GOTM 31 Spoiler 3: End Industrial age / end game submitted

I do not remember the score. I think it was not shown. The game quitted immediately after the congratulations popup showing the elapsed time and I did not check the score during the game.
 
AlanH said:
Me too! The new Republic unit support makes it very attractive, and I'm slowly learning how to manage Republican war weariness now so that I don't bother with Monarchy any more either.

Yes - Unless I'm playing always war, I usually go straight to republic.

I did make an exception for this game, and stayed in Monarchy the whole game as a self imposed rule, just to see what it would be like.

Early
Something happened on the way to a space launch...
Early on I was going for rapid expansion at the sacrifice of building military to grab as much land as possible. Much to my surprise, England attacked me. True to AI form, England built the Glib for me in London while I build swords. At some point very early on, the Iroquois allied with England. Don’t remember exactly when all this started, but by 1000 BC I found myself in a despot war with both civilizations. After a couple of early city losses, I accumulated a sufficient sword stack to take the Glib from England.

Things were going so well, and I was having so much fun, I decided to play a self- imposed “mad as H@#L monarchy” variant where I must be at war with at least 1 civ at the end of each turn. So, I was at war with someone all game long, usually until they were eliminated. This was so much fun, I may have to start a succession game and play this. The game did take a long time, with domination coming in 1710 AD. Jason score is going to stink, but it was just too much fun!

Thanks GOTM staff.
 
handy900 said:
I did make an exception for this game, and stayed in Monarchy the whole game as a self imposed rule, just to see what it would be like....
Things were going so well, and I was having so much fun, I decided to play a self- imposed “mad as H@#L monarchy” variant where I must be at war with at least 1 civ at the end of each turn....

That sounds really neat, Handy- sounds like AWlite that lets you have some productive interactions w/the rest of the world. I found myself playing into a similar pattern this GOTM, but the periods b/w wars were somewhat extended b/c I was a republic... maybe I will look for your MAHM succession game in the forum- I have yet to play one of these!

Are you going to give us some of the highlights from your game?
 
This was my first MOTG and I'll probably not submit it.

I'm still in the 19th Century, and the world is a hellish chaos! I have completed the UN, held election and won 3:2 (1 abstain) but the game doesn't consider that a majority...

So the hell continues with wars all over the place. Sadly, I've been tired since about 1700AD and my game turned sloppy... I managed to lose absolute control of the northern island 1820AD (guessing) when several Aztec hordes invaded and I ignored them.. whoops!

Back in the 18th Century I thought I would win on points (I had the power and was gaining in the table very quickly) but since then, the Aztecs have been expanding in all directions... :(

In my sloppy play, I forgot to invest in science spending: Was saving cash to hurry productions and forgot about it... whoops! Slight technology problem now.

So, well.. I would be very surprised if I win :rolleyes:
 
If you have a lot of cash laying around, maybe you can spy your way to tech parity and go for a spaceship victory? Or else maybe you can salvage the diplomatic victory by getting one of the civs voting against you to join you in an MA vs. your opponent in the vote, so that when it comes around in the next 20 turns again, you will have a majority? You never know in this game when a turn of events will allow you to win when all hope was lost... :goodjob:
 
Well, I would have won the UN thingy... but I had previously exposed a spy, and this upset a long-term Polite/Gracious ally who responded by declaring war! :(

That's the one who abstained btw :p

I don't have much money left. I spend a fair amount persuading one long-term foe to declare war on the other long-tem foe (rampaging Aztecs) and the stubborn Bismark is still furious even though he's getting loads of imports and rights of passage etc.. Bah!
 
stormbind said:
Well, I would have won the UN thingy... but I had previously exposed a spy, and this upset a long-term Polite/Gracious ally who responded by declaring war! :(

That's the one who abstained btw :p

I don't have much money left. I spend a fair amount persuading one long-term foe to declare war on the other long-tem foe (rampaging Aztecs) and the stubborn Bismark is still furious even though he's getting loads of imports and rights of passage etc.. Bah!

Well, if you don't destroy any of your formerly gracious buddy's units, w/a little buttering up he/she will still be polite toward you after you sign peace: next vote, he/she will probably vote for you, rather than abstaining! Hope it's not too late for you to salvage your game! :)
 
[ptw] 1.27f open

As I was lamenting in my spoiler #1 post, I kind of tried to do everything in this game (conquest, research, milking), so I didn't get my SS off the ground as early as I could have if I'd focused on researching faster to start with; but I think I got a pretty high score for a SS victory b/c I focused on happiness and toed the domination limit for the last 350 years of the game. I also got to see what conquering was like, as I have never won a game by conquest or domination. Here's my turn log.

