GOTM 31 Spoiler I - End of Ancient Age, Map of starting continent.

Re: cheating. I don't believe we should go further with the discussion here in the spoiler. Start a thread on the topic for frank discussions. I'd be interested in reading it from a social study perspective.
 
[ptw]1.27f Open

4000BC:
Personally I'm not bothered about settling on a BG. Especially in this case where the capital will be a settler factory for most or its' life and there are more shields than you can safely shake a impressive piece of timber at. But, partly because of the wheat poking out, and partly because the worker was already on the best tile to work, but mostly because Karasu (now known as Champ) :worship: said it was a good idea, moved SE. Starting with alphabet and masonry at emperor level means only one thing to me. A 40 turn gambit on something. I chose writing with a view to literature after that and kept my fingers crossed that I could get pottery through trade pretty quickly. In a few turns I met England, got my granary and reached the by now familiar position shown in the shot.

mb312630.jpg


Development was peaceful for the QSC period. The Capital was a 4 turn 6-4 settler factory. I built RCP at 4 and 7. Almost all of the city builds were the same, namely warrior, worker, barracks then vet warriors. Trading was fairly straightforward - I only knew the Iroqouis and the English and I simply bought off one and sold to the other. I didn't trade writing. I then went for 40 turns on Literature. I was a turn short of learning it at 1000BC which is the way the QSC is compromised by moving the settler on the first turn. So here are a couple of pictures of my army :lol: and my collection of towns and hamlets at 1000BC.

mb311000b.jpg


mb311000a.jpg


950BC saw my first war with England where I took Nottingham, and from there I marched through the English and then the Iroquois with swords. At about the time I switched from England to the Iroquois I also switched military production to horses, ready for the knight upgrade.
I didn't finally capture the continent until 270BC by taking the last Iroquois town along with the pyramids and Colossus. I had also generated a leader through the constant warring which built the FP in Brest. This was a fairly decent high shield location I thought. I never delay building the FP in order to wait for the "perfect" site. It never appears in my experience.

From 270BC to 150AD nothing much happened. I maintained 4 turn research and switched to Republic with 6 turns of anarchy. From here I was just building up an army... see next spoiler :)


This is how things were at 270BC, along with a somewhat amusing military advisor screen.

mb31270b.jpg


mb31270.jpg



And finally... The turn I entered the MA.

mb31150.jpg
 
Karasu said:
That was walking of the edge of spoiler information, wasn't it... :D
No, just a general observation that you can't assume that contact will never happen until late middle ages. :p
 
samildanach said:
Who do I raise it with if I think a member of staff is cheating?
The forum rules are clear and there's a link in teh moderator action edit and at the bottom of every forum page. If you want to complain about anything in this forum then you should take your concerns and evidence to the moderators - me or Ainwood via PM in the first instance. If you are not satisfied with their response then you should escalate to Thunderfall.

I've said it before that it should be all or nothing - that we should either allow cheating or have zero tolerance for it
We have zero tolerance of it - from all players.
 
I had to come back for one more GOTM since the Pantheon of Heroes is up. ;)


[ptw] 1.27f Open

I moved my worker north, so I missed out on the 2-wheat capital. Instead I set up a 6-turn settler factory in Paris and 4-turn-5-turn worker factory (no granary) in Orleans.

davemcw_gotm31_2430bc.jpg



I built a RCP ring around my FP, in preparation for a palace jump to the north.

davemcw_gotm31_bc1125.jpg



Connected resources
Wines: 2270BC
Silks: 1600BC
Spices: 1075BC
Iron: 1100BC
Horses: 1025BC

The AIs researched quite slowly, and I got all their techs and gold in trade every time I discovered a new tech.

Techs
2150BC Mathematics
1000BC Polytheism
900BC Philosophy
750BC Code of Laws
490BC The Republic

To conquer the continent, I upgraded 15 warriors to swordmen and then pumped out horsemen. The Iroquois were kind enough to build the Pyramids, Colossus, and Great Lighthouse for me, and England added the Oracle.

davemcw_gotm31_bc490.jpg



In 490BC my people celebrated the start of the middle ages with an 8-turn anarchy.
 
DaveMcW said:
I had to come back for one more GOTM since the Pantheon of Heroes is up. ;)
Welcome back DaveMcW. I'm pleased to see we were able to tempt you back. No problems guessing your objective for this game, then :p
 
PTW 1.27 Open

I moved my settler 1 step west to found Paris, started in on writing in 40 turns, and built two warriors to explore. When Paris grew, I increased luxuries to 20%, but three turns later I had a road to the wines and turned it back down. I met the English in 3600 BC and traded them masonry and 10 g for pottery and ceremonial burial. I started Paris on a granary, but then decided I needed a temple first. In 3050 BC I met the Iroquois and traded alphabet and 45 g for warrior code and bronze working. When Paris finishes the temple, I start a settler.

