GOTM 31 Spoiler 3: End Industrial age / end game submitted

AdHHH said:
PTW:

I started with more than 1 settler, but 2 workers IIRC so I don't know if that bumps me back down to Regent/Warlord level:

What does this mean?

Re: the leader making a musketeer. I think this is a misclick and it should be legal to reload and try again, provided you do it straight away. Does anyone disagree ????
 
PTW 1.27 Open

Well, I finished and submitted my first GOTM in about 6 months and, boy, am I out of practice. One of the big questions I have is, when did scientific civs get there free tech back? Last I remember, the free tech had been taken away from all civs. By the time I noticed it I was almost out of Industrial and was only able to use it to get Germany up to modern age and buy Fission from them. Even so it only saved a couple turns because I hadn't planned my prebuild to take into account a possible early Fission. I ended up with a Diplo win in 1310AD. It was me versus Shaka, 5-1, with Iroquois abstaining (I had taken all but 2 of their cities long ago and they still hadn't gotten over it. :eek: The other 2 cities were on the other continent and I wasn't planning on going overseas.) England was the only civ I took out completely. I think the biggest problem I still have is getting great leaders, I never got one and ended up hand building an FP a couple towns away from Paris, meaning less of a second core. I also kept a huge tech lead, forgetting about keeping someone with me to travel up a different path. I had the TOE, slingshot to Hoover, and after building factories in my core it was easy to keep picking up wonders until the vote, getting Universal Suffrage, JS Bach, Smiths (Which in hindsight I should have gone for MUCH sooner, but didn't have Econ). Hopefully after a long perusal of the spoilers this month I will do better next month. I still have to make the leap to Predator too, which would probably help in the research pace.
 
I think scientific civs have always had the free tech. In versions before 1.27 it was broken, so they always got the same free tech instead of a random one, and Cracker got into the habit of ensuring that there was only one scientific civ so that both Civ3 and PtW players would only get the benefit of a single free tech coming on the market at era change time. So sometimes the Germans or the Ottomans would find themselves with a different trait instead of scientific. Not sure what Ainwood is doing wrt that :hmm:
 
AdHHH said:
Wasted a GL rushing a Musketeer by accident (!) (Why isn't there an undo button!?!?!)
Bad luck! For future reference, as Offa says, I think this is a legitimate reason for reloading.We're not testing manual dexterity here. There should really be an "Are you sure?" alert on a GL rush. They happen so rarely you need to be sure you are doing the right thing.

Repeat after me:

I must not play just one more turn at 03:00am
I must not play just one more turn at 03:00am
I must not play just one more turn at 03:00am
I must not play just one more turn at 03:00am
...

... and then tell me how you manage to keep to it. I need to know! :hmm:

Anyway GOTM is a lot of fun so Ill probably play next month, and it helps me focus as i start countless games and quit because of boredom.
Well done! Please come back next month.


Oh and where do you send submissions?
I think you had the answer to that, but please PM me if you have any problems.
 
Mac v1.29 Open

This is my first GOTM and game of any kind above Warlord, but I figured as long as I was liable to get my rear handed to me, I may as well go for complete ignominity--so Open-class it was.

Oddly, the English and Iroquois didn't settle very fast, and after expansion phase ended with me owning half our continent, Great Library in hand (build a couple turns after the Lighthouse, around 250 BC), I was able to drop my heartrate from "Enjoy these turns while you can, Rabbit old boy, for they may be your last" to "I sure hope Elizabeth likes steel, because she's about to eat a lot of it." I entered war and the middles ages around 200 BC, conquering everywhere on the main continent but London by ~50-100 AD. Then laziness and inexperience kicked in, my swordsmen succumbed to ennui and suicided against the gates of London in droves, and I made peace for a while to ease off war weariness and concentrate on diplomacy with the other continent mass which I'd discovered somewhere in this first war. In exchange, I got England's city on the north island, along with the colony she'd unjustly stolen from me. Rabbits don't lose cities, and the advisor responsible for that debacle was exiled to the tops of bridges across France.

The GL expired and I found that Carthage had the gall to be leading everyone by 3-4 techs. This insult couldn't stand, so as soon as I could, I signed the Zulu and Germans to the first of many alliances against them. I wouldn't capture a Carthaginian city for a good 600 years, but the Zulu proved able puppets, exchanging a number of cities with Carthage while I set my sights back on the home continent.

