GOTM 29 Modern age / end game submitted

I thought I did great until I read the prior posts and found I was 500+ years behind the leaders.

I had a domination victory in 1280 AD with a score of 6363 (Jason 8928). Seems I slowed down first to wait for a sufficient sword force for the Greeks & Zulu (I didn’t want any War Chariot kabobs on those Hoplites) and then again to wait for knights to battle Roman & Babylon pikes and finally to wait for cavalry to defeat Tokagawa’s muskets. The final push through Germany ended at 5 tiles over the limit when 4 wounded cavalry managed to defeat 3 riflemen in Hamburg. Germany had over 60 Cavalry that weren’t able to reach any of my newly acquired cities, so the margin of victory stood up. I declared war and used my 120+ cavalry to take 8 German cities on the only turn of the war (thanks to Cracker’s lesson on how to win quickly with cavalry.

In reading the other accounts, I noticed there seemed to be an even split between Germany & Russia for the big dog of the west. I wonder what factors made this occur.

I came to realize that my style of play tends to be on the conservative side. I hate to lose units during war and tend to generalize my cities as opposed to the more focused approach of the early finishers. Considering I had eight major wars, I had only 3 GL’s (1 during the last turn). I also had less that 50 units die in combat and most of those were MDI’s during the clean up German cavalry & knights during that final turn.

Hat’s off to Ainwood :goodjob: for a very enjoyable GOTM. I look forward to Aprils GOTM XXX.
 
PTW 1.27, Open

I left the middle ages feeling pretty good. I was no longer way behind in techs, so I could buy from the leaders and sell to the other followers. Things were running smoothly, and everybody was happy with me. Then my FP city flipped to the Zulus. Since I had lots of culture, lots of local culture, had most of my 21 tiles, and was reasonably close to my capital (since my territory was small), I felt quite put-upon. Nevertheless, I continued in my quest to avoid a conquest loss and remained nice to the Zulus.

Shortly thereafter, I noticed that there were a lot of empty spaces opening up on the west end of the continent as Germany was starting to lose ground. Going east let me get some settlers there quickly, and I got a nice little set of 5 or 6 cities out there. Since I'd lost my FP, I built another one there, which I finished just before the game ended.

By the time Germany was down to just a few cities, Russia started some wars at the eastern end, and soon the Zulu were reduced to their city on what should have been my wool. The Greeks and the Tokugawa continued to fight and swap cities, and during this time I got another bunch of cities set up. Also after trading hands several times, my original FP city flipped back to me, minus a lot of infrastructure but with pretty much all of its people. I was pretty happy with my efforts, because this was really the first time I've managed to take advantage of other people's wars this way. Before I haven't noticed in time to beat out other settlers.

I managed to stay out of wars nearly the whole game. Late in the game, Germany declared war and took one small city (with no importance that I could see), attacked another one very half-heartedly, and then agreed to a peace treaty.

Meanwhile, I'm moving along in tech and score, amazed that Russia hasn't won yet. I've got half my space ship built before Russia launches, in 1890. I don't know what Russia was doing all this long time, because they were so far ahead of me it was ridiculous. (While they started a bunch of wars, they didn't fight them, they just stirred up trouble.)

Anyway, it was lots of fun, and a big success for me. I'm learning a lot, and my high score list at home is filling up with wins on Regent with >1000 points thanks to the rest of you.
 
Didn't anyone else get stomped? I sure did. In spite of a sad finish I had a blast and I'm looking forward to my 2nd GOTM in April. I think I was doing OK until the early MA. Chaka had been beaten down to 1 city and with the science I'd gotten from his surrender terms I was almost caught up with my nearest rivals. The FP was coming along nicely (although no GL to help...dang) and I was buddies with Greece, Babylon and Tokugawa (Rome too but he was on the ropes with Germ. and Toku. dividing the spoils) . I was fighting a long range war with Germany but his occasional wandering knight wasn't causing to many problems and I was beelining for chiv to provide some extra security. then I made my BIG MISTAKE. Tokugawa demanded my last wool as tribute and I reacted somewhat emotionally. Instead of reasoning Tokugawa+Chivalry=The golden age of the Samurai, I fired off a quick "no". To make a long story short, within 2 turns there was a horde of veteran and elite, happy to die for the Emperor, samurai and assorted mercs on my doorstep. They were joined shortly thereafter by a horde of veteran and elite, happy to die for the Chancelor, German knights fresh from the successful disection of Rome. Things looked dim. I was still 5 turns from Chivalry and that involved deficet budgets to the max so when my cities started to fall my dream of knights went with them. My buddies were no help. They demanded more than I was able to come up with to intervene (they even turned down offers of several cities and every gpt I could come up with). Anyway things went from bad to worse and my buddies jumped on the band wagon. I was able to secure the occasional peace with some of them but couldn't stop the inevitable steamroller. By 1000ce I had all 5 rival civs invading and nowhere to turn. It was really interesting playing it out till the end though. Normally if a situation got that out of control I would be looking for the new game or load game button but since I was commited to finishing and submitting I fought it out to the last lonely pikeman. Major kudos to the GOTM staff for putting together such an entertaining, educational experience and I will be back for vindication asap.
 