I'm too lazy to set up anything fancy to crank out settlers, so Paris and Orleans pop them out whenever. Orleans is built on the coastal hill 3E, 1S of Paris. (In retrospect this didn't work out so well. Lots of food and not many shields, and I'm not very good at pop-rushing, because I don't pay enough attention to the shields needed.) The next two cities go to the horses N of Orleans and then to the iron S of Orleans, and I have six whole towns by 1000 BC.

I learned writing in 2070 and traded it around. The English gave me iron working and mysticism, the Iroquois gave me the wheel. I continued researching literature, in hopes of getting the great library. I've no hope of staying close in tech without it. Somewhere around 1500 BC I bought mapmaking from the English, and in 900 BC I learned literature. Paris immediately starts the great library. I continue researching slowly, but I don't remember what.

I like to build, but with full price temples and libraries, it takes forever to build any culture. I'm building temples to avoid unhappiness, but it is slow going. My culture stinks, but the Iroquois and English are even worse! In 710 BC Hastings flips to me (this is the city in the wines, which I should have built). In 250 BC Tonawanda flips to me.

In 70 BC Paris completes the great library. I figure between getting some techs from it and saving up my money I'll be able to not fall behind until the industrial age. We'll see. Thanks to the great library we enter the middle ages around 250 AD.

During the ancient age, England and the Iroquois spend a lot of time at war with each other. England has no horses and the Iroquois have no iron. Neither decided to try and get mine; I don't know why. My military wasn't particularly powerful, and I would have had trouble if they'd come after me, especially if they'd come together.

I made a lot of choices that weren't quite the best, but weren't horrible. So far things are working out okay. I'm doing better than the English and the Iroquois, though not a lot, but we've no contacts with anyone else. This is troubling, but it also means I may get some extra techs as the great library expires. I could live with that.
 
PTW 1.27f, Open

Like many others stated, it was fairly clear to me once I looked at the 4000BC sav that there was a wheat poking out of the fog 2tiles SE. Since the settler was on a BG, I decided to move SE 1 tile to the grass and had the worker mine in place. I was so happy to see that there was another wheat to the SE and, as an extra bonus, there were rivers local meaning lots of gold for all. Also, being industrious was really great for this map. I was easily able to do all the necessary roading, mining, and irrigating so the 4T settler pump was ready to go almost as soon as the granery was done.

First tech was pottery, 100%. First builds were warrior, then another warrior, and finally a granery. I met the English in 3650BC but waited till 3550BC to get WC and Pottery for Masonry in a trade since my 2nd warrior wouldn't be done till then. Next research was set at min on writing (8.2.0 since I only had 1 town). Met Iroquois in 2950BC, getting BW and some gold for Alpha

Granery was finished in 2850BC but the next thing I built was another warrior for MP and to allow Paris to grow. Started on the 1st settler in 2750BC and it was every 4T till we ran out of room.

QSC Stats: 14cities, 1 settler, 8 workers, 22warriors, 1 spear, 1 horse, 1 galley

Unfortunately, I was did not keep accurate track of when I learned each tech. Below is based on my sorry notes:
My tech progression (sorry for the holes)
Pottery and WC: 3550BC in trade for Mas from England
Bronze Working: 2950BC in trade for Alpha from Iro
CB: 2710BC in trade for 38g from Iro
The Wheel: 2670BC in trade for Mas & 14g from Iro
Writing: 1910BC (self research)
HBR: 1600BC for 95g from Iro
MM: 1300BC??? (self research)
IW and Philosophy: 1225BC in trade for MM.
CoL: 1000BC (self research)
Lit: 975BC in trade with England for wines & 182gold
Republic: 530BC (self research)
Math: 430BC in trade with England for Peace (research by the sword!)
Currency: 350Bc (self research)
Poly & Construction: 330BC in trade with ### for Republic

As can be seen from above, Math was learned via some bloodletting. In 710BC, with no room to grow, England makes the silly mistake to declare war on us. In fact, this was very convenient as we had been busily upgrading vet warriors to take them out. The war went very well and, actually, I was able to revolt to Republic in 530BC during it. By 430BC, England was driven off our main island to the northern one, with 1 city left. I needed to know math to help count all my cities so now was as good a time as any to sign peace.

My main bit of luck during the AA was a sturdy little boat we'll call lucky. He was the 3rd of 4 galleys built during the AA and, well, I really guess the 3rd time is a charm! After the 1st two died during thier 1st turn at sea, this little guy lasts many turns at sea. More than any other i've seen in recent games. However, just when he reaches safe water on the other side, 2 barb galleys pop out. I figure "crap, now he's dead", especially since he's just a regular (3hp) unit. However, he survives both scraps without a scratch and promotes to elite! This allowed me to meet 1 unnamed civ and reach the MA by 330BC.

