v1.21f
Middle Age Report
Well, I'd just entered the Industrial Age in 690 AD. I started maximum research on Steam Power, then Electricity and Replaceable Parts, and averaged 8-9 turns each. (This is with NO libraries.) Meanwhile I took Ur and Babylon, and gained one Babylonian island city in peace, leaving Babylon its capital on another one-tile island (not going to take that anytime soon), and one other continental city near the Russian/German border.
I was already at war with Tokugawa, and dismembered them next. Their culture was enormous, so I razed every city except the capital, which had the Hanging Gardens. This was a little useful, but it expired fairly soon.
Meanwhile, Russia declares war on Germany! Germany was huge in this game, and Russia just a bit smaller, so I was pretty glad to see them soften each other up for me. Germany was picking off Russia's border towns. I decided to use a ROP with Russia to weaken Germany. In fact, as I took formerly Russian cities, I gifted them back to Catherine so my Cavalry would have more Russian Culture to move around in. Eventually, after razing some of Germany's border cities (their culture was huge, also), I established a couple of Egyptian cities, and signed a peace treaty, getting the German city on the far off Island in the deal.
Now it was Russia's turn! I'd just learned Replaceable Parts, so I upgraded lots of Cataputs (and some Cannons) to Artillery, and declared war. My goal was to clear Russia's Eastern Half, to connect my main holdings with the Egyptian outposts in Germany. Germany decided to sign a MPP with Russia, and shortly rejoined the war, but with the Artillery, and with gangs of workers connecting the rails to the front, I quickly cut through Russia while holding off the German attacks. Peace with Russia gained me their one-tile Island city of Vladivostok; another one-tile island had never been settled, so had placed a catapult on it reserving it for myself; I had abandoned the one-tile Babylon city, placing a worker there, so I had 3 of the 4 one-tile islands under my control.
The unified Egyptian forces turned their focus on Germany. Using Settlers to form cultural bases to launch Artillery barrages from, the Egyptians moved through Germany fairly quickly. Some of the Cavalry units were needed to guard the Artillery, others to guard any towns I kept, but with red-lined defenders, there were enough to do all tasks. I never built a single defensive unit (Spear, Pike, Musket, Rifle, Infantry) in the entire game. I typically razed any captured German towns, except for those with Wonders (Hamburg, Berlin - Pyramids, a must!, Leipzig), and a handful of others. Having gained, and then abandoned, the German's city on the far-off island during our first war meant I didn't have to plan an invasion to take care of it at this time.
Anyway, Germany had learned a couple techs, and I wanted them before they went bye-bye. I took them down to their last two cities, red-lined all the defenders, then signed peace, trading Replaceable Parts and about 1500 Gold to get Sanitation, Industrialism and Communism. I then saw that Bismarck had Espionage too, so I bought it for 3300 Gold. Then I redeclared War, killed his last two cities, and got all my Gold back. A bit dastardly, but there wasn't going to be any UN votes in this game! I reengaged Russia and Tokugawa, and finished them. This was in 1260 AD.
So, who was left? Babylon, with their one-tile Island (their continental holding was taken by Russia earlier), and the Zulu!! I didn't like Babylon's capital being so close to formerly Babylonian cities, and he had some culture, so I really wanted to do him in. So I kept Shaka in the game by gifting him a remote city on the continent (Russia was about to take him out), then once Germany was no more (including their Knight on that far off island), I resettled that far-off island, and gifted the city to Shaka. I then destroyed the continental city I'd given him, and there he was on the far off island. Once I'd learned Amphib War, I could now finish Babylon off.
My plans had been done, I settled the most fertile lands, built Temples, then sold them once the culture had expanded, I got to 3 tiles from Domination and was just milking when ...
Some sub-cult of a minor god had kept a hidden Temple running on the largest island, and they reached the 2nd cultural expansion triggering a Domination Victory in 1425!

I either missed it when it expanded the first time, or selected the wrong option when I tried to sell it. So, no official milk nor do I reach the Histographic Victory

(This is the game I submitted, but I did reload it to finish the milk on my own.)
Definitely a fun Game (Thanks, ainwood!!), and looking forward to Gotm30.