GOTM #13 *Spoilers* Thread

Since there are about 24 squares between the two big continents, by rushing a dozen ships, I got all my troops to the other continent within exactly 6 turns.:)

Originally posted by Creepster
This game is not set up for a quick milking. With all of the ocean space it requires a lot of time and ferrying of troops/workers/settlers.

By razing all the cities in my path, I got plenty of workers in all islands and by placing just couple towns near the wheat/cow with irrigation and railroad, I could infinitely pay golds to rush new settlers in every turn. Therefore, rebuilding my new world was fairly quick and simple.:)
 
Moonsinger, thanks for the tip.

I had planned on razing some of the cities, but I have not decided where I want to place all of them yet. I am planning on relocating most of my cities over to these islands as they are more productive. My biggest problem is my cash balance vs research rate. It is improving, but I am a bit strapped to rush all of the galleys I need. I have about 14 to 20 settlers waiting to come over, after I finish ferrying the rest of the troops. My next turn is going to take a bit as I still have to deactivate most of my standing army from earlier wars. I am hoping this will help my cash flow problems.
 
Originally posted by Creepster
There were no other wonders I could build so I built an Army and sent him over to visit the Chinese. By not loading any swordsman in the army yet I was able to transport the Army over the waters.

... by snail mail transport is the only option. Forget trying to use an airport to move an empty army or Great Leader (All Leaders are afraid of flying :crazyeye: )

A weird thing happened to me this game. While cleaning out the Islands north of the second continent of Iroquois (they needed to be slapped around a bit to ensure a Diplomatic victory), I was granted another GL after having an earlier one turned into an empty army.

Brought up the transport and loaded the army and leader. I then notice I have 2 armies :eek: To check I unloaded both and lo and behold I have two armies.

Has anyone else come across this or was this a case of the mind forgetting what the fingers have actually done (small probabilty in this case as unusually red wine was not invovled :p )

:confused:
 
It was smart to create an empty army, but loosing the new leader anyway made it all for naught.

Is it possible you tried to load the leader into the army? If you load the units from a city then you would see a popup asking where to load - if the army was an option then that might explain it (kind of).

If you loaded by jumping from land then there is no excuse - it's a bug.

Do you have any saves to recreate it?
 
Apparently I suffered some severe braindamage a few days ago (that's what you get playing civ for 12 hours straight, followed by an 8 hour session the next day...) and decided milking the gotm would be quite the challenge. :cry:

A few days later I remember why I only played one milking game before. It's taking ages. I stopped micromanaging the specialist but still all the moving around of workers is taking me about 20mins a turn. If I continu like this I'll need 58 hours to complete the d*?! game ( beginning of the 1800's now)

I hope things speed up in a few turns whem I'm done RR and irrigating and can concentrate on pollution control and irrigating the occasional tile that degrades from global warming.

Im actually looking forward to the tourny 3-5 occ game by now. Wil be a nice change of scenery.

ProPain
 
Huts: Pottery, wheel, bad people, more bad people, still more bad people

290BC attack Persia
250BC golden age
240BC great leader in a defensive battle who dies immediately
230BC peace with Persia for lot of nice stuff

280AD russia attacks me
290 I ally with egypt and zulu
390 inconclusive peace
1120 I attack egypt
1190 1st attck on thebes fails with heavy losses
1290 2nd assualt fails but some progress
1320 3rd assualt succeeds, I take Lighthouse and Great Wall - no wonder it was tough, make peace for map and discover they have settled half a dozen cities on a smallish island to the south east, around now rome kills the last chinese