The civ's on my home continent were fairly useful tech trading partners, though I was always waiting for them to finish something. England was the most help, but is now banished to thier own 1 city nirvanna. Iroquois were not much help but they did build the pyramids, Great Lighthouse, and the Colossus. Needless to say, they had a big "kick me" sign taped to thier back. However, it would take me till the early MA to take care of that. Unfortunately, with the change in era's came a change in luck...

Progress thru the AA:

grahamiam-aa-gotm31.JPG
 
samildanach said:
I see no good reason for PTW players not to have upgraded to 1.27f and in my view it should be mandatory. Why isn't it ? Incidentally, I'm not accusing civ_steve of cheating but of behaving in an unfair manner, ....
QUOTE]

Boy, I miss a couple of days with down forum time thrown in, and look what happens!! I'm glad you're not accusing me of cheating ... but behaving unfairly?

I haven't upgraded to 1.27 because the patch is huge at 11.2 Mbytes (I don't know if my dial-up will survive a 2 hour connection), and knowledgeable players reviewed the patch and said it was almost entirely devoted to fixing bugs and stability issues with multi-player mode which I don't use. I've never experimented with 1.27 (I barely have time to finish the GOTM), and in NO WAY is my use of 1.21 a choice on my part to gain any advantage!!

In an earlier post you made an issue of the Great Library Elevator that I used in Gotm29 (Egypt). First, this is not a banned exploit. Second, I related the tactic I used to capture the Great Library to gain several Techs beyond Education on the same turn that I learned Education from the GL. I didn't invent it; it's use has been presented in the Spoilers before; I believe that relating the tactic makes the competition more fair because newer participants are exposed to it. Third, I am fairly sure you are misunderstanding the bug with the Great Library that 1.27 fixes. I believe (but do not know, because I've never tested 1.27; besides, this was the first time I'd ever done this tactic) that the bug deals with heavily modified Tech Tables where certain predecessor Techs are unclear. In this circumstance, it appears that the GLib might give you advanced Techs in the normal way it is used. I suspect that when captured the GLib will behave in 1.27 exactly as it did for me in 1.21. I don't know this for certain, but SirPleb has reported gaining 4 Industrial Age Techs from a captured GLib while playing Conquests (HOF, 'SirPleb going for SID'), and it would seem odd for Firaxis to reintroduce this behavior in Conquests if it were eliminated in 1.27.

Well, back to behaving unfairly ... If 1.21 us SOOOO powerful, why isn't everybody playing it? If Predator level makes the game SOOOO easy, why aren't more Open players switching? I dislike being singled out for making choices that are available to all, so as long as these options are available in GOTM, switch if you believe them to be advantageous.
 
civ_steve said:
I suspect that when captured the GLib will behave in 1.27 exactly as it did for me in 1.21. I don't know this for certain, but SirPleb has reported gaining 4 Industrial Age Techs from a captured GLib while playing Conquests (HOF, 'SirPleb going for SID'), and it would seem odd for Firaxis to reintroduce this behavior in Conquests if it were eliminated in 1.27.

I didn't understand all of what you say, because my english isn't so good. But the above theme happend to me in GOTM 31. I was about 10 techs behind the others and then i captured London with the GLib. This brings me a boost of all 10 techs and i think 4 or 5 of them are IA-techs.
 
AlanH said:
Welcome back DaveMcW. I'm pleased to see we were able to tempt you back. No problems guessing your objective for this game, then :p

Welcome back indeed! :)

And if you go for the cow, well... at least this once we won't have to see your finishing the game 3-400 years before anyone else :worship:
 
Didn't really have a plan. I decided to try something I usually don't try; build no ancient wonders just try and expand expand expand until you can expand no more. No clear victory goal in mind.

4000 bc Move one square
3950 bc Found paris. Math 40t.

Build Warrior, Warrior.
Meet English > Trade masonry for pottery + ceremonial
Settler

3000 bc Found Orleans across the lake.
2950 bc Iroquois > trade 1 + warrior code + bronze for masonry + alpha
2430 bc granary in paris
meet my first stack of pictish warriors
which i slay the following turn.

2190 bc lyons

1990 bc Rheims :: Happiest civs
1. xxxx
2. xxxx
3. xxxx
4. French
5. Iroquois
6. English
7. xxxx
8. xxxx

1950 bc Tours

1790 bc Marseilles
1750 bc English > math for iron working. Iroq > math + iron > writing + wheel + 90 gp

Excellent I have iron. horse, wine, gold and sheep within my reach.

