WOW. I think you've got me beat by only 5k GOTM score if my calculations are correct. Well played.
1000 AD (cont.) Democracy. Basle coal (d) to Krasonyarsk: 397g. Communism. Suse taken for 90g+6citizens. Baku bribed for 370g, get 55+40 back. Persians down to 3 cities. Will attack Spain with leftover troops from Bab campaign. Yes, could have traded, but I want space to expand+not enough engies to build excess infrastructure required (food is tight). Sneak attack English: 2 Warriors (?!?) killed in London. You have those fancy walls and that’s the best defence you can put up? London conquered for 3citizens+94g, and Lighthouse. And I thought I had it the whole time?!? Ok I’m dumb. The cities are too small and have too many citizens, risk getting some sacks… Democracy. 68, 53g vans. I won’t be able to restart 0-turns until 1030, so it’s gonna be 2 turns of peace, 2 turns of 0-turns.
1010 AD: Electricity > Electronics. Nottingham sacked for 22g. Canterbury stormed for 42+1citizen. Senate forces peace treaty, that’s mostly fine. Dips can mop up. Marseille found. One city uncovered for Persians. Vans: 159g, 40g, 65g, 53g, 302g, 159g. Cure in Moscow in 2 turns. Having serious issues sustaining a proper engineer network. I suspect that anyone able to create a trade network to Babs/English is gonna pull ahead (or anyone who simply clued in to GW’s OPness in this specific GOTM) (Postgame edit: Looks like grigor is going to make me eat my words. Maybe.)
1020 AD: Electronics > Steel > Machinery. Pasargades bribed for 402, get 66+40 back. T4L1S5 to get a very temporary cash flow going: need money for bribes. Vans: 157, 137, 60, 55, 63, 228, 40g.
Interturn: Senate forces peace treaty with Persians. Like I care. Rep is already Atrocious. I’d wait until the wars are over until building Eiffel.
1030 AD: Moscow CfC. Machinery > Refining. Revolution in Kungur, 0-turn. Communism. Sneak attack Persians: Azov taken for 1citizen+18g. Who builds a city on a hill?!? 2 turns and I bribe Grozny. Marseille bribed for 110g: get 30g+1citizen. FRENCH CIVILIZATION DESTROYED BY RUSSIANS. I will attack Spanish next turn, waiting on seaborne troops for Cordoue and Valladoid. Plan is to bribe Séville and blitz through the rest. Bribe York for 490g, breaking the peace treaty: get 150 back+6citizens. English declare war. They even had a dip ready made for me… Democracy. Vans: 137g, 53g, 170g, 141, 455g, 167, 155g.
Interturn: Senate forces peace treaty with Persians. This 0-turn revolution stuff is broken af!
1040 AD: Refining > Miniaturization. Really need to spam aqueducts at some point. Could have really used some heavyduty trading this game. Wonder if going straight for Corporation would have helped after Demo. (Usually optimal, but you lose out of HG's effect and CfC is expensive...) SSC not being super impactful outside of a good van dump city. 0-turn in Kungur, Communism. Kill 2 units in Coventry: stormed for 77g+3citizens. Hastings bribed for 223g: get 44+40back+3citizens. ENGLISH CIV DESTROYED BY RUSSIANS. Sneak attack the Spanish: 2 units killed in Valladoid: city stormed for 87g+4citizens. Kill 2 units in Cordoue: COrdoue stormed for 62g+3citizens. Bribe Séville for 760g, get 72+40back. Kill 3 units in Madrid: city stormed for 77+40g and 5citizens. Tolède bribed for 320g, get 35+40 back. Van: 77g. Democracy. Van: 125g, 160, 31, 160g, 182g. Keeping some stock in gold since I might need more than expected for the next set of bribes.
Interturn: Random Spanish ellie… chooses not to sack the empty size1 city and instead suicides on Paris. OK… thought they were despawned from host city getting conquered…
1050 AD: Miniaturization > Refrigeration > Combustion. Grozby subverted for 590*2g, get 92 back. Freiburg bribed for 538g, get 147+80 back. Salamanque bribed for 345g, get 76 back. Senate forces peace treaty, subvert Valence for 195*2g. Get 33+40back. Yakutsk II built. Vans: 44, 71, 159, 392, 24, 187g. T3L1S6 to build up gold reserves again, I’m planning another celeb push soon and need to build necessary Aqueducts.