a very satisfying game this one. my first civ3 on emperor i've won. it was made very easy by the abundance of luxuries and resources. with every new resource i was expecting some trick but all went fine every time. the starting position was great for an early defensive strategy; a fair amount of land conveniently cut from the others by the mountain range to the south.

another thing this game made me do was to actually continue playing notwithstanding the huuuge technological gap between me and the AI in the early ages. I only overtook them sometime half way through the industrial era. the first wonder i built was Smith's Company, completely neglected by the greeks. the ultimate turnaround was my getting the hoover dam. from then on my victory was just a question of time. i hate taking risks, so it took maybe about a hundred years or so to accomplish domination.

i prepared each and every war years and years in advance creating huge armies before attacking one worker. then I took the mighty japs in a sweep wondering why I hadn't done it ages before. I managed to stay out of most AI conflicts watching the greeks wandering miles over my lands (without any RoP) to tease the japs and then shook my head watching them retreat all the way back to cure. this went on for ages and ages. they might have taken me down a thousand times. after i had crushed toku with cavalry i went back to the greeks with tanks (they had infantry). I was satisfied, researching and thinking of spaceship victory. still, i secured the modern armor technology hoping the others won't get it for ages to come.

i enjoyed the slow pace of the game even getting the useless genetic engineering to build the Cure for Cancer. But I left the western subcontinent (divided between the rus and the germs) in peace for a bit too long the russians got the modern armor and the germs were catching up fast too. I started to be afraid of the nuclear threat in near future. the germans solved all by declaring war on me for not submitting to their foolish demand of some useless luxury or a handful of gold. I got RoP with the rus and transporting my modern armors to their borders took a half of their cities. i was waiting for domination victory but as none came and I couldn't find how far I was from achieving it anywhere I gave peace to them germs to concentrate on defense and reorganization for the nuclear age that was about to be started by either the russian or the german Manhattan project. I got impatient though and tried planting spies in Moscow. I got caught and the russians declared war. I took a third of their cities including Moscow on the same turn. Won domination victory 1910 with 3316 points Firaxis. Unfortunately my approval rate went down by some 40 percent to 44 percent on the last turn. Oh well.

Looking forward to the next game.
 
OT:

Denyd, I thought you were going to make me use that avatar. :D
 
[Civ3] 1.29f Open

Was going to post at the end of AA. Imagine my shock when I read the first post and saw I didn't qualify!! (Didn't explore much)

Start.
I moved the settler west, then west to the hill and saw the wheat. Then south and settle. The first warrior out of Thebes immediately found the Sheep. I thought about abandoning Thebes, but realized a settler factory was possible with the second city and no advantage to be gained. Whipped a settler ASAP and Memphis set up as a 5-7 four turn settler factory.

I whipped some other settlers in other towns as well as a few temples.

Build pattern was RCP 3/6 which I like for a military game...I've never done a conquest and thought to give that a try in this game. Settled in the south at RCP 6 early in order to keep Zulu ouut of my space.

Saw not a single barb the whole game and as a result built almost no military initially. Concentrated on settlers and workers.

Only sent 1 warrior scouting (and then lost him trying to take a Zulu Archer/Settler...DOH!) Got completely caught up in the land grab/development.

Stats at 1000BC:

13 Towns
31 pop
15 Workers (1 foreign)
6 Warriors
1 War Chariot
2nd tier tech but Math + MapM+Polytheism (behind at least 4 techs) Monarchy in 38
5 Temples
1 Granary
1 Barracks
229 gold

The Rest of the Game

HDgotm29pic.jpg


End Game
This was my first Conquest Victory try. I've read others' tales of one-tile islands and "Survival Galleys". I settled one 1-tiler to keep it out of the AI's hands and negotiated peace twice with Babylon and once with Germany to get their 1-tilers. Toward the end of the game I switched almost every coastal town to Galleys/Caravels to patrol the seas and hunt down the Survival Galleys. Managed to sink the Zulus and Germany as well as redlining the Greeks, but he slipped away from me and founded in one of the spaces I left for exactly that. I was a bit surprised when Greece awarded themselves about ten units in their new outpost. Slowed me down a few turns bringing Knights to bear. As Well, Germany apparently sensed the end and flipped a city every turn for the last five turns. I was as usual underwhelmed at what smells like cheating on Firaxis' part.