I was setting up to attack russia when:
1350 rome attacks with a small force, takes a city - I take it right back
1365 zulus ally with rome
1390 leader!
1400 rome makes peace for 40 gold
1405 russia attacks - I make peace with zulu
1415 army victory
1510 again with the zulus!
1515 they ally with egypt
1530 and rome
1605 zulus all dead
1725 what's left of persia attacks me but same turn(ish) I take moscow get a leader and build adam smith
1730 egypt attacks agtain, why?
1752 persia dies
1768 push russia off my continent and make peace gaining steam
1778 by now both greeks and japanese dead
1780 go to democracy
1850 after I send lots of spies rome gets the nerve to declare war and brings egypt along for the ride
1856 iroquois kills remaining russians
1860 india joins with rome
1866 peace with egypt but england has a go. The romans seem not to want to interupt my ships shuttling as many troops as possible onto his island but have 20+ frigate pounding away at roads on my west coast - not the smartest AI in the universe
1880 peace with india and england
1890 great leader, my first destroyers appear, anotherleader!
1896 iroquois attack
1998 take shanghai from rome
1900 and 1904 india and egypt attack again
1910 peace with rome
1924 iroquois again
1954 rome deamnds something I tell them 'take a hike', they chicken out
1964 rome starts building UN so I trade and scrounge to beat him to it
1973 buid UN, I expect to win by culture by 2005
2005 why no win, I have 100k+ culture, check civlopedia 'more than twice others culture required', bugger, rome has 7 out of 10 bits of spaceship built so attack to stop him
2009 rome falls spaceship is no more
2028 rome pushed off island, make peace, main danger is now iroquois spaceship
2031 massive invasion fleets sets off, 10 full transports 4 carriers full of steath bombers and helicopters loaded with marines ready to rebase, nsubs carrying tac nukes
2040s land in indian territory but they are so awed they allow ROP, wait outside salamanca - if he starts that last spaceship bit - I go for it
2049 skin of teath and even closer than last GOTM launch spaceship! My 2nd highest score ever too. I reckon about 10-15 realoads but I wasn't keeping count very closely.

Horrible start position - I hate desert. (dates above are approximate, sometimes I forget to take notes as I go along)
 
Originally posted by alamo
It was smart to create an empty army, but loosing the new leader anyway made it all for naught.

Is it possible you tried to load the leader into the army? If you load the units from a city then you would see a popup asking where to load - if the army was an option then that might explain it (kind of).

If you loaded by jumping from land then there is no excuse - it's a bug.

Do you have any saves to recreate it?

Good questions. I was loading both the empty army and leader from a city, so maybe I was inadvertently trying to load the leader into the army. Should have though to take a copy of one of the auto saves. :wallbash:

I will check tonight to see if I have a regular save at around that time to experiment.
 
The good news is that it's 900 AD and we finally know most of the map, just before our knights would run out of targets (only China is left of the old neighbours with a mere two cities.)
Score is now over 2100 points. :)

The bad news is that I won't be able to finish my game in time to submit, as I need some 100+ more turns for Tenochtitlan to hit the intended 20,000 culture. :(

We went for Moscow early when I saw their magnificent starting position so closeby, initiating a Golden Age in 3450 BC.
Fighting on two fronts, Russia went in 1625 BC followed by Persia in 1250 BC. Around that time Egypt finally built their second city, they fell in 650 BC. We took our time with Zululand, Rome and China, hoping for a bunch of Great Leaders, but that didn't happen until the late Middle Ages when we got GLs 3-9 in quick succession. The Forbidden Palace (in St. Petersburg) and many of the wonders had to be built the hard way.
We just entered the Industrial Ages though and are now shipping our knights over to India. ;)
 
At the start of this one, i must asmit i was a little frightened, because everyone seemed to be grabbing a lot of space aroound me. So, i went down the road of building some of my cities right next to other civs cities, and using cheap temples to flip them....and it worked marvelously.....i flipped over half of the persian empire in a few turns time.

After that happened, i had a solid base, so i decided it was time for some military fun. Since Persia was deprived of iron, i set my sights on them. After a few turns of swordsman victories, the Persians were eliminated. Next, i set my sights on Egypt...they suffered a similar fate, but i left them one city that i would later use to initiate a golden age.

With those two victories, i felt confident enough to put Russia, my closest rival in power, in her place....it took many many valiant swords, but eventually i knocked her down to just one city. After the Zulus felt my wrath. Also in this time period i had the luckiest galley of all time, that sailed from the west coast all the way the east coast of the other continent. About then i finished off egypt and russia, having my continenet to myself by around 1200 ad.

