GOTM 10 - First Spoiler

Some more detailed notes from my adventurer class game. Just what I could glean from the log, so don't know for example whether techs came from research or trade, when I met folks, etc.. May have missed a couple of things while scrolling too...

Cities:
Beijing, in place, 4000BC
Shanghai 2770BC, 2S gold, 2W stone
Gauzhou(?) 1930BC, 1SW of elephant on coast
Nanjing 655BC 1NW of rice
Chengdou- 55BC- founded on ruins of Barb city, (raised same turn) 1S of cow along coast
Hangzhou(?) date? tip of north peninsula near double seafood.

My wonders:
Colossus 55BC (was a big year!)
410AD Great Library

religions (none founded by me)
3670 Budism
3550 Hinduism
1390 Judaism
520 Confucianism
100 Taoism
55BC Christianity

The first religion spread ot me is Judaism and I convert in 310BC. Both Hatty and Ghengis have this, so I figure I can afford to be neutral in their constant wars if I'm a brother of the faith with both. In retrospect I should have kicked Hatty's butt...

Techs: Again, can't remember which came via research and which via trade...
BW: 3280
Wheel 2890
Pot 2560
Writing 1990
Alpha 865
Myst 820
Hunt 805
Med 730
Sail 730
Arch 730
Mason 730
Priest 520
Poly 520
Mono 445
Math 445
Metal Cast 250
IW 235
Calendar 235
CoL 5AD
Drama 170AD
Lit 185AD
Music 305AD
Construct 395AD

I eventually lost this game, but actually had a decent shot to win Diplo. Now back to trying to win my first Prince game!
 
I've played a couple of GOTM games, but rarely post on these boards. I read them often though, so call me a lurker :crazyeye: I've learned a lot though, so I first want to thank the GOTM crew and this community. You are great!!:goodjob:

On to my game.

I started out fairly standard, moved the warrior in order to see better and decided to settle 1SE and getting the health bonus. I don't know whether it was better than settling at the startingpoint, but I am happy with my decision.

Techwise I don't remember my exact order, but I went for Fishing first and grabbed alphabet early. I made some fairly ok trades with it, but soon had to give it up. I decided against getting any state religions as I usually don't want a state religion unless I want people mad at me. It all depends on the difficulty though, and I suspected immortal was going to be hard.

The starting place was very good though. I hooked up early with the stone and tried for Pyramids. Unfortunately I was beaten to it by just a few turns. I went for the Oracle instead, but lost that race as well. It left me with quite a lot of cash to finance my research and city main/civics, but I would much rather have had the Pyramids.. I did manage to get GL and Colossus though.

I have included my 5AD screenshot since I somehow managed to not take a screenshot at 500AD. I've been all friendly up until that point, but Hatty is quite weak even though she has not been in any wars (that I recall) Ghengis and Asoka have been fighting some, but neither of them has gotten the upper hand yet.

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Well, my first Immortal game, so my initial plan was to survive as long as possible. Now as i have looked around a little bit i'm thinking of a win. I'll try a domination (as usual) though i havent killed a single unit (exept barbs).

Start:
warior moved to the hill and revealed corn. Settled 1 SE by the river, having corn, cows,fish,iron,bronze on workable tiles. Awesome. My second city went on a hill NE of beijing to reach gold, sheep, stone. Has a lot of overlap with baijing, by that helped much initially. It took some decent micromanagement, but both cities had a rapid growth and production.

Initial build: worker, workboat (whipped), warior, workboat(whipped for exploration), warior, settler.

Initial research: fishing, bronze, wheel, AH, writing, mysticism, pottery, alphabet. there was hunting also somewhere in between to work the ivory tile. I think the mysticism was late (cant reach the gold without it).

I'm in 200 AD now. My worboat has travelled since was build and is still floating. My warior explored most of the starting continent.

Met egypt quite soon, stole a worker, killed archer and signed peace. Worker was killed on the very last tile before reaching my homeland. Damn it. Met gengis and asoka also. Those 2 guys are almost all the time at war, gengis is beating asoka. Met somebody else also (and seen some other lands).

I have traded techs since i was the first to discover alphabet. I have superior tech to all the other guys on my continent.Researching machinery now and hope to trade it for good stuff.
I have build collosus and trying to win the GL race. I have whipped some axes, killed 2 barb archers and wariors. Fogbusted the else. No barb axemen seen. I have 6 cities now, the Gp farm on the island.