Conquest Victory in 630AD for 9303 Firaxis points.

I made a number of tactical blunders...riots, letting peace deals lapse and getting stuck with their idea of a good deal, and the like. Two cores and enough workers to develop quickly cover a lot of mistakes.

Thanks to the GOTM Staff for another thoroughly enjoyable game.
 
@chindaswinth:
well done, anyway! if the game adds to your learning experience, the loss is worth it. i am taking part of gotm because these games are much more exciting than random games. i had those kind of losses, too, and now i am winning on emperor!

i agree with you, if you had avoided the war your situation should have been much better, maybe even get a peaceful diplo victory. look, it seems you could keep up in tech by beating up the zulu.
Originally posted by Chindaswinth
they even turned down offers of several cities and every gpt I could come up with
please notice, that the ai never trades cities. this was changed with some patch, when players used this as an exploit. in a peace deal you can demand cites from the ai, but only if you don't make an offer by yourself; the foreign advisor says, 'they will never accept the deal', then.

if you have a save from before the 'tokugawa incident' take the ideas form this thread and try again for your convinience.

see you next month ;)
 
i have a question: why isn't domination victory triggered in highdesert's game?
 
I believe I was 166 tiles from domination at the end of the game.

The domination calc uses land AND COASTAL tiles. There were a bunch of coastal tiles in this game especially in the south central part of the map.
 
This was my first GotM and my first game on emperor. At first I was just trying it to see how long I would survive. At around 1600s or so I realised I would make it through to the end - the russians and zulus had been eliminated by then, everyone bar the Germans was polite or gracious to me and had been for probably over a thousand years. Also by this time I had finally caught up in the tech race with everyone bar the Greeks who were only one or two techs in front.

Then the Germans made some pretext and declared war. When they didn't show up at my borders I decided to build some transports load them up with the tanks I had been accumulating - since there was nothing else to build. I landed 15 odd tanks on the north west coast and took a couple of German cities. After a breather while another 30 odd tanks arrived I set out to see what the Germans were made of.

It was then I made what I thought at the time was a huge mistake. The Greeks came demanding a world map and 100gp, not paying enough attention, I thought it was the Romans and told them to take a hike. Only to have the most powerful empire and my next door neighbour everywhere (they had come out best in the wars over the decaying Russian possessions) declare war. I thought the end was nigh.

Making me fight the greeks made me realise how weak all the other civilisations rally were. 100 odd years (1880) later my tanks achieved domination victory.

All of which has left me with some questions:
- When Greece first declared war on me I signed MPPs with Babylon and Rome. This was probably about 1770. Babylon came and cancelled his MPP around 1800. Rome never came and cancelled his MPP. And I had no option to cancel it whenever I negotiated with Rome. Do MPPs ever expire normally?

- I noticed that some temples and libraries in my core cities produce double culture after a time (a very long time). Does anyone know the criteria for this to happen?

- I finally managed to build my first wonders late on, incl. Seti Project and the Internet. One of these put a research lab in every city. That research lab generates 2 culture. This is a real boon as it overcomes the need to build temples to get culture moving in the city. Is this part of vanilla civ or just GotM mods?

All in all, this was a really enjoyable game. I am now looking forward to the next one.

:)
 
Forgot one question. How do you tell how much area you civ occupies and what the total area of the map is. Other posters talk about knowing how many tiles they were from domination ... all I could do was look at the map and guess. So what is the secret?
 
The Egyptian people continue to wander. We head east as our roaming hunter/gatherers spot a river delta in their forays for wild rice. The time of decision is nigh upon this lonely band of intrepid nomads that I, Cleopatra the first, have gathered together under my will.

Our gatherers have chanced upon the ocean and now I urge the tired people to move once more to the southeast where our encampment will gain access to many types of lands: ocean, floodplains, forest and hills. Thebes is founded and the people begin to farm the floodplains.

In the year 3350 BC (Before Cleopatra the XXX) training finishes on the second warrior band of our tribe and they are sent southwards to scout out the surrouniding terrains. Our tribe continues to grow and the people yearn to branch out into new settlements. However, the next 50 years brings terrible results, as early attempts at the use of granaries causes epidemics to break out in the camp. Many are taken ill and die.

Reports later filter in from the south that there is, after all, other peoples in the world. The gods have given the Egyptians amusements in Their beneficence. They call themselves the Greeks and trade knowledge of spear warfare for our mastery of masonry. Our other, northern, band of scouts tell us of a wonderous animal called the sheep found to the north. We will need to secure these animals before the degenerate Greeks can foul their existence with their disgusting practices.

Another tribe called the Zulu is soon after discovered. They are a threat and encroach upon our future rich land basin to the southwest.