Shortly therafter, i uleashed a cavalry force that decimated the rome/china island. having all that, i waited until infantry and artillery and started a massive invasion of Japan....after a while, all of mainland Japan was mine. Then came my biggest challenge, dislodging the Iroquois...but thankfully, i had tanks...lots of tanks......and i'm getting a bit long winded here, so i'll sum it up...i also killed greece, and i basically razed everything except for one english city on a far away island.....after an agonizing wait of around a hundred years, i took them out, and acheived conquest, and my highhest score ever. A really fun game, i thoroughly enjoyed it.
 
My first GOTM and first game on Monarch ever.

Thanks to QSC I got a fairly decent start, I intended to wipe out the Russians fast but they got Iron just before me so I had to delay the invasion. I still got a very early GA and built up a decent size army and destroyed them by 10 AD.
After that it was (almost) non stop war mongering (which I had never done before...).
Cleared out the Egyptians, Persians and Zulus in that order. Still kept building culture and a tech lead so it was not an all-out blitz but slow powerful campaign, never had any flips, never lost a city to the ennemy. Efficient but slow.
That's why I am not a good Civ3 high score player : I can never choose ONE strategy and stick to it to the max, like being full on military or full on science, always have to do a bit of everything ( I am a builder at heart).
The Roman and Chinese island took some time but turned out to be easy with Knights, aro. 1750 achieved control of both continents.
After 2000 years of war I was just marginally behind in Tech (like 2 or 3 techs), and had good economy. Got ONLY 2 GLs out of all these battles, unbelievable !
But still at that point I was in perfect position to run a huge domination/conquest campaign (which I also have never done...) as my territory was huge compared to my opponents (Iro and Indians mainly).
BUT I was running out of time and I had to go for a quick Diplo victory just to finish in time as I really wanted to submit, too bad.
It was still fun and I grew my cities as much as I could and traded everything all the time. Also used the governor for the first time ever.
In the end achieved a diplo victory with unanimous vote (first ever) in 1878, very late compared to everyone else I bet.:(

My score was my highest ever but I have only played like 3 or 4 full games and never at Monarch level so that is why.
People will laugh when they see my score AHAHHAH so crap.

All in all, it was a great experience, I learned really a lot even though I now regret not going for domination. I hate to reload but maybe I will go back and play for domination just for the experience.

Can't wait for GOTM14.
 
Phew, just finished in time. I was milking the game but it took way longer then expected. The end-date of 30 november started to creep up on me fast. But all is done now.

Oh, by the way CB the Russians ended up with a finishing score of 8 points. Still room for improvement there ;)

MPF
 

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My first posted GOTM. An entertaining game. A victory. (No prizes for speed)

Worked out who the neighbours were - in particular Russia who were expanding fast. I slapped a town down in their way in an attempts to limit them. Not at all surprised when they forced war with me about 1500BC.

This was a very dodgy time - in fact the nearest I came to defeat. Russia had iron and came at me with swordsmen. I only had archers and spearmen. I found the iron to the south-east and a race began to get a city down there and road it in. In the meantime I was lucky on a few occasions in beating swordsmen with my archers - enough to turn the tide in my favour. Pushed them back with my new swordsmen - taking Moscow about 925BC.

About the same time the Persians picked a fight with me too. Egypt came in on my side. I was able to push both of my enemies back into the corners. The Persians went first - about 210AD. Then Russia by 490AD.

My culture was fairly good and an Egyptian city flipped to me around 250AD. Egypt had been very keen to intersperse their cities within 'my territory'. They began to annoy me - but they were tiny and I ignored them - concentrating on growth for a while. Met the Chinese and Romans from next-door island. Chinese were friendly - the Romans less so.

The Zulus were beginning to look a bit menacing, so I built up ready to face them next. However, events took a slightly different turn when the Egyptians made one incursion too many into my territory and I hit them (oops, there goes my reputation). Zulus also declared on Egypt and came romping through my land to join the fight, which was slightly worrying, but I managed to wipe to Egyptians out easily and the Zulus managed to take not one Egyptian city. Egypt destroyed 880AD.