ToLJ.jpg


MIDDLE AGES (530BC to 760AD)
France met the rest of the civs by 450BC and tried to sell techs and trade to beef up French research. We took the tech lead shortly after trading monotheism for literature + feudalism from the Zulu + Carthage in 90BC. France built libraries and thereafter researched all techs essentially on our own. We hit the 5-turns-per-tech rate w/astronomy in 250ad and kept it at 4 or 5 turns for the rest of the game. [I decided to focus on the upper branch of the tech tree, thinking that the other civs would cover the bottom branch, but by the time we learned banking, we had to go back and research up to military tradition on our own: the conquest phase would have progressed more quickly if we'd have just gotten cavalry ASAP...]

France revolts in 450bc and becomes a republic in 350BC. The French people are so happy with this form of government that they resolve to 'bless' (forgive the bilingual pun) as much of the world as possible with French Republicanism. First, we incorporate the continent that was tasteful enough to give birth to France, taking over from the tres gauche Iroquois and English in 390AD:
LJ_GOTM31_390adMini.jpg

As the civs on the western continents are a little, how do you say... pathetique, in their researching and have not learned navigation to cross the oceans, we allow the silly Iroquois and English civs to reside on the north island so that at least someone will be around to appreciate us in our golden age (we completed the Hanging Gardens in Orleans, triggering France's Golden Age, in 210AD).

The Germans are noticeably envious of the Republique Francaise (RF): they demand currency in 390AD.
The French response:
frenchsn.jpg

Joan farts in their general direction.

Bismarck declares war, thus identifying which continent in le nouveau monde will be first to be incorporated into the RF. During the war for the Frenchifiction of Germany, we declared on Hiawatha hoping to push his capital farther away on the north island, so as to minimize a culture flip in Salamanca. We built the Heroic Epic shortly after the wars began, and between 500AD and 580AD, zut alors! 4 Great leaders emerge from battles with the Iroquois and Germany! We use them to establish our capital in Berlin (had handbuilt the FP in Orleans during the AA), build 2 more knight armies (had one made from a GL during war vs. England in AA), and rush the Pentagon in Berlin. [All of this warring in the MA slowed down the tech pace, but it was a lot of fun:]
LJ_GOTM31_WW.jpg


The French Empire in 740AD:
LJ_GOTM31_740adMini.jpg


INDUSTRIAL AGE(760AD-1305AD)
The Zulu are being very aggressive, so we let them declare on us (for war happiness) and eventually pluck some resource towns from them to reduce their ability to threaten French cities abroad. We try to preserve the Greeks in the hope that they will do some productive research for us. They are also useful allies against the enemy du jour.

The Aztec continent in the western hemisphere is the largest, and so is a tres sensible site for incorporation into the RF. The French navy landed troops in 870AD and helped the Aztec people to achieve full Frenchification in 960AD (although we allow the old guard Aztecs to have their capitol on an isolated 2 tile island in the northern sea):
LJ_GOTM31_960adMini.jpg

We use 2 more GLs from wars in the IA to rush Newton's in Orleans, the center of French learning (also the site of Copernicus's), and Bach's in Tlaxcala, where the Aztec-French sing hymns to St. Joan's Imperial generosity.

Aside from some periodic warring vs. the Zulu, we absorb Carthage and focus on developing our learning infrastructure in anticipation of modern age technological advances: the French people have trained their eyes to the heavens and envision Frenchification of the stars. We expand the cultural boundaries of cities on the new continent so as to deter Greek and Zulu settler encroachment, although it is necessary to disband some remote cities and sell off some temples to avoid exceeding the domination limit (merci Dieu for MapStat). We timed the TofE to arrive so as to grant Radio and Computers. This allowed us to research rocketry and ecology (relatively cheap MA techs) over 8 turns while furiously building research labs in all of the wealthiest French cities. The Greeks and Zulu lament the imminent departure of France from this world, but they are cheered up by St. Joan's generous gifts of luxuries in the centuries following our 1305AD arrival in the Modern Era.