I'd been building up a number of Persian mercs and catapults and the like, and in my Emperor-beating arrogance I redeclared on England and launched a heavy assault on London. "Ah, so I see that in Persia basic training must last for 60 years, as these gentlemen fight like geriatric squads," I said to myself after the death of the 4th or 5th merc with no loss of English soldiers. The bulk of my treacherous cowards on the front lines joined them in Poor Soldier's Hell over the next couple turns, pretty much gassing my offensive, shaming my family, and leading me to fortify a couple swords on top of a growing division of catapults to settle in for an extended bombardment.

London probably didn't fall for another 10-15 turns. Rabbits aren't particularly good at war, you see, and instead of switching every city over to military production, I spent a lot of time lying around the Paris warrens ordering infrastructure while a couple high-shield cities built up.

But London DID fall, and the campaign had been so embarrassing and frustrating I immediately ordered my goldbricking soldiers across the Iroquois borders, to be joined by my first lines of knights. To the grief of war widows across France, the Iroquois had gotten the Great Wall in cascade after I finished the Lighthouse, and for the first 5-10 turns of war, my knights spent most of their time fertilizing the Iroquois fields with their corpses. Nice of them, that.

The Iroquois nation was wiped out by 900 AD, however, and I sat around giving myself high fives and zooming ahead of the world during a wonder-induced Golden Age. After a couple hundred years I noticed the Zulu had just about wiped Carthage off the map, so I sent a galley of knights across to a Carthaginian colony on the far eastern shore of the Aztecs' landmass. I conquered it, the Zulu polished off the Carthaginians, and I went back to sitting around. (I wasn't sorry to see Carthage go; I had the disturbing suspicion Hannibaline was Joan's evil twin.)

Nothing happened for a good long while. I zipped through the Industrial Age at 4-6 turns per tech, getting way ahead of the AI. Then Montezuma must have fallen headfirst down a ziggurat, because out of the blue he declared on me and stole my formerly-Carthaginian city on his continent.

I didn't really care; I knew he couldn't invade me, and I was content to thumb my nose at him from the top of the Great Lighthouse, but one of his outlying cities was right near a rubber source, so I shipped a galleon of infantry over to see if they could take it. They captured the city without loss (fighting muskets and pikes, I think), so I fortified them and started another ship across. The next few turns were terribly exciting, as the entire Aztecan army swept down on me with great vengeance, piling the bodies of knights and longbowmen so deep their cavalry could stairstep their way over my walls. The city held until reinforcements arrived, however, and flush with success, I started ordering up dozens of tanks when the tech came in a few turns after that.

Needless to say Azteca fell like.. a heavy object falling from really, really high up. They folded so fast the rest of the world dogpiled them, eating up a few western cities before I could get there.

I'd decided after I got Fission in the 1500s I may as well go for space; the French had already won three wars, so what were the chances they could luck out and win a fourth?? None obviously. The rest of the game passed quietly, and I launched in 1786.

I know there's a lot more I can do better (reading reports here and on Sirian's website probably let me win this game in the first place, and there's still plenty I didn't do right, like extensive tech trading and gifting--I was scared of the AI for a long time), but I had a lot of fun and look forward to next month's game, where I fully expect my beginner's luck to run short and end up in the stewpots of my enemies worldwide.
 
RabbitAmbulance said:
Mac v1.29 Open

... where I fully expect my beginner's luck to run short and end up in the stewpots of my enemies worldwide.
Beginner's luck? :confused: Who do you think you are kidding! And how did you learn to play like that on Warlord?

Seriously, congratulations and welcome aboard, RabbitAmbulance. Nice writeup, and another discerning Mac player, as well! :thumbsup:
 
Heh, thanks guys. The lack of skills that confined me to Warlord for so long actually led me to come up with some pretty nasty strategies to compensate (like the "rogue state" one around here, and I've always been good at expansion--or thought I was, until I started reading about settler factories and the like), so that combined with all the new stuff I learned while poring over Sirian and T-hawk's sites helped a lot, I think.

By the way, Alan, I've been lurking the Mac forum for a few months, and all the help you give us (especially the GOTM installers, those are genius) is greatly appreciated. With the lack of support so many software companies give us, gaming on a Mac sometimes feels like a contradiction in terms, so it's awesome to have you and Brad bringing us up to speed.
 
OPEN PTW 1.27f

This is my spoiler for gotm 31

This is my third attempt for a conquest victory. The last two times I failed because of 1 tile islands, I hope this will not be the case this time.

1 Early expansion

With the two wheats in play, I managed very quickly to get a four turn settler factory and a four turn worker factory. By 1000 BC I Had 12 cities and contact with two civs on another continent. By 510 BC I left the ancient age.

