I haven't played a GOTM for a few months, having first been unable to find any time, and then having got involved in SGOTM05.
I was tempted by this one - but what a horror it was! As many of you have already seen, I notice, this was one of the most difficult GOTMs in a long, long while.
The Start
My warriors moved and saw the gold. After a bit of pondering, I founded in place rather than moving SW - mainly because I wanted the more productive start rather than the commerce. I'd like to see how it turned out if I had moved instead. If I get time, I'll have a look.
My warriors went off on a kind of minimalist exploration sweep. They stayed very close to Rome, but tried to push back the blackness in a clockwise circuit.
Well, that was the plan, but events overtook us! Ten turns in, and we had met Monty and Genghis' scouts, when suddenly there was Liz's archer strolling our way! Eek! Could be an early finish! What happened next was that our warrior chased back into Rome, our first build (another warrior) completed, and for some reason the archer thought better of it and turned away rather than attacking!
I'd gone straight for Hunting - Archery as my tech path. I was under no illusions about the need for strong units as soon as humanly possible.
The Defence Begins
By about 30 turns in, I had 3 warriors and had started my first worker. I knew archery and was researching Bronze Working. I had met 5 of the AI, but hadn't actually been attacked by anyone yet.
The 3 warriors fanned out to spot approaching units, but stayed very close to Rome.
On turn 38 (2860BC) we got BW, revolted to slavery, and spotted the copper supplies - especially the one just to our north.
The next stage involved using our new archers to escort our worker to the copper and painstakingly connecting it up.
Around this time, we suffered far more at the hands of the barbarians, who were swarming all over us with archers and not letting us have a moment's peace, than we were from the AI. In fact, on turn 65, we almost lost Rome to a moment of lunacy when a barb archer defeated a warrior and moved in on the empty capital. A rushed warrior saved the day!
We suffered so much trouble from the barbs, that the copper mine was not finally hooked up with Rome until T76 - and we could get some axemen into the game at last!
Attacking Elizabeth
Liz looked like one of the weakest AI, and she had just started settling cities around our eastern borders. I decided that I had to do something active rather than defending against the incessant barb / AI drip-feed attacks for evermore. So we got a force of axemen together and attacked Nottingham, which was just to our east on about T100. It was small, so we destroyed it.
We then moved on towards York, a more substantial city to the south-east.
We managed to take it and hold it around T120.
This was a time that I felt our forces were quite strong. We had a kind of armoured defence border around Rome - axemen and archers standing on the hills who seemed able to defend against the sporadic attacks. Meanwhile, we had enough of a force to begin to bother the enemies with our axemen.
We took a barbarian city (Yue-Chi) that was down to our south-east - capitalising on Genghis' own attacks having weakened it.
It all Starts to go Downhill
Just when I thought things were going OK, a couple of things came along to wreck everything we had built up.
First a barbarian axeman slipped into Rome's borders. I realised too late that we had nothing we could attack it with - just a few archers - and while I was trying to get some axemen over they pillaged everything I had been relying on - the copper mine - cattle pasture - a mine! Wah!
Then, very much against the odds, a Mongol archer defeated the lone axeman we had defending Yue Chi, which they razed.
At just about this point, we had researched iron working, and saw where the nearest stocks of the stuff were. Down in the south west, right near Genghis Khan's borders. We rushed a settler party over there and founded Antium beside it around 300BC.
Things suddenly were looking desperate! We had no longer go any kind of metal hooked up, were running very short of axemen, only had 2 cities and a bunch of archers - and now, in came Monty with a whole load of chariots!
This proved to be a devastating attack, where we lost any workers and improvements that we had. We held on to our cities, but everything around them was destroyed!
The Siege Develops
The game now took an ugly (and I've got to say it, boring) turn.
We were trying to build enough forces to push the AI away from our cities, build some workers to reconnect our copper - and iron if we could.
It just went on and on! Attacking forces came in from all directions, from all nationalities. They weren't the most deadly units. Mainly axes, archers and chariots. The military strategy was pretty useless most of the time - they could have done far more damage to me if the had half an idea what they were up to. But it never let up, and I could see there was actually going to be no way back from this.
Sadly, we lost York. 50AD. Monty took it well against the odds, winning at 21% and 17%, then defeating my remaining healthy unit the next turn with his very wounded attackers. That left a bad taste.
Wave after wave kept coming in. The units began to improve. I began to see war elephant, swordsmen and horse archers. I could only whip as many archers as the cities could take.
At one point I managed to get a worker out to the copper, but never quite got it hooked up all the way back to Rome. The escorts were finally beaten and that worker was lost.
After that, it was a long wait for the inevitable. Whip archers until the citizens screamed.
Antium went down to Mongolian war elephants in 455AD.
I can't tell you about the very end, because at 500AD Rome still stands, surrounded by enemies of many colours!
View attachment 159947
The end is not long away...