In 2470 BC, we form a party of settlers to extend our reign westwards. The founding of Memphis occurs shortly thereafter. Soon, the people there become unruly due to the incompetence of our governors...

Circa 1400 BC, the Babylonians are discovered to have deciphered the meaning of Polytheism well before our own learned theologists. We are a backwards people and the Gods, of which we are fairly sure there are some tho these cults have yet to take hold on our culture beyond the rituals associated with ancestor worship, are angry with us at this ignorance. No one will trade with us but we push onwards with our research in the hopes of enlightenment ahead. Soon we will be hemmed in on the south and west. Babylon itself somewhere far to the west now begins to encroach upon our people.

925 BC all lands have been settled apparently. We have one last hope over the mountain range into Zulu territoy, but this hope fades with every passing year. The Zulu and the Babylonians both established towns near Heliopolis, but we feel that their eventual assimilation is assured.

Circa 610 BC El-Amarna was founded in the west as roads were constructed over the mountain ranges. Truly our great people will assume their rightful place as rulers of this land someday. Tho we are yet a backwards folk, lacking much knowledge shared amongst the lesser tribes, we continue to trade with the Babylonians to rectify the situation. They dislike us more than the others, but they may prove useful if we are able to win them over to our cause.

Circa 450 BC, our sages tell us that perhaps a military solution to our expansion troubles will be called for and we should decide whether to use speed of chariot or the irons that we have secured to fashion swords. Since it appears to us that we have most of the continents iron deposits within our lands, we decide on swords. The Zulu do have access to one deposit if they decide to use it, however.

A one-turn anarchy phase after the discovery of multiple Gods existence results in Monarchy. Plans for war with the westerners progress.

Circa 90 BC, war plans come to fruition. Zulu demands Iron and we refuse. Zulu declares war! As the first act of war, Zulu archer pillages terrain at El-Amarna. The always pleasant greeks are happy to ally with us against them for the iron and wool surpluses we have available. Babylon wants gold, and we do not wish to part with it. Egyptian war chariots, the few available, speedily assault Bapedi, taking that city and capturing extra horses. Soon, Babylon and Germany, about whom we hear only rumors, declare war against Zululand of their own accord.

Our chariots were slaughtered in the environs of Intombe. Soon, Zulu cities began to fall, but the lack of serviceable roads and the foot speed of our swordsmen meant that this war might take some fair amount of time. We decide to trade for all ancient techs and later settle for the so-called modern age knowledge with the Zulu, once we have attained all that we wish from our war with them. Russia joined alongside the Babylonians just before the fall of Intombe. Although Intombe, Zimbabwe, and Utumni could be nice allocations, our primary objective lies in Mpondo, on the west coast and near greek lands. This holds the last continental iron deposit that we are aware of, excepting one more on an isle just west offshore of that town. These two gems might well assure our survival and eventual dominance in this area, and possibly the world.

Our allies have finally arrived.... The Babylonians threaten Umfolozi, and we must assault it earlier than I would wish. I would leave this small city, but it controls some very fine trapping lands. Mpondo was taken by the Greeks! This means we must watch ourselves very carefully and rush towards the new Zulu capital of Ulundi. With Ulundi in our hands, and once having traded for knowledge of construction, we will settle peace with these Zulu. Umfolozi falls into German hands.

Our gambit pays off and we settle peace with the Zulu, leaving them only the hill town of Tugela. We recieve Monotheism, Feudalism and Engineering, a single Zulu slave worker, and the grand sum of 13 gold bars as tribute. We could have extorted Republican theory from them as well, but after they had learned that we had cancelled our alliance with the greeks, this was too much even for the insignificant Shaka to stomach. Unfortunately, everyone we know excepting the greeks are annoyed that we decline to finish this little war we started...

The sages tell us that the greeks have built a great wonder called Sun Tzu's in their city of Delphi. However, we are uncertain of just where Delphi lies. We believe far to their interior. When war comes with the greeks, we must be certain to make this city a high priority.

We have since decided that it was.... unwise... to have allied with the Greeks in our War of Expansion. Especially considering that we gave them iron for the duration, and now have quite some number of knights and mercenary troops roaming around the land. In hindsight, with the apparent utter weakness of the Zulu, all we accomplished was to make Greece stronger and deny ourselves three Zulu cities which they did capture. Nevertheless, our military analysts state that we are yet superior to the Greeks militarily, if not scientifically, and they show no interest in developing their new source of iron near Mpondo. If they do attempt to work this deposit, we will be forced to declare war upon them. With luck, the Babylonians and Germans will rally to our side.

The priests tell me I should move my palace to memphis to be closer to our western conquests. I have decided upon another, better plan. We will build a secondary place of rule in Pi-Rameses, and them remove our palace and court to Intombe. We could perhaps find more suitable locales, but time is of the essence. We must continue to make bold strides or lose what little ground we have gained. Every other civilization outreaches us excepting the Romans, a truly backwards people.

