1.21f
Ancient Age Spoiler
Thank Goodness for the extra week this month! I've been in the IA for over a week, but with all the holiday festivities and activities, haven't been able to play or post!
Reached Middle Ages in 875 BC, same turn that I finished researcing Republic, started my Revolution (5 turns), finished off the Khazars and made contact with the other continent.
Warfare: I'd signed a ROP deal with the Baekje, and still had about 10 turns left on it, but they had a lot of money, access to Iron, and I planned to take them out to connect both China zones, so I moved all my units out of Baekje territory and declared war in 850 BC. (I broke a ROP deal, but at least I didn't have any units within their territory prior to declaring war.) I only met 4 Bushis during this war, 2 early on and 2 later, so my swordsmen had fairly good control of the field. I was able to get the Goguryeo to ally for free, but I found out that embassies can not be formed during Anarchy, so I had to wait until I became a Republic in 750 BC to bring in the Rajaputana as an additional ally. Last Baekje city is taken in 150 BC, after waiting 10 turns until its culture expanded.
Flips: 2 cities flipped to Baekje during that war! One was a gem city that I had founded in the North; the other was a recently taken city that I hadn't garrisoned. Both were retaken pronto.
I was planning to attack them eventually, but the Mongols declared war on me (allying with the Baekje) in 725 BC. My Northern Horsemen destroy Hovd and take Ta-Tu, then play defensive. In 570 BC I sign a peace deal for a Mongol Worker and 60 gold. Then in 190 BC, Kaifeng decides to flip to the Mongols! I wait 2 more turns until the peace treaty has expired, and restart the war. I typically raze cities during this war, to prevent future flips. Peace is resigned in 230 AD after the last Mongol continental city is taken; they are left with 1 island city.
GL's: One of the reasons I started the war with the Baekje was to generate a Great Leader to place a Forbidden Palace near the Baekje center. It took about 26 Elite victories, but I finally got a GL in 370 BC, and formed my Forbidden Palace in New Beijing, very near the former Baekje capital (which was razed when taken
) in 330 BC.
Golden Age: triggered by a Rider vs 1 hp Mongol Spearman in 170 AD. Fairly late in the Middle Ages, and it will carry through into the early Industrial Age for me.
Research: took too long judging by some other posts. I focused first on Marketplaces, then on Libraries, using Taxes to rush them. Feudal Warlords and Engineering were already learned by the Scientific civs, and traded for with Republic. I started on Monotheism in 750 BC, and was finally the first to research it in 150 BC (30 Turns later!) After that it was fairly short research times, typically 5 or 4 turns, for the remaining part of the MidAges. The AI also helped me out by learning Invention, Gunpowder, Chemistry, Metallurgy, and Banking; I researched the upper track: Monotheism, Son Buddhism, Education, Astronomy, Physics, Magnetism and Theory of Gravity, reaching the Industrial Age in 330 AD.
I turned Beijing (the capital, near the North position) and Canton (formed near the Wheat/Goats/Lambs) into 1 turn Worker factories during most of the Middle Ages; this provided a lot of Jungle clearing power, and lots of workers to build up population later.
Here is my F3 minimap and army (except for about 4 MedInfs and 1 Junk):
I directly own 5 luxuries, and have been able to trade for the other 3 using Techs, so I don't require any commerce to go to Luxuries. Most of my core cities are size 12, have finished their Universities and are working on Banks. After Banks I'll have them build Riders, then Factories once they are available. Here is the F1 display in 330 AD:
I'm the only industrial age civ in my game, at this point. I plan to bring the other key research civs into the IA, see what Techs the scientific civs get, and make plans based on what I see. I don't think I'll keep the peace with the Koreans for long; they have a lot of culture and I can't take too much risk of flips, so I expect to upgrade my Horsemen to Riders and take out most of their border cities.