Half time talk
At the
500AD interval, Saladin's peace-loving cultural paradise was - well, not quite there yet. Peaceful, yes. Cultural? Well that was the aim, and I had picked out the 3 cities that I wanted to beautify. However, just 3 wonders had been built, which wasn't going to produce enough culture. On the other hand three religions had spread to our lands, and we could start getting those religious buildings in place.
A shot across the bows
However, almost immediately after the restart we had a little difficulty to deal with. The peace was shattered as lady Isabella declared war and sailed a nasty little galley up outside empty Najran! A scramble to get units across was successful - but only due to dumb AI play in not landing troops in the most dangerous positions. Having fought off this incursion, we really didn't see any more Spanish troops (her base was quite distant) and she agreed to peace some 25 turns later.
Not proud of it
Having a taste for easy combat where I didn't have to do anything, I accepted Alex's invitation into a war against Gandhi. Gandhi was distant and I could rely on Alex to keep them busy. Meanwhile I had gained brownie points with the dangerous Alexander.
This was a cultural game, wasn't it?
Back to the cultural bid - and a false lead. Sadly we lost out on Chichen Itza, which would have provided useful culture and GP points.
We were happily the first to Liberalism, and picked Nationalism as our free gift.
Popped a Gt Artist, who helped explode the borders of Damascus - culture city 3 after Mecca and Medina.
Then Karachi fell under our influence and flipped to us! This was Asoka's city to the N by the gold. Very welcome.
A shot that hit the bows!
Another unwanted distraction at turn 342 (1616 AD) as Isabella declared on us once again, but this time sending conquistadors pouring towards our borders! Annoyingly, I had signed defensive pacts with Asoka and Alex a while before, but both had recently decided to drop them. This presumably hadn't gone unnoticed by Is.
This was a dangerous time, especially as the attacks centred on Damascus in the NW - which I really needed as a cultural city. So I couldn't afford to lose it, or have too much destruction in its neighbourhood. At least I was sufficiently advanced to be able to switch off my culture and send all hands to producing cavalry and musketmen.
Asoka agreed to come in and help us - but only sent a single cavalry. Thanks, matey!
Isabella was really at too long a stretch from her home to seriously endanger us. After 8 turns I had eradicated all of her forces from my locality, and she agreed to peace another dozen turns after that.
I was able to switch back to culture.
The looming menace
It was strange. Just before Issy attacked, I had been more concerned about Cyrus. He borders us, is not a member of our Buddhist religious block, and has rifles! I needed to ensure he stayed off our backs.
I tried a combination of signing defensive pacts with strong friends - Asoka and Khan - and running representation, which is Cyrus' favourite civic.
Culture progressing
As we proceeded with cultural religious buildings, and the occasional Gt Artist, Cyrus' city Arbela flipped to us.
We managed to complete the Status of Liberty without needing a Gt Eng (an artist popped just when an eng would have come in handy - and was more likely).
By turn 400 (1770 AD) we had our three cities up to 21K, 22K, 23K.
We had just researched rifling and felt this was time to shut off research completely (I had been running about 30%) and rely on the scientists in my cities to tech for us while the cultural slided headed for the top.
I managed to generate a Gt Merchant, whose income allowed for a high culture slider to be maintained even at a big gold loss. I also ran wealth at a few cities.
The game turned into a long, slow wait.
I watched as Issy eliminated Gandhi. Alex and Cyrus fought but made peace again.
I completed Oxford Uni, and got my cities up to 36K, 40K and 45K around 1865-1875.
The tension mounts
This was all taking too long, and the thing I was afraid of occurred in 1885. Asoka completed his Apollo Program! It was going to be a tense race instead of a boring procession.
My cities we then at 42, 46 and 52K. I calculated at current rates the last of them wouldn't hit legendary for 130 turns. Too long! Of course, Gt Artists would make a difference. Anything else?
I shuffled the capital from Mecca to Medina, to up its cuture income, and dropped a Gt Artist there too, making the picture much rosier.
By 1915, the cities were at 52, 54 and 62K - and Damascus was now last instead of Medina. It still looked like another 90+ turns.
Khan completed his Apollo, and Asoka put 5 casings on his ship!
The final nail-biting years
Ning Hsia flipped to our superior culture, and we spawned another Gt Merchant. The excellent cash bonus allowed me to run 100% culture again after a recent drop-off.
By 1940 we were at 58, 60 and 70K, but had a scare when I realised I'd allowed Medina to starve - dropping population and therefore cultural income. Could have been the decisive mistake.
In 1952, Mecca achieved legendary culture.
Come on, you other two cities!
In 1965 they were still only at 64 and 65K, and due to take another 40 turns without extra assistance.
A Gt Artist spawned to push Damascus right to the brink in 1980!
Then, in 1985 another Gt Artist. He runs to Medina! Scores! Damascus is the third legendary city.
Cultural victory in 1986 AD.
Aftermath
This might not be a big thing to many of the players out here, but the fact is I had never beaten Emperor level before - whether in a GOTM or anywhere else! I had also never tried for a cultural victory in any GOTM before.
I'm walking around with an extra bounce in my step at the moment.

Don't anyone go telling me it was an easy game to get a cultural victory in.