I will attack hatty soon after my cho-ko-nus come online. I wonder, whether i should attack gengis immediately after, because i have very good relations with him.
 
well, if you have the offensive ability to, and he's at war with Asoka still when you finish off Hatty, I'd recommend it. The last thing you want to have happen is Khan finishes off Asoka and then consolidates before you attack him!
 
That's what i was thinking also.

I'm just not sure, if it is worth crushing him soon or waiting some time and get something usefull from the very good relationship we have.

but i still have Hatty to destry first, but that shouldn't be much of a problem with her having no resources.
 
I've only completed one game of Emperor (CIV GOTM4) so I was pretty keen on giving this Immortal game a shot. I'd downloaded the HOF save, but hadn't started playing when I saw the issue regarding Slavery and the HOF mod. So I elected to download and play the 'standard' save.

Warrior going SE revealed the Wheat, and a couple Plains on river spaces. Wheat was already accessible, so I decided to found on the starting spot - 3 health bonuses would nicely overcome the lost health due to the river.

Early research was Fishing, then BronzeWorking. Sent my first Warrior exploring and used 2nd to protect the capital. With Fishing, started on WB; eventually got both Fish working and the growth was fast! Made early contact with Egypt, India and Mongols; later HC via WB. Asoka and Genghis were at war with each other most of the BC's, and each would invite me to join or demand that I break deals. HC is also at war with Asoka.

Continued on to AH, Wheel and Pottery, then on to Writing. During this time I hit a very big road-bump. Capital had built a Worker (which had Pastured the Cow and irrigated the Wheat) and a Barracks, and just finished the First Settler; Shanghai was settled on the River to the East. Two Barb Archers show up - one from the NE, near the Gold, the other from the South, out of the Jungle. I had only 3 Warriors in my entire Army, and the capital was still unhappy from rushing the Settler. Well the Southern Barb Archer took out 2 of my Warriors, then continued on to destroy Shanghai! I had no choice but pop-rushed 2 more Warriors (1 directly and 1 from carryover), and suffered a long double unhappiness spell. The Northern Barb Archer pillaged my Cow, and I attacked, losing 1 Warrior, but killing the Archer and gaining the Cover promotion. When the 2nd, already wounded Barb Archer moved forward to pillage the Wheat he was done in without loss. All in all a devastating series of events!

I decided 'What the hell, let's see what we can make of this mess'. Rebuilt a Warrior defense force and gradually undid the happiness hit; undid the pillaging and mined the Copper; built another Settler and resettled on the ruins of Shanghai. Finished Writing and started signing Open Borders. Had noticed the Gems to the South, so chose IronWorking next to grab that luxury. Sidelined to Hunting briefly to put camp on Ivory. Happily found Iron very handy (between Beijing and my 2nd city), and built some Swords to wreak my revenge on the Barb city that was near the gems. Took out that city, and founded my own on the Sugar, next to the Gems. Finally researched Alphabet, and started several rounds of trading. By this time it was late in the BC's and I was pretty sure Alpha would go soon, so I didn't hold it back; picked up Mysticism, Archery, Sailing, Masonry, Priesthood, Monotheism and Mathmatics so far. Went on to found city #4 adjacent to the Horses/Rice, and city #5 to the North near the Gold/Sheep/Fish.

So it's just past 0 AD in my game and I believe I'm somewhat recovered (time will tell). I'm working on Currency, and the AI are all showing Calendar, with Asoka having Construction and Literature as well, and HC being up Monarchy so I'm fairly current with this group of AI. Someone else somewhere has COL already. Don't have a great idea of the future direction of this game, but somehow I don't think Hattie will be in it! :)

I've been using the Whip fairly frequently, but due to losing Shanghai so early I don't think I'd be a good comparison.
 
That's a great recover civ_steve from the barb attack. I wonder why you didn't have any axes by that time? You settled on the spot, so you had bronze in capitals fat cross.