1625 bc Eng > myst for 180 gp

embassy in salamanca > pyramids 32 away no luxuries no res
embassy in london > pyramids 60 away no lux no res

1550 bc Granary in Orleans
1525 bc Connected iron + horse, Found Chartres

1425 bc Temple in Lyons, Found Avignon. Enough cities to build forbidden palace (8)

1325 bc Found Besancon

1275 bc Found Rouen

1225 bc Barack in Lyons
eng > horseback (we) 170 gold from them
iro > horseback (we) 36 gold from them
1075 bc Found Grenoble

1025 bc Found Dijon

1000 BC END OF QSC
12 towns
1 settler
4 workers
7 warrirors
8 spearmen
2 swordmen
1 temple
2 granaries
1 barack


975 POWERFUL NATION
FRENCH
xxxx
IROQ
xxxx
xxxx
xxxx
English
xxxx

PHEEEAR ME! :) I didn't really expect that. I had just starting my swordman production.

900 bc Pyramids in salamanca, oracle in london (cascade)
470 bc great wall in salamanca
390 bc colossus in oil springs

150 bc I feel I have a suficiant amount of swordmen to declare war on the english. First i bully them a bit and get philosophy for free. 28 swordmen in total, one die in the first attack wave. I take 6 slaves and conquere nottingham. 1 SM is lost in the first english counter attack. 1 is lost in my second attack wave. 4 more slaves. Hasting is taken. Warwick is razed (size 1). 1 more is lost in my third wave, no counter attacks. York is taken.

Here is something I don't understand, the english are under attack but yet they start building new wonders instead of building troops to defend themselves with. Why is that?

30ad Carthaginians destroyed. Wasn't me!

Most advanced
english
iroq
xxxx
xxxx
xxxx
xxxx
french (how odd my science meter is put at 10% to hoard gold instead).

I don't invent I take what I want.

50ad the battle for london is long and bloody loosing 7 units. 2 english cities lets if he has not managed to escape the island.

170ad coventry taken 6 swordman units required to give their life for the good of the empire.

NOOOOO! He has hidden New Castle Somewhere, that is his new capital. I hoped it was Oxford. So he has indeed escaped the island.

for polytheism, map making, litterature, code of laws, currency I give the english a 20t peace. I catapult to the end of the ancient era at 170 ad.

Tenochtitlan gets great library! Dang, I had hoped the building Iroqs had built that one. It would have been great. Silly natives.

An odd observation; why are there no fishing waters? I have yet to see a single fish in the water. The iroqs have some seashells or whatever they are outside their cost but not a single fish. Non, all fished out.
 
Well, this is my first GOTM, and only the 3rd or 4th Civ 3 game I've played, so I'm not sure what to expect, and didn't take any notes on my game so far.

Anyway, playing Civ3 v.1.29, Conquest

I decided to just found my first city where I started, after moving my workers and warrior in different directions to expose as much of the map as possible. Built warriors and immediately looked for sites for future cities, then began building settlers in a 5-turn gig in Paris.

Expanded into most of the southern part of the continent, traded some with Iroquoi and English, and avoided going to war with either one for a long time.

I kind of stagnated, as I didn't have any vessels capable of crossing the sea, had tech parity with the two continental neighbors, had filled the available space, so I decided I'd go to war with England after realizing they had no horses, and I could quickly take their only source of iron.

In my initial attack on England, I failed to keep the momentum going after taking the first city, and lost a couple swords to their Persian Mercenaries (never heard of them...how did English get 'em???). Couple turns later I had taken their iron, and attacked north along the mountains to take two more cities, while bringing the Iroquoi into an alliance vs. the English.

I was then in position (I thought) to take London, and a couple of wonders built there. But I had to beat the Iroquoi to it! I made a couple of foolhardy attempts with overly short stacks of Persian Mercenaries and swordsmen, and lost several to an invincible spearman (London was size 8 at the time). The Iroquoi attacked repeatedly with Mtd. Warriors and bowmen, and I ultimately was unable to time it correctly and take London.

As the Brits had only one city left, and the Iroquoi were closer to it, I figured I'd be better off making peace with the brits and taking their last tech, and all their gold one turn before the Iroquoi destroyed them. Then I switched to monarchy.

I was able to get contact with all the other civs from the Iroquoi, and quickly acquired the rest of the world map (and saw no space open for colonization), and found all the other cultures unwilling to sell me tech for prices I could afford. At the end of the ancient age the Iroquoi are the most powerful, I am about 3 techs behind, and I need to get my foot in the door on the new world.

DogmaDog
 
swordsman_small.gif
[ptw] 1.21f

Danke, Detlef Richter!

Good to see you back here, DaveMcW!! Should give we give the cow award out now? :)

I actually saw something popping up to the SE! (Eyes must be getting better at spotting stuff.) That, plus the pregame discussion, and I wanted to move off the BG (despite what Mad-Bax says about all the BG's available) and SE seemed the slightly better choice, I moved the Settler SE, founding Paris in 3950 BC (like many others.) Built 2 Warriors, then a Settler (Orleans founded to the North on River in 3100 BC), and a Granary (2470 BC), starting the Settler factory.