Also, we have embarked a specially hand-picked contingent of explorers upon a galley with the intent to settle that tiny iron-rich island off the coast by Mpondo, tho I fear the culture of the Babylonians may cause an end to that plan long before they arrive...

Circa 460 AD, in the rule of Cleopatra the Lucky, Greece declares war upon Germany and captures Umfolozi, the fur-trading city. They are building roads upon their iron deposit, but is as yet unfinished. This is the time to strike. We have a two year contract of wool for wines left to run.

The germans, who we now realize are quite far away, give us a territory map and some bullion to war with them on the Greeks. Germany is quite large and appears strong, and we are thankful they are our allies, even if distant ones. The Babylonians will not be swayed by any means, and this gives us pause, but we hope for the best. Alexander still does not have iron as we cancel our trades and declare war upon him. After the declaration, Hammurabi shows his mercenary side and joins the cause against the perfidious Greek empire for 16 bullion every so often...

In preliminary strikes, Knossos falls and we are unable to restrain our troops from rapine and pillage. Knossos is destroyed forever. We believe that the larger part of Alexander's troops lies to the north where they assaulted the two German towns, but, we have succeeded in destroying some few knights and archers on their way through our lands to battle the Germans and hope that this was indeed the bulk of his forces. Military advisors tell us that we are unstoppable, barring any new developments. Isandhlwana is easily overrun with the help of its Zulu population, eager to benefit from benevolent Egyptian rule like their Zulu brothers to the north. Greece was unable to complete his transportation network to the iron deposit near Mpondo. Our approaching troops panicked his workers who ran east towards Thermopylae. Swordsmen in the area move towards Mpondo. Also, it seems that while our sea-going settlers did indeed arrive to their destination in time, that one lone German spearman bars the site they plan to settle upon. We await further developments in this saga, as they were forced to disembark to the mountain heights under threat of Greek galleys. Our prayers go out to them, tho how they will survive in those forbidding peaks is unknown.

The war progressed well, at first. Sparta was taken. Sparta rebelled and overthrew our Egyptian governors. Then we find that Greece, while still short of iron, has begun to produce firearms. In addition, production is slow, and the front is far from Thebes. The Greek longbow sallies have decimated many of our mercenaries. Peace is considered, but for the moment rejected. Germany and Babylon have settled their differences and news is expected of our allies in the west soon lending a hand.
 
Our allies are nowhere to be found... Apparently the Germans did capture one small Greek city far to the southwest. Babylon does nothing. Sparta is recaptured by Egyptian knights in the year 800 AD. We expect little resistance now. The western island settlers have disappeared with the Babylonian establishment of a town there. However, this town has been taken by the Greeks. This town is to be their future capital we believe... The War of the Iron continues...

In the year 1030 AD, the continent of Egypt, other than the now Babylonian village of Tugela, is secured. Peace is settled with the remnants of Alexader's race. He straightens his back realizing that we have no navy and refuses half of our demands, but he renders up the small town of Herakleia to us and this is acceptable at the moment. Herakleia gives us our first foothold in the wide German Sea, a suitable bastion in case of any Teutonic shenanigans. We must pause warfare for a short time, at least, to garner the support of our new citizens and grow our economy. The people rejoice!

We obtain a map from the silly Roman tribe with its two small cities after entering its territory to complete a trade route to him. Caesar is so foolish as to never have done so himself, tho he lacks horses, iron, and luxuries, all of which we might offer him. We cannot see any Russian cities but those marked by German banners, and note that the two are yet at war. We decide to offer great sums of money to the Russians for their technologies, in the hopes that the Germans will soon wipe them out, making the actual payment moot. Unfortunately, they only know about cannons. It seems we begin to catch up to the 'other' intelligent races. Only Germany and the Tokugawans have any knowledge that we lack, and even Germany is not so far ahead of us now. It might be reasonable to begin to build centers of knowledge in our cities soon...

During the peace, Tokugawa demands wines be sent to them in tribute. Tho it irks us to no end, we do ship them. Our tiny town of Herakleia could easily be overrun by them. The Germans also make demands, to which we also acquiesce. Bismarck calls us a "boot-licker". At least the Tokugawans were polite about the manner. I, Cleopatra the Munificent, Queen of Egypt and rightful ruler of all mankind, do hereby vow that not one German man shall be spared the sword in this world and charge my descendants with the complete subjugation of the German race to the great Egyptian people! So let it be written. So let it be done.

