FULL REPORT
Early moves:
Settle in place – worker e – work silk forest for 2 turns
Early build:
Scout – worker – settler – settler – granary
Scout explores north, then east, finds a cow
3500 culture expansion finds a very special bg cow in the south!
3450 find 3rd lux, gems
3050 first lux connected
2900 India finds me, trade for Alpha
2800 2nd town 22
Finds another great cow location to the west!
2510 2nd settler built without a gran from cap, 2nd forest went into that one. Silks also on a bg, nice!
2430 2nd lux connected
2390 3rd town 411
Indians have SEVEN towns
2310 England contacts us, they already have Writing – i trade Mas for it, continue with
England can build scouts as well!??
2270 first gran, in 2nd town
2070 suddenly know Japan, can trade for TW and IW… both resources are to be found nearby
1990 4th town 66
1830 2221
2nd gran built in 3rd town
1790 3rd gran in 1st town J
3 pop factories running and lots of land to settle!
1700 11111
1675 CoL in
1575 trade for MM and all maps, see the whole continent
1550 33332
1475 899 + 87777
1275 they researched Lit for me, nice!
1225 connect horses
1100 3rd lux connected
1050 first galley starts to explore
1025 everything prepared for Rep IBT, trade for Lit and Maths, England already has Construction
, impressive.
Change a few prebuilds to libs. Revolt!
100bc stats
19 towns 45 pop
3 grans, 4 rax, 3 libs
All AA obligatory techs except Poly, Con, Curr, plus Rep and Lit
Research on Curr
7 turns of anarchy L
1 settler, 17 workers, 4 warriors, 1 galley
66 gold, 3 contacts
No 1 in gnp and production (before the revolt, obviously
)
975 damn, border town flips to India ;( just a few turns after its foundation
950 1st suicide galley starts exploring
900 of all civs, India build the Great Wall. In more or less the most remote town possible. Very bad development in the last few turns…
825 IBT Republic
England has Currency, not bad, the English science. Nothing to trade, so i switch to Poly
Buy a new boat
No 1 in production and GNP, growth during anarchy made me no 2 in population
775 Poly is around and i am not the first to the new era; they traded Curr and Poly so i cannot even trade directly. So i trade it from India for gpt… draw Eng. They would only pay peanuts back for it, so i abstain from the trade for now. But England coughs up 68gpt, that´s a deal!
Can research Feud in 8, not so great.
Next ship sinks after 1 turn on sea L
690 Japan has landed, for war i guess
3rd vessel makes it over, meets Russia
Buy all contacts and maps. Amazed that Zulu an Aztec capitals lie only 8 turns from each other. Aztecs surprisingly weak.
Play it LoD with Japan, they declare. Buy India and England in against them.
Great, my first out of only two vet horses yet loses to their reg warrior on plains…
IBT i get the first part of my palace in this game
650 Feud in, Inv next
530 Inv in, GP next
510 Capital to size 12 and next turn 20spt, some more border teasing with India
Tech pace is surprisingly slow for Deity, even wonder builds come really late. I have no problem whatsoever to outproduce and outresearch those Deity AIs… i now also lead in pop.
410 GP in, Chem next
370 i realize that stupid me thought i would go for a 100k victory and had already built a few temples during this preparation time of my Sipahi age. But i am to go for Space! – thus sell 4 crappy temple buildings again…
do those 240 shields in the oven qualify me for a Predator Class participation?
310 last IBT it traded for Chiv, bad news is that India got it, so i´ll prepare a knight army instead of horses. Japan is eating England alive.
290 CHEM in – MET next
190 something decesively strange happens: after Theology, the first AS tech in ages, is discovered by 3 civs in the same turn, ALL CIVS HAPPEN TO KNOW EACH OTHER!?!!! I for sure have not traded communications, and i do not have the slightest idea how else this could happen. ?????????????
Will play on from here, checked the facts from last turn´s autosave, will see how things do transpire without my broker privilege position.
After some consideration, I realize that the English managed to get over to the other continent with their $§&$%& Lighthouse.
70bc Japan musters another huuuuge attack, this time landing 3 swords. First i am mad as i lose a knight against one, but the only elite horse GETS ME MY FIRST MGL!!!!
IBT -> MT in!
Upgrades of quite a few units
50bc the long awaited attack on my friendly neighbour India begins!
Strange detail: this very turn India as the sole civ has EDU, so i trade them MT for EDU – and then attack!
GOLDEN AGE STARTS!
Istanbul makes 30spt
IBT
First universities built
4 war elephants show up
30bc i start the Indian GA… their 3rd elephant has a win
Finally can give iron to poor England
Japan lands 4 units this turn! Well done… i´m glad my 4 attackers around can deal with them.
A few fights hince and forth and in
30ad settler for FP is placed, FP rushed!
Now that India is in the ropes (i hope), i make a combined peace deal with England. There i realize that them losing their sea connection with me seemingly destroyed my reputation. Damn. For once i thought i would keep it, but England really managed to lose sea routes with me even though they have TGLight, not building any but ONE harbour :-/
On the good side of that, i do not have to abstain from false peace deals, as planned.
PHYSICS in 4t; capital changes to Cope´s.
IBT FP built in the midth of Indian lands! Makes every Indian citizen that comes out of resistence immediately productive.
Very surprisingly India has already taken THREE English towns, while they lost their whole core to me…
50 now i run for India´s elimination, to have as much benefit from my GA fort he new 2nd core as possible.
70 fantastic turn in the Indian war: all remaining 4 core towns are now Ottoman! No losses in the whole turn, it was unreal…
110 PHYS in, ToG next
170 India OUT!!! Now let´s get all those industrious Indian citizens work - for us…
250 Cope´s finished regularly, now my available MGL rushes Newtons in the capital!
260 MAG in, new trades. All 8 luxes, nearly everyone happy, +850 gpt in GA while 4t for Banking (and no, the AS did not research that while i did the whole branch)
290
Reach Industrial Age
Get NAT myself L
Gift the two jokers up, both draw MED ;(
No rails for me instantly
At least it is easy to maintain 4t research. But not at all happy to lose those turns…
310
GA ended last IBT. Now struggle to make 4t research, but there are obviously reserves.
330 4t later than hoped for, STEAM. The IBT before, the Japanese managed a very nice landing of 7 units from 3 ships… but i blocked the last English town off, so it does not help them a bit to reach them (except they DOW me of course)
Persia has NAV. The first tech the AS researched in ages…
IBT the Japanes broke the linked peace deal and DOW!
340 obviously we were supposed to found originally on 7 of the starting position… there IW would have been possible. L
I take England out
Then take a few Jap cities
They´re in Monarchy, so not WW for them.
360 tides are turning, Japan goes on the counter-offensive. Too few units from my side…
370 Ind in, Ele next. Gift some more border towns at risk to fall back to Japan – to Persia
IBT switch Bank-prebuilds to Factories
I manage the ToE-sling, 3 techs in 1 turn
490 Hoover in, RP in
Exceed 800 spt
520 empire fully railed
820 Enter Modern Age. Get Computers. Trade Scientifics up. Computers as well, oh well. And Eco. Puh. Could not have been much worse.
And 6 turns to MIN, oh well. Adjust prebuilds.
870 MIN in, INTERNET built
1230 after clicking myself through the modern age, finally, i can start my spaceship!!!
Firaxis score: 10044
E victories:
II 1st MGL in 70bc
IIIII IIIII II in 110ad
IIIII in 340ad
IIIII IIIII