1060 AD: Combustion > Only Flight available in on-path techs… I’ll take it anyways. Lack of trade arrows all across the empire (from Krasonyarsk routes) is going to hurt, but being able to set up earlier Airport in London/Babylon is going to be worth it for the trade bonuses. Subvert Barcelone for 252*2g, get 156+40 back. Saragosse subverted for 57*2g, get 25 back. SPANISH CIV DESTROYED BY RUSSIANS. Vans: 63, 42, 162, 71, 141, 72g, 175, 30. Vladivostok II built. Still T3L1S6. Going to floor the science rate after getting Radio and celebrate en masse. Size 12 wherever possible, higher in coastal cities.
1070 AD: Flight > Automobile. (Radio not available) 0-turn in Kungur. Communism. Arbela bribed for 216g, get 33 back. PERSIAN CIV DESTROYED BY RUSSIANS. Just the Mongols left, and it’s gonna stay that way. Novgorod II built. T2L1S7. Only 258 beakers in Krasonyarsk… the city has no scientists and neither of Labs or SHs. Krasonyarsk II built. Riga II built.
1080 AD: Automobile > Radio. 0-turn in Kungur… waitwhat? Forgot to turn it off. Thank god it’s not 1090 AD. SHs rushed in Krasonyarsk and York. Rostov II built. Astrakhan II built. Naples II built.
1090 AD: Moscow Hoover. Lots of cities in disorder, I’ll have to increase LUX rate. Triple black hats are nasty. Radio > Mass Production. Van for 159g. T1L2S7. Back up to 396 beakers in Krasonyarsk, city is still size 18. Could also raise it to 30% to celebrate everywhere on autopilot… we’ll do that instead. T6L3S1. Relying mostly on van science from now on, can switch to T5L3S2 is vans prove insufficient. I really wonder if 89 engineers is enough (probably not) and whether I could have feasibly built more of them (probably not) Random Barb frigate near Yakutsk II: nearby destroyer almost gets killed but sees its enemy drown. Vans: 78, 62, 65, 49, 75,. Wow, that’s actually not as much as I would have liked. Cunaxa built. Foreign delivery for 204g. Cremona built. Cannae built. T3L3S4 for a tech next urn.
1100 AD: Mass Production > Computers. Vans for 126, 84, 194, 176, 70, Krasonyarsk-to-London dye (d) for 1032g!!! #OhBaby. Long distances+different landmasses seem to be 100% required by now, fortunately my RR network is finally done. (West of Moscow at least) Demands oil now.. that’s for next turn. Vans: 150. T5L3S2. Feels so awful to return to my 1st attempt after hitting 100+ cities pre-AD/Explosives on my 3rd try. And I would have gotten Democracy at 225 BC if I didn't horribly mess up!
1110 AD: Computers > Mobile Warfare. Vans for 567, 1608(!!!) Capped, most likely. Math doesn’t add up (would have gotten 1800ish otherwise) T7L3S0. Pop goes from 29 to 35 million citizens. Crête II built, Vérone II built. Just realized I forgot to add the names of 8ish new cities.
1120 AD: Mobile Warfare > Advanced Flight. Pop goes to 41 million citizens. Vans for 97, 70, 190, 152, 188, 88, 108g. Skipping deliveries to Krasonyarsk this turn since the city has a dye van I want to get out first.
1130 AD: Pop goes to 47 million citizens. Vans: 130g, 77g, 667g, 217g, 218g, 118g, 51g, 102g, 57g. Box full. Lisbonne II built. Still missing out on new cities built…
1140 AD: Krasonyarsk spice. Advanced Flight > Rocketry. Vans: 623g, 67g, 310g, 624g, 923g, 172g. HambourgII built.
1150 AD: Rocketry > Recycling. Pop exceeds 57 million citizens. Vans: 294g, 745g, 184g, 201g, 192g, 64g, 177g, 282g, 67g.
1160 AD: Pop goes to 63 million citizens. Oh dangit, forgot to increase the SCI rate for this turn, so no tech pop. Vans for 114, 119, 206, 26, 290, 17, 62, 122, 280, 948… whoops Krasonyarsk van! 254g. Well, that’s a wasted turn. Prague II built. How the heck is my GOTM score above *00k? Holy moly we’re going to see huge high scores this time around, I KNOW from what’s posted on the spoiler so far that I’m behind the curve something fierce. First factory built in Moscow. I’m not ready at all for the space race, if you can call it that anyways. A full spaceship is going to cost 15k only for the modules… OW.