With awesome combination of Commercial and Industrious traits, I already possess the two most valuable first tier techs (Alphabet and Masonry) giving France considerable early trading power. Also allows an immediate research of Mathematics for more trading power down the road. I start researching Math at minimum, and send my early warriors out with knowledge for sale.

Make contact with English scout in 3450 BC. Lizzie has CerBur and Pottery. Probably a religious civ nearby. Looks like my decision not to research Pottery first will pay off. Let's find this Religious civ and try to get more for my Masonry before I trade it to the English (she wont give both CerBur and Pottery for Masonry.)

Finally meet the Iroquois in 3000 BC, just as his scout takes out a hut on the Western coast (my warrior would have taken it next turn.) He has CerBur, Pottery, BronzeWrk ... oh no!, he already has Masonry ... and Alphabet!! :mad: Probably got Masonry from that hut he just beat me to! Check with Elizabeth ... sure enough, she has Masonry also. So much for trading power :( I buy Pottery from Iroquois for 20 Gold and 1 gpt. I've already decided that Elizabeth will be the first civ I meet in battle, and I don't want to give her any additional help.

Started building 4 turn Settlers. Founded initial cities on the 3.x ring to take advantage of nearby fresh water sources. A 6.x ring followed, mainly because I wanted a city on that coastal/river tile just West of the games space, and it was at a 6.5 distance. Lots of production being wasted in Paris, so after 3 four turn Settlers were built (2310, 2150 and 1990), I decided to build a Barracks (1830), and convert to a 5 turn combo factory that could produce two warriors or 1 chariot every cycle. It's fairly straight forward:

Turn1: You've just finished a Settler, and Paris is size 5 with just the base 10 food stored. Set production to Chariot (or Warrior) and citizens to work 5 mined BG tiles, gaining 11 Shields/Turn and 2 food/turn :

cvst_g31_ParisSF1crop.jpg


Turn3: You've just finished a chariot, or the 2nd of two warriors. You've added 4 to the food bin. Set production to Settler and citizens to work 3 mined BGs and 2 Irrigated Wheats, gaining 6 food, growth, and 7 Shields + 2 on growth:

cvst_g31_ParisSF2crop.jpg


Turn4: Paris is size 6; adjust Luxuries to keep Paris out of CD. Settler has 9 shields stored. Set citizens to work in 5 mined BGs and 1 Irrigated Wheat, gaining 4 food and 11 shields.

cvst_g31_ParisSF3crop.JPG


Turn5: Settler has 20 shields stored. Set citizens to work 4 mined BGs and 2 Irrigated Wheat, gaining 6 food, growth, and 9 shields + 2 on growth, building Settler. Repeat.

cvst_g31_ParisSF4crop.JPG


Math was learned in 2110 BC. Traded it around and got Writing, Wheel, CerBur, BronzeWrk, WarCode and 19 gold; I'm only missing IronWrk. Start on CodeofLaws at 70%, learned in 1450 BC. Trade it to Eng for Myst, IronWrk and 57 Gold, and CodeofLaws and Myst to Iroquois for MapMaking and 13 Gold. I've caught up; start on Philosophy at 70-80%, learned in 1225 BC. Only Tech available is HorseBackRiding, so no trades at this time. I start researching Republic, and that's all for QSC research.

This scene occured in 1225 BC: (actually, just look at the attached image visible at the bottom of the post; my attempt to display multiple attached images within the post hasn't worked)

attachment.php


I couldn't resist. Declared war on England and added 4 slave workers to my workforce (a 5th later in 825 BC when I raze Nottingham). We sign a peace deal in 775 BC and Elizabeth gives me Currency, which I sell to Hiawatha for 209 Gold.

Only one significant Barb encounter, in which I lost a worker. I kept a barb camp alive to the South, but never got any promotions before I disbanded it (shortly before going Medieval). Sent out 4 suicide Galleys; 2 sank, 1 made landfall ... then was jumped by several Barb galleys. And the 4th one ...

Made contact with another civ in 775 BC. Two more civs were contacted; 2 of the 3 were roughly at the same Tech level as I, and one had lots of Gold; the third was considerably behind. I learn Republic in 750 BC, and start on Poly (8 turns to go.) In 670 BC I see the research turns needed for Poly drop by 2; checking the F4 screen, Elizabeth has gone Medieval. I trade Republic to England for Poly, Construction and Gold; then trade Math to oversees civ#3 for HorseBackRiding, and I'm in the Middle Ages! :king: Not done yet, I sell Poly and Construction to the rich civ bringing them Medieval and adding about 700 Gold to my Treasury. I sell/gift required Techs to other advanced civ; they are Scientific, and I trade Republic and 115 Gold for their free MA tech. Start the Revolution (8 Turns to Republic)

(edited to actually show attached images! Hmmm, that didn't work; I'll upload the images later.) (OK edited to refer to 4 Uploaded image, keeping 1 attached image)
 

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PTW v. 1.27f – Predator

Initial Thoughts

I have been a deity-level player for a while now, but I am trying to take my game to the next level. I usually win, but I am typically 100-500 years behind the upper level players on my dates of victory. Some of you guys are so precise it is frightening.