War must be declared upon Babylon. The Tokugawans have taken their capital and if we wish to snatch Tugela from their greedy hands, then now is the time. We obtain Magnetism and Theory of Gravity from the Tokugawans for the declaration of war, wines, wool, 460 gold bullion and the promise of 300 more bullion over time. As our income now exceeds 350 bullion per annum, we feel this is a fine bargain. War is declared upon the Babylonians!

We take Tugela, at long last, Nineveh, and Ellipi. Unfortunately, the Babylonians then holed up on the island fortress of Samarra, much like the Russians have done in Kharkov. We foresee no way of dislodging them. We will need to heavily garrison those towns to prevent any rebellions, such as we have suffered in Thermopylae with the Greeks. Once peace was settled with the Babylonian remnant, the Greeks were all but destroyed. Somewhere in the vast ocean sails a galley with the final hope of the Greek peoples. We wish them luck.

In 1385 AD during the reign of Cleopatra the Happy, known for her construction of colosseums throughout the lands and further military build-up, the Romans declare war on Egypt. It is uncertain whether they realized that they would be against the entire nation, or if they supposed they could merely attempt to capture Umfolozi without anyone knowing. Spies in our newly opened embassy in the Roman capital of Rome tell us that Roman priests are kept busy blessing the troops with protections against our 'magic boomsticks' and assuring themselves that icons and talismans will stop bullets. Rome falls shortly, unhelped by the Great Wall.

In the year of AD 1405, Cleopatra the Fool destroys Thebes in a fit of madness. The palace relocates to Pi-Rameses, also the home of the Forbidden Palace. Thebes is hurriedly reassembled, but damage is done to no effect. Cleopatra the Fool is hung by angry military officers, and scribes record her last words as "But I wanted to live in Intombe..." Its unknown what this had to do with the matter at hand. Soon thereafter, the nation is plunged into anarchy as loyalist cults rise up. The rebellion is quickly squashed by the mobile military, Thebes is resettled and a democracy is founded. The elected leader is known by the title of The Cleopatra.

As this new age begins, steam power is discovered, and construction of a great Iron Works begins in Mpondo. Unfortunately, this town is quite corrupt. The Cleopatra and her aides decide upon a new course of action. Rather than destroy Pi-Rameses, perhaps a new form of government might benefit the nation and its productivity. Trades avenues are investigated. The Russian people of Kharkov inform us of Communism in trade for our knowledge of medicine and gold bullion.

The nation is immediately replunged into anarchy and emerges as a communist state. The workers are happy! The first convention of the Polit-Cleopatra decides that the future of Egypt lies in the destruction of Germany. But between Germany and us lies the Tokugawans. Therefore, the Tokugawans, whose military prowess is lacking, must be assimilated.

AD 1440, the Germans declare war upon the Tokugawans. After a hasty debate amongst the members of the Polit-Cleopatra, it is decided that all efforts be thrown into the battle against Germany alongside the Tokugawans. A military alliance and Right of Passage is effected with them for this purpose, along with support in the form of incense and some few bullion as time passes. We recieve knowledge of Sanitation.

Russia joins the cause against Germany. On the way to German held Babylon, our troops discover that it is not in fact held by the Germans, but has reverted to ownership of the Babylonians. War is declared on Babylon in order to occupy this prize which was missed during the War of the Tokugawan Encroachment on Egypt. Since Russia has a MPP with Babylon, Russia, who is allied with our allies the Tokugawans, declares war upon us as well as Germany. Our cavalry group is nearly destroyed by Babylonian rifleman defense, but takes their objective.

Second People's Cavalry fares better in its seige of Smolensk and captures that city without loss. They say the Great Lighthouse was very pretty, but political officers deemed it subversive culturally and ordered the destruction of the city in its entirety.

Following the destruction of Yakutsk, we sign peace with the fearful Babylonians, who pay us tribute of 250 bullion. We land troops at Sverdlovsk, the Workers Mobile Army.

All three cavalry groups were subsequently destroyed by the Germans. A new paradigm in warfare was erected, calling for patience and for the cannonry to move up to the front lines. Rails began to be laid throughout Egypt and through the Tokugawan lands. Eventually, Smolensk fell and was occupied. We then re-signed the military alliance with the Tokugawans, in order to benefit from our hard earned railroading. Also, Iron Works completed in Mpondo.

AD 1550, the backstabbing Tokugawans sign peace with the Germans. Likely they wish to try out their new railroads. We sign a new right of passage agreement. Our military advisors are split on a course of action. While we feel confident, production is somewhat slow and German counteroffensives, while sporadic, step up in frequency as time passes. The Tokugawans were a certain help in the previous engagements. We could drive south through former Russia and attempt to colonize, or destroy, or we could turn west towards the now German cities of the Tokugawans and establish ourselves there. Alternatively, we could sue for peace, however Germany is comparatively weak now and quite possibly beginning to suffer extreme war weariness, even with their Universal Sufferage. A 100 year respite might benefit them more than it does us. Until a decision is made, the War of Great German Destruction must go on. Kiev falls to the might of the Egyptian worker!