The French empire upon SS launch in 1545AD:
LJ_GOTM31_1545ad_mini.jpg


LJ_GOTM31_scoregraph.jpg


Although I was pretty lucky in this game (7 GLs and no culture flips!!!), in my next SS attempt, I would try a couple of things: a)to get the Collossus in my research city to speed the research rate earlier on, b) leave other civs intact so they can research quickly and contribute to a faster tech pace (not to mention playing predator level, but I get the impression that this is becoming frowned upon?), and c) let AI research writing and instead focus on math or polytheism to minimize 40 turn gambits.

:thanx:Alan and Ainwood (et al?) for a challenging game! Can't wait to see what you'll have for us next month!
 
Lord Jimbob said:
Well, if you don't destroy any of your formerly gracious buddy's units, w/a little buttering up he/she will still be polite toward you after you sign peace: next vote, he/she will probably vote for you, rather than abstaining! Hope it's not too late for you to salvage your game! :)
It no worky! :(

2nd UN vote... 2:2 (2 abstain)

The lost vote was due to one traitorous punk deciding to vote for themselves :(

I spent a fortune holding the alliances together, beating down on those Aztecs who are holding on to their lead...

Also, I have now lost aluminium & oil (resources exhausted) ... this is a downer in competing for the space race ... I prospected for replacements but there's only one and it's under an Aztec city! :eek:

So that's my current plan... building an armada to go secure me some oil :crazyeye:

The year is 1845, technology spending is at 0% again to pay for that armada. Current plan to rescue the game is to get the oil, also deprive the Aztecs of oil, and try to build the spaceship ... :sad:
 
I lost. Well, I resign from GOTM #31 for a second time!!

First I quit when I saw the 900AD domination victory and figured pretty pointless playing on... then I quit when the other civs held me for ransom :D

It's 1890 or there abouts, my oil is exhausted, and the Aztecs have been busy building their spaceship since the beginning of the century. I've suffered two failed attempts at diplomatic victory; 3:2 (1 abstain); 2:2 (2 abstain). I had planned to confiscate the Aztec oil, but my armada was ambushed by submarines and that's no good! :(

Remnants of the Armada: 2x Battleships, 1x Carrier, 1x Transport :cry:

There have been generous offers from my allies (see image) ... :rolleyes:
 

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AA posted in Spoiler 1
MA posted in Spoiler2


Industrial Age
1305AD enter Industrial Age
Score FRA1841 GER1336 AZT1107 GRK1105 ZUL956 IRQ898
At this point I decided I was going for either a Diplo or Space victory. I had complete control of my continent and the northern island. I also stopped mm cities at this point except for wonder cities.

Rest of game was pretty uneventful. No more wars and I was quickly outpacing the other civs in techs, most techs were learned in either 4 or 5 turns. Surprisingly I stayed in Republic. I was building wonders so quick that I never wanted to loss the 5-7 turns of Anarchy, that would have cost me almost 2 techs and probably 200-250 shield in my wonder cities.

1330AD Discovered Steam Power
1345AD Built Newtons University
1350AD Score FRA1976
1435AD Built Universal Suffrage
1500AD Score FRA2346
1525AD Built Theory of Evolution & Hoover Dam (converted a Palace build and actually wasted almost 200 shields)
1600AD Score FRA2613
1650AD Score FRA2745
1690AD entered Industrial Age
1700AD Score FRA2874

When I made peace with the IRQ near the end of the middle ages I was gifted a nice size 5 city on the other continent. I figured this city would culture flip to someone else or would be taken from me by force. I was not overly concerned with its defense. Here is a quick shot of that same little size 5 city in 1735AD. (The troop list in the upper left shows units within my city.)

DJMSp3_01.jpg



1735AD Built UN – GER declares war on PER – UN Vote

DJMSp3_02.jpg
 
swordsman_small.gif
ptw.jpg
1.27

Link to Ancient Age spoiler
Link to Middle Ages spoiler

Also, here's a link to my QSC timeline in case anyone wants it.

Research

I learned Steam Power in 680AD, four turns after entering the Industrial Age. I already had a supply of coal so my workers immediately started building railroads of course.

I then set one scientist to work on Electricity as a cheap investment in something which might become useful.

I traded my tech lead away to Greece and Aztecs a bit at a time for gold, luxuries, and Free Artistry.

Greece and Germany entered the Industrial Age in 830AD, getting Nationalism and Medicine respectively as their free techs.

In 1080AD I learned Electricity, traded it for Medicine, and directed my one scientist to research Scientific Method.

In 1265AD I changed my mind and set research to 50% to learn Scientific Method in four turns. I made this investment in research because I had run out of things to trade with my rivals. I wanted their gold and I especially wanted gems from the Aztecs but the price for those was very high. It seemed best to get them by learning and trading a tech.