I am particularly weak in blazing fast conquest or domination victories. So I am going to take the posted advice of Cracker and others, and see if I can raise my level of play by keeping detailed logs for a while—and by competing in the GoTMs. Hopefully, it will help me to get a bit better in every aspect of the game, from micromanagement to warmongering.

I am leaning toward a quick conquest or domination goal for this game. I am an opportunist though, so I may change my mind as the game progresses. I don’t care for the Musketman as a Unique Unit, in spite of reading Bamspeedy’s Beyond Sid game. I doubt I can use it as effectively as he did even having his game as a guide. I don't intend to take the time to leader-farm either. I will really only need one, for a Palace or FP.

Inherently I like Optimal City Placement or close to it, but I think that is a weakness. I am going to try to make myself put cities closer this time around. Not Infinite City Sprawl, definitely, but a little closer. Republic will likely be my government since I plan to have enough cities to support the military. I also have to get myself out of the C3C mindset: Ring City Placement is back along with the more powerful Forbidden Palace.

The biggest change in my game came five months ago, when I kicked the debilitating “reload and replay” habit. :blush: Changing that one thing has raised my level of play more than any other factor. This game is going to be tough for me though, because I still have “favorite” civs that I play. The French are definitely not one of them. I expect I will learn quite a bit.

Summary

Most of this summary was pulled from my ridiculously long QSC log.

Unlike most of you, I did NOT see the wheat peeking out of the fog. Does using Snoopy’s graphics help to spot it?

I ended up settling to the SE like most, but with my worker two squares away. The road he built on his way back actually ended up being quite useful though. Exploration went quite well, and I met the English in 3300 BC and the Iroquois in 3250. My known world at 2850 BC:

bradleyfeanor,_GOTM_31,_Continent,_2850_BC.jpg


I took a screenshot of Paris in 3100 BC because it is interesting from a MM point of view. I am trying to master the tiny details of micromanagement, and thought this might be of interest to newbies also, although it is covered much more thoroughly in other places on CFC!

bradleyfeanor,_GOTM_31,_Paris,_3100_BC.jpg


This city needs to be micromanaged on this turn. By moving one citizen from the mined BG to the irrigated wheat, I essentially lose no shields verses staying on the BG. This is because: 1) I will still get the shields from the BG because the governor will put the new citizen there in between turns, and 2) if I were to stay on the BG, when the city grows in two turns and the governor assigns the new citizen to the irrigated wheat, I will not get the four extra food on the turn of growth. In other words, you do not get extra food from the newly assigned citizen on the growth turn, the granary always empties! It took me a long time to understand how the new citizen affects your total output, and that output is critical in many settler, worker or military factories.

I read about the five turn Warrior/Settler factory in this thread with great interest. Looks like I still have much to learn…

I set up the 4/6 settler factory, and the first settler was built in 2550, a little later than usual for me. In the spirit of keeping a detailed log and thinking about each and every move, I also decided to make my first dotmap:

bradleyfeanor,_GOTM_31,_Dotmap,_2550_BC.jpg


Given the terrain, I decided on RCP at 4 and 7.The red dot is where I was at first intending to settle, but after making the map I decided to try for the blue one followed by the red. The green dot by the game to the WNW was to be third followed by the yellow WNW of it (to partially block the others from my silk). The grey dot I would not make a priority. The black-dot silks city I would settle when I could fit it in.

Of course, on the very next turn, 2510 BC, the AI changed my entire plan. It was a very, very scary turn. I moved to the wine hill just north of our start with my first settler, and he spotted an English settler pair in the flood plain north of the wine. :o All I could do was hope he went for the wine hill. I doubted it. But Lizzy got greedy and her pair indeed moved south. I founded Orleans on my red-dot hill. Who was it that said, “Only mad dogs and Englishmen lay out in the noonday sun”?

What would have become of the world had the English claimed the Bordeaux region instead of the French? Unthinkable.

The English used that settler to found a city at RCP 8 from my capitol. That, along with the facts that there were very good spots at RCP 8, and one of them would completely block access to the silk peninsula, led me to change my second ring to RCP 8.

Tech trading was fine, but not as good as some of you did. I went writing/lit for initial research. The mathematics/currency path was definitely a better way to go. Kuningas QSC = :eek:

Here were my stats at the end of the QSC period:

11 cities
28 pop
wine, silks and horse connected
score 341, 2nd place behind England who has 350.
11 techs (horrible!), lit due in 1
2 settlers
6 workers
19 warriors (mixed vets and regulars)
2 spears
1 chariot
2 galleys
416g and +28gpt
2 granaries
4 barracks

In 2430 BC I realized I did not know where to send my worker that was about to start developing around the wine. I did not know if irrigating wine in the plain or on the grassland would yield 3 food in despotism, so I saved the game and loaded up the editor to find out (with a test map).

