bio_hazard said:
What happens if the settler goes N and settles ON the game? I know the forest clears, but do you still get the terrain bonus from the game? I seem to remember skimming an old thread about luxuries and not wanting to settle on them since you couldn't strategically disconnect them (implying that they were otherwise intact).
Welcome to CFC and GOTM. You picked a great spot for your first two posts.
Let me expand on Redbad's answer. A town will always give you 2 food from the center square, no more, no less. Therefore, most players avoid settling on food bonuses because they would be reduced to basic grassland. In fact, many people use this the other way to turn desert, tundra or even a hill into a two food tile that would normally only be a 1 food tile.
Towns also give
at least one sheild. If you settle on a bonus grassland, you still get one shield so it looks wasted. But when you grow to a city, you get one more shield than the terrain provides. If you settled on grass, you still get 1s, but if you settle on BG, you get 2s. IIRC, if you settled on an iron, you would get two shields from the City Center.
Towns also give
at least one gold. I think the Capital give three. Settling a town on a luxury would give you the extra gold in the center square. Settling by a river also gives you an extra gold in the center.
WillowBrook said:
Any tips/strategies for optimizing the game with less food than a 4-turn settler factory requires?
Redbad is right. Micromanagement is going to be an every turn thing. If you don't share the food tile with another city you could use the irrigated game and a forest for two turns, switch the forest to grassland for the third turn. You grow on the third turn and the governor picks the forest again. Still grow every three turns but you convert the two wasted food into 4 shields.
I've been spoiled with a lot of high food or high sheild starts in the GOTM's I've played. This game is going to be a different story. There are no sheild bonuses that I can tell and only the one food bonus.
My initial build looks to be two scouts and a granary unless I find a high food site nearby. With all the AI running around, I'm sure pottery will be available but after getting screwed without pottery in some other GOTM's I will still reserach it at max.
Question, can fog gazers tell if the tile W-W of the city is forest also or grassland? Forests look to be the only way to get early sheilds in the capital and I already know I'm chopping down one of them. (I'm assuming W-NW is a forest)