Did you manage to handle good relations with all the AIs, especially Asoka and Genghis, when they constantly demanded things? Because the first time genghis asked me to stop trading with Asoka I agreed. I thought i would be able to handle the diplo penalty, but Asoka was not willing to talk to me for centuries. I had to join the war on the genghis side (was asked to, did nothing) to force Asoka to speak with me. :crazyeye:
 
I was just checking my log. Shanghai was founded in 1630 BC, and razed in 1600 BC. I had focused on food first, initially, so my Worker had done Pasture, and Irrigation, then roads to connect these 2 resources, built a road to connect Shanghai directly, and was just starting on the Copper when the Archers appeared. The timing was poor, since I had just rushed the Settler, and it was 2 Archers, not 1; otherwise I think I would have done better.

I decided to lean towards Asoka. I did not accept any offers to join the war, but I would drop Open Borders with Genghis when Asoka asked. I've done that twice, and have been able to reopen borders twice, but Genghis is fairly annoyed with me! Hattie has been pleased forever. HC didn't want to have OB initially, but eventually came around.
 
Well, I've survived, and got quite a few cities. But I'm last in score and I've no room to expand as the Egyptians are in the way. They beat me to a city site by the West coast gems, which is most annoying. I'm slowly winning the culture war there but I don't expect to be able to gain control of the gems for some time, if at all.

Initially moved the settler 2SE onto the plains hill. Didn't like the look of the terrain so I went back NW a square and settled the next turn. 2nd city was built a close distance to the East to grab various resources... but there's not enough food there and the city looks likely to stagnate very early on... which isn't a great site it's the only place aside from the capital with a decent supply of hammers.

Nanjing, on the river by the horses, is a pretty good science site, but my three southern cities are all on the border and therefore vulnerable to the AI.

Decided to put three cities on "treasure island", as space is in short supply.

Built the great library in 10BC and the hanging gardens in 485AD.

Used a great scientist to discover philosophy first and therefore found taoism... Perhaps I should have aimed for a cultural victory. As it is it looks like I'm going to muddle through the game then lose when someone else builds the spaceship.

There have been various wars, mostly involving Ghengis Khan. I've not had to fight anyone, though I've declared on Khan a couple of times to gain a diplomacy boost with the others. Guess I should have been more aggressive... I just don't have the confidence to launch an early war at this difficulty level :(

Inside the spoiler is a screenshot (1280x 1024) of the empire in 335AD.
Spoiler :

GOTM10_01_335AD.png

 
I attempted a variant on godonut's diety cultural guide.

I have a slightly above average economy
I have successfully cottage spammed.

I currently have 6 cities, with room for 9, easy. I'm going to fit two on Treasure Island (additional 1 city) and two more cities on the main (one near sheep and fish, the other near the gems and silk.

I've build the great pyramids and hanging gardens. I've got an engineer just waiting around, and I used a scientist to build an academy.

I am just a few turns from music, which I should get. The great artist will be kept until I am fully certain where my 3 cities will be

I have warred with Hatty earlier, stealing 3 workers from her. Yay. Khand and Asoka are fighting constantly. Khan and Hatty are buddhist, and I've had buddhism and hinduism spread to me. Currently trying to spread buddhism, then hinduism.

I'm ahead of all other civs that Ive met score-wise. Good economy, and the cottage spamming will pay off. I am amazed at this immortal start. I'm going to love treasure island for its GP farm spamming =)

Thank you ainwood!
 
I did much better than I thought I would through the early part of the game. Unfortunately, I expanded a bit too slowly early on, but nothing that completely took me out of the running. The Island became my third best city, which really suprised me, but by positioning it in the middle of the top (to utilize the three fish), using the land to produce mostly shields, and making a wonder with an engineer, this city really took off. It also acted as a buffer when civs from the west declared war.
 
Based on Godotnut's advice I moved my settler onto the hill to the SE. On turn 2 the warrior revealed the Gold to the NE, leaving me with a tough decision. I saved the game and modified my practice game to match the additional terrain information to do some experimentation.

I wanted to do a Metal Casting slingshot, but was having trouble getting it to work out well. I wanted to get Bronze working early since practice games made it clear to me that if Copper was not readily available, Archery would be needed to deal with the Barbarians. I could not see how I could afford the time to do all those religious techs in a reasonable length of time and get Pottery. Then I hit upon a very simple idea - I did not need Animal Husbandry. With the corn for food and the hills for hammers I could get by without it. So my tech plan became BW > Mysticism > Meditation > Priesthood > Wheel > Pottery > Metal Casting.