You pros know all this I am sure, but for the few out there like me, here is the breakdown of wine tiles under despotism:

Wine on Plain
2f, 1s, 1t
Irrigation yields no improvement
Mining adds 1s

On Hill
2f, 1s, 1t
Irrigation yields no improvement
Mining adds 1s

On Grassland
2f, 1t
Irrigation adds 1f for total of 3
Mining adds 1s

Roading will add 1t for each of these terrains unless they are next to a river. If any of the above tiles is next to a river they will yield 2t to start, and the +1t normally given by a road will be eaten by the despotism penalty.

I believe I made a big mistake this game by not attacking the English and Iroquois earlier, and I will end up considerably behind in my victory date (and score). When I finally attacked in 590 BC, there was almost no resistance at all. I am pretty sure I could have taken them down long before. Another thing that will hurt my game is that my Iroquois were not kind enough to build the Pyramids or Great Library for me. They did build the lighthouse however, and that will prove most useful.

Mistake number two may have come just before the middle ages. After booting the English from the mainland, I began rushing culture buildings so I could take cities rather than raze and replace on the other continent. I was lulled into a feeling of strength by the weak English, and subsequently it took me longer to eliminate the Iroquois. I probably should have kept building military and switched to Republic.

I entered the middle ages in 230 BC with the help of those from foreign continents. I could have made the jump a few hundred years sooner, but I was thinking at the time I could keep the Iroquois in Ancient times until I was done with them. Wrong.

I think my favorite moment of the game came when I was sitting outside London with a large military force, ready to attack the next turn. Lizzy did the wise thing and immediately set London to build the Great Library. :rolleyes:
 
In a new game we are always looking for a bonus resource, but if we can't see one in the initial save, how far do we search? In this game my plan was to move the worker E to the moutain and the settler west. Essentially I would get two worker moves and one setter and then decide to settle based on what I saw then. If I saw a bonus resource, then depending on how far it is, I might move the settler over to get in range of it, or settle on the spot and pump out another early settle to settle with the bonus. I think its always easy in hindsight when we see the map, to decide where to settle, but not so easy when we don't know. On a previous GOTM I followed a river in hope of finding a flood plane.

But in this game it was easy, moved the worker E, saw the wheat and moved the settler SE to get in range of both wheat and stay next to the lake.

Started researching pottery at max, built two warriors, granary then settler in a pretty standard fashion.
I irrigated both wheats, and mined the bonus grasslands. With both Wheat irrigated and some gross manipulation I was able to get a 5 turn settler/warrior factory (it never occured to me that I could actually get two warriors in the same 5 turn cycle), and this also allowed Chartes to work the wheat squares on one or two turns per cycle to add to Chatres growth. This enabled me to build a couple of extra settlers in other core cities to make up for the 5 turn settler growth. I think it was worth it as I got the warrior each cycle too. At one point I slipped up the manipulation and that gave me room to build a barracks in Paris.

I used a pretty tight 3/6 RCP zone around Paris.

Met both England and Iroquois and made some progress trading with them. At the early stages I was able to keep up in the tech race and actually did research some of the techs myself and traded them.

Often in Emperor games I will not bother researching the techs, but with only these two AI, their tech pace seemed too slow.

England did put a city down near the wine, a little too close to Paris, but I got a city in there, built a temple and set myself up with a first turn attack target for our first war to come later.

1000BC

13 cities, 2 settlers, 5 workers (1 bought), 27 warriors, 2 chariot. Gold 170, Pop 30
Techs, all first level, Iron, Writing, Myst and Map Making 2 turns from Lit

GOTM31-1000BC_copy.jpg


Gold was a bit of a problem, as I was having to do too much research, but I got more from the AI with peace renegotiations. My standard plan for attack, is to wait until I have expanded to most of the land, before attacking early. Two reasons, 1)I don't want to distrupt my settling with war, and 2) I want to be able to capture the AI cities, so I need to give them a chance to grow. I see others will attack with swords as soon as they have 8-10 available, depending on the map that can be a risky proposition.

However in this game, there was probably about 3 city spaces left in my zone, when I upgraded 12 warriors to swords. I added about 3 horses to the attack and went after England. This was about 720BC and the early attack came as they presented me a nice opportunity. There were a few barb huts in the far corner of my land, and England sent a stack of 4 archers and 2 warrior down there, we soon cut their return off and held them in the open. I split the attack therefore 6 Swords and a horse to the south and the rest to attack their wine city. Although I tend to like having better numbers before I
attack, I couldn't resist the easy kills. Maybe I'm learning that I can actually attack earlier, maybe it is better to do that, I'm not so sure.