Ronald_gotm31_1.jpg


2 The Early wars

The early wars against England and the Iroquoise were fought with some medival infantry and mostly horsemen. Unfortunately neither war lead to a GL, so no FP. With a GL the final conquest time could have been approximately 200 years earlier.
As soon as I had gunpowder, one musketeer triggered my goldedn age, shortening my research time considerously.
During these wars I concentrated on quick development to get to military tradition as soon as possible by building libraries and market places in my productive cities, but without a second ring of productive cities around a FP it took untill 450 AD.

Ronald_gotm31_2.jpg


3 The invasion of the other continents

in 450 AD I could upgrade my horsemen to cavalry and started my invasion. Fighting mostly against pikemen and ond some musketeers was fun. The invasion was short and swift within 330 years all my opponents fell. At my peek I had about 80 cavalry fighting against three opponents at the same time. I tried to engage in as many fronts as possibel to get the shortest time for conquest. The final victory in 780 AD was very satisfactory for me, given no early GL in my game.

Ronald_gotm31_3.jpg


Finally after a lot of fighting the last Aztec city fell in 780 AD which resulted in a firaxis score of 8478.
A game I truly enjouyed.
Thanks Ainwood, I am looking forward to playing the next gotm.

Ronald
 
@Ronald: That's a crazy date! :goodjob: And you think you could have done it 200 years earlier?!?! I think I'll take up knitting :(
 
AlanH said:
@Ronald: That's a crazy date! :goodjob: And you think you could have done it 200 years earlier?!?! I think I'll take up knitting :(

I just read through the second spoiler thread and DaveMcW had a conquest victory in place by 610 AD {he decided to milk to get his last missing award though} with an early GL at 50 BC, so my estimate of a possible conquest around late 500 AD early 600 AD was not far off.

Ronald
 
I hope you mean AD, or I really will take up knitting :eek: [EDIT Ah, I see you did ;) ]
 
Offa: I meant I didn't know if i'd played Conquest/Open class, I started with 1 settler
AlanH: where else could i find the time to play but in the early hours, hehe

PS - thanks for the advice on the reloading, Ill bear it in mind next time...
 
Open Mac 1.29b

I will try and do a real write up next time. I won a spaceship victory in 1840 with a Firaxis score of 4217. My game unfolded like many others in my conquering of England and the Iroquois in the very early middle ages. My smart move which made this simple was grabbing the iron resource on the western side of the continent, before the others got to it. I had both iron sources and my swordsman enjoyed their battles as they easily rolled over the spearman that were awaiting them.

I am always amazed how well people's advice and strategy works. By being more aggressive militarily early on my score was much higher than the last GOTM, so I agree with all the others who have come to realization that more warmonging is crucial to bigger scores. Also, by doing the various 40 turn research gambits and being a whole lot smarter in my trading. I was able to keep parity with my opponents and actually get a lead by the beginning of the middle ages. I have never done this on emporer before, I did the 40 turn research on writing, mathematics and philosophy as I recall. I have been playing Civ for a year and a half now and I am amazed out how I have always researched techs other Civs have already acquired early in the game (insert smack to the side of my head). I was brokering techs staying in the lead and by the middle of the industrial age I thought I had a spaceship victory in the bag, as that seems to be what I always end up doing.

Then I had my brilliant idea of "I need to improve my military abilities and go for domination or conquest victory for a change". I quickly researched to synthetic armor (and not selling the techs in that line) built up 40 to 50 modern armor and decided to go visit Shaka. I did a head and tail strategy and thought that my modern armor would easily walk over Shaka's mechanical infantry. I was feeling cocky and decided, heck, lets go for Zimbabwe. Well after one mechanical infantry took out 10 modern armor, I realized "I need to improve my military abilities". Conclusion: modern armor does not roll over mechanical infantry in towns of 20+ population. Next time I will bring 10 to 20 artillery (insert another smack to the side of the head), which I actually ended up doing later in the game. I wasted about 300 years on wars on Shakas land and ended up taking about half his country. I decided to sue for peace with everyone and cranked out my spaceship in 20 turns or so. So I probably could have had a spaceship victory in the early 1700's.

I am amazed at those who seem to be able to win so quickly through military domination. I would love to get more details from the veterans on what their early building plans strategies are to crank the number of troops needed.

Thanks Ainwood for the great game!!

dshea
 
Ok, my first gotm game is over.. I didn't write about my game to the previous spoiler threads, so here is the whole story:

Ancient era:

It seemed that there's a coast to the east. Everyone else was talking about heading for the coast in the pregame discussion, but I decided to go west: I wanted to have the palace somewhere inland. I was pissed when I finally found the wheat, but well, at least my palace was now in a more central location.

