Let's see,
When I entered the industrial age, the English were destroyed, I shared the starting continent with the Iroquois, had gotten all the maps via trades after the Iroqois had settled the east end of the Aztec continent.
I'm not at war, and I'm not looking for it, so I find a couple unclaimed patches of land on the Aztec continent in the seam between the Aztecs and Iroquois, and found two cities (one on north coast, one on south).
In communicating with other civs, I realize Germany is in the tech lead, and has Communism, Espionage, Industrialization and Corporation, which I lack. I immediately set my research priority to Electricity, in the hopes of a lucrative trade in about 12-15 turns.
Meanwhile, the Aztecs decide they don't others on their continent, so they declare war on the Iroquois and me. They take my two cities, but I take one of theres, and then we go back and forth for several turns not accomplishing much, but some killing. I see that most of the land where the Irquois were on the continent is now vacant, so I sue for peace and build 5 or 6 settlers to send over there, establishing a nice, corrupt colony.
The Zulu are occasionally at war with the Iroquois during this time, and manage to take Iroquois cities in the southern tundra region of the starting continent, and then declare war on me (what have I ever done to you??). Again, the war is indecisive, establishing only that there aren't going to be any Zulu on my continent, and that even under French rule, the southern tundra cities aren't ever going to be all that much.
Finally, I discover electricity, and every French citizen's hair stands on end! I get the Germans on the telegraph:
Will give you electricity-stop-
in return, expect industrialization, communism, espionage, corporation, 30gpt, 180gold, world map-stop.
Germany says "OK", and then I make lesser deals with the Carthagenians and Greeks for Refining and Steel and fewer gpt, in exchange for Electricity alone. I start researching Replaceable Parts, so when something breaks, I don't have to just trash the whole thing (hey, it's a big idea!).
This science coup is followed by some blunders: I don't trade Replaceable parts for combustion when I have the chance (I wanted to monopolize artillery and infantry--that was short lived). I get flight and then inadvertently trade it to Hanniballine on HER turn. I build the Theory of Evolution one turn before I would have discovered a tech anyway. Uggg! At least I have tech parity with the germans.
After I discover electricity, the Iroquios decide to declare war on me, pretty much out of the blue. I've been trading with them to get coal, and railroaded most of my turf under that agreement. Now were at war, my workers don't have much to do before I advance a bit, and my priority is to get the coal on the west side of the continent. I've got cavalry, riflemen, some infantry, and some artillery, and march through the Iroquios lands pretty fast. A great leader emerges and allows me to jump my palace to the north central part of the starting continent (with FP in the south, west of Paris).
After destroying the Iroquois, I own the whole starting continent, but not the island to the north. I start sending my troops to the Aztec continent in anticipation of war with them, and Germany later. War with the Aztecs procedes smoothly, as they've been at war with everyone else on and off for the last 100 years, and all their cities are size 1 or 2. They have a few infantry, but mostly riflemen, and then some pikemen, catapaults, and museum stuff. I'm able to get another great leader out of the Aztec war, and he rushes Hoover Dam in Paris. When I get them down to 1 city, one turn from destroying their civ, Germany declares war on me. This just a one turn before I discover Motor Transport. They'll have panzers, and I'm not sure if they've had their golden age yet.
Germany pulls Greece and Zululand into war against me, while the Carthagenians are my allies (they destroy the Aztecs shortly thereafter). Zulu and Greek bombers keep bombing roads to resources on the aztec continent (all redundant), so I figure a couple of workers just (re)building roads around there will keep the AI bombers focused on worthless targets. The Greeks make an amphibious assault and move about 6 Marine units into one of my cities, but my stack of 25 artillery followed by cavalry and a cavalry army retake the city on the next turn. German amphibious efforts are even more pathetic. They land a Marine, a panzer, and infantry on a hill next to a small, formerly Aztec, then German, now French city on the West Aztec continent. My artillery redline the invaders and all the ships that brought them there (a transport, a destroyer, a battleship, and two carriers with no airplanes), then bombers finish off the ships, while cavalry and tanks destroy the land units. I lost one cavalry to the panzer...did I trip Germany's golden age?
Eventually, I'm able to make peace with Germany.
It is now 1802, a couple of years into the modern era. Germany has rocketry, and I'm 7 turns away. I'm at war with Greece and Zululand, but I won't have much expeditionary capability for a few turns.
My estimate of the situation, and strategy for the future:
Germany will go for a spaceship victory, and is the only real threat to me.
In order to gain a tech lead, I need to build up the former Iroquois and English cities on the old continent--they can be productive...I'll bring settlers and workers from overcrowded cities to the south, to increase population, and build economic and education improvements to increase the cashflow. I'd like to build a spaceship myself, but if Germany can build one sooner than I can, I'll need to go for a domination victory.
I'll taper off production of military units, and continue at war with Greece and Zululand only as far as my current military will take it. Probably one amphibious assault on Greece and capturing a few cities. Zululand is far to the south and can't effectively strike me.
OK, comments on my assessment of the situation or strategy? Should I switch my research to computers so I'm not on the same tech path as the AI (or should I switch after I discover rocketry?)
DogmaDog