The southern attack was perfect and gave me a couple of elite swords. The first three swords died on the Nottingham wine attack (just unlucky RNG), but the city was still taken, now if I'd only had 8 swords, things would have been hairy. England did have iron, but one of my wandering warriors had noticed it, and sat next to it out of their culture. So as soon as I attacked that iron was cut and I never saw a single English sword.

I was careful about which cities to attack and captured all but one, generally if there is time I wait until the cities expand before attacking. The last city should not have been raized, should have asked for it in peace (I always forget something). With 4 English cities left I declared peace. Their culture was ok, but we were well spread out and all their captured cities were size one so decided I was not worried about flips. I declared peace to catch up in tech, as during the war period I did not research and was left behind. This was also a convenient period to consolidate the gains, and get ready for the next attack. I got no leaders so decided to start an FP build in the core, in case I never got one, and if I did get one I had already decided that a new palace would look nice in Newcastle. At this point I had not captured Newcastle, but the AI had established an embassy with us and our ambassador had made a visit, very nice he said.

Waiting 20 turns for more war is too long, but didn't want to break the old reputation yet. So waited until the last peace renog with Iro was gone, and then launched a new attack on them. Iro were nice to have built the Lighthouse in Salamanca, and that was to be a great boost to us later.

We had to go through English lands to do it and England were very nice to ask us to leave each time and dump us in the Iro side of their land. Iro didn't have iron, and didn't have their horses hooked up.

GOTM31-370bc_copy.jpg



So we marched in and easily took most of the Iro cities in no time. By this time we had a host of horses to add to our swords. Because getting a leader is so important we held off attacks for the elites.

Luckily we didn't have to wait too long for the first leader. We held that back for when we captured Newcastle in the next spoiler.

I entered the Middle Ages in 210BC, and actually researched both Currency and Contruction myself to enter it.

In between the wars galleys had gone out and the first suicide mission got through. Although it was clear that I was going to be the only one with the contacts for a long time, the AI tech pace continued to be too slow for me.
 
ptw 1.27 conquest

4000 bc-settler west one for capital. start roading towards wheats with 2nd worker. build couple warriors and explore.

3500 bc-warrior pops hut to nw for BW and start mining one of the wheats in preparation for settlement.

3450bc discover iriquois scout and tradw Masonry, BW and 5g for Pottery & WC. Then declared war to klll scout.

Soon after this the iroquois send 5 warriors towards me and I thought we would die so stopped detailed recording... from my memory, ended up holding off the iroquois with 3 or 4 towns that at one time were sharing a warrior midway between to run to whichever town needed it. Met English after fending off the iroquois swarm of 5 warriors and was sending an escorted settler north. They were about to settle where I wanted to settle so Dow on England 1 turn after tech trade (we were owing her 3 gpt but still expected to die soon and so weren't considering long term rep). Captured Liz's settler who we enlsaved and made them construct a road to the capital to facilitate troop and wine transportation to the new town. Made peace with both England & Iroquois without much profit as it was slowing down my expansion. I did finally settle a northern town by the river on a flood plain in the mountains (The settler must have been psychic when picking this spot - later in the game, it was excellent). This had a fairly central location and planned on making it my fp city for this continent with a capital jump in the future.

The next time the historians wrote something down, it was because we had constructed the Great Library in 10bc (by hand). Started building military again to expand the Great French Nation. Received last required tech via GLib in about 200 ad but was still researching Monarchy and in 330ad we learned it and entered MA with a 4 turn revolt to Monarchy.
 
A fun experience so far-- I have followed CivFanatics for the past month-- spending more time reading about gotm and succession games than actual playing. Participation in the gotm is a true pleasure. I was convinced that we were on a large land mass near one coast and that the raging barbarians were going to overrun France.

Massilla is settled in 3950 at the golden spot with access to both wheat fields and freshwater. Three Warriors are sent out exploring west, north, then south, before building the granary and the first settler.

Paris is settled in 2950 near the base of the flood plains to the north with grapes in the hills. Cities are settled quickly to claim the western river and silks. Followed up by defensive cities in the northwestern plains. The tundra area was abandoned to the Iroquois and the English except for two cities that secured the iron and spices.

English swordsmen and Iroquois horsemen fight each other for millennia, with a solitary southern colony being captured by the Iroquois. In the brief peace interludes, the Iroquois manage to build the Pyramids and the Great Lighthouse while bloodless France builds the Colossus. As it becomes apparent that France can not explore deeper waters without better boats, plans to conquer the Iroquois wonders are made. Additional warriors are trained with an eye to equip them with swords once the Anglo-Iroquois war settles.

Research is stopped to hoard funds for swords with the gamble that building the Great Library will allow France to learn the acquired knowledge of its neighbors. The dawn of the Middle ages occurs in the first centuries A.D., by virtue of the Library, with an Anglo-French alliance beginning to overwhelm the Iroquois... with France capturing the Pyramids and the Great Lighthouse.
 

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