And that was it for research in this game.

The New & Improved Forbidden Palace

I prepared a number of cities in the ex-Zulu lands to become a new FP region. I founded a city in their midst for the FP, waited a while for population in the area to grow a bit, and hurriedly railroaded some of the area as soon as I learned Steam Power.

When the time seemed right I abandoned my original Forbidden Palace city, used my saved leader to rush the new FP, and in 740AD had a new FP region up and running:

sirpleb31-3a.jpg


The original FP region had completed temples and libraries in all of its productive towns by this date, universities in many, and cathedrals in some. Cities in the new region immediately started building those improvements.

War on Germany

In 730AD I declared war on Germany and landed 12 Cavalry (exactly one half of my Cavalry) on her shores. This war went slowly but steadily. I didn't have enough units to finish it quickly, and as in my previous wars that wasn't a priority. I just wanted the land sometime before I ran out of libraries to be rushed in previously gained lands.

In 790AD I got a leader. I saved him for a few turns, then rushed Magellan's with him, just for its culture gain. I timed the rush of Magellan's to coincide with completing my builds of Smith's and Newton's. (I'd already set them to complete at the same time.) All three wonders were built in the same turn, avoiding any risk of AI cascades snagging one of them.

In 880AD another leader appeared. I saved this one for Shakespeare's, waiting until a rival discovered Free Artistry.

In 910AD I drove Germany off her home island and gave her peace. My world map looked like this:

sirpleb31-3b1.jpg


Taking the North Island

After taking over Germany and expanding my borders there I was 64 tiles from domination.

I took some time to fill in captured land, then decided to take over the island north of the homeland to get a bit closer to domination and to get space for a few more towns.

England and Iroquois had each settled on that island. In 1120 I attacked and in 1170 I'd taken over the island. Iroquois remained in the game with some towns elsewhere, England was gone.

This brought me to 9 tiles from domination and I stayed there for the rest of the game.

The Quest for 100K Culture

Each time I captured or settled a new town I started it on building a library.

Each turn I rushed libraries and/or settlers in corrupt towns. I rushed library builds as long as there were a number of them available. When the number of towns working on libraries became small, I rushed settlers. The settlers filled in towns in captured territory, packing the towns as densely as the geography allowed. The new towns began on libraries.

After having its library rushed each town began work on a temple. I let those builds continue without rushing them, so that the one shield per turn produced by the town would be put to use.

When I'd filled in all available territory with towns, and all those towns had built libraries, I started rushing the temple builds.

In the meantime, the productive cities in my new Forbidden Palace region worked on libraries, temples, universities, and cathedrals. A few of them even got to colloseums before the end.

I finished rushing temples in all towns in 1295AD. I then started rushing universities in corrupt towns.

That didn't go on for long though :) In 1405AD I passed 100K culture and won. At that date my culture/turn increase was 1712!

World map in the final stage of the game:

sirpleb31-3c1.jpg
 
@ SirPleb: Superb as always. I am struck by how fast you got to the domination limit in a game where you weren't focusing on military. I presume this is another indication that good science is important in a military campaign.
 
Well done Sir Pleb. Beautifully executed as ever.

This month certainly seems to be throwing up some vintage performances from our stars, with a variety of victory conditions. We've seen top notch results for every victory option. It's going to be interesting to see how they match up for Jason score :hmm: I guess I'll be lynched if we don't get these results out fast :eek:
 
Offa said:
I am struck by how fast you got to the domination limit in a game where you weren't focusing on military. I presume this is another indication that good science is important in a military campaign.
In most cases I believe that good science sure is important to a military campaign. Like almost everything about this game there are exceptions though - in GOTM18 instead of going for good science I went for ensuring that the AIs had bad science. Maybe that's the best thing about this game - there don't seem to be many absolute rules :)

AlanH said:
We've seen top notch results for every victory option. It's going to be interesting to see how they match up for Jason score :hmm: I guess I'll be lynched if we don't get these results out fast :eek:
It sure is great to see the variety of approaches and victory conditions this month. I don't remember seeing such a spread before. I'm really curious to see the Jason score results too. Please don't feel any pressure though, we're a patient lot and I'm sure that most of use can be patient until at least June 2nd ;)
 
I played this one twice. This was only my second attempt at a GOTM, and on my first attempt this month, I was still carrying a lot of baggage from having switched back to PTW from Conquests. (That, and my "the Apollo Program is a Great Wonder, right?" snafu.) So after losing pretty badly, but recognizing quite a few things I could have done much better, I decided to give this GOTM another spin.

