Well a couple of firsts - my first attempt at GOTM and my first post to the bulletin board. Its amazing what you can achieve with a couple of days off work
I achieved a domination victory with what I consider to be a good score. I usually play on Regent level so this was a good start on GOTM. I have played at Monarch before and the best I have done is lose a fairly close space race, most of the time I get my behind whupped

. Quite interestingly this turned out to be a bit of a warfest. I am normally quite a peaceful player and like to go for spaceship, cultural or UN victory. However with 8 civs on one continent I decided that just wasn't viable. After getting a settler with my first goody hut I was in the lead in points and power and pretty much stayed that way all through to the end.
Anyway here are my thoughts on a couple of the themes in this thread.
Goody Huts There were so many they added a huge amount of luck to the early game play. In my main game I got fairly lucky in that I got a settler with the first hut and a couple of techs in the other and only had a couple of surprised barbs attacking me. However when played through again as a one city challenge, virtually every hut contained barbs or if not just gave me a map
Great Leaders I seem to have been much more lucky than most here, although I was in a state of vitually continuous war throughout the game

. I got my first GL early doors and following some of the advice on this site created an army so I could go down the heroic epic route. I have to say I'm no fan of armies so this is not something I would normally do (although the new 1.29f blitz capability of armies has put them up in my regards). I didn't get any more GLs for a quite a long time, but in my final push to wipe out the Germans, Iriquois and Russians (and so achieve my global domination) I spawned 5 more GLs!!

. With them quite a lot of WoWs were completed in record time.
As an aside, other than being a good ego trip, is the ability to rename your elite GL units for anything? Do these units have any more or less chance of squeezing out another GL than regular elite units?
After seeing Ribannah post about his OCC game I thought I would have a go myself. Well I won a cultural victory in 1974 (only 200 years or so after Ribannah) but I think it was more luck than judgement! At the end I was surrounded by the US and the Russians who had Mech Inf and Tanks, while my best defenders were a few Musketeers I had squeezed out during a 20 turn phase when on of the Civs took pity on me and traded me Saltpeter. So hats off to Ribbanah

I'm not sure how you did it, once my Gt Library had been rendered obsolete I fell behind in tech so quickly - at the end of the game I was researching Nationalism while everyone else was building spaceships

. Luckily I had built enough WoWs in the very early stages that my culture score accumulated quickly enough to get me to the 20,000 mark. Anyway, it could have made a good entry for the low score challenge (apologies if OCCs are not allowed in that, I haven't read through all the threads here yet!), I had a score of 400 odd - I can't see how it is possible to win the game with a lower score than that!