Major Advantage
Prince
I was trying to say that you are doing pretty well considering your awful hut luck. Early one, a unit and an advanced tribe each make a big difference; Major and I got both, you got neither.
My hut luck was pretty awesome, the only bad outcome was the advanced tribe! The city was pretty much useless, so I disbanded it into a settler.
I have just finished my game a few minutes ago. It all went pretty much as planned, except for one AI city that I had missed and that delayed the end by a few turns.
Stats at 2000BC:
pop.: 180k; Cities: 7 (3 former barb); techs: 10; gold: 72; Gov.: Desp; wonders: -; TR: 0D/0F
units: 1 settler, 3 warrior, 1 Archer, 2 horse, 1 chariot, 2 dips
Goals: Get to Monotheism somehow... BTW, why are there barb warriors sleeping on ocean tiles???
-1950 Bribing Samarkand (the city blocking spice) would be 95g, we only have 84
(dip expelled)
-1850 Now Samarkand would be 176, far too much, open embassy with Mongols, they are researching poly; Odessa founded
-1800 Sevastopol founded; attack Zwickau (declare war on barbs??? Yes we do! Was it because of that that they didn't attack us so far? Kill defending phalanx, city captured (19g)
(Barb warrior attacks one ouf us, we win, maybe the barbs are barbarian now)
(Persian caravan approaches Pskov, sign peace, they deliver for our 1st trade route)
-1600 Laws->Monarchy;
-1450 None-horse from hut
-1200 None-Legion from hut; We capture Linz (11g); Tblisi founded north of Moskau; Box is almost full, but 40% Lux for 2 turns would be wasting...
(Horse in Linz survives barb warrior attack)
-1150 Monarchy->Literacy; Sverdlovsk founded
(English begin HG)
-1100 First delivery hides(d) Akindofmagic>Karakorum 56g; Capture Pilsen, 17g, cheers! Revolution
(English cancel HG)
-1050 Become monarchy
-1000 Orenburg now would be 690 (!!!); There is a pikeman in Karakorum?? F3 doesn't tell me they have feudalism....
Stats at 1000BC:
pop.: 610k; Cities: 14 (6 former barb); techs: 12; gold: 65; Gov.: Mon; wonders: -; TR: 0D/2F
units: 4 settler, 2 warrior, 2 Archer, 1 legion, 4 horse, 1 chariot, 1 dip
Goals: Sun Tzu, Monotheism, more light expansion (take barb cities without defense bonus)