I made three major strategy mistakes in my first attempt (and in my first GOTM, though they weren't so obvious), and correcting these would be what made my game a success, much more so than simply having pre-knowledge of the world.

Governments:
In Conquests (the expansion, not the GOTM flavor), Communism rocks for warmongering. In fact, once an empire gets so big, it's about the only sensible choice. In PTW, however, Communism isn't so great. In my first attempt this month, I switched from Despot to Monarch to Democracy to Communism to Democracy to Communism (and watch my cities starve, starve, starve). It was bad, bad, bad. Note that I didn't try Republic.
Well, after reading up some more on CFC, I realized Republic was the way to go, and on my second attempt, I went straight to Republic from Despot, and never looked back. Talk about making a difference…

Wasting Great Leaders:
Again, in C3C (the Conquests expansion), Military Leaders can't hurry Great Wonders, and Armies get bonuses (making them very effective). With that in mind, I wasted most of my Leaders in my first attempt making armies, which then got slaughtered, much to my chagrin.
My second attempt, I remembered they could hurry wonders, and used most of them to do just that. I only built one army, just so I would be able to build the Heroic Epic wonder (and that one army died literally the same turn!). Again, this helped a lot.

The Forbidden Palace:
There is quite the debate raging about the FP in C3C. I think they've changed how it works a few times with the patches, but for a while there, it didn't matter where you built it, just that you did (there was no "second ring" effect, but it did help overall corruption). So I build the FP the first time only a few cities away from my capital, which was okay, but not ideal, in PTW. What made it worse was when I tried to pre-build a wonder (using the Palace) in a city next to the FP city, and forgot about it… Now my capital was right next to the FP, and that was also bad, bad, bad.
My second try, I put the FP pretty far away (in London, as a matter of fact), and made sure I didn't move my capital. I ended up with a nice assortment of productive cities, much more then my first attempt.

I also did a better job of picking technologies to research, and then profitably trading with the AI. I was ready this time for the Emperor level unhappiness, and I made good use of the city governors and automated workers.

And so, on my second try, I won by domination in 1784, my first win on Emperor. :) Obviously, I can't submit this for an official score, but I was wondering what the Jason Score might have been?

And here's my final map. I wiped out the Iroquois first, then Germany, then the Zulus, and I was working on the Aztecs (Carthage lost earlier to the Zulu, and England, which was down to one city anyway, made the fatal mistake of declaring war on me while I was attacking the Aztecs). I got the tech lead in the Industrial Age, and never looked back. This game was a lot more fun than my first attempt.
 

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@SirPleb
How did ensure the AI had bad tech in GotM18?


I played the whole game until the modern times with 0% tech and 0% luxury. The real downside of this I found out, is as Civs get rich, they brew war.

Interestingly in this game I was the world's first power and best score for the entire game, but still couldn't find a way to wrap it up quickly.
I quickly ousted the english and iroquois from MY continent and the northern island, and then captured 3 cities on the north east corner of the continents group.

From there, I was stuck for many long years; because I was late in tech, I could never gather a stricking force that would ensure capturing Aztec cities and being able to keep them. Also, as I was building forces, two civs went to war against me. That got me worrying they might all turn against me, so I quickly decided to buy the remaining civs into war on my side, which worked quite well. In the meantime I developped my cities and defended my continent.
In the modern age, I was powerful enough to take the tech lead, I beat everyone to synth fiber, and upgraded my 30+ tanks army to modern armour. With this I quickly swept through the northern continent, leaving the Aztecs only a few cities.
At this point, I realized I had barely 40% of the world under my control, and domination would take much more work, so I decided for space race, which I achieved in 1884AD.
I didn't build any great wonder, and only got one GL, which I used for FP.

I realized I leanred much from the GotM on the game opening, and that gives me the head start in the game I need to win the game, but I still have much to learn on ending the game fast. My guess at this juncture is that I need to focus earlier on a victory condition.

Sorry for the messy report, I don't have much time....
 
Read MA Recap

Ah, the Industrial Age, an age of production, growth, commerce . . . and war?

Everything was going steadily for the mediocre French. Sitting at the feet, fortunately not underneath them, of the powers of the world, Joan d'Arc slowly began her rise to respectability. Several centuries of peace and tranquility ran by in a matter of minutes in comparison to future events. France was able to hold its own in worldly knowledge and creep upward in on the scoreboard of life. Then one day in the mid 18th century, the ogre Montezuma demanded a tribute.