1170 AD: Recycling > Space Flight. Going to go towards Espionage afterwards since I’m likely to be dip-bombed by the Mongols afterwards (+ I can survive Communism hit towards Cathedrals... or so he says) so spies to deal with the Mongols will be necessary. (Could bribe with dips, but screw that. If I need to control the Mongols, I need to be able to investigate cities w/o losing dips.) Pop above 68 million citizens. Vans: 150g, 344g, 242g, 1188g, 138g. SalzbourgII3 built. 137g, Bergen II built. Van: 402g, 91g. Venise II built. Mongols suddenly Icy, seems they got triggered. Definitely darting towards Espionage afterwards and bribing them to 1city.
1180 AD: Space Flight > Communism not available > Plastics. Apollo started in Krasonyarsk. Vans: 399, 290, 620, 258, 1312, 71, 40g. Apollo rushed in Krasonyarsk. Running low on vans! Need to get higher-quality ones from SH cities.
1190 AD: Krasonyarsk Apollo. Plastics > Communism. Vans: 1132g, 243, 1000g, 543g, 100g. Milan II built.
1200 AD: Communism > Espionage. Vans: 476g, 422g, 96g, 174, 110, 154, 226g. Not enough vans for a tech.
1210 AD: Pop exceeds 88 million citizens. Moscow SS structural. Vans: 1461g, 196g, 206g, 42g.
1220 AD: Espionage > Nuclear Fission. I actually don’t know if Uranium is actually worth it for trading: very worthwhile but clogs up demand lists something fierce. (Is it a direct upgrade from Coal? Idk) Vans: 106, 296, 1461, 132, 220, 255, 157, 1114g.
Interturn: Mongol crusader sneak attacks and kills defending Rifleman in KRASONYARSK!! Yes, you read that correctly. Thankfully no reinforcements are had so the city stays in my possession. It said I have peace, but whenever I send emissaries it behaves as contacted… spies are up tho.
1230 AD: Gênes SS structural. Krasonyarsk salt (heh) Nuclear Fission > Nuclear Energy. Pop exceeds 96 million citizens. Bribe Samarkand for 1000ish gold, get 157 back. Subvert Bokhara for 264*2, get 60 back. My score seems to be peaking, need to end soon. Back up to 37 freight now. So many cities need infrastructure, funds toward Engineer-building are comparatively thin. 85 only, that’s probably why. Vans: 1227g, 1300g. Bribe Arkangel for 1067g, get 140 back. Senate forces a cease-fire. Vans: 286, 227, 86g, 214g. Rly need to start prioritizing funds for SS components. Van for 290, 218, 138, 313.
1240 AD: Nuclear Energy > Robotics. Pop exceeds 101 million citizens. Vans: 976, 668, 540, 410, 337, 400, 200ish. 714 undemanded, 1652. Ghent II built. Almost out of real estate space. 127, 380, 214.
1250 AD: 3 cities SS components. Robotics > Laser. Pop exceeds 107 million citizens. Rush the UN to get the peace counter ticking ASAP for score. Vans: 288g, 167g, 164g, 760g. 677 undemanded from Canterbury to Krasonyarsk… Eiffel rushed as well.
STATUS AT 1250 AD: (Beginning of 176th turn)
Population: 107.030.000 Cities: 158 Government: Democracy Total advances: 78 (researching Laser)
Gold: 187 T7L3S0 Income/Cost per turn: 5533 income, 903 cost. (A lot of it is inflated by pop-boosting Supermarkets) Production: 1822MT 0 polluted tiles
Wonders: After next turn, all but Manhattan, Oracle and KRC
Foreign relations: Mongols only have their capital left. Everything else does not matter.
Notes: Building that spaceship is taking a lot of funds, probably won’t have enough to rush courthouses where I’ll need them. As if I’m anywhere near close enough to completing it anyways.
1250 AD (cont.) Van: 259g, 390g, 478g.
1260 AD: Milan II Eiffel Tower, Cremona UN. Laser > Superconductor. Vans: 280, 928, 253, 30, 450, 270, 670. Mongols: peace. Rep is still Atrocious. Tech cost 3300ish? Rush a single SS component. Upkeep costs are still pretty big for continued growth. Or maybe I’m just overspending. Vans: 190g, 150g, 362g. Pise II built.
1270 AD: Superconductor > Guerilla. 3 cities SS components. 3 cities pollution, distressingly enough. Really don’t have the money to blow on these things… Vans: 1428, 338. First uranium van from Azov to London for 1968g. 54, 56g. 4 SS Modules rushed. Gonna take a LONG while. I think I can launch in 8-10 turns? I’d like to finish before turn 200, but idk if I can do it. Vans: 219, 150, 638, 142.