Based on this plan I settled 2E of the cows on turn 3 :eek: . It was a frightening thought that I was giving the AI another turn, but I had a plan. Of course BW revealed Copper and I jumped out of my chair knowing I had a start that was within my playing abilities.

I formulated a 3 step game plan:

1. Get Metal Casting via Oracle, use the GP for CS.
2. Get Colossus and build a bunch of coastal cities for research.
3. Get Cho-Ko-Nu and conquer the world.

Steps 1 and 2 went off smoothly. Oracle - 1990BC. Colossus - 700BC.

The site for city 2 was a hard choice. I needed a location to build the Colossus, so it had to be on the coast. There were 3 candidates:

The east coast by the other Gold to also grab territory,
the west coast to pick up the gems, or

GOTM10 1570BC.JPG

Yes I decided to massively overlap my starting city choosing short term gain over long term. This allowed me to easily get by with one worker, as my plan was to share developed tiles between the two cities. I could pop rush in one city and work the newly freed tiles in the other. It also gave me access to the more southerly fish. I also thought the Gems would be better handled by a city farther south.

City 3 went down 1SE of the Horses to stake out some territory. City 4 went 1W of the western Copper, grabbing the other Fish. I wondered whether I could get city 5 to the eastern Gold before one of my neighbors got there. The answer was:

GOTTM10 190BC.JPG

5 cities in place with plans for a production city using the central Cows and several more coastal cities. Tons of overlap, once again sacrificing the long term for the short term.

By 500AD I had 7 cities including one on the island to the west. In retrospect, I should have had at least two more coastal cities founded by this point. My natural builder tendencies had me building things like Libraries, when I should have pushed out more Settlers.

In the early AD years I thought about attacking Hatsheput with Axes and Catapults, but I was still busy consolidating the land that I had. So, as of 500AD, Cho-Ko-Nu were in production with the readily available Iron, and plans to take out Hatsheput were underway.

Of course no battle plan survives the opening of hostilities.
 
When my warrior saw the corn and hills south, the last doubt was gone: settle 1SE (I suppose this was the choice of the majority)
not daring an early religion, and prioritizing knowledge of copper location, first tech was BW
turn 4: my warrior, sent as usual to draw a circle around my capital, saw stone ... wow my strategy was clear:
Pyramids would be easy and almost mandatory due to the happiness, but the stone was in a bad location,
so I decided to settle Shangai in the plains hill, despite the overlap, and build there SH, to quickly expand its cultural borders.
Overlapping was good for some turns, since Shangai used some improved tiles and was a limit only in the mid-late game.
So chop the hill (otherwise the forest will be wasted), and built SH in Shangai by mad chopping.
In the beginning only an axe supported my 3 warriors, but he was sufficient.
In the meantime (or so) I started the Oracle in Beijing, going for MC, When Shangai expanded its borders my 2 workers built the quarry, then Beijing started Pyramids.

The research: BW > wheel (no choice if I wish copper) > fish > Myst>Medi>Priest
Writing > AH > Alpha

Between Oracle and Pyramids i built a WB to explore south, I already met the other civs in my continent (better: they met me)
I had good techs trading, my GP was 3 prophets, but the early religions was already founded, so i used them as super specialists.
The first one was crucial, i was running research at 100% with -1 gold with 3 cities and cottages to be built or not developed, and with representation, libraries, and at least 1 spec per city this was a big advantage.
I used all my others GPs for techs, except 2 late merchants used as SS, and a GM and GE (the free one for fission) for a late GA.

I built 4 cities plus the capital: 2 before the wonders, 2 after, of course one was in the "magic island" (my GP farm) and took 4 from Egypt.

in 160BC one civ from other continent DoW on me, with a galley, quickly self-destroyed against mine.
in 155AD my army (not impressive) was ready to take Egypt, and in 245 Gengis joined, despite he was hindu and I has no religion.
probably his target was the Hindu holy city with ivory.
I was going to take the Dye city, but seeing Gengis' impressive stack 2 moves ahead, I sued for peace, probably for some money (can't remember),
left to Gengis the pleasure to destroy her, and he did quickly.
The turn after Gengis asked me to convert, and I agreed, so he was FRIENDLY for all the game
(not exactly all, until I started destroy him, but this will go in the 2nd spoiler.)

I used the "whip" only in the "fishing towns" and in conquered ones, and I always used "binary research".