“A tribute? To you?” spoke Joan flabbergasted. “Just because you are the leader of the world does not entitle you to push around those you consider to be insects.”

Upon hearing this, Montezuma throws a temper-tantrum and the world descends into WWI. The following alliances are formed in a matter of days:

Aztec ally with Zululand vs. France
France ally with Germany vs. Aztec
France ally with Greece vs. Aztec and Zululand
Zululand ally with Iroquois vs. France
Iroquois ally with Aztec vs. Germany
Zululand ally with Aztec vs. Greece

And so Joan d’Arc felt that this was her chance to remove the retched Iroquois from her continent. By AD 1788, her goal was accomplished and the world was once again at peace.

In the year AD 1848, the scientific leaders of France were revered as the nation moved into the Modern Age. Inter turmoil between the scientific and military leaders almost destroyed the French country. In AD 1864, a spy was sent into enemy territory on a mission to return important technical knowledge that was unobtainable by French scientists. This foolish deed was uncovered and the world cast their eyes and pocket books away from Joan and France. While most of the world remained on acceptable terms with France, never again would they agree to trade anything for gold per turn. This crippled France’s technology strategy of standing on the shoulders of others.

Things did briefly turn around in AD 1898 when France was bestowed with the United Nations and the right to call the world vote for Secretary General. Joan d’Arc, not being a cunning diplomat set the vote aside many times not wanting to be out voted by her peers. Instead she exclaimed, “We shall set our sights on a larger prize. The heavens beckon us and we shall be the first to grace her grand stage!”

This lasted all of two seconds as the space age left France in the dust. The Zulus Aztecs and Germans had all greater resources to construct the necessary components for space flight. As Zululand approached the completion of their space ship, France became desperate and declared war hoping to slow them down. Joan received support from the rest of the world and the dog pile was on. This did not completely end Joan’s worries, as Zululand was now only component away from an operational space ship. She was forced to turn to her cast away military spy network do avenge themselves. And boy did they. After many brave spies gave their lives to save the mother country, one individual came through. Though his name cannot be divulged he is now a hero. In AD 1954, he crept silently in the night through the streets of Bapedi and entered an abandoned factory. Inside stood the final piece to the Zulu’s grand space ship. A half hour later and all that stood in the factory’s wake was ash.

Defeat had been averted for now and France was only a couple of years away from another UN vote decision. In AD 1957, Joan d’Arc closed her eyes, crossed her fingers and okayed the vote. When she opened her eyes again, she felt a cross between relief and disappointment. France had not lost the vote, in fact, against Montezuma of the Aztecs, Joan had received three votes to one. Alas, there were two countries, Zululand and Iroquois, abstaining. According to the rules, one but have a majority from all countries, where all vote or not. Joan was one vote away from victory.

Contemplating the results over and over again, Joan came up with a brilliant idea for victory. A large grin grew on her face and she went off to execute her plans. The UN vote would be hers in ten years. France bided her time while keeping a close eye on the space race to make sure no one would launch before the coveted vote. In AD 1966, Joan revealed her plan. French forces landed on the shores outside the last two remaining Iroquois’ cities. The next turn, they attacked. And just like that Joan had removed her last obstacle to victory. Assuming everyone would vote the same in the upcoming election, Joan decided to eliminate the Iroquois giving her the majority of votes required with only five countries left. And in AD 1968 here were the results:

AD1968-vote.jpg


Joan d’Arc glowed in the light of victory, very relieved to have grabbed victory when defeat was so close at hand.

AD1968-win.jpg


And down in history Joan d’Arc will go as a Lion-Heart, one never to give up when things weren’t going her way.


That’s right, in my first foray in the game of the month; I achieved a Diplomatic Victory playing in the PTW 1.27f Conquests Class. What makes this even more satisfying for myself is it is the first time I have ever finished a complete game in Civ III. I have started and left games in various states on Chieftian, Warlord, and Regent difficulties. Hopefully, I will be able to score a bit higher next month.

Thanks for reading,
thebrose
 
Well done, thebrose, and a great writeup. It had me on the edge of my seat :thumbsup:
 
Good thinking, thebrose. :goodjob: way to hang in there! That was clever of you to stack the odds in your favor following the first vote, especially as this is your first complete game. :beer:
 
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