Open PTW 1.21f - 5 City Challenge France
As I mentioned in the pre-game discussion, I've decided to make another go at a 5CC this month. I jokingly suggested aiming for an all-war conquest game but the all-war part is going to have to wait till I'm a bit better than this. However, I am going to attempt a conquest victory. My plan of attack is to quickly scout the area and whip out 4 settlers ASAP. I will try to stick to an RCP of 5-6, but getting the most production will be top priority for each site. Secondary priorities will be fresh water, sea access and claiming resources (though I'll have to make use of colonies I'm sure.)
The Start
The very first obstacle in 5CC is the placement of your capitol. It needs to combine being a very productive site while allowing prime land for your other 4 cities. My origional thought was to settle to the SE, hopefully placing me on the coast and claiming the 3 grasslands to the SE. Moving my worker south revealed the 2 wheat. This site ends up not being on the coast but is still a very nice spot so my settler moves 1 SE.
Next turn I move my worker SE to the wheat and the terrain revealed leaves me rethinking my starting spot. Settling at the current spot would leave a riverside hill and a couple of grasslands outside of any possible city site and I'm trying to squeeze the most production out of each site. One more move of the settler to the E would take me off the lake but would place me on the coast and make those south of the river tiles available. As a coastal site this is nearly ideal. Tons of food, plenty of shields and only 4 water tiles (1 being the tiny lake.) It's not next to fresh water, but an eventual aqueduct isn't that big a deal. A settler factory would be easy to set up here, but in this game there's just no need.
I decided to research Math at 40t. England starts with Alphabet also (yeah I checked F10, but cmon man - a France game without England would be unthinkable!) so I figured Math would be a better risk then Writing as long as I took my time giving them Masonry.
Meet the Neighbors
My first warrior headed north along the mountains, my second headed west. Warrior2 met an Iroquois scout just before Warrior1 stumbled onto English territory. The Iroquois needed Masonry and Alphabet and had a ton of techs to trade. Since I had met them to the west and had spotted orange boundaries to the north I took a chance and waited to contact England before trading, guessing that the two hadn't met yet. Doh! Next turn Iroquois traded for the now discounted Alphabet with the English. Ah well, I still got Warrior Code, Bronze Working and Pottery from the English for Masonry and some spare change. The Iroquois had the Wheel but were asking too much.
Further scouting discovers that it's just the three of us, which is fine by me. By the time I crush those two I'll be about ready to try an overseas invasion.
My Fab Five
By 3000bc my first settler was 1 turn away, so it's time to start planning where my other 4 cities will go. My first priority is to claim those wines. Once again I have to sacrifice being on fresh water for the greater good. I needed to make that gold a workable tile which left only two options for Orleans, the grass wines or the hill SE. The hill site would be on the river but would mean I'd lose a mined hill, would crowd into the nice spot NW of Paris and would share a tile with Paris. The grass site would also give me a second coastal city and thus Orleans was placed there. This site will be my Colossus site. Decent food, lots of shields and nearly every tile bringing in trade.
Lyons was placed SE of the game and with all the BG nearby was to be a dedicated warrior factory. Once it reached pop 6 I was able to crank out a warrior every turn.
Rheims was placed south of the other wines - a third coastal city. This site also pushed out the warriors at a good clip.
In 1700 Tours, my final city, was placed next to the sheep on the NW coast. While a decent site, it is by far my weakest spot and will probably end up just being a supporting city to my core four cities. Lots of irrigation and a courthouse are required to get this town up to speed. Of course, this was the one city I could place on fresh water!
My one early game bad luck was getting the plague in Orleans while building the Colossus. It slowed me down, but I still ended up completing it in 570bc.
Conquest
In 1000bc I was ready to go. A stack of 9 swords had been upgraded and positioned outside Nottingham, England's iron town. Two turns later Nottingham was rubble. The next turn, I finished my 40t Currency and the Iroquois decided I should just give it to them. They seemed pretty upset when there messenger came home missing his head. Really though, what did they expect?
My army spent the next bit battling it out with various archers and working their way north. In 875bc, England's few swordsmen appeared outside of Orleans, still building away at the Colossus. I couldn't take the chance of losing all that Wonder production so I gave peace to England in exchange for Mysticism and Writing and then trading them Currency for Map Making.
I then concentrated on the Iroquois, destroying three small towns in the north mountain area. I had just upgraded a new batch of warriors to swords and my army was scattered and wounded, so I called a peace with the Iroquois in 510bc in exchange for Horseback Riding.
My swordsmen were regathered into three stacks on the English borders, one in the west where England had two small coastal towns, one NW of London and a third on England's south border. War is declared and English towns fall fast and furious. The big ouch was taking London and their Great Pyramids. Pressing the raze city button brought a small tear to my eye, but it had to be done for the greater good. In 230bc, England was reduced to one town and peace was granted for Code of Laws and Construction.
The cleansing of the homeland was now in it's final stage. The Iroquois, sensing their doom perhaps, landed a settler on the iron island to the north. Unfortunately for them I had a swordsman sitting offshore keeping a watch and the little town lasted all of one turn. Another small town was razed and my armies were threatening the Iroquois core when I reached the Middle Ages in 190bc.
AA Research
Masonry - start
Alphabet - start
Warrior Code - England for Mas (2950bc)
Bronze Working - England for Mas (2950bc)
Pottery - England for Mas (2950bc)
Mathematics - 40t (2070bc)
The Wheel - Iroquois for Math (2070bc)
Ceremonial Burial - England for Wheel (2070bc)
Currency - 40t (950bc)
Mysticism - England for peace (875bc)
Writing - England for peace (875bc)
Map Making - England for Currency (875bc)
Horseback Riding - Iroquois for peace (510bc)
Code of Laws - England for peace (230bc)
Construction - England for peace (230bc)
Literature - other civ for Const (190bc)
Polytheism - other civ for Const (190bc)
Plans for the Middle Ages
Things are going well and the homeland should be cleared by the time I reach Chivalry. A detachment of troops will need to remain in the north to quickly dislodge anyone trying to settle my pristine wilderness. In the meantime they will travel around collecting taxes from the various tribes in the area.
My conquest needs to continue and this will be more of a challenge from here on. Fortunately I should not face any real threat to my cities as long as I can keep up in tech. With me a non-contributor and 2 of the civs out of the way I'm hoping tech will be slow. Now, how to get my armies over there? A question for another spoiler.
The Magnificent French Empire