In the year 1630 AD, with the rise of the Anti-Cleopatrists gaining the vote in the Polit-Cleopatra, peace is reached with Germany. Queen Cleopatra the Munificent rolls in her grave...

We remain behind the Germans in technology. We lack knowledge of steel and oil at least, and perhaps more. Our production is behind as well, as far as we can tell, but factories begin to come online, with power plants to follow. The Tokugawans are quite furious with us for destroying so many German cities, even tho it were only 6 all told. Or perhaps they are angry that we were able to resettle those areas before them, due to our refugees from the time of the destruction of Thebes. These orientals proceed to perform military maneuvers along our borders, and we fear a surprise attack any day now. With luck, we will begin espionage training soon...

Our scientists have developed a new paradigm. We now have near parity of technology with the other powers. Tokugawa signs a MPP with Russia and spoonfeeds them tech. Like a lapdog they come to trade oil technologies for our theoretical sciences, but we see through this ploy and decline. Our scientists feel on the verge of a great breakthrough in scientific theory.

Babylonian propaganda begins to take its toll on Nineveh and Ellipi. We fear an upheaval in that area and perhaps a resurgence of Babylonian foothlds on the mainland. If only we knew some manner of invading their island fortress... The peoples of those towns with their ancient Babylonian blood; they lean toward Hammurabi's rule. Riflemen are dispatched to keep the peace.

We trade our scientific paradigm to the Russians the evening before our scientists plan to announce the insightful theory they have been working on. The Germans decline to deal with us, refusing to part with the knowledge of steel. However, we discover the usage of rubber just behind them and the Tokugawans.

In the year 1745, Egyptian science unveils to the world the Theory of Evolution, demonstrating that adaptation is the key to survival for all forms of life. Our very history is a testament to this. On the heels of this momentous discovery, our level of science slingshots on recent successes and we take the lead in technology, as far as we can tell. We begin work on a massive dam project in Memphis to provide our people with lowcost, enviromentally sound electricity. Our general knowledge of atomics we trade to the Germans for steel, unfortunately.

In the year 1762, at the apex of Anti-Cleopatrist power, the Tokugawan Empire declares war upon Egypt, breaking the Right of Passage agreement and capturing the metropolis of Babylon as well as approximately 15 gangs of labor in various areas, in a despicable sneak attack.

The Egyptian people are outraged, and demand reprisals. In 1764, a bloodless coup takes place, with military officers and pro-communist leaders effecting the disappearances of nearly every Anti-Cleopatrist in office in the Polit-Cleopatra. In the years to follow, during the War of Reprisal, these leaders, styling themselves as Cleopatrists, seize power in every aspect of politics, and plunge the nation and its fervent citizens into the greatest war of annihilation yet to rear its head on the planet. Cleopatra the Munificent's cold, dead lips curl back in a soft, warm smile...

Germany is willing to fight the Tokugawans for technical assistance with Electricity, however our dam project is some 16 years from completion. We decide to use him against himself. The hardliner Cleopatrists express their disgust at dealing with the Teutons, but they are reminded of the Theory of Evolution, the hallmark of our ascendance, and reluctantly agree.

During the early stages of the war, the commanding officer of 54th People's Front Light Horse Brigade distinguishes himself in battle and creates a new type of mobile unit called an Army Group, or army. His name is Ramses, and he declares himself a staunch Cleopatrist! Hurrah!

AT THIS POINT I BECAME RATHER BORED

Ramses was later defeated in battle. Obviously a byproduct of nepotism, he lost us 30 pieces of artillery to the Tokugawans, which I later did recover from the Germans. The German Empire was well on its way to total defeat when the game ended by domination, much like the tokugawans were assimilated. A turn or two before victory, the Greeks landed a hoplite and an archer in German territory near one of my conquests, I believe in order to launch a sneak attack against the Germans, lol. At any rate, they headed off toward a German city.

I had fun, tho I always get bored in the later stages of a game. I am more of a builder type, but the AI was always so comparitively weak in this game that warfare was the obvioud choice. Of course, that failed palace jump wasnt much help either, hahah.

Looking forward to the next one. Now off to try some previous games. Thanks for all the hard work you all put into this.

Im realizing now that this is very very long. Sorry. Maybe I shouldnt bother posting this rp stuff?
 