1280 AD: 4 cities SS modules. Guerilla > Fusion Power. 1 city SS component. 2 cities SS structural. 6-4-3-2-1-1 so far. Vans: 56, 828, Dublin II built. Van: 480g, unblocks wine in Madrid. Malta wine (d) to Madrid: 950g. Vans: 114, 470, 210, 1232. 4 more modules rushed, Q’d for 2 turns. (300s wonders are useful.) Apparently you only start accumulating Peace points until after the 200th turn (year 1500 on this map? I think..) GOTM score going up VERY SLOWLY… only 1k apiece. Really need that spaceship launched ASAP. Stop complaining, start trading! Van: 396g, 510g. Toronto II built. 236g. Melbourne II built. 159g.
1290 AD: Fusion Power > FT1. 1 city SS structural. 7-4-3-2-2-1. Van: 1728, 318, 1096, 1400. Tech box already filled… Last 4 Modules rushed. 2.5k left, wait what do you mean I HAVE 50 VANS AVAILABLE? 9/9 more components rushed. 455, 582, 522, 392, 1209, 1433, 285. Maybe I can launch in 2 turns? 130, 448, 560, 162, 218, 84, 139, 72, 194, 496, 410. 31 vans left now. Easy there bunny…
Interturn: Mongols develop Chivalry. LOL. A little late there buddy…
1300 AD: 3 cities SS modules, 9 cities SS components, 17 cities SS structurals. FT1>Labor Union. 25-8-8-3-3-2. Vans: 304, 1400, 524. 14/14 structurals queued. Launch should be a go for next turn! Vans: 194, 490, 290. 30. Van production decreased compared to van stock… not good. 28, 872, 183, 144, 174.
1310 AD: Labor Union > FT2. WTH I’m lacking 2 modules? OK then. Vans: 1503, 1764, 151, 874, 370, 496, 186, 156. Some more serious buys being made, including 2 WoWs. (Only Manhattan left) Fully in score-boosting mode now. Still need a healthy dose of vans for gold flow.
1320 AD: Pise II KRC, Krasonyarsk Oracle. FT2 > FT3. 39-8-8-4-4-4 SPACESHIP LAUNCH. Landing date 1331 AD. 1430, turn 193. Vans: 143, 1120, 86, 662, 390, 1940. I’m starting to get some really awkward red hats… maybe going for Communism really is that bad. I’m now stuck needing to get bigger food surpluses or rushing Colosseums for only one guy! Misfire, I swear. 456, 59, 494, 285, 217, 195, 328, 1246.
Interturn: MONGOLS SNEAK ATTACK AND KILL 3 VANS. Why, the **** are they so nasty?? (Uh, your rep is Atrocious…

That actually hurts, those vans were super valuable! Random Mongol explorer near Turin II in the SOUTH POLE. Really… gonna lose that city for a bit. Sucks to lose tech but I can’t do anything about it anymore. The AI in this game makes no sense. It never did that on Classic, nor did it do that in normal MGE…
1321 AD: FT3 > Combined Arms. Walls blown up in Karakorum. Spy, Bomber rushed to deal with the rogue explorer SE. Kill all 3 defenders in Karakorum and blow up Temple in Karakorum as well. Vans: 1134, 165, 350, 420ish, 437, 388, 618, 224, 153, 456.
Interturn: Mongols seize Turin II, steal Advanced Flight. Well, could have been worse. Maybe they take the first tech on the list alphabetically? Now I can conquer Karakorum and cripple them even more.
1322 AD: Combined Arms > FT4. Bomb Turin II and kill defending explorer… city is destroyed at its stake. Holy moly it does that for air units too? I thought it was only ground units... Well, TIL. Or technically, TIFU. Contaminate waters of Karakorum twice, city size 1, destroy musketeer production. I’m done here. Vans: 252, 360, 2208, 205, 422, 1456. 1252, 483, 390, 789, 107, 390, 258, 68, 1068, 266, 191, 154, 145, 104.
1323 AD: FT4 > FT5. 1458, 460, 158, 256, 2296. Tech box full. Up to 67 vans now, LOL. A lil’ bit late there to get on the invest-train… but who cares. Still have everything bought for/rushed this turn… maybe II need to start paying the 80g extra for 1-turn rushes! 1568, Sydney II built. 444, 364, The Mongols got 30 free shields for a musket w/o actually spending any gold… force peace with Mongols. They refer to this “fool’s offer” also known as I-SHOULD-HAVE-RUSHED-EIFFEL-EARLIER. I thought it was the rep that immediately went up 20 points, and not the attitude… wanted to wait until the wars were over to go from 0 to 20 immediately. RIP. 384, 23, 159, 52, 95, 1144, 99, 66.