This time the map was really helpful, and probably it's correct for an "average" Immortal player,
as i'm not (my ability is monarch/emperor), this was my hardest game ever, and perhaps one where luck took his part.
Thanks to the staff for their effort to make multiple versions, and for one more fun game.
 
This will be my fifth attempt at a conquest fastest finish. Due to moving and starting a new position, I was unable to complete the last two games, but neither was on track for a FF. In 09 I decided it would be 'neat' to assume you could win without Astronomy, which it wasn't. I was in good enough shape to recover a victory, but not a FF; and didn't really have time to finish.

In this game I made two early assumptions: that we can win without Astronomy and that there is no need to rush to Alphabet (my normal playing style) as those we meet won't know others. I started off researching AH, Fishing, BW, the Wheel, then Mysticism. Then I realized how many folks I really knew so went for Alphabet via Writing. After settling in place my ititial builds were Worker, Warrior, Fishing Boat. I waited until I was size 4 before building a settler, but then pumped them out.

I targetted pumping out HA as soon as I could and then switched to Cho-Ko-Nu's when they became available. By 0AD I had contact with all but one enemy. I had only destroyed my closest opponent, but was at war with the Mongols.
 
Ok, the Immortal difficulty level got me into this one. Since the start was claimed to be easier than normal, I am of course playing at Challenger difficulty. I expect that there will be more competition for wonders because of the free tech given to the AI.

I move settler 2 SE to the hill because I am not happy about production for ancient wonders with only two usable hills at the starting spot, and decide to settle there upon discovering ivory.

Build worker first, research fishing -> BW, and whip fishing boat when BW finishes with the excess going into warrior, then when the city regrows to 2 use the 2 food sources to power out a settler. Research goes to wheel -> hunting -> AH -> sailing (for great lighthouse) -> mysticism -> pottery -> masonry

I steal one worker from Hatshepsut with a wounded scouting warrior, I delete it afterwards rather than giving her free xp. She agrees to peace.

Barb archer delays the founding of 2nd city for 5 turns as I have to whip a couple more warriors to guard it. I place it at the sheep/gold/bronze site using the cow that overlaps with capital.

Stonehenge (1360) Oracle (1240) Pyramids (670) are all built by AIs that I have no contact with. I attempted the great lighthouse but lost it to the AI in 925, so I head to literature for Great library.

I make extensive use of the whip to fully utilize the capital's food surplus in the early game, whipping 2 population for granary, 3 for library and so on.

I settle the island with the 4 food FP hill (WTH?) to complete my 5 city core in 640 then start cottaging up. The second city is 4 north of the capital. As the early city placement is one of the most interesting parts of comparison games here's how I placed mine.



I get Literature in 325 and at this point Asoka has broken my alphabet monopoly, so I trade Alpha for Maths and IW, then trade IW to Egypt for monotheism since it's expensive enough to be worth acquiring in trade. I make no other trades at this time. Research set to priesthood -> CoL -> construction -> CS, as I have decided to invade Egypt.

Declare on Hatty in 85 BC with swords to grab her horse city. She will be stuck building archers until she gets feudalism or construction and I am not trading construction. This is why I researched COL first, so I could trade it for calendar.

Build academy in Beijing 40 BC, and Great library in 65 AD. Genghis declares war against Asoka at this point and grabs several cities, while I am doing the same to Egypt. I wait for catapults to arrive before taking more cities as they're all at 40% cultural defence now.

Colossus falls to AI in 260 AD. Hatty only counters with galleys, dropping some warchariots and archers near my gem city but I spotted it coming with my own galleys. Although I lose the naval war I route my troops there to kill the invading forces. Egyptian galleys keep winning fights and manage to pillage the fish at Beijing before I finally beat them off.

In 410AD Hatty actually moves 4 archers out of Thebes by boat. At first I think this is a good move because she's losing that city to Catapults anyway and she might as well save the units, but I notice she's probably trying to counter at another city and place a Cover axe in the only drop point she can access next turn (a forest.) Instead of going round, she attacks the forest amphibiously and loses all 4 archers to that one axe. Wow, that was stupid. She has construction now, but I pillaged her elephants.

Trade CS to Asoka and Genghis for: metal casting, monarchy, drama, currency, 370 gold

I have 5 of my own cities, plus 4 ex-Egyptian ones in 500 AD and will easily mop up the rest of Egypt. Lots of forges/Courthouses are being set up for whipping and it looks like my economy is going strong despite the conquests.
 
