, so it was the second. The third one was in the E, could have been the one in the NE. A lot of cities had spare food, so I used a lot of artist specialists, and built the Sixtine Chapel and the other Epopeia, as well as being pacifist.
I adopted the religion of Japan to avoid war, founded 2 religions, got 2 spreaded, built 36 temples and 8 cathedrals (I had to delay pacifism to have the missionaries out without monasteries).
Stopped research in Liberalism + Military Tradition + Print in 1360AD.
Got 2 free GP plus 13 of my own. 1sci for Academy, 1 engineer for Sixtine Chapel, 1 wrong sci for another Academy, 1 wrong merchant (I thought that city would never produce a GP, so used merchants to keep 100% culture) joined capital
The strait city reached legendary 3 turns before the other 2… which was very bad, as I had 1 GP artist left which wouldn’t do any good to the final date.
So the pacifist-cultured Kublai won a pacific game, although he was the 2nd or the 4th in the power graph the whole game.
The map seemed much more difficult than noble.
In every future game I will check at 3000BC that I have a defined plan.