Another building spell followed, during which I got Leonardo's - crucial, I felt, in a military game.

War with the Zulus had to come next, and in 1040AD it began. The Romans, having disposed of the Chinese and got their island to themselves, went for the Zulus at the same time as me. I left the poor - mainly jungle - land on the east to the Romans, while I concentrated on the west side of the Zulu lands. The Romans were handicapped by having to cross the sea with their units, too, so I got the best of this. This was generally easy and the Zulu was gone by 1250AD.

I took on the Romans next. This was going to be much tougher. First, I kicked them off of my mainland. Then I prepared for a major campaign to invade their island across the sea. Lots of cavalry, cannon and musketmen on a fleet of galleons. The strategy was to hit them simultaneously in 2 widely separated locations to split their defence, gain 1 or 2 beachheads, land many more troops and pincer them. In practice I only managed to take one city in the north in the first attach, but then took a southern city on the next wave. However, the northern city was lost again about this time, leaving me with the single beachhead in the south. Piled in all my cavalry, and after a while it began to have an impact. I spread around the island form my beachhead both clockwise and anti-clockwise. Finally, I had completely encircled Veii in the centre. This was taken in 1630. I mopped up Pisae on a tiny island in 1645. Goodbye Romans!
This - the attack on the Romans - was really the most satisfying phase of the whole game. Lots of thought, logistics and battles.

Following this, there was the longest spell of peace that I was ever to have.
I had met the Indians, who popped up on my mainland and settled a couple of small towns that I thought would probably flip to me. Now I met the rest - in order of power - Iroquois, India, Greece, England.

Peace came to an end when England - smallest nation - picked on me - largest nation - in 1840. I had just made MPP/ROP with Greece and ROP with India - hoping to station troops on their land in an attempt to limit any expansionist aims of the Iroquois. When England declared on me, Greece came in on my side. I loaded up my cavalry on galleons again, and England - who were limited to a collection of smallish islands - were gone by 1860.

In the meantime, the picture had been confused by the alarming declaration of war by Iroquois on me. I'd wanted to do this in my time, but now they'd picked a moment when my forces were spread out in the conflict with England. India - who I'd thought of as friends - sided with the Iroquois against me and the Greek.

I threw the Iroquois off of the one city they'd managed to plant in a space on the ex-Roman land, and then concentrated on pushing them off of their island bases rather than go straight for their homeland
- which I thought would be too tough. Somewhere in the 1940s I settled a temporary peace with the Iroquois - though the Indians continued against me.

Using my new bombers, fighters, tanks, infantry and artillery in transports, I took on the Indian mainland. I took Kolhapur in 1969 to use as a beachhead and by 1993 my tanks had wiped them out. I also had mech infantry by this time and began preparing the force for the final conflict against the Iroquois.

Went for the Iroquois in multiple attack points simultaneously. Time was passing and the game would end at 2050 if I didn't do something about it. Rocketry added Jet fighters and Cruise Missiles (not much use, those things) to the armory and a combination of gains of Iroquois land on islands and at the western end of their mainland led to a domination victory in 2019. It took me by surprise when it happened, though I was aware that the domination point must be approaching.

There is was. My first finished GOTM (I had tried a few others recently - mainly after their deadline was already up). My first victory on Monarch level! (You may all laugh)

I just hope that GOTM will continue, now that Matrix is going. I'll certainly be trying again, if I get a chance.
 
Hello Everyone,

I stumbled upon this website while looking at maps to download from www.civ3.com and thought this game of the month thing was a really neat idea. Since there was still a week or so left in November, I decided to give it a go. I was a bit worried about the game since it was a bit more of a challenge than I usually play but it went ok.
Synopsis:
BC 4000 -- Start out with free pottery and begin the glorious aztec empire. I figure I'll try to use the jaguars in an early assault on someone and try and grab up some territory. It turns out that Russia is closest and they have some iron within their borders so off we go. Unfortunately, the first platoon of jaguars forgot their wheaties and failed miserably in attacking Russian warriors and archers. I did get one successful attack, though, and started the very early GA (3 cities) and I'm determined to take out Russia with these guys or die in glorious battle. Slowly the continual sacrifice of jaguar warriors to the gods pays dividends until...