I found the two irons near my territory. England had almost acquired the other one as they had built Nottingham next to it, but a very lucky culture-flip took it away from them and gave me a huge advantage in the upcoming war. England and Iroquois had found each other before I did and were way ahead of me in tech, but the English kindly gave me all of their techs after I had conquered their territory.

The pen is mightier than the sword:
ironflip2.jpg


Middle ages:

All the time during the ancient era the Iroquois had been trespassing my territory as if it was a public marketplace, but I didn't mind as long as they also kept the "raging" barbarians away from my cities :). After I had taken care of the English, I had loads of swordsmen by the Iroquois border. I decided not to attack yet, because my army feared their Mounted Warrior. Instead I rushed for chivalry, but the Iroquois had bought it from other civs before me, and had acquired iron too. Luckily, they were dumb enough not to produce more than a couple of knights, so quite soon my 20 knights marched through their cities :rolleyes:

I hadn't discovered the other continents yet, but all of a sudden, all the leader heads in the game appeared to my diplomacy screen :confused:. I guess the Iroquois traded some contacts.. Anyway, I threw in a lot of money (gpt) and managed to get all the techs and maps from the others. One peculiarity was that everyone seemed to have founded a "bomb shelter" city in the eastern part of the Aztec continent.. This turned out to be a real nuisance later in the game..

Industrial era:

While the others were fighting each other, I managed to be the first one to set up a rail network and to build factories in my cities. During the industrial era I didn't have to buy almost any techs from other civs - I was all the time ahead of them. I rushed for Theory of Evolution, got electronics and built Hoover Dam. Then I rushed Motorized Transportation, and soon enough, my tanks were rushing towards the Zulu continent.

1485 AD: French tanks eagerly waiting for an order to board the transports, dreaming of the "discovery" of a new world:
attack_zulu_soon2.jpg


My tanks landed at three spots on the Zulu continent and conquered it in a few turns. The "bomb shelter" cities I mentioned earlier were annoying: the former Zulu cities kept persistently culture-flipping back to them, even though I tried to starve them as quickly as possible :mad:

Modern ages:

Right after the Zulu war, I had huge piles of tanks in their continent and more in transports on their way. My most logical action was to invade Germany right away, before they would get tanks too. Eventually everyone else declared war at me, but I had to concentrate on the Germans, as they were the only ones I had access to. The Greek and Aztec continents were inaccessible because of their fleets of ironclads and destroyers :(

I did well against the Germans, and despite some REALLY annoying bomb-shelter-city-initiated culture-flips again :mad:, I managed to research Modern Armors well before the others. My problem was, the Aztecs and the Greek had huge fleets around all continents, and I had to get my modern armors through quickly. I decided to use a kamikaze-transport strategy: I simply created lots of transports without escort and tried to sneak them through the siege. It worked out well, and only about 30 out of 100-150 modern armors ended up to the bottom of the ocean :undecide:. My invasion to the Aztec continent from the west was almost funny: I brought transports one at a time to their coast, and they were always sunk on the very next turn after unloading the armors. To make the invasion easier, I made a military alliance against the Aztecs with all the small nations that had retreated to their "bomb shelters" in the east (Germany, Zulu, Carthage, Greece and Iroquois), by giving them some useless techs in return :D

conquered_zulu_and_germany.jpg


I decided to make it a spaceship victory. It would've been equally possible to have a conquest victory: in my final savegame, I have a right-of-passage agreement with the Aztecs (the only remaining civ) and piles of modern armor next to their cities ;)

I scored 5142. I don't think I'll make it to the top of the list with that score, but I'm happy with it as this was my first gotm game :king:

j_victory.jpg


j_scores.jpg


j_magnificient.jpg
 
[ptw] 1.27f

Ancient Age: 4000BC - 490BC
Middle Ages: 490BC - 520AD

My conquest of the world was almost finished when I entered the industrial age in 520AD. I kept Germany and Greece alive long enough to get their free techs - Steam Power and Medicine. The world was totally under my control by 610AD.

davemcw_gotm31_ad520.gif



This was only my second time milking a game, so I made a few mistakes. Here are a few things I could fix if I had to do it again:

-Remember to get Economics and Smith's Trading Company BEFORE researching a 40-turn tech.

-Get Nationalism to draft/disband and speed up improvements.

-Build workers everywhere. I started building improvements in half my corrupt cities to save rushing, and ended up with too much cash and not enough workers at the end.


By 1500AD I finished micromanaging everything, and hit end turn 250 times to finish the game.

davemcw_gotm31_ad2050.jpg
 
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