I'm allergic to not sending out explorers at all from my first city. I've tried it on Monarch, and it took me the whole ancient age to catch up in tech; I also had much less cash on hand than I could have at that point. Granted that was a while ago and not in competition games; I could probably do a bit better now. Still, though, something like warrior-warrior-granary (via prebuild if necessary) looks good to me for this game. With an industrious worker we should be able to have sufficient tiles improved to get the settler factory going almost as soon as Beijing gets big enough. Might build two settlers back-to-back then do a barracks. I think we'd need one more bonus-grass to manage a 4-turn settler/warrior pump, right? Size 5 city+cowirrigated+4bgmined = 4f + 10s. There are only 3 bg in the starting tiles. 6f/8+2 shields on the second turn including growth, then could work almost anything to get 10f and 20s in the next two turns at size 6.
City2 is definitely going somewhere it can make use of one of the bonus tiles on alternate turns. Doing that in GOTM37 was incredibly powerful -- I had 46 pop by 1000 BC (granted 5 of that was from a hut-popped town); I've never come close to that before. Still peeved I couldn't finish.
Renata
City2 is definitely going somewhere it can make use of one of the bonus tiles on alternate turns. Doing that in GOTM37 was incredibly powerful -- I had 46 pop by 1000 BC (granted 5 of that was from a hut-popped town); I've never come close to that before. Still peeved I couldn't finish.
Renata