Thrallia said:
had Buddhism, Hinduism, Judaism, Christianity, and Confuscianism all spread to me. Hinduism and Judaism are only in one city each right now, but the others are already in 8 cities.

How do you guys do this? In the GOTM8 I measly 2 civs spread to me. I did one better this time: I got three. However, Hinduism was in one of Hatty´s border cities near me. There were plenty of road connections. I delayed spreading religions around my empire so that there were plenty of cities without religion. It never spread to me. Ever. Right to the end of the game. (Sorry to divulge this crucial piece of info in this spoiler :) )

Maybe I should change my name to impious_pete :sad:
 
I don't know that I really did anything...Buddhism was founded by Hatty, Judaism by Asoka, Hinduism by Asoka, Christianity by HC, and Confuscianism by Hatty(I think). I didn't spread anything purposely until after I had all 5 of them in my cities, perhaps it is because the cities they spread to were all coastal cities that were also connected to my neighbors via roads. I also never converted to a religion, I went OR with no state religion from the moment I got my 5th religion spread to me so that I could build missionaries without wasting time building monasteries.

I personally think I was very lucky with regard to religions, as I've had games where I was as connected as I was this time, but never got anything spread to me. The only thing I can think of is that perhaps all the shrines were built early and because of that religions spread easier than normal.
 
Actually I would like to write up a complete story here, so I can get some tips and tricks on what I could do better. But since I lack that time, I'll just stick with the short version for now. Maybe there will be addings later.
Writing a short version already makes me see my obvious mistakes (I named them) so I will try and not make them again.

As I had lost the last GotM and finished the one before at the lower half of the score, I decided to go for adventurer as I would sure need the help!

Beijing was founded in place, after some heavy thoughts about moving. I sent out the extra units for scouting, leaving one behind for defense. So I was sure to make contact quickly and see what lands there were to settle.
Surely I was going to need alot of luck staying alive and all the info would be really helpful in achieving this.

I made some mistakes though which kept me from doing better then staying alive until about 500AD. I had serious problems with my economy having only 5 cities, researching Alphabet at 30 or 40%, hoping to be able to trade it to the AI (which was luckily possible). I did get some nice city sites (keeping the horses from hatty and even getting the incense in my borders!), but didn't research AH so couldn't use the ivory which kept my cities too small. Also I founded shanghai in the jungle realizing too late it immediately had health issues, so the city couldn't grow until I got iron working (from trading Alphabet).

Only after that I was able to get economy to 50/50 I started founding some more cities. I was able to use the resources in trading, getting me good relations and to let my cities grow.

Unfortunately Hatty was able to found a city near the copper / stone by the time I was able to found more then 5 cities. But I won't fight a war over it. My army is to weak now (I used 7 axes taking one barb city, losing 4 of the axes :(), and in the last GotM waging (early) war cost me the game. It brought success early, but later I was attacked because of the bad relations and I was set back, becoming a prey to easy conquering.

Now my first goal is to get research going, hopefully being able to get some good trades. Otherwise the game will get very difficult. Then try and get culture so my borders will be stronger, but it won't do for the culture win.
On winning, I can try for space ship, if the techs are coming, but maybe diplo will be the best bet. Only problem is I never done that before...

Well lets first focus on keeping alive, getting up to date on techs and then I will see what possibilities there will be.

Unfortunately I don't have screenshots to show how miserable I was at around 500BC researching alphabet slowly.
 
If you were running science at 30-40% with only 5 cities it sounds like you weren't working enough cottages/commerce tiles or you built too many units or you didn't let your cities grow enough.

Hatty also wanted to settle the northeastern copper in my game, but I just closed the borders when she tried sending her settler through my land.

You need Hunting to work the ivory, not Animal Husbandry.
 
Contender HOF, going for domination victory.

Settled 1SE, something I regretted when I scouted to the east. Only made 3 cities in the beginning, didn't see any other spot I could consider settling in.
My goal was domination, so I got machinery pretty fast to get those chu-ko-nu's out. However I totally overestimated the upkeep my warfare would cost me, as you can see in the screenshot I quit research a while ago and got quite the gold stash :)

Gonna write something more detailed in the final spoiler

The pictue showing my 3 cities:
Spoiler :
gotm10cityplacement.JPG
 
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