The deadline has just passed and now I can send big thanks to Jokemaster, Major and Ali for playing and recording their thoughts on this composition. Much appreciated thankyou! As usual (I also did 131 "Ashoka", 148 "Dreyna", 169 "Red Cloud") I tried to set up some different problems and entertain. Possibly the gold too. It may depend on how Charlie got on. Sadly we haven't had the company of mercurios for many games now, but it has meant that there has been more blue available than there was for many years - since well before I started. Catalin said that the long big game was a favourite style, but it does take so much time, and mercurios is irreplaceable. I have just sent in my own landing game. Having got behind with my play I had to rush this last weekend. If you are wondering, no, I didn't use the Great Wall. Overall I think I have kept my record of not doing too well playing my own compositions. I will post a bit about the game later. I didn't look at the spoiler whilst my own play took shape, and was very amused when I did eventually turn to it. Good stuff chaps! There are some points I wanted to wait until the deadline to comment on. I did try and arrange that it was expensive to bribe the red cities, and that their capture would not bring in gold. I was thus alarmed about Charlie's comment that he got mega-gold for razing an early city. So well done him for sorting it out. If it was my fault, sorry. I did a fair amount of testing in both Classic and MGE, and I think Civ2 is super well-written, but when we go into new areas such as this setup of course unusual things can happen. Yes the barb cities were not all the same. The swimming warriors were an attempt to represent shore batteries at Kristiansand, and so make exit from the "Baltic" an achievement. In my game I forced them with a trireme attack, but I think you can bribe them easily as an alternative. I agree with Ali that whatever you want to do it does not make sense to take the option to destroy the Mongols at the start, despite how tempting that might be! Ali asked in the game thread why I gave the player Chemistry at the start, and I made an answer naming a Russian chemist. What I wanted to do was to make the early tech path a bit slower. A typical way to do that is to provide an extra tech or two; if you look back long enough you can find how delighted the players where when the Duke gave masonry to everyone at the start, in one of his more challenging setups. In my view one of the great achievements of Catherine the Great was introducing the culture of progress. And if that tech came in handy for trade swaps later that was reward for pushing out to the AI.