First thing, I would like to thank Ainwood and the gotm team for a very tense and enjoyable game. It was extremely brutal, gory, and full of flavor. Egypt was RoP raped twice and RoP raped 3 times. First, after entering Middle Ages in 1000BC, I was going to build up chariots, discover chivalry, upgrade to knights and conquer Zulu and Greece. However, several unexpected things happened. Tokugawa landed a warrior near Thebes threatening two undefended cities. I attacked him with warrior but lost and had to use War Chariots to kill him. This triggered early Golden Age still in Despotism. War with Zulu was also started with chariots by Zulu trying to RoP rape Egypt. Egypt was several turns away from Monarchy and nobody had it yet. Russia had Monotheism though. I bought it for gpt. Republic was available from Babylon and Egypt immediately revolted to Republic where stayed for the rest of the game. However, part of Golden Age was wasted. Then, I gifted Germany into Middle Ages and bought Feudalism for gpt from them and also alliance against Russia thus canceling our gpt payment to Russians and trashing the reputation in part. Then, Greece was gifted to Middle Ages and parted with Engineering for gpt (they did not have contacts with Russia). With all these heavy gpt payments, Egyptian economy was basically collapsing. So, the only way out was to declare war to Germany and Greece. To me it looks like an exploit because with late contacts, it is quite possible to sell gpt reputation several times.

Subsequent wars were very brutal and all civilizations broke deals constantly. Knights were good but apparently at some point, science pace was too fast and Gunpowder was discovered by somebody around 100BC. Cannot tell who was the first because at that time, Egypt was at war with every civilization on the planet. However, the RNG was not favoring Egypt. Despite about 40 elite wins, there was no Great Leader and hence, second core was absent. Therefore, our scientists decided to discover Military Tradition at 330AD. Zulu were reduced to a couple of cities in the western part of the continent and Greece was eliminated. I built in advance about 50 horsemen and chariots, lots of marketplaces and upgraded all to cavalry within 5 or 6 turns. Then, it was steady roll through Rome, part of Germany, Babylon, Japan, Russia and part of Germany again. At the end of the game, all civilizations were still alive except Greece and Babylon. Russia escaped to a 1-tile island and Japan and Zulu to the north-western tip of the continent. Rushing settler and temples finally yielded Domination victory in 630AD with Firaxis score 9146 somewhere in between HighDesert and mad-bax according to calculator spoiler. It could be much earlier but three things greatly slowed down the progress: unexpected despotic Golden Age, lack of leaders for the early second core (Palace was moved to Zulu territory only in 400AD), and treachery of Germany who RoP raped Egypt capturing 3 marching settlers defended by a single knight. Science rate was very high because Bismarck was strong and we entered Industrial Age around 530AD. Did not research a single tech there and was lucky that Germany got Medicine (not Nationalism) as a free bonus tech.

Edited: PTW 1.27f, predator, should have played open. It was apparently more easy to win.
 
Embarrasing cultural defeat in 1882!

My first GOTM in awhile and I discover...a new way to loose!

I was wondering why Bismark was just pillaging cities - he took out the Greeks and cleared the way for the cultural victory.

Imagine my suprise. I was smugly watching the stupid AI tactics...attacking with 1 hp, bypassing radio towers, undefended marines, etc.

It kind of bugs me that despite the emphasis on looks the game turns on things for which there are no visual tools - where to settle, what tiles to work which way, where to set sci to get efficient research, where to set lux to get WLTLD, comparison of govt choices, cultural flip risks, foreign relations, trade, etc.

No more GOTMs for me unless the difficulty comes down from the green-eyeshade level.
 
Originally posted by alamo
No more GOTMs for me unless the difficulty comes down from the green-eyeshade level.
DOn't be too discouraged by the difficulty! If you're only losing by culture, then you've done OK! It certainly doesn't mean that the difficulty level was too high for you, because you didn't lose by conquest did you? How did you compare on land area, military, the tech race and other metrics?

For culture, you can check with your cultural advisor as to what your total culture is, and then look at the histograph for an indication of what your rivals have as a culture figure. For 20k cultural, you can spy on the rivals by investigating cities to estimate if they have a lot of culture-producing cities (even the 'top cities' screen can help).

As for the other points you raised, re not knowing where to settle, government choices, luxuriy rates etc - ask! Ask in the threads what other people did. Read their accounts and find out why they did things. Read the strategy articles in the forums. Wait till we get the QSC back up and running....

But above all, don't be disheartened by a loss -> its the losses that you can learn the most from. You'd hardly want cake-walk, would you? ;)
 
Originally posted by akots
[B
Edited: PTW 1.27f, predator, should have played open. It was apparently more easy to win. [/B]

For a military victory, yes, I agree. But the pre-game notes are very specific about the predator modifications and it was perfectly clear that domination would be more difficult from the predator save. For score you should have gone for a tech race victory which would have given you a better score with the predator save. Often it is possible to score higher for any victory condition with the predator save IMHO, but this month was indeed different.
 
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