Dear Starlifter!
Thnks a lot! You take out some stone from my soul. By the way, I have a great Sin of some arrogance - I don't saw any treads about this GotM or this GotM Spoiler till this day. It's bad thing, because I simply forgot one the most Fundamental thing about this game - Bribery. I began my "exploding" after researching "Gunpowder" & had already got Leonardo Workshop. Then all my Phalanxes (I produce only Phalanxes, Triremes & Settlers in all my cities, from some "Shaylockian gnat somewhere inside me" - why create some Archers if it cost 30 shields, when I can get Phalanx by 20 shields & convert them for no cost to Musketeers that cost 40 shields?!).
Well, when I arrived in Egypt, I've got just my Musketeers & no Diplomats - why bribe anybody if you can simply shoot them all - without any cost at all??? After disembarking first "assault" wave of my Musketeers on Egypt Triremes of my Eastern Fleet became idle & I begin transport my own Settlers from my continent. (It was no problem, because I didn't get Sanitation in that Time & all my Cities stopped to grow around 12

.)
It was Time when me Western Fleet was renamed as Southern Fleet & met some resistance from some Roman "semi-barbarian". No problem here & no problem in Egypt. Juggernaut of my Musketeer onslaught rolled down any opponents on my path in East & the South.
Oh, stupid me - I forgot about my Lighthouse Wonder - by some weird presumption I thought that some wild Sioux tribessman had it. When I've crushed down last Sioux city I wondered - where this blasted Lighthouse? Oh, holy s**t! It was mine from the start! Stupid, stupid, stupid...
My Triremes crawled along seashore when they can proudly prowl through seas in most arrogant manner! My God, how many turns was so stupidly wasted?
Well, what is done - was done...
Now I wonder - maybe my shooting down all of those poor buggers was another stupid thing? Settler (NONE) is very good thing all around... But what use of all of these Chariot & Archers when I have hordes of Musketeers & another upgrade will take place in not so soon?
By the way - my tech tree:
1-3. Bronze Working, Ceremonial Burial, Horseback Riding.
4. Alphabet.
5. Code of Laws.
6. Currency.
7. Trade. (Marco Polo Embassy created - nothing interesting from here in that moment, - some Masonry, some Writing, something more, but I'm afraid to give opponent some unwanted advantage & lenghten my own research path.)
8. Masonry.
9. Construction.
Yeah, my policy of holding my techs from exchange gave me some rewards! I acquire from Embassy some new techs!
10-14. Map Making, Literacy, The Wheel, Warrior Code & Writing!
In the same turn I popped all of three hut in my continent, taking in account next ideas:
Barbarian never appears if the hut situated inside city radius (true for 2 hut from 3).
Barbarian never appears, if ALL squares around hut in question have your units.
When your Empire swim into money you very seldom get any money from the hut.
When you have VERY many units hut don't give you new units.
When you've already got Settler (NONE) AI don't give you any.
When you very big ahead in technology AI tend don't get you any technology.
Well, I surround hut in question by my units, I had a very big chunk of money & my Phalanxes just hived around my continent, but I haven't big lead in Technology. Then I pop all 3 huts.
15. Engineering.
16. Invention.
Stupid, stupid, stupid! Damned Barbarian was created on the square from that my Phalanx go to pop blasted hut!
Well, no problem... Engineering was first alphabetically in list of possible techs - then its acquiring in some sense was predicted. Alas, Invention precedess Iron Working & acquiring Invention prevent us from getting new tech from any huts. (Iron Working is second alphabetically from Invention - then from my point of view it was fat chance to get it. Maybe I'm wrong.)
OK. Good side from it - I can use city with almost ready Wonder for creating King Richard Crusade & get Leonardo Workshop after. No sense convert all Phalanxes to Legions when all of them will get some shooting sticks after couple of turns!
17. Iron Working.
18. Gunpowder.
OK. Then we GO! Let's BIG War begins!
After that my first priority was "Sanitation" tech. I used my Caravans only for helping create Wonders & in 1300 AD I've get them all except Oracle in Persian Pasargadae. (Great Wall, Colossus & Hanging Gardens I've get by my Strength

.)
From your message I found that you get another tech path & wonder, - what was your strategic goal there? (My goals was - Trade, Masonry, Construction, Gunpowder.) Pls, explain if it's possible. Thnks & brgds, Alex.