BC 1125 -- Russia has been destroyed. I occupy Moscow and resettle the rest of her territory, screening off the Persians who had interest in my Russian iron. Since Persia is also close and can be a major pain early, I intend to take them out next, as soon as I build up some more defensive troops and teach the jaguars how to use a sword.

BC 650 -- At the start of the assault on Persia, Cleopatra decides to attack my Southernmost city with a sad little warrior. I ally zululand against her to keep her busy while I hack up Xerxes

BC 100 -- I finish up the main Persian territory and decide to extort what I can from Xerxes as he has only 2 far-flung jungle cities left. At the same time, I grab an Egyptian city to let Cleo know I still care and force her into peace as well after cancelling the alliance. I manage 3 technologies and some cash from the two of them and picked up the colossus which Persia had built in Persepolis. About this time, Roman galleys are spotted off the coast and so I get to meet them and China, selling contact with them to the rest of my neighbors.

AD 300 -- Shaka is still at war with Egypt and has started to make some progress; he even convinced the pathetic Persians to join him. By this point both have probably burned through their golden ages and Egypt should be ripe for the picking. Our 20 turns of peace have expired so it's now time to exact full revenge upon Miss Cleo for her early attack.

AD 350 -- Thebes builds the Hanging Gardens. What a nice gift that will make for me. I import some Roman wine for some cash and spices and Chinese silks for iron and horses. Hopefully that'll keep Rome from running over the Chinese and dominating that continent.

AD 380 -- Tenochtitlan finishes the Great Library. I like to build the Great Library, but it's gonna bring me almost nothing in this game =[

AD 410 -- Bubye Cleopatra. The Aztec civilization is in good shape at this point as we have 21 or so cities including basicly the entire northern half of the continent. I set about building the Forbidden Palace in Moscow; it's a little close to my capitol but it's the only reasonable place since I have to build it the old fashioned way; the inept Aztec armies have failed to produce any leaders yet. I guess I'll build up some troops and continue "unifying" the continent. The zulu have a whole bunch of crappy cities, Persia has their two and each of Rome and China managed to sneak single jungle cities onto the Eastern peninsula.

AD 750 -- How come whenever I build up a nice attack force and get ready to open up some whoop-ass on someone, somebody else has to stick their nose in my business? =] This time, China has dropped an archer by one of the old Persian cities and managed to kill my defending pikeman just as I start after Shaka. A knight is quickly diverted to kill him off and a new pikeman is ordered to help defend Susa as the lone spearman left is crying for mommy. China now is without iron and horses and I don't expect them to do much, so I continue after the Zulu, building some galleys along the NE coast to attack the chinese boats as they pass.

AD 850 -- Yay! The first Great Leader, Itzcoatl emerges from a swordsman and promptly builds the Sistine Chapel.

AD 890 -- Now the knights are really starting to get into the groove. Acamapichtli returns from battle and sits back in anticipation of Navigation and Magellan's Voyage (950)

AD 960 -- Zulu are finished. Now I pick off the Chinese city and send the knights back north to visit the Chinese mainland, with a brief visit to the Persian remains on the way. A galley is sent West in search of other cultures.

AD 980 -- Meet the East. Iroquois and England are dominating, with Greece a close third. India is nearly dead and Japan isn't much better off. Currently, though, the only wars are Japan vs India and Japan vs Greece so Tokugawa is the one in real danger.

AD 1000 -- Persia is vanquished, leaving only a single city on the continent not owned by the Aztecs. Time to teach Mao some manners.