1324 AD: FT5 > Amphibious Warfare. 346, 1488, 2140, 321, 236. Lots of Courthouses and Supermarkets being rushed, GOTM score still increasing markedly albeit at a slower pace. Moscow III built. 1344, 278, 747, 1806, 1834, 287, 514, 76, 434, 264, 972, 603. StPetersbourg33 built. 65, 36, 142, 132, 296, 30, 28, 79. Down to 51 vans and only 34 in production…
1325 AD: Amphibious Warfare > FT6. Kiev III built. 684, 1960, 143, 1638, 384, 1288, 366, 740, Minsk III built. 71, 1156.
1326 AD: FT6 > FT7. Pop exceeds 176 million citizens. Score is increasing so fast I might hit 5.5f'in K total. GOTM score sure to be above 700k total. 336, 1484, 345, 212, 204, 600, 590, 484. Smolensk III built. 122, 698, 582, 490, 133, 606, 136, 265, 174, 156, 86, 1224, Sébastopol III built. 79. 54vans59prod. I’d be losing about 5.3k gold per turn if I wanted to do a 2-tech turn… me no likey. Not enough SHs and airports, only 55… “Only” 55. Was too concerned about courthouses. On the other hand I have 149 supermarkets, so that’s going well.
1327 AD: FT7 > Ecology. Pop exceeds 182 million citizens. 251, 225, 682, 366, 462, 360, 912, 304, 258, 168, 344, box full. Mongols seem to be harmless for now. 81 vans left, 82 engineers. 2116, 178, 1008, 448, 190, 172, 428, 455. Manhattan rushed. Tblisbi III built. 13, 76, 20. Sverdlosk III built. Yakutsk III 5 built. VladivostokIII5 built. Novgorod III 5 built. KrasonyarskIII5 built. 17, Riga III built. Rostov III built. 3 turns left, 2 turns to actually rush things. 1590.
1328 AD: Melbourne II Manhattan. Ecology > FT8. Rushing so many libraries, nothing else to buy. 2076, 735, 455, 1344, 334, 620, 1210, 520, 340. 494, 416, 87, 859, 724, 95, 1363. Astrakhan III built. Naples III built. 70 vans left. Issos III built. 124. 180, 402, Cunaxa III built. Cremona III built. Cannae III built. 516, 713, 312, 172, 1272. T3L3S4. 484.
Interturn: Religious Armed Fanatics near VeniseII!!! First organic barb uprising of THE WHOLE GAME. Aaaaand I missed the AI movements.
1329 AD: FT8 > FT9 > Fundamentalism. Give Mongols every tech except Rocketry. Capoue III built. 487, 687, 164, 154, 450, 1475. Turin III3. 1526, 178, 520, 215, 133, 310, 190, 133, 399, 692, 390, 624, 306, 1476, 388, 99, 1710, 458, 198, 175, 567, 696, 307, 177, 360, 105, 366, Gênes III built. 1710, 366, 686, 200, 735. At least I’m learning how to manipulate demand lists more efficiently. 276, Crête III built. 52 engies, 43 vans left. Vérone III built. 80, 140, 1710, 103, 198, Salamis III built. Lisbonne III built. 142, Hambourg III built. 1710, Prague III built. Salzbourg III built. Bergen III built. 102, Venise III built. Milan III built. Ghent III built. 32, 690, 32, 146, 398, 456, 178, 504. Still have 27 Freight, but 8k gold. T0L3S7. Always remember: On the second-to-last-day taxes don’t matter since the last turn’s RB’s won’t process until the game ends. So better crank up the science rate to get a few more future techs.
1330 AD: Fundamentalism > FT10. >FT11 > Stealth > FT12 > FT13. Huh, Stealth is ranked higher despite coming later on alphabetically speaking on the “Select a tech to research” window. Can’t avoid it forever, it seems. 4 techs from city research alone, wowzo. Pise III built. 623, 1834, Dublin III built. 526. Forgot that gifting the Mongols every tech under the sun caps the deliveries again. Toronto III built. Melbourne III built. Sydney III built. Moscow IV built. StPetesbourg4 built. Kiev IV built. Minsk IV built. Smolensk IV built. Odessa IV built. Sébastopol IV built. Tblisbi IV built. 17, 47. SAVE… ENTER.
Interturn: Mongol gov’t overthrown.
END!
Final score: 5727. Over ***k GOTM points. 458%. Not making a final status because screw that.