AD 1050 -- Land the knights on China taking out the closest port city and nearby Shanghai to get some wine. Rome gets all cranky at this and attacks our new cities with horsemen so we extort some money out of Mao in exchange for his life and set to playing with Caesar. Mao's maps have provided us with the location of all the Roman islands (Caesar had built the lighthouse, so they were all over the place) so I set about capturing them and the city on my continent while counter-attacking the Romans with elite knights hoping for more leaders. Unfortunately, the knights, while effective, are not great, and none have shown up by the time Rome is reduced to the 5 cities on their home continent. Since we can now utilize cavalry, we might as well just take Rome out.

AD 1290 -- Get a leader from the first elite cavalry while finishing off Rome and turn it into an army since there's nothing I need to build fast.

AD 1350 -- Now that Rome is dead, whatever shall I do with all this cavalry I have along the border with China? Hmmm...

AD 1355 -- China sure didn't last long. The Western hemisphere is now a uniform shade of dark green. Huitzilhuitl emerges from battle and is held in reserve until I figure out how to pronounce his name. Travelers report Hiawatha has attacked England.

AD 1385 -- Greece finishes off Japan, leaving just 5 of us in the world. The Aztec nation goes full-scale into the longest period of peace we will have, clearing jungles, laying down railroad tracks, and building whatever we can.

AD 1550 -- The Iroquois finish off England, making them *the* power in the East. They have 18 cities on the main continent there and are the only one really expanding to the northern islands now that everyone has learned astronomy. Since they have all 3 luxuries, Greece only one, and India none, it's time to start a nice slow military buildup and send some tanks East to say hi. I figure we'll be ready to take them on in about 1750.

AD 1590 -- Corruption is pretty bad and tech advance is slow, so Huitzilhuitl builds a new palace in Heliopolis.

AD 1740 -- Motorized transportation is discovered and we start building tanks. We already have a dozen or so transports up with some destroyer escort and all the infantry and artillery I want, so the attack is more-or-less on schedule. Hiawatha completes wasting his time in Salamanca with the opening of Shakespeare's Theatre.

AD 1765 -- With the bulk of forces stationed in Indian territory and only a few more transports full of tanks en route, war with Hiawatha begins. He's in the late renaissance with mostly musket defending; he's got some cavalry and a lot of knights running around. The attack force consists of 40 tanks, 48 infantry, 10 artillery, 2 15-hp all-cavalry armies, and 20 slave workers to lay rail. Additionally we have 6 destroyers for naval support to sink his caravels and the frigates he'll soon deploy. The first strike is to take Madras, conveniently located right next to the current Indian capitol of Calcutta in the NW corner of the continent. In doing so, we pick up the obsolete Great Wall and access to ivory. 20-or-so infantry are dropped into Madras with some others guarding the ivory and rails to the coast. We sit back and pick off his attack forces while waiting for the rest of the tanks to come (only the first 16 or so are currently on the continent.) Once the full force has arrived and his offense capability has been decimated, the real assault begins.

AD 1794 -- After finishing off the last of Hiawatha's 18 cities on the Eastern continent, we make peace with him and extort 21 gold per turn for the next 20 years. Nottingham is relocated and two other cities are added to fill in the territory and temples are built everywhere. Madras puts down the Manhattan Project with the only leader created from the war.

AD 1812 -- Cultural expansion of the Iroquois lands, and domination occurs with a final score of 4884.

All in all, a fun game. The initial terrain was a pain and I had my doubts with the performance of the first batch of jaguars, but it turned out okay. Workers were pretty slow as a non-industrious nation, particularly slaves, but the militarism was nice as the long campaigns resulted in all manner of elite units and a half-dozen or so leaders.

I'm satisfied with the result; especially considering the terrain and difficulty level made this one tougher than my normal play. I also didn't have the advantages of my normal rule customizations (Pyramids/Sun Tzu apply everywhere, swords upgrade to rifle, slightly less corruption)
I'm glad I found this site and will probably try the December game as well. Thanks for the fun.
 
Originally posted by Phillip_martin


Good questions. I was loading both the empty army and leader from a city, so maybe I was inadvertently trying to load the leader into the army. Should have though to take a copy of one of the auto saves. :wallbash:

I will check tonight to see if I have a regular save at around that time to experiment.

Well I found a save from around that time and tried with no success to recreate my problem, so I am putting it down to the closeness of the Load/Build Army buttons.

Originally posted by Ribannah


The bad news is that I won't be able to finish my game in time to submit, as I need some 100+ more turns for Tenochtitlan to hit the intended 20,000 culture

Ok everyone the "Philibuster" Lowest Score Cultural Victory is up for grabs :D

You also mention a FP, ,so does that mean it wasn't a OCC this month????


Speaking of these unofficial awards....

Originally posted by Skyfish

In the end achieved a diplo victory with unanimous vote (first ever) in 1878, very late compared to everyone else I bet.

My score was my highest ever but I have only played like 3 or 4 full games and never at Monarch level so that is why.
People will laugh when they see my score AHAHHAH so crap.

If it is low as you think you may be in the running ;). Mind you I finished my game with a Diplomatic victory after you (1896) but in the GOTM it is the score which counts, so I posponed the end for a while.


To Agedone, pdescobar and all the other new players - Welcome :cool:
 
Well I'm not gonna finish in time, though it'll be interesting to see if I can play this one out to a victory. Looking at what others did I clearly did not make effective use of the jags, seeking to expand to spite the early advantage this civ has in military matters. :( C'est la vie... I can't believe I've made it past 1750 in this one and am still ahead in the Histograph race by 200 pts! :)
 
Finished it yesterday and emailed it. Last 100 turns I automated (shiftA and shift P) all my workers and pressed space. Ended up with a totally messed up territory. Pollution, new mines the lot. The comp can't come close to manual worker mgt, but it saved me a lot of of time. Time I can now invest in MP cause PTW is out in the netherlands :)

ProPain
 
Originally posted by Phillip_martin

Ok everyone the "Philibuster" Lowest Score Cultural Victory is up for grabs :D
You also mention a FP, ,so does that mean it wasn't a OCC this month????

That is correct.

Btw, I took a 180o turn and won by Domination in 1130 AD in the nick of time, just before wiping out the English. Bleh. :(
 
My very first OCC for a change! :) Not submitting...will save Matrix the trouble of compiling my score (& the police of checking) since
he's quitting. It would be meaningless anyway since it's an OCC. Fun game since much less micromanagement with 1 city.
Still didn't manage to finish the game tho.

3000BC Get settler from goody gut! I walked it all the way back to add to my population!
2500BC We have a tech lead of 2 techs above AIs due to huts :)
2150BC Great city placement by the Persians :rolleyes: Their city tried to deffect to us.
You shall not join our great civilization ;)
1600BC Russians demand Iron Working from us and then proceed to harass our land with 2 warriors. We switch
from pyramids to oracle to complete it, then quickly build an extra jaguar for safety. War MUST be averted!! *Sigh of relief*...they pass us by peacefully after giving a mean stare...
1000BC Russia declares a short war on Zulus. A Russian swordsman passes by our Jarguar and we quickly obtain a
ROP with them (and teach them how to write at the same time) to avert any danger. Russians give another mean stare...
900BC Heliopolis tries to defect to us, but fails! :D
825BC We have pyramids! AI has caught up with us in techs.
610BC My heart skipped a beat when Russians declare on... Persians.

Way to go, Foreign Affairs department!

500BC I have reached size 12 and begin selling workers to the AI for income.
150BC Russians graciously send a team of workers to connect gems for us :goodjob:
50BC Kiev wants to come to us too.
200AD We have a head start, but the heat is on for the great library. We decide not to sell literature for great
profits, but instead the evil Russians forced our scholars to teach them.
270AD Russia, civilization of 14 cities, loses race for Great Library to Aztecs, civilization of 1 city :die:
Literacy skyrockets from 3% to 99%!!

I have some funny pix from the game which may turn up in a SOTD one of these days. Peace, out.
 
I finished my game yesterday (I didn't think I do it before 2 Dec - I'm outside of my country) and posted it. Only 13 session and 1 reload by mistake it was very hard to do. I hope this game will be accepted.
 
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